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Resident Evil Village first PC footage with RTX on an RX 6700 XT

Sub Boss

Member
Mar 6, 2013
22,234
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NAh,
RT off is super ugly compared to on, I really don't understand how people can not see this.
We might as well just stay with ps3 graphics.
Im not sure what RT even is, but every time its on the games get so much prettier and lively, also look much warmer im impressed by the difference but it seems hella expensive (DMC5 at 30fps 😧)
 
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Ascend

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Jul 23, 2018
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PS5 Gameplay.
Gameplay of one of the games with the best RT implementation, without nitpicking screenshots to show the difference;

 

Armorian

Member
Jan 17, 2018
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Gameplay of one of the games with the best RT implementation, without nitpicking screenshots to show the difference;



RT is worth it just to correct SSR problems and Control on PS5 doesn't even have RT GI. You should watch entire video, RT implementation in CP and Control shows that this is the way forward for in game graphics ->
 

Quazar77

Member
Jan 7, 2018
956
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Montreal
www.supermassivequazar.ca
NAh,
RT off is super ugly compared to on, I really don't understand how people can not see this.
We might as well just stay with ps3 graphics.
It was a bit of a joke, obviously

Although ‘’super ugly’’ and ‘’ps3 graphics only because rt is off’’ are just as much a wild a statements, if you ask me 🤷🏻
But if you’re honest you’ll at least agree this isn’t the very best rt display ever.
If not, then you must have quite a field day watching the R&C video 😳
 
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Lethal01

Member
Jun 15, 2019
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It was a bit of a joke, obviously

Although ‘’super ugly’’ and ‘’ps3 graphics only because rt is off’’ are just as much a wild a statements, if you ask me 🤷🏻

Nah, this is yet another display of RT the same limitations of real-time RT that we've been dealing with since the ps2 era.

I have been done with all the random glowing from lights that don't exist in games for ages.

If we're being honest we just value things differently.

I have a field day with ratchet and clank but I think this use RT for more than reflections is a gigantic step up.
 
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llien

Member
Feb 1, 2017
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I was talking about resident evil 8(you know the thing this thread is about) and why in my opinion rt shadows in this game would have been more desirable than reflections, how do reflections in another game have have any relevance to my comment?
My point was that we had reflections way way WAY WAY WAY WAY before RT buzzword.
 

Armorian

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Jan 17, 2018
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My point was that we had reflections way way WAY WAY WAY WAY before RT buzzword.

Yes, even on Dreamcast and PS2 but SSR and RT reflections are global/universal and easy to implement so almost no one uses those (plus they're taxing to the hardware).
 

Mister Wolf

Member
Sep 21, 2014
6,386
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Gameplay of one of the games with the best RT implementation, without nitpicking screenshots to show the difference;


I showed you the best implementation(Cyberpunk) with a way more diverse environment. Not interested in you running to Control.
 
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99Luffy

Slow in the head
Sep 10, 2016
1,868
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I would be absolutely fine because AMD is actually trying to compete and it would make me consider their GPUs. What AMD is doing now with these partnerships is a desperate attempt to limit DLSS adoption without offering an alternative.
Sounds like something they should do. FidelityFX works on both cards, DLSS is only nvidia.
Fight fire with fire.
 

Ascend

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Jul 23, 2018
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I showed you the best implementation(Cyberpunk) with a way more diverse environment. Not interested in you running to Control.
With a cherry-picked screenshot, which I am not interested in.
 
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Ascend

Member
Jul 23, 2018
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I didn't cherry pick shit. I posted a video of gameplay showing it looking exactly like that picture.
Adrienne Banfield Norris Agree GIF by Red Table Talk


I guess you posted the picture just because you had the time and nothing better to do... Because you basically called your own picture redundant, pretty much.
 
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