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Analysis Kraken Vs ZLIB: 29% Smaller Game Sizes Losslessly, 297% Faster Decompression on PS5

Bo_Hazem

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I hope that is the case. I'll know for sure soon though. I'll post the screens as soon as I can. Just seems odd to me. XSS updates aren't usually handled this way, but then again most of those patches were free. Once I bought this I had to download separately.

What Darkmage was complaining about is file optimization on PS5. I've never seen an xbox running since 2006 so not aware of how they handle things after download. Bloating the file would be stupid so we'll wait for your update.
 
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What Darkmage was complaining about is file optimization on PS5. I've never seen an xbox running since 2006 so not aware of how they handle things after download. Bloating the file would be stupid so we'll wait for your update.
 
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This is very strange. Do you have a fast internet (unccapped)? Try to delete the "base game" as it might be just be confusion/error. And see if you can run the game.
I deleted it just now and and redownloading the whole thing now. I’ll let you know there there are any changes. Funny enough. It doesn’t even resister as a One X or XS game, which it was ans now is. Always labeled just a base Xbox game.

Edit: it doesn’t let me just delete the base or redownload the upgrade alone.
 
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Bo_Hazem

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I deleted it just now and and redownloading the whole thing now. I’ll let you know there there are any changes. Funny enough. It doesn’t even resister as a One X or XS game, which it was ans now is. Always labeled just a base Xbox game.

Edit: it doesn’t let me just delete the base or redownload the upgrade alone.

Pretty strange, I think after downloading the whole thing it'll settle as 24GB.

EDIT: That's crazy! Is this the first time that you upgrade a game? Maybe this is just an anomaly?

M1chl M1chl he's a massive fan of the game and has the XSX, hope he can check as well.
 
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M1chl

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Pretty strange, I think after downloading the whole thing it'll settle as 24GB.

EDIT: That's crazy! Is this the first time that you upgrade a game? Maybe this is just an anomaly?

M1chl M1chl he's a massive fan of the game and has the XSX, hope he can check as well.
Well I was just driving, incidentally, new update is great with new map and shit.

So size, umm: 21.2GB version 2.0.0.9 (latest obviously)

Still sdk:gen9aware, so not sure why they had the need to redownload the whole thing.

Man this game is so great, can't wait for the X|S patch.
 
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dxdt

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What a waste of bandwidth and not so smart delivery, isn't it?
Don't think the primary intent of smart delivery is to save bandwidth. I would think that a smart delivery intentionally download both XB1 and XSX files to an external drive in a way that it could be removed and played in any Xbox. That's probably why it has two versions. I personally think it should only download the version for the immediate system rather than all systems if the drive is internal.
 
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I think some games get smaller after installation if the download probably packed with some app for management that gets deleted afterwards? Not sure. Never been paying closer look at that while downloading games.
Couldn't the game package download in its native format, ready to use? Since it's compressed anyway.
Okay
this hilarious thing about the ssd is going out of hand ...the entire ram is free ..sure...I'm tired after the UE5 "only possible on PS5" ..debacle ..i give up trying to convince the usuals
It's not unique to the ps5, the difference is how much of that extra fast streaming it can do, my suspicions is that once this is in gears the benefits of faster I/O for a fixed amount of memory will be exponential because it saves you to have to hold blocks of data on both sides where the camera may need to go, same for the level of details.

Obviously on a PC you can have 64GB of RAM + a video card that has 16 or even 24GB just for video, so you can preload so much that a not so fast drive will not always be so much of an issue... But this is different.
 
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Heisenberg007

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Don't think the primary intent of smart delivery is to save bandwidth. I would think that a smart delivery intentionally download both XB1 and XSX files to an external drive in a way that it could be removed and played in any Xbox. That's probably why it has two versions. I personally think it should only download the version for the immediate system rather than all systems if the drive is internal.
My understanding is that this is how it works (or at least it should work). I think this is also how Smart Delivery was advertised by Xbox:
"Well, it [Smart Delivery] means that if you purchase the Xbox One version of a supported title, we will deliver the best version of it to your Xbox One, as usual. If you decide to jump into the next generation with Xbox Series X, we will automatically provide the Xbox Series X version of the game at no additional cost when it becomes available. You won’t need to do anything in terms of choosing a version to download. -- Source
My understanding came from this, as it implies that it is a "Smart" system that downloads the right version for you, based on the system you're downloading it on. You don't have to do it manually because this Smart feature is automating this task for the user.

Another quote:
Smart Delivery is a new technology introduced with Xbox Series X|S consoles. When purchasing a game with Smart Delivery, the best version of the game is automatically delivered to your console, regardless of generation – no extra steps required from you. -- Source
Note that it says "the best version", not "both versions".

Whether it is doing this or not is another thing, but I believe that's how it was marketed. At least, that's the interpretation I got based on the quotes I just shared.
 

Riky

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Don't think the primary intent of smart delivery is to save bandwidth. I would think that a smart delivery intentionally download both XB1 and XSX files to an external drive in a way that it could be removed and played in any Xbox. That's probably why it has two versions. I personally think it should only download the version for the immediate system rather than all systems if the drive is internal.

I think it just avoids any confusion with what version you are playing, with PS5 you can play both the PS4 or PS5 version of say Spiderman, you can't play the Xbox One version of Gears 5 on a Series console.
 

Panajev2001a

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I just tested the files, lots of them. You can take 95% of games on the storage card and just move it between Series X and Series S and it plays, no additional download required.
So it optimised for an edge case wasting bandwidth and storage space for the common one (game downloaded on internal storage)… :rolleyes:.

So, bigger game installs driving people to buy their own proprietary memory card and you need two versions because Series S needs its own additional version (not only pushes people to make an expensive purchase sooner but you are saying they are doing that to cover an edge case that exists because they chose to make the XSS and fracture the user base with two HW profiles… well… right…).
 

Riky

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So it optimised for an edge case wasting bandwidth and storage space for the common one (game downloaded on internal storage)… :rolleyes:.

So, bigger game installs driving people to buy their own proprietary memory card and you need two versions because Series S needs its own additional version (not only pushes people to make an expensive purchase sooner but you are saying they are doing that to cover an edge case that exists because they chose to make the XSS and fracture the user base with two HW profiles… well… right…).

I'm not saying why they do it, I'm just saying that is how "smart delivery" actually works.
 

jroc74

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So it optimised for an edge case wasting bandwidth and storage space for the common one (game downloaded on internal storage)… :rolleyes:.

So, bigger game installs driving people to buy their own proprietary memory card and you need two versions because Series S needs its own additional version (not only pushes people to make an expensive purchase sooner but you are saying they are doing that to cover an edge case that exists because they chose to make the XSS and fracture the user base with two HW profiles… well… right…).
Dumb Delivery™
 

Rea

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I just tested the files, lots of them. You can take 95% of games on the storage card and just move it between Series X and Series S and it plays, no additional download required.
Well, if you only need 1 version, you are already wasting your bandwidth and storage space by downloading all version. That's not too convenient. 95% of the gamers would only want that particular version of the game, if someone has only Series X, why would he wants to download Xbox S and xone version.
 
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Heisenberg007

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Well, if you only need 1 version, you are already wasting your bandwidth and storage space by downloading all version. That's not too convenient. 95% of the gamers would only want that particular version of the game, if someone has only Series X, why would he wants to download Xbox S and xone version.
yeah, that's not very smart at all.

In addition, if you are artificially increasing the size of the game by downloading multiple versions (when 95% of users won't play the other versions), and then you are selling proprietary expansion storage cards, then that's not good. At least give people the option to avoid that, instead of packaging everything together (assuming this is even true in the first place tho)
 
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Rea

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yeah, that's not very smart at all.

In addition, if you are artificially increasing the size of the game by downloading multiple versions (when 95% of users won't play the other versions), and then you are selling proprietary expansion storage cards, then that's not good.
For consumers/gamers.
Good for Microsoft, lol. People will buy their extra storage.
 

Panajev2001a

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yeah, that's not very smart at all.

In addition, if you are artificially increasing the size of the game by downloading multiple versions (when 95% of users won't play the other versions), and then you are selling proprietary expansion storage cards, then that's not good.
Nope, not good… you could say anti consumer ( ;) ) or yet another reason why XSX users can be upset about why XSS exists and what it means to them (and XSS users who already have only 512 GB of SSD and are, taking Riky at their word, unnecessarily downloading the XSX version to their internal storage or external memory card too).

Yet another thing a digital only cheaper XSX SKU instead of the XSS would have made it easier and less wasteful for all users then… 🤷‍♂️.
 
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Riky

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Well, if you only need 1 version, you are already wasting your bandwidth and storage space by downloading all version. That's not too convenient. 95% of the gamers would only want that particular version of the game, if someone has only Series X, why would he wants to download Xbox S and xone version.

The ones with all four versions are the Durango XDK Series enhanced games that run also off an external HDD still, so Sea Of Thieves and Halo MCC collection etc, probably less than ten games to my knowledge.
 
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Heisenberg007

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For consumers/gamers.
Good for Microsoft, lol. People will buy their extra storage.

Nope, not good… you could say anti consumer ( ;) ) or yet another reason why XSX users can be upset about why XSS exists and what it means to them (and XSS users who already have only 512 GB of SSD and are, taking Riky at their word, unnecessarily downloading the XSX version to their internal storage or external memory card too).

Yet another thing a digital only cheaper XSX SKU instead of the XSS would have made it easier and less wasteful for all users then… 🤷‍♂️.
Yeah, agreed. Though just a callout: I edited my comment and added a caveat that if it is true, because we don't know if it is indeed the case.

Unless proven otherwise, I'm more inclined to believe that this might not be the case. Smart Delivery actually works "Smartly" and only downloads the relevant version of the game to the console, avoiding unnecessary files and versions (contrary to what Riky is saying).

I think the size difference is just because PS5 has a better storage solution and their focus was a lot more on file management, I/O, and compression and HW decompressor units, than it was a focus for Xbox. The file size difference is mainly because of that -- in my opinion, unless proven otherwise. Of course, I could be wrong though.
 

Panajev2001a

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There's literally no reason to be upset.

Inb4 Craig :messenger_beaming:
There are many mate, c’mon… imagine if XSS were a digital only 512 GB XSX sold for $349-399 and all devs could assume that minimum target and all users of 1080p-1440p TV’s/Monitors had free super sampling AA. What a wonderful world it would be…

(In this case I get bigger games because I am downloading the XSS version and the upside would be that people on the SSD starved XSS are downloading the XSX? Have they heard of App Thinning? Why not treat internal storage differently or allow me to turn this feature off to only download the XSX slice and save space? This optimises an edge case and makes the common case for me worse than the situation on PS5 vs PS4 version download shenanigans…)
 
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Bernd Lauert

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There are many mate, c’mon… imagine if XSS were a digital only 512 GB XSX sold for $349-399 and all devs could assume that minimum target and all users of 1080p-1440p TV’s/Monitors had free super sampling AA. What a wonderful world it would be…
I still don't buy the narrative that the XSS is holding anything back. A couple dudes at id software who want 64 GB of RAM in consoles aren't delighted about having to optimize their games, big deal :messenger_smiling_with_eyes:
 
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Riky

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Yeah, agreed. Though just a callout: I edited my comment and added a caveat that if it is true, because we don't know if it is indeed the case.

Unless proven otherwise, I'm more inclined to believe that this might not be the case. Smart Delivery actually works "Smartly" and only downloads the relevant version of the game to the console, avoiding unnecessary files and versions (contrary to what Riky is saying).

I think the size difference is just because PS5 has a better storage solution and their focus was a lot more on file management, I/O, and compression and HW decompressor units, than it was a focus for Xbox. The file size difference is mainly because of that -- in my opinion, unless proven otherwise. Of course, I could be wrong though.

You can believe what you like, I have two Series X, two Series S and a storage card.....so I know for a fact.
 

Panajev2001a

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I still don't buy the narrative that the XSS is holding anything back. A couple dudes at id software who want 64 GB of RAM in consoles aren't delighted about having to optimize their games, big deal :messenger_smiling_with_eyes:
Yeah, considering how optimised / ugh scalable IdTech is for even low targets like Switch I doubt they should be accused of being lazy :p.

Do not buy it, fine… more variations you need to build more time will be spent on thicker abstractions, debugging, and testing or the higher end version tend to be held back quite a bit… or you end up with a CP2077 on your hands on the lower end of the spectrum. You can create two separate versions and assign them to two full sized teams… but now you could think… what if all those people worked on tech and content and QA on the single version of the game?

On top of it all now I am supposedly pushed to spend lots of money on the proprietary memory card because I am downloading the XSS version of the game which is a full sized game download?!? Mmm 🤔.
 
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Riky

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Yeah, considering how optimised / ugh scalable IdTech is for even low targets like Switch I doubt they should be accused of being lazy :p.
Do not buy it, fine… more variations you need to build more time will be spent on thicker abstractions, debugging, and testing or the higher end version tend to be held back quite a bit… or you end up with a CP2077 on your hands on the lower end of the spectrum.

You can create two separate versions and assign them to two full sized teams… but now you could think… what if all those people worked on tech and content and QA on the single version of the game?

On top of it all now I am supposedly pushed to spend lots of money on the proprietary memory card because I am downloading the XSS version of the game which is a full sized game download?!?

There can't be a single version of the game if every first party game comes to PC and nearly all third party ones do, on a unified GDK.
 
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Panajev2001a

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You can believe what you like, I have two Series X, two Series S and a storage card.....so I know for a fact.
You are an edge case but anyways. Glad it works for you, but the common use case should not be optimised for this or have the ability to disable this feature. It feels like a very brute force solution with the accidental pleasant side effects to push people into buying MS’s expensive proprietary memory card expansion.
 

Panajev2001a

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There can't be a single version of the game if every first party game comes to PC and nearly all third party ones do, on a unified GDK.
Storage wise yes it can unless we are now getting even bigger games by downloading the other PC versions too.

Second of all, it is still an extra target, consoles often become the baseline/recommended spec and this lowers the bar, and not every game has to reach PC at the same time and is on GamePass (for third parties not on GamePass the PC version would be an extra sale and justifies extra dev time on it).

I get MS sells the XSS and they decided to make it, it does not have to be a good idea or helpful to the ecosystem just because of the fact despite that they thought to have a perfect pincher movement strategy and IMHo did not expect the $399 PS5 DE at all which price perspective wise messed up their $299 - $499 plans.
 
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Heisenberg007

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You can believe what you like, I have two Series X, two Series S and a storage card.....so I know for a fact.
My difference on this point with you is because I don't think that there are two completely separate versions (XSX and XSS) are compiled in the same package in their entirety.

Can some files be overlapped? Absolutely, it could happen. But two completely separate versions seems dubious to me. For example, Resident Evil Village is ~30 GB on Xbox and ~25 GB on PS5. (I'm just using these numbers as an example because I don't know the exact file sizes for either console), and if we assume that there are two full versions on Xbox, then we would be implying that the XSX is version is roughly 15 GB and XSS version is roughly 15 GB.

How is each version so small? That's the point on which I disagree with you.

Perhaps there are a few files in the package (like 1-2 gb of files) that are repeated in the package: once for XSX and once for XSS. But I don't think the two versions are compiled in their entirety.
 

Riky

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My difference on this point with you is because I don't think that there are two completely separate versions (XSX and XSS) are compiled in the same package in their entirety.

Can some files be overlapped? Absolutely, it could happen. But two completely separate versions seems dubious to me. For example, Resident Evil Village is ~30 GB on Xbox and ~25 GB on PS5. (I'm just using these numbers as an example because I don't know the exact file sizes for either console), and if we assume that there are two full versions on Xbox, then we would be implying that the XSX is version is roughly 15 GB and XSS version is roughly 15 GB.

How is each version so small? That's the point on which I disagree with you.

Perhaps there are a few files in the package (like 1-2 gb of files) that are repeated in the package: once for XSX and once for XSS. But I don't think the two versions are compiled in their entirety.

I never said there are two completely separate versions, it obviously shares a huge amount of assets between the two, nobody apart from the Devs know exactly how much that is though.
 

MonarchJT

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cross gen games will end soon and I don't think the xss version adds that much
 
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Riky

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Storage wise yes it can unless we are now getting even bigger games by downloading the other PC versions too.

Second of all, it is still an extra target, consoles often become the baseline/recommended spec and this lowers the bar, and not every game has to reach PC at the same time and is on GamePass (for third parties not on GamePass the PC version would be an extra sale and justifies extra dev time on it).

I get MS sells the XSS and they decided to make it, it does not have to be a good idea or helpful to the ecosystem just because of the fact despite that they thought to have a perfect pincher movement strategy and IMHo did not expect the $399 PS5 DE at all which price perspective wise messed up their $299 - $499 plans.

Until the minimum spec on the PC version rises above an RDNA2 GPU, Zen 2 CPU etc it's not an issue on a unified GDK.
 
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Panajev2001a

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Until the minimum spec on the PC version rises above an RDNA2 GPU, Zen 2 CPU etc it's not an issue on a unified GDK.
Again, assumes all games target PC’s / launch on it simultaneously and ignores that in most cases the PC version is a separate SKU the team gets money for and that can pay additional development for.

Also, this removed the incentive to move up the recommended specs which drive the game design on PC: PC is a platform where users are happy to optimise the game themselves by selecting and twiddling with config files and tons of options which further meddles the waters.
 
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Bernd Lauert

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Yeah, considering how optimised / ugh scalable IdTech is for even low targets like Switch I doubt they should be accused of being lazy :p.

Do not buy it, fine… more variations you need to build more time will be spent on thicker abstractions, debugging, and testing or the higher end version tend to be held back quite a bit… or you end up with a CP2077 on your hands on the lower end of the spectrum. You can create two separate versions and assign them to two full sized teams… but now you could think… what if all those people worked on tech and content and QA on the single version of the game?

On top of it all now I am supposedly pushed to spend lots of money on the proprietary memory card because I am downloading the XSS version of the game which is a full sized game download?!? Mmm 🤔.
CP2077s core problem is that it had to run on 10 year old tablet CPUs. The XSS has no such issues, there is no real bottleneck and everything's scalable.

Btw, if you're buying a digital only console, you probably have good internet, so you don't need that much storage space in the first place. Only buy memory cards if you have too much money :messenger_beaming:
 

Panajev2001a

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CP2077s core problem is that it had to run on 10 year old tablet CPUs. The XSS has no such issues, there is no real bottleneck and everything's scalable.
Sure… memory size is not a bottleneck, memory bandwidth either, CPU cannot be (it is slower), and GPU also not a bottleneck which is why we are seeing just exact visuals and features at a lower resolution… right? Go back to the Id devs comment you kind of called lazy to see what they meant and how it also relates with the scenario I presented.



I also picked that as an extreme example but the problem with that is that it is meant to lead thinking in a direction and sometimes people only see the end point as if it was the end all be all part of a points based debate 🤷‍♂️. /rant
Btw, if you're buying a digital only console, you probably have good internet, so you don't need that much storage space in the first place. Only buy memory cards if you have too much money :messenger_beaming:
Uhm… lol… sure…
the simpsons adult GIF

“XSS, it is someone else’s problem…” 😂.
 
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Bogroll

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Sure… memory size is not a bottleneck, memory bandwidth either, CPU cannot be (it is slower), and GPU also not a bottleneck which is why we are seeing just exact visuals and features at a lower resolution… right? Go back to the Id devs comment you kind of called lazy to see what they meant and how it also relates with the scenario I presented.



I also picked that as an extreme example but the problem with that is that it is meant to lead thinking in a direction and sometimes people only see the end point as if it was the end all be all part of a points based debate 🤷‍♂️. /rant

Uhm… lol… sure…
the simpsons adult GIF

“XSS, it is someone else’s problem…” 😂.
I agree with you some what, scaling across PC's is far more broad than across 2 fixed consoles though.
 
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Md Ray

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Sure… memory size is not a bottleneck, memory bandwidth either, CPU cannot be (it is slower), and GPU also not a bottleneck which is why we are seeing just exact visuals and features at a lower resolution… right? Go back to the Id devs comment you kind of called lazy to see what they meant and how it also relates with the scenario I presented.



I also picked that as an extreme example but the problem with that is that it is meant to lead thinking in a direction and sometimes people only see the end point as if it was the end all be all part of a points based debate 🤷‍♂️. /rant

Uhm… lol… sure…
the simpsons adult GIF

“XSS, it is someone else’s problem…” 😂.
Jeez, mate... Who is that Axel Gneiting guy and why are you posting some random dude's tweet? Oh, it's that ignorant id Software engine programmer who has no clue of what he's talking about?

Why are you listening to him?

Please, listen to Bernd Lauert Bernd Lauert and Riky Riky the actual true industry veterans with years of experience in engine and game development. These guys know more than that stupid Axel Gneiting *sigh*.

You should only listen to Riky Riky and Bernd Lauert Bernd Lauert . The true devs.
chris crocker crying GIF
 
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Riky

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Jeez, mate... Who is that Axel Gneiting guy and why are you posting some random dude's tweet? Oh, it's that ignorant id Software engine programmer who has no clue of what he's talking about?

Why are you listening to him?

Please, listen to Bernd Lauert Bernd Lauert and Riky Riky the actual true industry veterans with years of experience in engine and game development. These guys know more than that stupid Axel Gneiting *sigh*.

You should only listen to Riky Riky and Bernd Lauert Bernd Lauert . The true devs.
chris crocker crying GIF

Take that comment as gospel then if you want, then like has been said a thousand times until the minimum spec goes above an RDNA2 GPU, a Zen 2 CPU and VA the Series S on a unified GDK is not the minimum spec.
So that quote only strengthens the argument in favour of Series S.
 
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Bernd Lauert

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Sure… memory size is not a bottleneck, memory bandwidth either, CPU cannot be (it is slower), and GPU also not a bottleneck which is why we are seeing just exact visuals and features at a lower resolution… right? Go back to the Id devs comment you kind of called lazy to see what they meant and how it also relates with the scenario I presented.



I also picked that as an extreme example but the problem with that is that it is meant to lead thinking in a direction and sometimes people only see the end point as if it was the end all be all part of a points based debate 🤷‍♂️. /rant

Uhm… lol… sure…
the simpsons adult GIF

“XSS, it is someone else’s problem…” 😂.
The last game this guy made had the Nintendo Switch as min spec (according to his logic), so he should be very happy when a beast like the XSS is min spec from now on :messenger_beaming:
 

dcmk7

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Take that comment as gospel then if you want, then like has been said a thousand times until the minimum spec goes above an RDNA2 GPU, a Zen 2 CPU and VA the Series S on a unified GDK is not the minimum spec.
So that quote only strengthens the argument in favour of Series S.
So you have no thoughts on the developers comment about the split memory banks with drastically slower speeds then?
Or is that your cue to start sprouting off about some acronyms?
 
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Riky

My little VRR pleasure pearl goes vrrrooommm.
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So you have no thoughts on the developers comment about the split memory banks with drastically slower speeds then?
Or is that your cue to start sprouting off about some acronyms?

I'm sure the minimum PC spec will have split memory...
 
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Panajev2001a

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The last game this guy made had the Nintendo Switch as min spec (according to his logic), so he should be very happy when a beast like the XSS is min spec from now on :messenger_beaming:
It was done after, quite a lot compromised as a result, required a separate team and more than six months of additional optimisation. The game also was not given away for free with the other version… Had it been a physics monster targeting 30 FPS on the next generation consoles it would have not made its Switch debut. Come on now :p.
 

Md Ray

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The last game this guy made had the Nintendo Switch as min spec (according to his logic), so he should be very happy when a beast like the XSS is min spec from now on :messenger_beaming:
Look at this genius. :messenger_beaming:

He didn't make the Nintendo Switch version, that was Panic Button studio, which also ported the Wolf games to Switch.

The min spec Axel worked on was the 2013 Xbox One with 8GB RAM. His min spec now after nearly a decade will be XSS with just 2GB extra from now. Truly a beast indeed... :messenger_beaming:
 
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Sure… memory size is not a bottleneck, memory bandwidth either, CPU cannot be (it is slower), and GPU also not a bottleneck which is why we are seeing just exact visuals and features at a lower resolution… right? Go back to the Id devs comment you kind of called lazy to see what they meant and how it also relates with the scenario I presented.



I also picked that as an extreme example but the problem with that is that it is meant to lead thinking in a direction and sometimes people only see the end point as if it was the end all be all part of a points based debate 🤷‍♂️. /rant

Uhm… lol… sure…
the simpsons adult GIF

“XSS, it is someone else’s problem…” 😂.
Smaller sized assets and lower resolutions require less horse power and memory. The Xbox series S and the Xbox series X, don’t use the exact same assets. Running games in 4K requires a crap ton of power, Bandwidth, and memory.

my GTX 1080 runs DOOM Eternal at ~90-144hz at 1440p, however, it runs like shit at 4K. Games are scalable.
 
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Panajev2001a

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Smaller sized assets and lower resolutions require less horse power and memory. The Xbox series S and the Xbox series X, don’t use the exact same assets. Running games in 4K requires a crap ton of power, Bandwidth, and memory.
I get that you require more power to run at higher resolution and XSX performs that job admirably and a digital only reduced storage SKU would get the cost down quite a bit too ($349-399 range) while giving players and devs the same specs and a future proofed cheaper alternative.
 
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