StateofMajora
Banned
Well that's also true. Ambitious gameplay design with lots of physics might go over the 3.5 limit and then ps5 can have an advantage.Knowing Shinen they have used the lowest API available on XSX (here GDK), because this is what they do. Besides they never implied they could have done better or even used better tools on XSX. They gave 3 reasons, all of them being that PS5 hardware and software are just better fit for their specific engine.
Beware with that assumption. When non cross-gen games are starting to fully use the full power of CPU (and use more than 10GB of memory CPU + GPU) then the slower portion of memory will be much more used on XSX by the CPU tasks. Then the specific problem of added memory contention (because of specific fast/slow memory setup on Xbox Series X) will appear.
On Series X the average available bandwidth will be decreased when you use the slowest memory. Some believe the average will still be higher than PS5, but not that much anymore (I have seen some say slower by max ~40GB/s so making the 560GB/s only 520GB/s). It is because when the slowest memory is used, the fast memory can't be used simultaneously. It's physically impossible.
On the other hand PS5 has the advantage of fully unifed memory setup but also the bandwdith can be balanced between 8 identical memory pools (easier than 10 different chips) so it's going to be possible to optimize even better the bandwidth accesses in the future. I mean a 8K 60fps 3D game should be really demanding on pure bandwidth alone but that doesn't seem to be a problem for PS5 'only' 448GB/s bandwidth. Probably because the bandwidth can be easily optimized by the devs if they correctly balance the load between the 8 memory modules.
But I feel most games will probably just focus on graphics and last gen esque design. We will see.
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