Imagine how topics like this would've looked in the 80s. Famicom/NES briefly ran circles around IBM in scrolling, sound quality, and color palettes.
Going into the 90s, we have PC gamers' priceless reactions to the smooth motion and rich environments of Sonic, Actraiser, etc.
You might be able to dig up something on USENET.
But I'm recalling there was a lot more consensus back then, though it could just be that I was dealing with real life friends rather than arguing with strangers on the internet. Everyone knew you went to NES for fast/smooth/colorful graphics back in the day. Everyone knew Sega Genesis once it came out was a step up from that. And everyone more or less knew that SNES was a step up from that. Granted Sonic, blast-processing, and Mortal Kombat with blood made it a little contested. And you knew you were probably better with an EA sports game on Sega. But even so, we all knew. I loved Sega Genesis, but SNES had more colors, much 'smoother' music, and Mode 7 for good measure. Nobody was comparing any of that shit to PC. You compared it to what was at the arcade.
PC was just a different thing. If you bought some wannabe side scroller or pretty much whatever console style game on PC, it was slow, clunky, and you didn't make that mistake again. You got the good shit from LucasArts, or Sierra, or something from Microprose with an 80 page manual and a big ol' keyboard overlay to help you try to figure out how to use the 40 buttons of the game. It was just a different thing, your consoles did games your PC wouldn't, and vice versa.
When we got a 486 in 1993, that's really where PC opened up a bit. Wolfenstein 3D and Doom were much better than the Johnny-come-lately SNES versions. X-Wing came out around the same time as StarFox, and it was ridiculous. Funny enough I didn't have a sound card right away, I don't even remember if X-Wing supported the beeps/boops of the PC Speaker, but those were fucking terrible. I remember how bad it was in Alone in the Dark for example. And granted StarFox had a pretty great soundtrack.... but otherwise... playing X-Wing with a Thrustmaster, controlling all its systems in a free-moving 3D environment with smooth (at the time) frame rate? Whereas StarFox was super choppy and on rails.
As time moved on, especially as the 3D era got going, a console would come out, it would be very impressive next to your PC, but a year or two later PC tech moved beyond. PSX and N64 were kinda crazy. Then a bit later you were playing QuakeWorld online at 640x480 or 800x600 while your console-only friends were splitting Goldeneye's TV resolution 4 ways. PS2 came out and I was wowed by the likes of SSX. I built a new PC a few months before Xbox 360 came out (and granted I made a poor choice with an ATI graphics card that hurt my system quite a bit), but when I saw COD2 running on an HDTV at Circuit City and compared it to how my PC handled it, I was again pretty blown away. And after trying to run the COD4 demo on that same PC... I mean, that turned me into an FPS gamer on console first and foremost for years. Though granted I'd still rather play Battlefield 2 on PC compared to the goofy gimped console version.
But then the PS4/XBO generation hit, and that was that. Ryze and Killzone looked kind of impressive for 15 minutes, and PS4 especially was good value. I missed the PS5 pre-orders, but got a Series X and... it's just not as good as the PC I built a year before the thing came out. Even if I really like the direction they've taken with backwards compatibility and supporting stuff like 120hz... but I've been on 165hz since 2016. SSDs have been loading my games pretty quickly for almost a decade. Even if I had a PS5... so what, I'm playing Demonses Soulses at 60fps?
I'm rambling but back then things really were more clear. They were completely separate things. Over the years console gaming has gained complexity and nowadays PC has lost some as the markets have merged quite a bit. The console market dictates a lot because of market share, but no longer really does so because of tech.