JawaSaysUtinni
Member
Well looking past the numbers, I’ve been really impressed by the footage we’ve been shown. Sometimes it can be quite a rarity so early on in a new generation. I really wouldn’t get too hung up on the numbers.
Dude focus, eyes forward,
this is what you said
What does that up there have todo with the unrelated article below.
at least answer in your own words what are 8k textures?
Games are getting harder to pixel count due to all the post processing. Ratchet and clank has some weird vignette style blurring around about 30% of the screen, which makes counting any pixels there impossible.It's odd to me that they'd admit this is dynamic 4k when it's obviously close enough to native that digital foundry didn't realise otherwise, and in scenes with shitloads of action going on.
That suggests the drops will be fairly minimal. You'd think smart marketing would just say "runs in 4k" or something like that, which isn't exactly a lie, and would probably never be picked up on.
I wonder if there's more to this to come out. Perhaps the 'dynamism' of the 4k refers to the full range of resolutions across both modes?
That’s not at all why the last R&C was 30fps. They dropped to 30fps because they said that their research and history showed that 60fps didn’t benefit them in any way sales wise despite playing better.For clarity: Rachet & Clank on PS4 (Pro) ran at 30fps 4K, but with temporal reprojection. Which isn't as bad as checkerboarding, but not quite "true" 4K. Obviously, no ray tracing.
So it's easy to imagine that this time round they'll still use temporal reprojection again, since it's their baby, but the RT is what's causing the performance hit.
Not to mention, Insomniac like to cram a lot of goodies onto the screen at once, which is the reason RnC PS4 was 30 as well; it looked amazing. This looks even better, IMO.
Games are getting harder to pixel count due to all the post processing. Ratchet and clank has some weird vignette style blurring around about 30% of the screen, which makes counting any pixels there impossible.
That’s not at all why the last R&C was 30fps. They dropped to 30fps because they said that their research and history showed that 60fps didn’t benefit them in any way sales wise despite playing better.
Tempora reprojection is also definitely not “not quite” 4K. It’s not 4K, at all.
If it's just "targeting" 60fps then it better be native 4k. I don't see how they could be using any render scaling and still struggling to hit 60fps.
Games are getting harder to pixel count due to all the post processing. Ratchet and clank has some weird vignette style blurring around about 30% of the screen, which makes counting any pixels there impossible.
Seems to be the trend for PS5 : 4K/30fps or 1440p/60fps.
As long as it' stable and the games looks good ( as Rachet and Demon Souls ), I'm fine.
But let's stop that narrative that this isn't disappointing early Next Gen. This looks like the repeat of the Xbox One vs PS4 in 2013. Except the PS5 is in the Xbox One shoes this time.
If raytraced reflections means the difference between "targeting 60fps" and locked 60fps then they need to remove that shit for performance mode and use screen space reflections.
That’s not at all why the last R&C was 30fps. They dropped to 30fps because they said that their research and history showed that 60fps didn’t benefit them in any way sales wise despite playing better.
Tempora reprojection is also definitely not “not quite” 4K. It’s not 4K, at all.
No, but people were hoping at least for native 4k when a game runs with 30fps.People thinking AAA(A) next-gen games on any console will be in true 4K at locked 60fps while having all the next-gen graphical bells and whistles enabled...
Native 4K
60fps
Next-gen looks
We'll be lucky to have 2 out of 3 in each mode, fellas.
Seems to be the trend for PS5 : 4K/30fps or 1440p/60fps.
As long as it' stable and the games looks good ( as Rachet and Demon Souls ), I'm fine.
But let's stop that narrative that this isn't disappointing early Next Gen. This looks like the repeat of the Xbox One vs PS4 in 2013. Except the PS5 is in the Xbox One shoes this time.
No, but people were hoping at least for native 4k when a game runs with 30fps.
That's the problem with the PS4 Pro and xbox one x 1440p seems to be old stuff now
No thats crap. Show us ray tracing game at 60 FPS on XSX or native on Nvidia and come back. Here a 2080ti and 3080 with RT native and highest settings, do you think 3080 is bandwidth limited ? FFS
PC gamers with Ampere cards watching consoleros discuss 4k/60 with RT on their 10/12tf RDNA2 boxes....
The reality that 10/12tf are not even close to being sufficient for such render targets with next-gen-visuals will hit some people hard I guess...
LOL, as said in my previous post.You don’t know what an 8K texture is?
First, do you know what a texture is?
Edit: We’re probably straying too far off-topic. Ping me if you’d like to learn more.
I want you to explain how this is true.
in case you have not figure it out by now, you're capitulating to nonsense, on a topic I think you don't understand.
so please tell us.
LOL, as said in my previous post.
I guess you didn't figure it out..
Pure folly on your part.
Ratchet & Clank looks good as expected.
most games on both console will run at 4k dynamic resolution.
with series X handing in sharper images and series S bring up the rare.
I hope more games on pc will support this as an option, not forced.
Can you provide evidence for such claim (for example developer working on XSX game who would said something like that), because with SFS texture bandwidth reduction XSX should be able to transfer high quality textures as well as PS5. Maybe you wrote a lie on purpose just to provoke people? If the latter is the case then you are the one who should be banned, not Bodomism who responded to you with similar tone.The SSD is also required to stream 8K textures. Xbox won’t be able to do that.
As with anything, there can be compromises made to accomplish render targets. The quality of the RT can be manipulated, just like the framebuffer resolution.PC gamers with Ampere cards watching consoleros discuss 4k/60 with RT on their 10/12tf RDNA2 boxes....
The reality that 10/12tf are not even close to being sufficient for such render targets with next-gen-visuals will hit some people hard I guess...
I know that. But that is not what most people in these forums thinkYou’re forgetting that raytracing costs a lot. 1440p with RT is not the same as 1440p without RT.
this isn`t about a specific game. the whole 4k/60 discussion is laughable with the hardware available. It´s marketing without any substance.I don't know what this has to do with PCs,
We´ve seen those compromises in the GT7 and DMC RT previews already. Reflections so pixelated that normal SSR would`ve looked better.As with anything, there can be compromises made to accomplish render targets.
But an equivalent PC costs more than 1500 dollars and is less convenient to play on etc...Some people want the superior machine that's a console, which isn't a PC. Why does anyone console game then to your point?Yes and i agree with those people who wish to have PS5 and Xbox Series X games at lower resolutions.
This is to add more graphical fidelity to the game. This is apparent through all first party developers who target lower resolutions to deliver better looking games. It really is not rocket science.
We all purchase next gen consoles to play next gen looking games. If you want to play current games at higher resolutions or framerates, get a PC.
It could be with DirectML and FidelityFX improvements.PC gamers with Ampere cards watching consoleros discuss 4k/60 with RT on their 10/12tf RDNA2 boxes....
The reality that 10/12tf are not even close to being sufficient for such render targets with next-gen-visuals will hit some people hard I guess...
Sreies X handing in sharper images with ray tracing, show dont tell without any proof. We ahve seen no good looking XSX games yet to even compare, why is that.
Only comparisons we have for console RT gameplay is Ratchet, Demons souls and spiderman ......and likely other ps5 titles...
I'm just not sure this adds anything to the discussion of R&C on the PS5, but the thread was already way off the rails on page 1. These are just plain silly times for gaming. I can't wait for the game to come out, so I can play it, and not have to wade through the muck searching for information and screenshots.this isn`t about a specific game. the whole 4k/60 discussion is laughable with the hardware available. It´s marketing without any substance.
We´ve seen those compromises in the GT7 and DMC RT previews already. Reflections so pixelated that normal SSR would`ve looked better.
There is a reason why Nvidia has invested so heavily into the development of DLSS. The reality of limited render budgets.
Hardware is hardware, be it in console form or in PCs.
Consoles punched above their weight previous generation, and that is likely to happen again. It's not like Ampere can comfortably do 4k/60 with RT on eitherPC gamers with Ampere cards watching consoleros discuss 4k/60 with RT on their 10/12tf RDNA2 boxes....
The reality that 10/12tf are not even close to being sufficient for such render targets with next-gen-visuals will hit some people hard I guess...
That´s the point. Not even Ampere can pull this off without tech like DLSS and people here are pondering over native 4k/60......Consoles punched above their weight previous generation, and that is likely to happen again. It's not like Ampere can comfortably do 4k/60 with RT on either
You can definitely tell when resolution drops from native 4K if you’re playing on a 4K tv.Oh look...another thread where people complain about a game not being native 4K. Even though at such high resolutions they won’t be able to tell the difference. You all need help.
Assuming RT workload will be within rays budget (for certain resolution and framerate target) there's only small performance hit with RT. For example in metro exodus if you balance RT with rendering resolution there's only 8% performance hit on 2060S.You’re forgetting that raytracing costs a lot. 1440p with RT is not the same as 1440p without RT.
Big NAVI handing in sharper images with ray tracing, show dont tell without any proof. We have seen no good looking Big NAVI games yet to even compare, why is that.
That's it big Navi confirmed to be less capable than the PS5. B
Wow that logic you got there.
Is the PS5 GPU not the same architecture as the XSX, I wonder why one would be able to accurately predict that the XSX would have better performance and there by produce a sharper image with multiplatform games using dynamic resolution. If only we had something call MATH, if only 12+ was greater than ~10, if only .
I thought we were getting 4K/60 FPS this gen? Am I stupid?
Then you don’t know Polyphony very well.I bet polyphony would not bother with RT if it would cut performance in half.
Why did you guys think that consoles were going to be 4K/60? The 2080ti could barely pull that off and the PS5 is definitely not a 2080ti.
Oh look...another thread where people complain about a game not being native 4K. Even though at such high resolutions they won’t be able to tell the difference. You all need help.
Assuming RT workload will be within rays budget (for certain resolution and framerate target) there's only small performance hit with RT. For example in metro exodus if you balance RT with rendering resolution there's only 8% performance hit on 2060S.
There are games like quake 2 RTX, where RT performance impact is extreme (1000fps to around 60-100fps at 1080p with RT on 2080ti), but if developers would improve graphics to the point where Quake 2 would run at around 60fps without RT, then RTX performance impact would be also minimal.
RT reflections in GT7 are butchered but if rays budget is enough there should be also small performance hit. I bet polyphony would not bother with RT if it would cut performance in half.
It sounds like some games will hit 4K/60 FPS from what I’m seeing, AC: Valhalla being one.