Heisenberg007
Gold Journalism
mod update: This has been refuted publicly by a credible source.
mod update end.
A recent Microsoft Game Stack presentation revealed an interesting bit of information regarding Xbox Series X's ram usage.
At the 3:35 mark, the presenter explains that all 6 GB of slower ram (at 336 GB/s) is reserved for the OS. And only the 10 GB of higher-speed ram (560 GB/s) is reserved for games. Earlier, at the time of launch, it was marketed and reported that only 2.5 GB of the slower 6 GB ram was reserved for OS, which is apparently not the case.
Direct quote: "An interesting choice was made here, such that 10 GB of memory were dedicated towards game titles and 6 GB were dedicated towards the operating system."
This distinction is also visible in the presentation slide, where the slower ram at 336 GB/s or LMI is termed as Operating System Memory, while the faster 560 GB/s memory or HMI is called as Game Title Memory.
mod update end.
A recent Microsoft Game Stack presentation revealed an interesting bit of information regarding Xbox Series X's ram usage.
At the 3:35 mark, the presenter explains that all 6 GB of slower ram (at 336 GB/s) is reserved for the OS. And only the 10 GB of higher-speed ram (560 GB/s) is reserved for games. Earlier, at the time of launch, it was marketed and reported that only 2.5 GB of the slower 6 GB ram was reserved for OS, which is apparently not the case.
Direct quote: "An interesting choice was made here, such that 10 GB of memory were dedicated towards game titles and 6 GB were dedicated towards the operating system."
This distinction is also visible in the presentation slide, where the slower ram at 336 GB/s or LMI is termed as Operating System Memory, while the faster 560 GB/s memory or HMI is called as Game Title Memory.
Last edited by a moderator: