- new younger millennial game devs bitch and moan a lot, about everything
So basically everything is Jim Ryan's fault again?Summary notes of what Jeff Ross said:
- he left for personal reasons, age, future ideas, not because of anything in that article
- there was an idea for a Days Gone 2, there was some early work on it
- never say never about a Days Gone 2 not happening
- Days Gone sold well, more than all other Bend games combined
- its a good game they're proud of, but it has flaws
- the metacritic 70 and the critical reviews did hurt
- they had ideas for a Days Gone shared world online multiplayer game (along with more singleplayer)
- Days Gone started with idea for extra 2 player co-op mode
- Days Gone development was rough and the studio changed a lot over time, new people, new structure
- team and budget basically doubled over the years while making Days Gone
- PS5 games will cost even more to make than PS4 games
- even using outsourcing studios is getting more expensive cuz of bidding wars and limited devs
- he understands the business & PR approach that Sony is taking
- putting games on subscription services later on is cool, can help more people play it
- he likes Game Pass, but has doubts about the longterm business strategy, debt, converting users to profits, etc
- not sure if doing day 1 release on service would work (hasn't done it yet)
- he's happy that Days Gone is going to PC so more people can play it
- putting Uncharted Golden Abyss on PS Plus directly benefited Bend Studio financially
- Sony are very hands off with their studios, don't just chase money
- Shawn Layden, Scott Rohde, Shu Yoshida are all great to work with and love games
- he met Jim Ryan once at a PR thing in London and Jim Ryan threatened to fire anyone who leaked anything
- Herman Hulst did a good job leading Guerrila, he'll be fine
- he loves The Last of Us and The Last of Us Part 2 (he liked the bold story and ideas in 2)
- he likes Neil Druckmann and had fun meeting Troy Baker, did a Joel impression
- they've had a good relationship with Naughty Dog, just a few normal creative issues
- Bend was not becoming a support studio
- he said that rumor is false
- he said that Bend was helping Naughty Dog in a limited way, collaboration he called it
- it was to give some devs at Bend something to do while they had nothing else going on early in pre-pro
- new younger millennial game devs bitch and moan a lot, about everything
- getting to zero crunch is probably impossible but it does need to be managed better and fixed
- he respects Jason and has read his book, likes serious games journalism, devs should be held accountable
- a new Syphon Filter game would not work today, not modern enough, he has no new game design ideas for that
- open world game design needs to improve with better NPCs and better systems
- too many open world games are just a map full of icons for generic quests to do
What is scary is subjective. I would argue there is no truly scary game at allBut honestly RE2 wasn't THAT horror, it only had insanely creepy creatures like the final boss and all the eyes, leeches eating threw your guts, and the very seen of 4 zombies eating the guts of a policeman. Mr. X looks daft but his face and zero human interaction what makes him creepy.
The real horror is Silent Hill, but it has some very goofy enemies that makes you laugh instead feeling scared, but the atmosphere is there.
Something like PT and Japanese horror in general those are real horror, I won't touch there because believe it or not they are built on real basis, but of course exaggerate to the roof.
The real story here is that Jaffe has ascended to the top of the "gaming personality" heap. Guy is killing it lately.
Phew, right, i'm relaxed and I agree, neither games set the world on fire in terms of originality. I'm just pissed we'll never get a sequel to Days gone.
- he met Jim Ryan once at a PR thing in London and Jim Ryan threatened to fire anyone who leaked anything
- Shawn Layden, Scott Rohde, Shu Yoshida are all great to work with and love games
- he met Jim Ryan once at a PR thing in London and Jim Ryan threatened to fire anyone who leaked anything
Probably due to it not being a big seller.How could a new Syphon Filter not work?? DAMN IT
Exactly. Quite a smart move from Sony and if it's true they're now working on a new ip it must have potential if Sony approved it over DG2 which is very popular.Like @Perrott explained to me people kept their jobs due to these decisions.
I know it sucks that a game was cancelled but it's better than people losing their jobs or having the studio shut down.
Man I feel sorry for Days Gone guy and where his career has taken him. Hopefully he bounces back.
Exactly. Quite a smart move from Sony and if it's true they're now working on a new ip it must have potential if Sony approved it over DG2 which is very popular.
So basically everything is Jim Ryan's fault again?
- he met Jim Ryan once at a PR thing in London and Jim Ryan threatened to fire anyone who leaked anything
I can see it being greenlit if their new IP is a hit which causes natural growth in the studio where they can split into two teams where one focuses on days gone 2 and the other a sequel to the new IP IF successfulDespite Jason saying that Days Gone 2 was canned, I seriously doubt that we'll never get a sequel.
I can see it being greenlit if their new IP is a hit which causes natural growth in the studio where they can split into two teams where one focuses on days gone 2 and the other a sequel to the new IP IF successful
Jason SchreierDamn who was that guy that called in and trashed the hell out of Days Gone. That was fucked up
. Sounded like PS3 era BrokenGamesHDRJason Schreier
What is scary is subjective. I would argue there is no truly scary game at all
Where is that?David already take back his compliment.
So no more days gone 2?!
Stream.Where is that?
Summary notes of what Jeff Ross said:
- he left for personal reasons, age, future ideas, not because of anything in that article
- there was an idea for a Days Gone 2, there was some early work on it
- never say never about a Days Gone 2 not happening
- Days Gone sold well, more than all other Bend games combined
- its a good game they're proud of, but it has flaws
- the metacritic 70 and the critical reviews did hurt
- they had ideas for a Days Gone shared world online multiplayer game (along with more singleplayer)
- Days Gone started with idea for extra 2 player co-op mode
- Days Gone development was rough and the studio changed a lot over time, new people, new structure
- team and budget basically doubled over the years while making Days Gone
- PS5 games will cost even more to make than PS4 games
- even using outsourcing studios is getting more expensive cuz of bidding wars and limited devs
- he understands the business & PR approach that Sony is taking
- putting games on subscription services later on is cool, can help more people play it
- he likes Game Pass, but has doubts about the longterm business strategy, debt, converting users to profits, etc
- not sure if doing day 1 release on service would work (hasn't done it yet)
- he's happy that Days Gone is going to PC so more people can play it
- putting Uncharted Golden Abyss on PS Plus directly benefited Bend Studio financially
- Sony are very hands off with their studios, don't just chase money
- Shawn Layden, Scott Rohde, Shu Yoshida are all great to work with and love games
- he met Jim Ryan once at a PR thing in London and Jim Ryan threatened to fire anyone who leaked anything
- Herman Hulst did a good job leading Guerrila, he'll be fine
- he loves The Last of Us and The Last of Us Part 2 (he liked the bold story and ideas in 2)
- he likes Neil Druckmann and had fun meeting Troy Baker, did a Joel impression
- they've had a good relationship with Naughty Dog, just a few normal creative issues
- Bend was not becoming a support studio
- he said that rumor is false
- he said that Bend was helping Naughty Dog in a limited way, collaboration he called it
- it was to give some devs at Bend something to do while they had nothing else going on early in pre-pro
- new younger millennial game devs bitch and moan a lot, about everything
- getting to zero crunch is probably impossible but it does need to be managed better and fixed
- he respects Jason and has read his book, likes serious games journalism, devs should be held accountable
- a new Syphon Filter game would not work today, not modern enough, he has no new game design ideas for that
- open world game design needs to improve with better NPCs and better systems
- too many open world games are just a map full of icons for generic quests to do
I'm sorry, i don't understand what you say.From hearing Days Gone's Game Director talking about it, it seems like yes mode Days Gone 2.
That's a thicc summary over there, good job dude.Summary notes of what Jeff Ross said:
- he left for personal reasons, age, future ideas, not because of anything in that article
- there was an idea for a Days Gone 2, there was some early work on it
- never say never about a Days Gone 2 not happening
- Days Gone sold well, more than all other Bend games combined
- its a good game they're proud of, but it has flaws
- the metacritic 70 and the critical reviews did hurt
- they had ideas for a Days Gone shared world online multiplayer game (along with more singleplayer)
- Days Gone started with idea for extra 2 player co-op mode
- Days Gone development was rough and the studio changed a lot over time, new people, new structure
- team and budget basically doubled over the years while making Days Gone
- PS5 games will cost even more to make than PS4 games
- even using outsourcing studios is getting more expensive cuz of bidding wars and limited devs
- he understands the business & PR approach that Sony is taking
- putting games on subscription services later on is cool, can help more people play it
- he likes Game Pass, but has doubts about the longterm business strategy, debt, converting users to profits, etc
- not sure if doing day 1 release on service would work (hasn't done it yet)
- he's happy that Days Gone is going to PC so more people can play it
- putting Uncharted Golden Abyss on PS Plus directly benefited Bend Studio financially
- Sony are very hands off with their studios, don't just chase money
- Shawn Layden, Scott Rohde, Shu Yoshida are all great to work with and love games
- he met Jim Ryan once at a PR thing in London and Jim Ryan threatened to fire anyone who leaked anything
- Herman Hulst did a good job leading Guerrila, he'll be fine
- he loves The Last of Us and The Last of Us Part 2 (he liked the bold story and ideas in 2)
- he likes Neil Druckmann and had fun meeting Troy Baker, did a Joel impression
- they've had a good relationship with Naughty Dog, just a few normal creative issues
- Bend was not becoming a support studio
- he said that rumor is false
- he said that Bend was helping Naughty Dog in a limited way, collaboration he called it
- it was to give some devs at Bend something to do while they had nothing else going on early in pre-pro
- new younger millennial game devs bitch and moan a lot, about everything
- getting to zero crunch is probably impossible but it does need to be managed better and fixed
- he respects Jason and has read his book, likes serious games journalism, devs should be held accountable
- a new Syphon Filter game would not work today, not modern enough, he has no new game design ideas for that
- open world game design needs to improve with better NPCs and better systems
- too many open world games are just a map full of icons for generic quests to do
Thank you so much for this.
Jim Ryan really is a dick huh? Goddamn Shawn Layden, come back. Bring Shu and Andrew House along too. The holy trinity
Shue is still at Sony? He's the reason we got Kena, Stray, Solar Ash, Sifu.
Shu has been doing a brilliant job with the Indies so far. Honestly I think this is the best strategy for Sony - get their first party studios to focus on big AAA games, because they are some of the few studios in the world who can deliver blockbuster hit after hit... which is not easy to do. Then fill the smaller title gap with curated, supported, high quality indie titles, which Shu is already killing it with!Shue is still at Sony? He's the reason we got Kena, Stray, Solar Ash, Sifu.
Shu has been doing a brilliant job with the Indies so far. Honestly I think this is the best strategy for Sony - get their first party studios to focus on big AAA games, because they are some of the few studios in the world who can deliver blockbuster hit after hit... which is not easy to do. Then fill the smaller title gap with curated, supported, high quality indie titles, which Shu is already killing it with!
Thank you so much for this.
Jim Ryan really is a dick huh? Goddamn Shawn Layden, come back. Bring Shu and Andrew House along too. The holy trinity
What a load of trash. Your post I meanThis is your new main character template and you will love it.
Yep. They never learnWhy should they? All they have to do is show another event with many indies, AA and AAA games and shut doom sayers up, just like they did last year.
Shue is still at Sony? He's the reason we got Kena, Stray, Solar Ash, Sifu.
This sucks man. Days Gone is in my top 5 of previous generation. Taking a horde was one of the best experiences I ever had in gaming,I fucking hate game reviewersSummary notes of what Jeff Ross said:
- he left for personal reasons, age, future ideas, not because of anything in that article
- there was an idea for a Days Gone 2, there was some early work on it
- never say never about a Days Gone 2 not happening
- Days Gone sold well, more than all other Bend games combined
- its a good game they're proud of, but it has flaws
- the metacritic 70 and the critical reviews did hurt
- they had ideas for a Days Gone shared world online multiplayer game (along with more singleplayer)
- Days Gone started with idea for extra 2 player co-op mode
- Days Gone development was rough and the studio changed a lot over time, new people, new structure
- team and budget basically doubled over the years while making Days Gone
- PS5 games will cost even more to make than PS4 games
- even using outsourcing studios is getting more expensive cuz of bidding wars and limited devs
- he understands the business & PR approach that Sony is taking
- putting games on subscription services later on is cool, can help more people play it
- he likes Game Pass, but has doubts about the longterm business strategy, debt, converting users to profits, etc
- not sure if doing day 1 release on service would work (hasn't done it yet)
- he's happy that Days Gone is going to PC so more people can play it
- putting Uncharted Golden Abyss on PS Plus directly benefited Bend Studio financially
- Sony are very hands off with their studios, don't just chase money
- Shawn Layden, Scott Rohde, Shu Yoshida are all great to work with and love games
- he met Jim Ryan once at a PR thing in London and Jim Ryan threatened to fire anyone who leaked anything
- Herman Hulst did a good job leading Guerrila, he'll be fine
- he loves The Last of Us and The Last of Us Part 2 (he liked the bold story and ideas in 2)
- he likes Neil Druckmann and had fun meeting Troy Baker, did a Joel impression
- they've had a good relationship with Naughty Dog, just a few normal creative issues
- Bend was not becoming a support studio
- he said that rumor is false
- he said that Bend was helping Naughty Dog in a limited way, collaboration he called it
- it was to give some devs at Bend something to do while they had nothing else going on early in pre-pro
- new younger millennial game devs bitch and moan a lot, about everything
- getting to zero crunch is probably impossible but it does need to be managed better and fixed
- he respects Jason and has read his book, likes serious games journalism, devs should be held accountable
- a new Syphon Filter game would not work today, not modern enough, he has no new game design ideas for that
- open world game design needs to improve with better NPCs and better systems
- too many open world games are just a map full of icons for generic quests to do
This is Sony's strategy, imo. They are differentiating themselves from the competition through having blockbusters titles, which is a hard thing to do from critical and financial perspective, but they are nailing it lately. It took them many years to discover what they are really good at (remember all these FPS titles from PS3 era?), but the PS4 era cemented PS brand as the place to go to play these type of big, cinematic third person games. And that's a very hard strategy to others to copy, honestly, as it takes years to reach that level of quality. That's not, of course, for everyone's taste, luckly it is mine, though.Shu has been doing a brilliant job with the Indies so far. Honestly I think this is the best strategy for Sony - get their first party studios to focus on big AAA games, because they are some of the few studios in the world who can deliver blockbuster hit after hit... which is not easy to do. Then fill the smaller title gap with curated, supported, high quality indie titles, which Shu is already killing it with!
I meant that from what I saw in the interview, the Days Gone sequel is likely to come out.I'm sorry, i don't understand what you say.
How so?! I read the summary and it looks dead in the water.I meant that from what I saw in the interview, the Days Gone sequel is likely to come out.
I see that some.. but mostly what i see on twitter from Shu is what the man is about to eat!! Which i get a kick out of..I still follow Shue on twitter and he even talk to me there. He retweet a loads of japanese games, not to mention he reply indie devs.
IDK what he think about this situation, but based on what he do on twitter he still support Sony Japan and little projects.
Maybe you aren't aware but some gave it below mediocre scores just due to their hatred of white males.
This is your new main character template and you will love it.
Maybe you aren't aware but some gave it below mediocre scores just due to their hatred of white males.