Again, if you think the clocks allow the ps5 to double anything of the Xbox maximum you are silly. One being 8 and other being 6 doesn't change that. Ray's reasonable reason was they couldn't lock 60 at 8k so they went to the next standard down of 6k. Nothing outside of SSD related things will ever be double for the ps5 over Xbox assuming both are at maximum.So your are in denial like usual lol
Again, if you think the clocks allow the ps5 to double anything of the Xbox maximum you are silly. One being 8 and other being 6 doesn't change that. Ray's reasonable reason was they couldn't lock 60 at 8k so they went to the next standard down of 6k. Nothing outside of SSD related things will ever be double for the ps5 over Xbox assuming both are at maximum.
So should I expect games to have higher resolution on most my PS5 games when settings are the same than my SX from now on?By dev yes… higher clock and different memory setup allowed them to reach 8k in one machine over 6k in another.
So should I expect games to have higher resolution on most my PS5 games when settings are the same than my SX from now on?
I say from now on as the systems have nearly been out a year and Devs must be more used to getting the best out of each system.
All the 6k games were also launch titles. I don't think actual launch titles should be the gauge of anything for consoles.It's true that they might have went with 6K for a more stable framerate & it was the next best resolution to Super Sample from but at the same time we don't know the full story of why 6K has been the limit so far with Xbox Series X . PS5 also has faster internal bandwidth thanks to the higher clocks + the cache scrubbers & this could very well allow PS5 to perform much better in this game than Xbox Series X.
I don’t think anything… the developer said it.Again, if you think the clocks allow the ps5 to double anything of the Xbox maximum you are silly. One being 8 and other being 6 doesn't change that. Ray's reasonable reason was they couldn't lock 60 at 8k so they went to the next standard down of 6k. Nothing outside of SSD related things will ever be double for the ps5 over Xbox assuming both are at maximum.
Edit
Gonna add if you believe that why isn't it 6k 120 on ps5 instead of both being 4k 120
Why you should expect that?So should I expect games to have higher resolution on most my PS5 games when settings are the same than my SX from now on?
I say from now on as the systems have nearly been out a year and Devs must be more used to getting the best out of each system.
It was just a general assumption.Why you should expect that?
The developer was specifically talking about their engine and how they could reach 8k.
Thank you for a explanation.It will always depend on how the games are designed if a game is compute heavy it will hit PS5 TF limits 1st so it will have to have a lower resolution or lower settings on PS5 but if the game need higher pixel fill rates , higher internal bandwidth & so on it will hit Xbox Series X limits 1st.
I clearly tried to tell people about this stuff before the consoles even released but everyone thought I was crazy
If Microsoft don't use just the TFLOPS to compare Xbox Series X GPU to the Xbox One & Xbox One X why is everyone else using it to compare it to PS5 ?
They only claim a 4-6X raw GPU advantage over Xbox One while having 9X TFLOPS advantage , The triangles rate advantage is the part that bring it down to 4 -6X the raw GPU output & PS5 actually has the advantage in triangle & pixel fill rate so why do people keep using the Xbox Series X GPU...www.neogaf.com
40 CU 9.75 TFLOPs RX 5700 XT vs 64 CU 12.6 TFLOPs RX Vega 64 ( Different architectures but probably the best way to compare PS5 & Xbox SX for now)
Why RX 5700 XT vs RX Vega 64 & not RX 590 vs RX Vega 64? My reason for this is because RX 590 is ROP limited with 32 ROPs while RX 5700 XT has the same 64 ROPs as the RX Vega 64. RX 5700 XT is a newer architecture & benefit from that but at the same time I'm comparing it to the RX Vega 64 &...www.neogaf.com
Well damn looking back at that stuff, definitely a +1 for you in that argument.It will always depend on how the games are designed if a game is compute heavy it will hit PS5 TF limits 1st so it will have to have a lower resolution or lower settings on PS5 but if the game need higher pixel fill rates , higher internal bandwidth & so on it will hit Xbox Series X limits 1st.
I clearly tried to tell people about this stuff before the consoles even released but everyone thought I was crazy
If Microsoft don't use just the TFLOPS to compare Xbox Series X GPU to the Xbox One & Xbox One X why is everyone else using it to compare it to PS5 ?
They only claim a 4-6X raw GPU advantage over Xbox One while having 9X TFLOPS advantage , The triangles rate advantage is the part that bring it down to 4 -6X the raw GPU output & PS5 actually has the advantage in triangle & pixel fill rate so why do people keep using the Xbox Series X GPU...www.neogaf.com
40 CU 9.75 TFLOPs RX 5700 XT vs 64 CU 12.6 TFLOPs RX Vega 64 ( Different architectures but probably the best way to compare PS5 & Xbox SX for now)
Why RX 5700 XT vs RX Vega 64 & not RX 590 vs RX Vega 64? My reason for this is because RX 590 is ROP limited with 32 ROPs while RX 5700 XT has the same 64 ROPs as the RX Vega 64. RX 5700 XT is a newer architecture & benefit from that but at the same time I'm comparing it to the RX Vega 64 &...www.neogaf.com
All the 6k games were also launch titles. I don't think actual launch titles should be the gauge of anything for consoles.
A PC with a 3600 and a 1080 can run this game at 8k60 (so I've heard) and they don't have scrubbers.
I don't think any title running at it's best will ever be double for either over the other. None of the numbers add up to double anything GPU related. Small differences here and there make sense and will be the norm. Any outliers will be caused by some issue or just a logical step down that then will give one more overhead.
Can you point to where the dev said the Xbox couldn't go above 6k. Thanks a bunch.I don’t think anything… the developer said it.
You are assuming it was a limitYou're using Nvidia cards to say what Xbox Series X should be able to do without knowing the reason why Xbox Series X is hitting these limits.
Well damn looking back at that stuff, definitely a +1 for you in that argument.
Can you point to where the dev said the Xbox couldn't go above 6k. Thanks a bunch.
You are assuming it was a limit
It clearly was some limit or they would have gone with 8K that would allow them to have a perfect 2x2 Super Sample for 4K . The fact that they went with 6K tells you that it was some limit that caused this. I'm not saying that they couldn't get 8K 60fps with more work but as for now we know that something made them go with 6K.
Are you for real? It was already posted several times.Can you point to where the dev said the Xbox couldn't go above 6k. Thanks a bunch.
You are assuming it was a limit
I'm not arguing it can do 8k60. I'm arguing 6k60 was the limit.It clearly was some limit or they would have gone with 8K that would allow them to have a perfect 2x2 Super Sample for 4K . The fact that they went with 6K tells you that it was some limit that caused this. I'm not saying that they couldn't get 8K 60fps with more work but as for now we know that something made them go with 6K.
Hmm nope I don't see it saying they anywhere. Maybe you read it somewhere else?Are you for real? It was already posted several times.
The Touryst is the first 8K 60fps game for PS5
Shin'en Multimedia's brilliant game - The Touryst - is now available for PS4 and PS5 consoles and it is now confirmed a…www.eurogamer.net
"All of which brings us onto the elephant in the room. The Touryst on Series X also has super-sampling down to 4K from a higher resolution, but it is 6K instead (5760x3240, to be precise). Bearing in mind how close the machines are, why is this the case? Typically, in the PC space, to get a faster GPU, manufacturers produce 'wider' designs that run at the same clocks as less capable parts - or even slower. Xbox Series X follows the same pattern. Its GPU runs at a slower clock, but should be more capable overall as it has many more compute units. Shin'en tells us that in the case of its engine, the increase to clock frequencies and the difference in memory set-up makes the difference. Beyond this, rather than just porting the PS4 version to PS5, Shin'en rewrote the engine to take advantage of PS5's low-level graphics APIs."
Dev was asked why the difference between Xbox 6k and PS5 8.
Dev straight up says "the increase to clock frequencies and the difference in memory set-up makes the difference".
You continue in denial lol
I get you want to defense the Xbox from everything but here the dev that said it... it is not an assumption you have to go crazy to deny it.
Just accept and move on.
Are you for real? It was already posted several times.
The Touryst is the first 8K 60fps game for PS5
Shin'en Multimedia's brilliant game - The Touryst - is now available for PS4 and PS5 consoles and it is now confirmed a…www.eurogamer.net
"All of which brings us onto the elephant in the room. The Touryst on Series X also has super-sampling down to 4K from a higher resolution, but it is 6K instead (5760x3240, to be precise). Bearing in mind how close the machines are, why is this the case? Typically, in the PC space, to get a faster GPU, manufacturers produce 'wider' designs that run at the same clocks as less capable parts - or even slower. Xbox Series X follows the same pattern. Its GPU runs at a slower clock, but should be more capable overall as it has many more compute units. Shin'en tells us that in the case of its engine, the increase to clock frequencies and the difference in memory set-up makes the difference. Beyond this, rather than just porting the PS4 version to PS5, Shin'en rewrote the engine to take advantage of PS5's low-level graphics APIs."
Dev was asked why the difference between Xbox 6k and PS5 8.
Dev straight up says "the increase to clock frequencies and the difference in memory set-up makes the difference".
You continue in denial lol
I'm not arguing it can do 8k60. I'm arguing 6k60 was the limit.
Hmm nope I don't see it saying they anywhere. Maybe you read it somewhere else?
Very interesting.
PS5 can render at 8k thanks to the higher GPU clockspeed vs 6k at the Series X according to the developer. Bigger difference than Hitman 3, I assume?
Cerny redeemed?
I'm actually not doing that at all. I agree with it completely. I don't agree it allows for double the maximum resolution. Again if that was the case why isn't ps5 6k120. Technically it's pretty much exactly double 4k120They keep ignoring what was said by the devs & coming up with their own theory that exclude the PS5 having the better hardware / development environment for the dev to achieve 8K with a stable 60fps in the game.
Wut?I'm not arguing it can do 8k60. I'm arguing 6k60 was the limit.
Hmm nope I don't see it saying they anywhere. Maybe you read it somewhere else?
If I have to guess due the CPU but that is another bootleneck... going from 60fps to 120fps more than double the CPU processing while increasing the resoltuion doesn't double the CPU processing... it increases the CPU but at a minor factor compared with doubling the FPS.I'm actually not doing that at all. I agree with it completely. I don't agree it allows for double the maximum resolution. Again if that was the case why isn't ps5 6k120. Technically it's pretty much exactly double 4k120
He is just the developer of the game. WTF does he know.They keep ignoring what was said by the devs & coming up with their own theory that exclude the PS5 having the better hardware / development environment for the dev to achieve 8K with a stable 60fps in the game.
Can you point to where the dev said the Xbox couldn't go above 6k. Thanks a bunch.
Of course, it's not like PS5 is 2x ahead of XSX in this game. Unless there is a DRS involved, the devs are going to limit the game on the first available stop -- which is 6K from 8K.I'm actually not doing that at all. I agree with it completely. I don't agree it allows for double the maximum resolution. Again if that was the case why isn't ps5 6k120. Technically it's pretty much exactly double 4k120
I'm actually not doing that at all. I agree with it completely. I don't agree it allows for double the maximum resolution. Again if that was the case why isn't ps5 6k120. Technically it's pretty much exactly double 4k120
Because 8k to 6k is 1.7 times the res maybe those consoles can't output 6k120 since it's even more.Your point now being if ps5 can output 8k60 why can't it output even more pixel/sec?I'm actually not doing that at all. I agree with it completely. I don't agree it allows for double the maximum resolution. Again if that was the case why isn't ps5 6k120. Technically it's pretty much exactly double 4k120
It's 4k120 just like XboxWut?
If I have to guess due the CPU but that is another bootleneck... going from 60fps to 120fps more than double the CPU processing while increasing the resoltuion doesn't double the CPU processing... it increases the CPU but at a minor factor compared with doubling the FPS.
Well when you have morons like thisOf course, it's not like PS5 is 2x ahead of XSX in this game. Unless there is a DRS involved, the devs are going to limit the game on the first available stop -- which is 6K from 8K.
The same thing happened with Hitman 3. From 2160p, the next step was around 1800p, so the devs locked the PS5 version to 1800p. It doesn't mean that there was a constant 20% difference b/w XSX and PS5 (as was evident with the FPS drops on XSX and locked 60 FPS on the PS5). But it's a very minor point.
You can see how people think ps5 is twice as good at this engine.
Can you point where devs said PS5 can't reach 32K? They opted for 8K because they wanted to spare us the tantrum and the tears. They failed.
Repeat with me: "My piece of plastic is full RDNA 2 and can do 8K. I'm a winner".
Feel better now?
Xbox 6k606K 120fps is 2,239,488,000 pixels per second
8K 60fps is 1,990,656,000 pixels per second
Close but not exactly the same
You literally quoted me saying it was better suitedBecause 8k to 6k is 1.7 times the res maybe those consoles can't output 6k120 since it's even more.Your point now being if ps5 can output 8k60 why can't it output even more pixel/sec?
Because sure there doesn't seem to be a big difference between 1.7 and 2 times but it is still a substantial difference.
Maybe you are arguing that ps5 has even more headroom and can output even more than 8k60 but that doesn't seem to be your argument.
Honestly it just feels like the res difference stroke a nerve with you, because we got words from the dev, the whole DF video explaining the difference and you want to ps5 to do even more that all that because you based your comparison on erroneous numbers.Maybe just accept that for the game/engine the ps5 is better suited, wouldn't that be simpler ?
Sure some people will misinterpret things and consider ps5 2x more powerful but why is it important to you ?Well when you have morons like this
You can see how people think ps5 is twice as good at this engine.
Wrong guess, my dude. Games that are already running at 60fps on last-gen base consoles don't have any issues running at 120fps on current-gen Zen 2-based consoles. From last-gen's best console (X1X) to XSX, the CPU jump is already 3-4x. It would be even greater than a 4x jump if you take PS4 into account which had the slowest Jaguar CPU.If I have to guess due the CPU but that is another bootleneck... going from 60fps to 120fps more than double the CPU processing while increasing the resoltuion doesn't double the CPU processing... it increases the CPU but at a minor factor compared with doubling the FPS.
Once again erroneous numbers 6k120 is more pixels/sec than 8k60 you also have to consider what those console are able to output, sure they can render pong a 16K120 but can they output it ?That is a major flaw in your logic there.Xbox 6k60
Ps5 8k 60
Double res
Xbox and ps5 4k120
Why isn't ps5 6k120
That's double 4k120
You literally quoted me saying it was better suited
I was guessing he was asking why a game that runs on 8k60 can't run in 4k120... if that was the case I can only guess that game reached a CPU bootleneck when in 4k120 that does not exists in 8k60 for obvivous reasons... that is what I replied.Wrong guess, my dude. Games that are already running at 60fps on last-gen base consoles don't have any issues running at 120fps on current-gen Zen 2-based consoles. From last-gen's best console (X1X) to XSX, the CPU jump is already 3-4x. It would be even greater than a 4x jump if you take PS4 into account which had the slowest Jaguar CPU.
Xbox 6k60
Ps5 8k 60
Double res
Xbox and ps5 4k120
Why isn't ps5 6k120
That's double 4k120
You literally quoted me saying it was better suited
You can see how people think ps5 is twice as good at this engine.
Aren't the specification for hdmi2.1 capped at 8k60?Does Hdmi 2.1or specifically the cable that comes with the PS5 support 8k 120 hrtz ?
HDMI 2.1 doesn't support 8k 120Hz without compression techs like DSC.Does Hdmi 2.1or specifically the cable that comes with the PS5 support 8k 120 hrtz ?
I'm getting mixed answers of Google.Aren't the specification for hdmi2.1 capped at 8k60?
Edit: not that it would matter because I have no hope for 8k120 games this gen.
Well there seem to be some capable but I think there's compression involved, so maybe not ideal, that's why I'd stick with the specification and avoid those 8k120 because most of them seems to be from shady chinese sources.I'm getting mixed answers of Google.
He is right... I explained better but the cable is capped to 48Gbps.I'm getting mixed answers of Google.
I know what you meant to say, but do keep in mind that any game running at 60fps on a Jaguar CPU console cannot and will not be bottlenecked by the CPU when targeting just twice the frame rate (120) of that on the new Zen 2 machines. Btw, the game is 4K120 on both XSX/PS5, he was asking why it can't do 6K120, but A azertydu91 gave an answer to that in the post #734.I was guessing he was asking why a game that runs on 8k60 can't run in 4k120... if that was the case I can only guess that game reached a CPU bootleneck when in 4k120 that does not exists in 8k60 for obvivous reasons... that is what I replied.
Even if it could, HDMI spec wouldn't show it.Because 8k to 6k is 1.7 times the res maybe those consoles can't output 6k120 since it's even more.Your point now being if ps5 can output 8k60 why can't it output even more pixel/sec?
Because sure there doesn't seem to be a big difference between 1.7 and 2 times but it is still a substantial difference.
Maybe you are arguing that ps5 has even more headroom and can output even more than 8k60 but that doesn't seem to be your argument.
Honestly it just feels like the res difference stroke a nerve with you, because we got words from the dev, the whole DF video explaining the difference and you want to ps5 to do even more that all that because you based your comparison on erroneous numbers.Maybe just accept that for the game/engine the ps5 is better suited, wouldn't that be simpler ?
12.5% more to be exact.I just showed you the exact numbers showing you that 6K 120fps is a little more than 8K 60fps
You heard it here first, people. Kill your consoles. No hope for 8K120 this generation. What's the point of it all then? Gaming is dead. No hope, no future.Aren't the specification for hdmi2.1 capped at 8k60?
Edit: not that it would matter because I have no hope for 8k120 games this gen.
The thing that's being ignored is that DF said on Xbox Series X the game still looked like a native 4K game when it's being Super Sampled from 6K but also the game has updated shadows & DoF on PS5 on top of having the higher resolution.
Both versions are supersampled to 4K, neither should have any perceivable aliasing. Can't comment on the shadows and DoF.The thing that's being ignored is that DF said on Xbox Series X the game still looked like a native 4K game when it's being Super Sampled from 6K but also the game has updated shadows & DoF on PS5 on top of having the higher resolution.