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Ratchet & Clank: Rift Apart will run at dynamic 4K resolution, targets 60 FPS for performance mode

CrysisFreak

Banned
Native 4K, 60FPS, RT and ultra setting assets. Show me native 4K60FPS+RT enabled game on PS5 and XSX that looks this good. Performance mode with lower than Native 4K resolution without RT and resolution mode with 30FPS don't count.

I'll wait.
Whether the assets are "ultra setting" or not, they are last-gen assets.
Seeing such a model in a PS5 exclusive would be unacceptable, but it's good enough for Xbox One X.
Anyway I'm out. You're shitting up this thread by repeating yourself again and again. Boring troll.
 

THE DUCK

voted poster of the decade by bots
Seems to be a whole lot of people jumping out of the woodwork now saying they are happy with 1440p upscaled, are thses the same folks poo pooing the xbox series s?

Also should the magic ssd make up for the lack of teraflops? Hmmmmm

Still, the game looks pretty good, and will be fun to play. But maybe its time to be more honest about the ps5 spec. It's powerfull, its going to have great games, but maybe, just maybe its not the most powerfull console on the market come November.

To those saying don't expect 4k60 - a closed system is much different than a pc, you can get a lot more out the hardware than you are suggesting when you compare it to a 2080 ........really its closer to a 3080 in hits the road performace, if optimized correctly, at least the series x is anyway.
 
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Mister Wolf

Member
If they are locking the framerate with a resolution scaler in quality mode why wouldn't they just do the same with the 60fps mode? Saying "Targeting 60fps" is like a warning that the framerate will be all over the place. Plenty of game say 60fps and have drops hear and there which is understandable. They don't use the phrase "targeting". Personally I'm not a fan of dynamic resolution scaling at all.
 
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Bodomism

Banned
Seems to be a whole lot of people jumping out of the woodwork now saying they are happy with 1440p upscaled, are thses the same folks poo pooing the xbox series s?

Also should the magic ssd make up for the lack of teraflops? Hmmmmm

Still, the game looks pretty good, and will be fun to play. But maybe its time to be more honest about the ps5 spec. It's powerfull, its going to have great games, but maybe, just maybe its not the most powerfull console on the market come November.

To those saying don't expect 4k60 - a closed system is much different than a pc, you can get a lot more out the hardware than you are suggesting when you compare it to a 2080 ........really its closer to a 3080 in hits the road performace, if optimized correctly, at least the series x is anyway.
Remember when many fanboys thought Spider-Man MM was a next gen game and some sane people said it looks like a cross gen game but was attacked and reported by them non-stop?
 
Remember when many fanboys thought Spider-Man MM was a next gen game and some sane people said it looks like a cross gen game but was attacked and reported by them non-stop?

LOL

iWU7hQe.png
 

Riky

$MSFT
I really think this may be a memory bandwidth limitation, it hasn't increased the same proportion as GPU and CPU. Game seems to be throwing around a lot of effects so that explanation makes sense to me.
 

geordiemp

Member
I really think this may be a memory bandwidth limitation, it hasn't increased the same proportion as GPU and CPU. Game seems to be throwing around a lot of effects so that explanation makes sense to me.

No thats crap. Show us ray tracing game at 60 FPS on XSX or native on Nvidia and come back. Here a 2080ti and 3080 with RT native and highest settings, do you think 3080 is bandwidth limited ? FFS


Yt8A81V.png
 
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bitbydeath

Member
I want you to explain how this is true.
in case you have not figure it out by now, you're capitulating to nonsense, on a topic I think you don't understand.
so please tell us.

Have a read, here’s a quote to get you started.

Along with a good GPU, you'll need a speedy drive if you want to run UE5 games at the level of detail shown in the demo.

 
If they are locking the framerate with a resolution scaler in quality mode why wouldn't they just do the same with the 60fps mode? Saying "Targeting 60fps" is like a warning that the framerate will be all over the place. Plenty of game say 60fps and have drops hear and there which is understandable. They don't use the phrase "targeting". Personally I'm not a fan of dynamic resolution scaling at all.

That is true, perhaps the game is still in development and they are doing the necessary optimizations to improve 60fps consistency. Thus in the interim period they are calling it as targeting 60fps rather than say the game is 60fps.
 

RoadHazard

Gold Member
People really have no idea what to expect from these consoles. You really think we were getting 4K60 across the board? MAYBE with PS4-level visuals. But nobody wants that. We want better lighting, effects, textures, detail level, ray tracing, etc. You can't have all that AND 4K60 all at once, you'd need GPUs twice as powerful.
 

fersnake

Member
Ray tracing is expensive at native 4K, check out 3080

Lets see how console ray tracing performs on everything first.

Native 4K is easier cost than ray tracing
i know but we are talking about resolution and the ps5 and xsx can do 4k without raytracing easy, what im saying is ppl are spreading lies and that's my complaing/rant
 

GymWolf

Member
Try normal glasses, not blue tinted ones. Gears is beautiful. Ratchet also of course.
Dude gears wasn't even the best current gen game in term of graphics, like not even close...

A lot of current gen games stomps on him without need to look at nextgen games.
I played the game on pc at 4kultra and i was really not impressed except for the incredible optimization.

I don't need glasses, i had laser surgery like 15 years ago :lollipop_blowing_kiss:
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
For clarity: Rachet & Clank on PS4 (Pro) ran at 30fps 4K, but with temporal reprojection. Which isn't as bad as checkerboarding, but not quite "true" 4K. Obviously, no ray tracing.

So it's easy to imagine that this time round they'll still use temporal reprojection again, since it's their baby, but the RT is what's causing the performance hit.

Not to mention, Insomniac like to cram a lot of goodies onto the screen at once, which is the reason RnC PS4 was 30 as well; it looked amazing. This looks even better, IMO.
 

turtlepowa

Banned
Dude gears wasn't even the best current gen game in term of graphics, like not even close...

A lot of current gen games stomps on him without need to look at nextgen games.
I played the game on pc at 4kultra and i was really not impressed except for the incredible optimization.

I don't need glasses, i had laser surgery like 15 years ago :lollipop_blowing_kiss:
I was talking about the Xbox Series X Tech Demo of the game. Watching it on a non noname shitty 4k tv really impressed me.
 

betrayal

Banned
You get an SSD and ray tracing from Sony first party in games on console which takes allot of power.

Has anybody else shown anything similar yet, or even close ?

Nope.

A PC has shown this and much more.

And no, I am not a PC master race troll. I have pre-ordered the PS5 even if I am a bit disappointed by the features.
 

pyrocro

Member
Dude focus, eyes forward,

this is what you said

The SSD is also required to stream 8K textures. Xbox won’t be able to do that.

What does that up there have todo with the unrelated article below.

Have a read, here’s a quote to get you started.




at least answer in your own words what are 8k textures?
 
Was it though? :unsure:

"That's just the start though, as Xbox Velocity Architecture brings near instant loading, Smart Delivery will pull the optimal version for your device, and we will be running campaign at 60FPS with up to 4K resolution,"


It was dynamic and it still looked bad
 

OZ9000

Banned
I think people in this thread fail to realise how expensive 4K rendering actually is.

If you want 4K, then enjoy PS4 level graphics for the rest of the generation.

As long as the image quality displayed on screen is pristine, I could not give 2 shits about 4K or dynamic 4K.
 

Hunnybun

Member
It's odd to me that they'd admit this is dynamic 4k when it's obviously close enough to native that digital foundry didn't realise otherwise, and in scenes with shitloads of action going on.

That suggests the drops will be fairly minimal. You'd think smart marketing would just say "runs in 4k" or something like that, which isn't exactly a lie, and would probably never be picked up on.

I wonder if there's more to this to come out. Perhaps the 'dynamism' of the 4k refers to the full range of resolutions across both modes?
 
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