FatKingBallman
Banned
So, looks like devs has a full use of FidelityFX on PS API. But i don't know if it is named differently on PS API, though, compared to DX12.
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It is better to use the names for research... CAS and SPD will be easy to find but CACAO is better to use the full name I listed up.I like a bit o' CAS, but I don't know what a SPUD or a CA-CAO is. Researching now.
Some FidelityFX effects were designed to GCN... older cards support it.On PS4 version is this the same screen with support FidelityFX...
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This pic says more about FidelityFX than the closed mind consoles warriors believes:
Developers using AMD FidelityFX
All these developers uses at least one effect from FidelityFX.
Horizon on pc
Horizon on pc
Rich and John from Digital Foundry said the game looks sharper on PS5, like a 4K image, despite thinking it is checkerboarded just like the Pro version. You can see in the comparison that the PS4 Pro image looks blurrier.
Its a software it works on all modern amd gpus, this is just another buzzword that people think is only exclusive to dx12. The madness is laughable.So, looks like devs has a full use of FidelityFX on PS API. But i don't know if it is named differently on PS API, though, compared to DX12.
No.So this is the AMD stuff to go agains Nvidia DLSS?
DF was happy with the 4k reconstruction on PS5 but did notice some CB like artefacts upon close inspection. Either way, only a savant would notice it during gameplay while having their nose in the screen.
Df dont even know if it was cb they just said cb because it was running on playstation, any reconstruction on playstation is just considered cb this days. It could be fidelity fx or any technique.So this is the AMD stuff to go agains Nvidia DLSS?
DF was happy with the 4k reconstruction on PS5 but did notice some CB like artefacts upon close inspection. Either way, only a savant would notice it during gameplay while having their nose in the screen.
Demon souls is a native ps5 game, village is crossgen! Theres defects with crossgenyeh, I played the PS4 demo and the 4K mode looked like ass. but tbh. even the PS5 version's CBR implementation doesn't look much better than Dark Souls Remastered's
so it that's their super resolution stuff... I mean... it's not bad, but not much better than a good CBR implementation.
I would like Capcom to improve their werewolves, using all that tech, IMHO, The Order werewolves look is way more cooler than those that appear on RE8.
? I think you didn't read my post correctlyDemon souls is a native ps5 game, village is crossgen! Theres defects with crossgen
Df dont even know if it was cb they just said cb because it was running on playstation, any reconstruction on playstation is just considered cb this days. It could be fidelity fx or any technique.
Since when was it scheduled in May?No.
FidelityFX Super Resolution scheduled to May launch is the DLSS alternative.
All reconstruction techniques have artefacts you cant easily say its checkerboarding, they couldnt even tell if demon souls, miles morales was using reconstruction or checkerboarding they just assumed, dlss, cb, fidelity fx, and what not all have similar artefacts, the artefacts depend on the the native resolution and quality of the reconstruction technique. Cheap checkerboarding is blurrier but better checkerboarding is almost unoticable, we can assume anything until capcom say what reconstruction technique they are using. I also believe its checkerboarding on ps5 but im a nobody who doesnt work for capcom.? I think you didn't read my post correctly
no they don't assume it because it is PlayStation. they assume it becasue it literally has checkerboarding artifacts and because RE Engine almost always used CBR on at least some of the consoles. and it has the option on PC in every game.
All reconstruction techniques have artefacts you cant easily say its checkerboarding, they couldnt even tell if demon souls, miles morales was using reconstruction or checkerboarding they just assumed, dlss, cb, fidelity fx, and what not all have similar artefacts, the artefacts depend on the the native resolution and quality of the reconstruction technique. Cheap checkerboarding is blurrier but better checkerboarding is almost unoticable, we can assume anything until capcom say what reconstruction technique they are using. I also believe its checkerboarding on ps5 but im a nobody who doesnt work for capcom.
They couldnt find any checkerboarding artefacts on demon souls as youve said it was almost unotissable until the developers said it was cb at 60fps mode on the tech interview, we dont know how ps5 improves cb or what they mixed it with well never know this stuff until the devs say it really.checkerboard rendering has VERY obvious artifacts that are almost exclusively found when CBR is used. that's why it is easy to tell once you see the artifacts that they are in fact coming from checkerboarding, or as Capcom calls it... Interlacing, and that's almost exactly what the artifacts look like if CBR is used. you see combing at the edge of objects or any straight line, similar to how an interlaced image looks like when it's not properly de-interlaced, just less obvious at first glance due to the checkerboard layout of the pixels instead of straight lines like in traditional interlacing
temporal injection, TAA upscaling and similar reconstruction methods do not exhibit these combing artifacts whatsoever. these might look blurry in motion or have ghosting as a side effect from the accumulation method (very obvious example would be Halo Rach, a very early game to utilize such an AA method on Xbox 360) but they will not have combing lines on edges/objects
They couldnt find any checkerboarding artefacts on demon souls as youve said it was almost unotissable until the developers said it was cb at 60fps mode on the tech interview, we dont know how ps5 improves cb or what they mixed it with well never know this stuff until the devs say it really.
yeh, I played the PS4 demo and the 4K mode looked like ass. but tbh. even the PS5 version's CBR implementation doesn't look much better than Dark Souls Remastered's
so it that's their super resolution stuff... I mean... it's not bad, but not much better than a good CBR implementation.
They didnt find cbr artefacts on re8 they said the game looks 4k until you look at alpha textures like grass theres artefacts on grass but they didnt mention if they are cbr or intelaced. They have no clue.DARK SOULS! DARK SOULS! >>>DARK<<<
the thing is, THEY FOUND CBR ARTIFACTS IN RE8! and that's showing you that it uses it. that and the fact that ALMOST EVERY SINGLE RE ENGINE GAME DOES and offers the option on PC...
They didnt find cbr artefacts on re8 they said the game looks 4k until you look at alpha textures like grass theres artefacts on grass but they didnt mention if they are cbr or intelaced. They have no clue.
Its not console warriours the reason they cant say x ot y is because reconstruction techniques are almost unknown this days, you can recognise any reconstruction artefacts in alpha transparencies they all suffer from that but knowing what reconstruction is used is a challenge, even digital foundry had to redesign their tools because they couldnt tell shit in most new games. Even The ue5 demo df didnt know if it was reconstructed all their tools and observations said its native 4k until epic said its 1440p reconstructed to 4k, same as miles morales same as demon souls. And could also be re8 we wont know until the devs say what technique they are using its just not easy to notice this days.interlacing would be worse than CBR you know that right? also yes, looking at exactly these parts of the image is the easiest way to tell if CBR is used, because it often has issues with transparencies and small moving details like grass and hair
edit: I might add that they could easily tell that the PS4 Pro was not using CBR in performance mode, showing you that the game doesn't exhibit these artifacts just in every mode or version. it's clearly CBR. I think they are very vague nowadays and say stuff like "most likely x, most likely y" because console warriors (also knowns as retards) will jump on them as soon as they get even the smallest detail wrong and make a 20 page twitter thread about it the same day.
there was a whole drama filled hour long conversation full of fantards on twitter a few weeks back because they mislabeled a console version in one scene (that scene wasn't even comparing anything, it was just filler)
Its not console warriours the reason they cant say x ot y is because reconstruction techniques are almost unknown this days, you can recognise any reconstruction artefacts in alpha transparencies they all suffer from that but knowing what reconstruction is used is a challenge, even digital foundry had to redesign their tools because they couldnt tell shit in most new games. Even The ue5 demo df didnt know if it was reconstructed all their tools and observations said its native 4k until epic said its 1440p reconstructed to 4k, same as miles morales same as demon souls. And could also be re8 we wont know until the devs say what technique they are using its just not easy to notice this days.
Because it is q cross gen game that needs to run on old consoles and PC?Hmm, I think something does not add up here, to be honest.
Why would they use zstd if on consoles you can use Kraken for PS5 and zlib for Xbox "for free" because of hardware decompressors? That does not make any sense to me and looks more like a picture that would show the PC version features.
So cross-gen games use newest AMD tech but don't use the dedicated hardware for standard and generic processing? Sure...Because it is q cross gen game that needs to run on old consoles and PC?
So where is this picture actually from? Is it taken from the RE8 demo? Then one could check whether this picture appears also on PS4/PS4 Pro. If that is the case then there is nothing to add to this "story" and is not a proof PS5 uses FidelityFX.Naive question but do multiplatform games show a single set of tech credits or do that change per platform?
This could really well be the whole set of software used by RE engine, not just the one being used in the PS5
That is not newest AMD tech lolSo cross-gen games use newest AMD tech but don't use the dedicated hardware for standard and generic processing? Sure...
FidelityFX can be used in GCN (aka PS4 too).So where is this picture actually from? Is it taken from the RE8 demo? Then one could check whether this picture appears also on PS4/PS4 Pro. If that is the case then there is nothing to add to this "story" and is not a proof PS5 uses FidelityFX.
So you are arguing that FidelityFX is nothing special at all because it is not a next-gen feature set? Then the whole premise of the thread is rendered useless?That is not newest AMD tech lol
FidelityFX CAS was added to Shadown of Tomb Raider in 2019 for example.
BTW FidelityFX CAS works in older AMD GPUs and nVidia’s GPU (even not being optimized for these)
Horizon on pc
So where is this picture actually from? Is it taken from the RE8 demo? Then one could check whether this picture appears also on PS4/PS4 Pro. If that is the case then there is nothing to add to this "story" and is not a proof PS5 uses FidelityFX.
FidelityFX is a open source image quality toolset effects not exclusive to any hardware (it can be used even in nVidia GPUs).So you are arguing that FidelityFX is nothing special at all because it is not a next-gen feature set? Then the whole premise of the thread is rendered useless?
If you read the thread you'll see that image doesn't really dismiss any FUD.AMD console uses AMD features.
You guys really shouldn't buy into every single piece of FUD you come across on the internet