GymWolf
Member
Too slow?I finished the demo just now.
It's too late now, but someone should have introduced the designers to inFAMOUS: Second Son. If they had taken the same approach to the pacing and design of combat while merely providing a simple, rapid way to cast various support spells, the game play would feel miles better. Because the combat plays very similarly, just worse.
As it is, the combat feels unfinished - too slow, too clunky, and requires too much input for little results. The combat in this game, in many ways, feels like some early pre-alpha ideas from inFAMOUS that would be later ironed out and improved vastly by release.
I tought it was way more fast paced and acrobatic than any infamous tbh.
I don't understand the too much input to low result thing, you do exactly what you do in infamous, dodge with 0, magic run with the same button if you hold to easily escape bad situations, one button combo melee combat, one button to aim, one to fire, hold the fire button for a bigger effect like the smoke shotgun in infamous 3, pressing 2 buttons together for the super move, you don't even need to search for a source of neon or video to change set of power because you can just sweep on the touchpad or press the dpad, so way easier than infamous.
What exatly is too much effort? I think it plays like a more acrobatic and fast paced infamous with a lock on feature if you wanna focus on a single enemy.
What was the last time you played infamous 3? (Arguably the one with the best combat in the saga)
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