At some point Mario 64 looked amazing, too, doesn´t change the fact that it doesn`t exactly shine in comparison to a modern mario. In both of your examples the lighting ranges from good to absolutely terrible on a scene by scene basis because artists do have neither unlimited time nor unlimited file size......
Considering the comparison pictures and videos from the very first days of CP2077 PT implementation to this example in DD2 or the simple fact that we just established, and to which even you agreed, that RT is the only option for dynamic environments:
It´s like you looked at some bad RT implementation on consoles 2 years ago and decided that exatly that is RT and that it will never be any different and you`ve stopped looking at any comparison shots every since...or maybe you`ve even gauged your eyes out.