Yes this is fake as image above shows.
RE4 will definitely cut corners like RE2/3R, no doubt in my mind about that, I have no problem with that though. I want them to make a fun game not be beholden to the original content even if its not fun with the new combat style (being able to move and shoot at same time). Cut the chaff and make something a tiny bit more streamlined.
I loved RE4, its definitely one of the best games ever made imo, but to say every moment is pure gold is just silly, some of it could easily be cut. I'm in the minority of loving RE3R and I think most of the cut content was for the best in that game so I'm not worried about RE4R being cut down at all. This way of leaving tons on the cutting room floor and pruning everything back has always been the japanese way of developing and even moreso with RE games it seems so what happened with RE2/3R isn't really all that surprising to me.
Scenario B being reduced to what it was really sucks but probably their thinking was, if someone goes through Leon and Claire's runs are they really going to do B runs after that? 20 hours of survival horror is probably more than enough for most casual players I'm sure.
Sucks big balls for people who want to see every second/cm of the game (myself included) but these games aren't like the giganto productions of the west we've become used to and if I really want to try and see through the code (also a path to pain lol) and don't suspend my disbelief all the time I can see RE7, RE2/3R and RE8 all have many parts (often the most crucial, story-wise, or tone/mood/scene-setting sections as well!) that are kinda held together by twigs and string from a technical/workflow perspective.
If its not somewhere you will be spending a tons of time or a system that can be reapplied to many scenes throughout the game they aren't going to spend a ton of time on it, hence obviously reused assets and fudged animations for things that aren't just the backdrop and are right in your face. Or just having reference to things that aren't even in the game anymore. Its how they get products shipped without spending a bajillion yen and then "needing" to have 10 million sales to recoup costs. I believe RE3R still made a decent profit with its ~4M sales for instance, so its not a failure in isolation, just in comparison to how much they knocked it out of the park with RE2R.
I like to enjoy what I have, not what I don't have in a piece of media/art. If what was there was disappointing that would be a different story, but it mostly isn't for me. The alternative is either bad: A path to pain with you becoming more and more jaded (without understanding the reality of making art/media, ie money comes first and there are 1000 different factors that can/will hamper a creative vision), or great: Becoming a developer youself and doing better.