Dampf
Member
CEO Tom Crago, latest episode of Fragments of Silicon podcast.
"It was difficult. Increasing the frame rate, boosting the resolution – these were significant technical challenges. In doing that, you've also got to upres the great majority of the textures in the game, so we spent a big chunk of time on art. That was a significant component. When you take a very old game and try to bring it to a new platform – even where a new platform is more powerful – it introduces almost line-by-line technical challenges that need to be resolved. It was a complex project."
Oh, poor Tentalus. It seems like the barebones "HD" remaster was sooo difficult to develop. They even had to upscale aaalll of the textures, imagine how much work that was for a 60 dollar cashgrab!
But seriously, this gets my blood boiling. Other remaster studios like Bluepoint remake the games from scratch with entirely new textures, PBR lighting, dynamic shadows, much higher polygon count and other modern rendering features FOR LESS MONEY. And here we are with this bare minimum remaster just increasing framerate, resolution and some minor tweaks for 60 dollars. And they seriously have the nerve to brag about how difficult it was to remaster Skyward Sword.
Nintendo should be ashamed of how they handle Zelda remasters and should give them the budget they deserve to look like modern games.
Rant over.
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