Utherellus
Member
Star Citizen literally proves my point as to why DirectStorage is needed.
You have this YT'er testing on a 3.5 GB/s Samsung 970 EVO Plus NVMe vs 0.55 GB/s 860 EVO SSD, and it literally makes no difference in loading time. That NVMe is literally over 6x faster than SATA-based SSD.
In fact, the slower SSD comes in a second or two faster than NVMe...
I can't find any data on Dishonored, I'll be happy if you can provide the data in a video or in a written article form.
Well I dont disagree lol. I am very looking forward to Direct Storage too. Also, Star Citizen has issues on its own. They still use DX11, outdated streaming pipeline and etc. We will see how it will change when DX12/Vulkan update arrives in H2 this year.
Oh, unfortunately I uninstalled Dishonored while ago after completion. But its a well known fact. Digital Foundry made a comparison video while discussing Xbox FPS Boost Feature( XoneX vs SeriesX)
I dont know what sorcery did Arkane use, but it REALLY just boom and loads in 1-2 seconds. Versus nearly a minute. Amazing delta for a game which literally launched on X360 and PS3. I cant comprehend how engine is that scalable.
Last edited: