Vorg
Banned
shadows are all wonky, track looks boring, cars look bland... zoombie drivers too.
p.s. DSF ftw
Dat tag.
shadows are all wonky, track looks boring, cars look bland... zoombie drivers too.
p.s. DSF ftw
So, what you are saying is, at least you are implying, the focus should not be the physics. Rather, it should be the sound. Gotcha.
LOL, your reading comprehension is not very good. Not even close to implying that. It is not an either/or situation. The sound is important. The physics are important. They have the resources to make both fantastic. If you feel you need to accept excuses for not having great sound, feel free to.
Great, now I've got this picture in my head of Chuck Norris hopping around in circles, flapping his arms like wings, while screeching: "but the sound, but the sound, but sound". So much for my hero.Then direct your thoughts to KY's twitter. Or, at the very least, GTPlanet. It's just so grating to see the same post over and over again from the same person.
Let me ask you a very simple question. What is the most important aspect of a driving simulator? If you can answer that for me, then i'll have sufficient information on how to respond to you.
it will depend on whats the weakest point of GT6 I guess?
Very much moving target.
No livery editor fo' sho'?
it will depend on whats the weakest point of GT6 I guess?
Very much moving target.
Agree with all of the above except livery editor. Don't think it's needed, and actually think it cheapens the online experience somewhat, since the majority of designs are pretty sub standard, and simplicity is lost.
Certainly fun to tinker around with though.
That is GT5. No body roll, music from GT5. GT5.
I already noticed there are many GT6 videos claiming it is GT6 but most of them just show GT5 or different games.
I just want to change the paint color, that is all I need for editing. I was just putting it since it seems to be a big demand from the fans after how much people enjoyed it in Forza. A variety of preset templates that you could change the color scheme on would be fine too. I use Trading Paints for iRacing but I seldom notice anyone's livery other than a single overall color that I keep as a shorthand, like, "oh that is white car behind me". Your racing skill will always impress me way more than how you painted and customized your car, but I understand the appeal.
But you can already change car colours in GT.
I want to be able to change the color of my car without a mind numbingly dumb paint chip system that is counter intuitive, actually hinders my ability to customize my car, doesn't allow for a preview of the paint color, and doesn't require a series of four dozen clicks to accomplish such a mundane task. I should have clarified. I want a paint system that isn't a pile of shit. That is enough of a livery editor for me. When you have to drop 250K on a new car just to get a fricking paint chip so you can have a few cars you like all the same color, is so god damn dumb. It was that or make secondary PSN accounts and dupe the paint that way but they even ruined that with an update. hahah, oh man all of this is just bringing up so many of the awful and borderline surreal moments of GT5.
Let me ask you a very simple question. What is the most important aspect of a driving simulator? If you can answer that for me, then i'll have sufficient information on how to respond to you.
I'm confused, I thought there were colour previews? And pretty sure you don't have to buy a new car either. Just go in to the Auto shop.
http://www.youtube.com/watch?v=08WeYBuHo5k
I'm confused, I thought there were colour previews? And pretty sure you don't have to buy a new car either. Just go in to the Auto shop.
http://www.youtube.com/watch?v=08WeYBuHo5k
So, what you are saying is, at least you are implying, the focus should not be the physics. Rather, it should be the sound. Gotcha.
Agree with all of the above except livery editor. Don't think it's needed, and actually think it cheapens the online experience somewhat, since the majority of designs are pretty sub standard, and simplicity is lost.
Certainly fun to tinker around with though.
You wanna know why their wont be a livery editor or if there is it's going to be pretty limited? The lighting engine. I don't think they'll be able to implement it into the photomode and stuff. Like someone said earlier, the paint system and textures are a big part of what makes GT realistic. Implementic a livery system with so many variables may work but it might lose it's "realism" because of all the variables a paint system would bring to it's lighting engine.
You wanna know why their wont be a livery editor or if there is it's going to be pretty limited? The lighting engine. I don't think they'll be able to implement it into the photomode and stuff. Like someone said earlier, the paint system and textures are a big part of what makes GT realistic. Implementic a livery system with so many variables may work but it might lose it's "realism" because of all the variables a paint system would bring to it's lighting engine.
Excuse my ignorance - exactly what is a livery editor?
A livery pron.: /ˈlɪvəri/ is a uniform, insignia or symbol adorning, in a non-military context, a person, an object or a vehicle that denotes a relationship between the wearer of the livery and an individual or corporate body. Often, elements of the heraldry relating to the individual or corporate body feature in the livery. Alternatively, some kind of a personal emblem or badge, or a distinctive colour, is featured.
But their material shaders already make all kinds of paint look good, including a whole load of race cars that are covered in graphics.You wanna know why their wont be a livery editor or if there is it's going to be pretty limited? The lighting engine. I don't think they'll be able to implement it into the photomode and stuff. Like someone said earlier, the paint system and textures are a big part of what makes GT realistic. Implementic a livery system with so many variables may work but it might lose it's "realism" because of all the variables a paint system would bring to it's lighting engine.
I can tell you today, qoute me for the future reference:
- upgraded Standards with no full cockpits
- sound
- no Livery Editor ala Forza
- 2D trees
If you want to find something to exploit, you can always find it. However, it will be more interesting to see how will media and gaming press react to GT6 this time.
New footage (credit to CoolColJ from GTplanet)
http://www.jeuxvideo.com/reportages...s-impressions-sur-gran-turismo-6-00112977.htm
Demo showroom
Although the most important thing to note is that they fixed the paddle shift animation. The driver clicks them with his finger tips while keeping his hands on the wheel instead of taking his hands off to click it like in GT5.
But their material shaders already make all kinds of paint look good, including a whole load of race cars that are covered in graphics.
Why would user-made liveries change this?
Although the most important thing to note is that they fixed the paddle shift animation. The driver clicks them with his finger tips while keeping his hands on the wheel instead of taking his hands off to click it like in GT5.
But that has nothing to do with the realistic nature of GT5's lighting. If such a design were to be placed on a car in GT5/6, it would look like someone had painted their car with a bad design. It would be rendered just as nicely as all the other cars, it wouldn't suddenly make GT's lighting look bad. If anything, the photorealistic nature of GT's visuals will simply highlight how bad some people's livery designs are. It will make them look bad, not GT.
olol. GT5 has the worst shift animation I've ever seen. I understand the need to differentiate between fixed and rotating paddles, but unfortunately all the cars with fixed shifters were driven by someone who puts his thumbs on the wrong side of the rim.There was nothing wrong with paddle shift animation.
But that has nothing to do with the realistic nature of GT5's lighting. If such a design were to be placed on a car in GT5/6, it would look like someone had painted their car with a bad design. It would be rendered just as nicely as all the other cars, it wouldn't suddenly make GT's lighting look bad. If anything, the photorealistic nature of GT's visuals will simply highlight how bad some people's livery designs are. It will make them look bad, not GT.
olol. GT5 has the worst shift animation I've ever seen. I understand the need to differentiate between fixed and rotating paddles, but unfortunately all the cars with fixed shifters were driven by someone who puts his thumbs on the wrong side of the rim.
It looks awful, all the time, not just during shifts.
olol. GT5 has the worst shift animation I've ever seen. I understand the need to differentiate between fixed and rotating paddles, but unfortunately all the cars with fixed shifters were driven by someone who puts his thumbs on the wrong side of the rim.
It looks awful, all the time, not just during shifts.
I have never seen someone drive with their thumbs like this.lol. What are you talking about ? With fixed paddles you can't put your thumb on wheel when you are racing because wheel is moving. Which means you thumb must be in air at the moment you change gear. Which means it is either straight above side of wheel or i little to paddle side.
What you are talking about is non fixed paddles where your thumbs lie on wheel at the moment you change gears. This may work in fixed position only on straights.
You have to buy a new car to get another copy of the paint chip if you don't have any left. It is ridiculous. And the preview gives you a preview on a generic shape, not on the actual car model. It is one of the stupidest implementations that they could have done.
New footage (credit to CoolColJ from GTplanet)
http://www.jeuxvideo.com/reportages...s-impressions-sur-gran-turismo-6-00112977.htm
Demo showroom
Although the most important thing to note is that they fixed the paddle shift animation. The driver clicks them with his finger tips while keeping his hands on the wheel instead of taking his hands off to click it like in GT5.
But that has nothing to do with the realistic nature of GT5's lighting. If such a design were to be placed on a car in GT5/6, it would look like someone had painted their car with a bad design. It would be rendered just as nicely as all the other cars, it wouldn't suddenly make GT's lighting look bad. If anything, the photorealistic nature of GT's visuals will simply highlight how bad some people's livery designs are. It will make them look bad, not GT.
All rally drivers drive with their thumbs outside the wheel. You'd too unless you wanted two broken thumbs... I imagine other racing drivers also keep their thumbs like in the gif.I have never seen someone drive with their thumbs like this.
The driver looks like a goddamn ape gripping the wheel with no opposable thumbs.
The GT5 driver has his thumbs in this position at all times on the fixed paddle-shift cars. It looks ridiculous.
I realise you'd have to remove your thumb from the inside of the rim if you wanted to grab a fixed shifter from awkward position, but that is no reason to keep your thumb on the wrong side of the rim at all times.
That is simply not true. In fact I can't even find a single example of it.All rally drivers drive with their thumbs outside the wheel. You'd too unless you wanted two broken thumbs... I imagine other racing drivers also keep their thumbs like in the gif.
You are correct. My point is that Polyphony seems to have as much low tolerance for rubbish liveries as I do they don't want the cars looking anyway other than what they would do themselves.
Think of some premium brand products, and how their presentations are closely controlled. There is no theme support for Mac OSX and iOS. You can't buy a Mercedes-Benz car in bright neon green. Good luck finding a Mondaine Swiss Railway watch that is not white or black.
My point is, it would cheapen the GT brand perception if suddenly screenshots of the game with anime girls painted on a Veyron were to flood the internet.
That's my opinion of it, at least. I could be wrong.
Not sure what it could be used for?
That is simply not true. In fact I can't even find a single example of it.
Most seem to have sequential sticks like this:
http://www.youtube.com/watch?feature=player_detailpage&v=BbYbboVcADg#t=97s
But here is Loeb with fixed paddles for your enjoyment:
http://www.youtube.com/watch?v=Dt7dq3LfkTg
His thumbs wrapped around the wheel like.... a human...
Their thumbs are in the wrapped-around-rim position at every opportunity. The Loeb video shows how fast the animation should be for shifting with static paddles. You can barely see his hand move at times - I'd say this animated properly would be far less distracting than the ridiculous-looking and slow-animating GT5 driver. They should simply animate it correctly, no matter how distracting, and have the option to disable the wheel and hands entirely, something I have called for on many occasions.In both those videos they move in and out between the positions shown in GT5 and wrapping their thumb around the wheel..randomly and really fast like any human would. That would be real awkward(and jerky) in the game.
Here is GT5: prologue with the thumb wrapped around the wheel. I'm assuming they found it more aesthetically pleasing to leave the thumb out like that....just like they also removed 900 degree motion shown in the same video.
http://www.youtube.com/watch?feature=player_detailpage&v=p_llR4iCFbQ#t=78s
Listed as sixaxis motion sensitive - http://uk.playstation.com/ps3/games/detail/item612709/Gran-Turismo®-6/
Not sure what it could be used for?