Together with Halo not having RT out the door - will it ever? Something funny going on.
XsX RDNA1 confirmed!
That's unfair, not every console can have that magical over 9000 SSD.Ratchet is native 4k with rt reflections.
GT7 is native 4k 60 fps with rt reflections.
Demon Souls is native 4k 30 fps with rt shadows.
Spiderman is open world native 4k 30 fps with rt reflections on all puddles.
Ratchet is native 4k with rt reflections.
GT7 is native 4k 60 fps with rt reflections.
Demon Souls is native 4k 30 fps with rt shadows.
Spiderman is open world native 4k 30 fps with rt reflections on all puddles.
This is probably nothing but...
RDNA 1? jk
He was talking about Xbox and PC. Look how high end PCs struggle with HZD. DirectX takes its toll.Ratchet is native 4k with rt reflections.
GT7 is native 4k 60 fps with rt reflections.
Demon Souls is native 4k 30 fps with rt shadows.
Spiderman is open world native 4k 30 fps with rt reflections on all puddles.
Inside Xbox Series X: the full specs
This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …www.eurogamer.net
Let's do the math."Without hardware acceleration, this work could have been done in the shaders, but would have consumed over 13 TFLOPs alone," says Andrew Goossen. "For the Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing."
Got any images that aren't cutscenes?
I think that's how RT is going to be in the future. The developers will only incorporate a few meaningful RT effects and not all of them since it will bog down performance.
Let's not joke about this. Both of them are custom RDNA2 chips.
Yes, we don't need it to catch steam and have half the forum banned.
Bloober isn't a studio i ever considered to be strong on the performance front to begin with and they usually focused on graphical fidelity over frame rate so for them to take it out (if this is true) is surprising. I would figure it would be there no matter what.
I'm going with what Microsoft and Sony said and it's that both systems have hardware based Ray tracing.
Except we did, Minecraft fully path traced.we didn't see a single game using rt on the xsx.
Without discussing Halo, got any XSX that are not cut scenes or CGI.. or.. any that were from the last presentation captured using an XSX?
Ratchet is native 4k with rt reflections.
GT7 is native 4k 60 fps with rt reflections.
Demon Souls is native 4k 30 fps with rt shadows.
Spiderman is open world native 4k 30 fps with rt reflections on all puddles.
yeah someone corrected me earlier. i was talking about the xsx game show.Except we did, Minecraft fully path traced.
They do. If there are any implementation issues it's probably software related. We'll know soon enough in the months to come. Birdies are everywhere.
Yeah I think so too and Mark Cerny mentioned this in the Road to PS5 but he also said he saw a fully raytraced game running on PS5 I wonder which game it'll beI think that's how RT is going to be in the future. The developers will only incorporate a few meaningful RT effects and not all of them since it will bog down performance.
Let's not joke about this. Both of them are custom RDNA2 chips.
Fully pathtraced Minecraft being played live. Not some trailer.
Fully pathtraced Minecraft being played live. Not some trailer.
Fully pathtraced Minecraft being played live. Not some trailer.
But that's Minecraft. I would like to see a similar demo with a game that's alot more complicated.
I didn't even know this game had RT, but good to see the Sony fans so worried about it
Yeah I think so too and Mark Cerny mentioned this in the Road to PS5 but he also said he saw a fully raytraced game running on PS5 I wonder which game it'll be
Am i going to have to resurrect my thread?
I genuinely believe the power of the XSX has been exaggerated. Having a higher flop number is great, but what about how well the rest of the components work together?
You thinking anything shown in that PS4 presentation is more "complicated" than running a fully pathtraced game to a GPU is a silly notion.
The 120fps really got 'em. Next thing you would know that they are proud to run Halo Infinite in 240fps and raytracing in glorious 1440p.
Yep I remember a rumor (take it with a grain of salt) that said Sony's software stack is way easier to use for the PS5 and Sony updated their GNM and GNMX APIs for the PS5He was talking about Xbox and PC. Look how high end PCs struggle with HZD. DirectX takes its toll.
Not true, he said he saw a game making use of RT reflections in complex scenes with modest costs.said he saw a fully raytraced game running on PS5
He was talking about Xbox and PC. Look how high end PCs struggle with HZD. DirectX takes its toll.
Got any images that aren't cutscenes?
And it's not worth. Not always realistic illumination wins. There are shaders with RT for Minecraft Java that look far better than what MS has shown because they are authored in some way.And it's a silly notion to assume that Minecraft's ray tracing can be applied to those games shown at the PS5s presentation.
If complicated next gen games could do it would have been demoed on them.
Just saying that it's unrealistic to expect that level of Ray tracing in vastly more complicated titles.
It eats monsters (Lockhart) for breakfastWas it not 12TF or RAW POWER + 13TF of RAY TRACING POWER, making this a 25TF MOST POWERFUL CONSOLE EVER?
Seems suspicious that two games have had their RT removed or coming later.
Ratchet is native 4k with rt reflections.
GT7 is native 4k 60 fps with rt reflections.
Demon Souls is native 4k 30 fps with rt shadows.
Spiderman is open world native 4k 30 fps with rt reflections on all puddles.
In order to achieve ps4 settings u need a 1060 gpu which is way more powerful than ps4How is it struggling? Playing a game at double the framerate with double the pixels at way higher settings is struggling?
Yep I remember a rumor (take it with a grain of salt) that said Sony's software stack is way easier to use for the PS5 and Sony updated their GNM and GNMX APIs for the PS5
wtf are you talking about?Ratchet is a 2021 game
GT7 doesn'T have a release date
Demons Souls doesnt have a release date
Spiderman is using PS4 assets, so not really a complete new game.
Tell me a single NEW PS5 (not a standalone dlc game) launch game that uses RT on PS5.
That mental gymnasticsRatchet is a 2021 game
GT7 doesn'T have a release date
Demons Souls doesnt have a release date
Spiderman is using PS4 assets, so not really a complete new game.
Tell me a single NEW PS5 (not a standalone dlc game) launch game that uses RT on PS5.