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Confirmed: Dragon's Dogma 2 runs at uncapped 30 FPS on consoles

Buggy Loop

Member
Doesn't matter, 30fps is perfectly fine as long as it's stable, couldn't even tell you the difference between a smooth 30fps versus 60 or 120. But of course the performance/graphics whores will be here any second telling us how it's better on their $50k PC. Like yea no shit, but some of us don't care about the differences enough to pull out a second mortgage on our house. Plus the PS5 Pro will run this just as good as high end PC's anyways in a few months. /s

Am I doing it right?

You forgot to add that you need a bluray drive on PC for CONSOLE ÉQUIVALENCE even though not a single PC games has physical.
 

adamsapple

Or is it just one of Phil's balls in my throat?
But with 'proper' VRR....

think-smart.gif


 

AngelMuffin

Member
Based on what I’ve seen visually, was really expecting at the very least, an uncapped performance mode similar to FFVII. Still buying it of course because I adored the first one but still disappointed.
 
Seeing a lot of debate about 30 vs 60 here. This isn’t that. This is uncapped 30.. meaning it’s going to have super bad frame pacing, and many tvs even on Xbox will find that this falls well below the vrr window.

Even if you like 30 fps, or tolerate 30fps.. this is going to feel terrible to play. We talking monster hunter world on Xbox one at launch levels of terrible.
 

Bojji

Member
Seeing a lot of debate about 30 vs 60 here. This isn’t that. This is uncapped 30.. meaning it’s going to have super bad frame pacing, and many tvs even on Xbox will find that this falls well below the vrr window.

Even if you like 30 fps, or tolerate 30fps.. this is going to feel terrible to play. We talking monster hunter world on Xbox one at launch levels of terrible.

On Xbox at least you can run it in 120Hz container and LFC will fix frame pacing:

 

Elysium44

Banned
Seeing a lot of debate about 30 vs 60 here. This isn’t that. This is uncapped 30.. meaning it’s going to have super bad frame pacing, and many tvs even on Xbox will find that this falls well below the vrr window.

Even if you like 30 fps, or tolerate 30fps.. this is going to feel terrible to play. We talking monster hunter world on Xbox one at launch levels of terrible.

I don't understand why it can't be vsynced in some way. There were games on the Xbox 360 and PS3 which ran at 30 most of the time with perfect frame pacing, but would occasionally shoot up to a perfect 60 when there was less going on. The old NFS games Most Wanted and Carbon were like this (the former on 360 only, the latter on both). When the latter was emulated on RPCS3 it ran at 60 without changing any emulator settings, because of the extra horsepower from PC making that possible.

Having it uncapped is just so weird and would please hardly anyone. But Capcom have form for doing this and seem resistant to listening.
 

SlimySnake

Flashless at the Golden Globes

Lmao. This is so stupid. Like legit dumb. People this stupid should not be allowed to make video games. These devs are completely clueless and detached from reality.

This is sadly the norm with Japanese devs. They lack common sense when it comes to stuff like this. They have shown this time and time again with elden ring, sekiro, bloodborne, ff16, forspoken, ghostwire tokyo and many others.

Elden ring caps its DRS to 1512p instead of dropping to 1440p or below to make sure it hits 60 fps. The result is a game that constantly runs in the 50s. Bb still has bad frame pacing despite running at 30 fps locked, a very fixable issue. Sekiro on pro consoles ran at a similar unlocked framerate between 30-45 fps. Ff15 also had the poor frame pacing issues back in the day. Even zelda constantly drops to 20 fps every time you use the physics tool whatever it was called. Like every single time.

It’s like these devs don’t give a fuck. Bayonetta 3 looks like it runs at 240p-360p and it does. They pushed the system too hard and you legit can’t see what’s going on because the visuals are so blocky like those old vcd artifacts.

I love their games but my god it’s time to start docking points because this is embarrassing.
 

GermanZepp

Member
From Vandal, really good and fun game preview impressions nevertheless
We could even spend a good time describing the consequences of using the RE Engine not to offer a visual spectacle, since it is a technically irregular game although surprising at times, but to support a very complex system of physics and artificial intelligence.

Sounds to me that capcom put the eggs in the right baskets, lets see how that plays out
 
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yamaci17

Member
On Xbox at least you can run it in 120Hz container and LFC will fix frame pacing:


it has been 4 years and there's still not wide usage of LFC on PS5 and supposedly devs should implement it or something

this is why i guess if you have enough budget, it would be cool to have both consoles. 4 years has passed and sony still doesnt provide 120 hz UI toggle, despite 120 hz UI works just fine when you play games with 120 hz support and press PS to return to UI. UI still keeps refreshed at 120 hz and noticably smoother. yet you cannot force it on a system level so the second you play a 60 hz container game, UI goes back to 60 hz too. or when you exit the 120 hz game, UI goes back to 60 hz again. it is nonsensical

i wonder if sony purposefully makes LFC implementation complex / hard to not let developers rely on it or something. i don't know. LFC has been amazing for me on PC at 30-40 FPS range on my 120 hz screen
 
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Bojji

Member
it has been 4 years and there's still not wide usage of LFC on PS5 and supposedly devs should implement it or something

this is why i guess if you have enough budget, it would be cool to have both consoles. 4 years has passed and sony still doesnt provide 120 hz UI toggle, despite 120 hz UI works just fine when you play games with 120 hz support and press PS to return to UI. UI still keeps refreshed at 120 hz and noticably smoother. yet you cannot force it on a system level so the second you play a 60 hz container game, UI goes back to 60 hz too. or when you exit the 120 hz game, UI goes back to 60 hz again. it is nonsensical

i wonder if sony purposefully makes LFC implementation complex / hard to not let developers rely on it or something. i don't know. LFC has been amazing for me on PC at 30-40 FPS range on my 120 hz screen

Exactly. Xbox had 120hz output since Xbox one s/x. Basic things like that, Sony is stubborn is some aspects.

When you leave something to devs they won't give a fuck 99% of the time.
 

yamaci17

Member
Exactly. Xbox had 120hz output since Xbox one s/x. Basic things like that, Sony is stubborn is some aspects.

When you leave something to devs they won't give a fuck 99% of the time.
exactly. steam input is causing native dualsense implementations to be disabled unless you specifically disable steam input for that game. supposedly steam added a flag that developers can choose to ensure steam input will be automatically disabled if game detects a native gamepad but developers doesnt seem to care


instead they will keep asking you to disable steam input manually

"Dualshock 5 haptics are supported on PC, however you need to make sure steam input is disabled before launching the game!"

lol. this has been a thing for a while now, and supposedly steam took some steps to fix it. yet it is still not fixed because developers don't care
 

Lokaum D+

Member
Exactly. Xbox had 120hz output since Xbox one s/x. Basic things like that, Sony is stubborn is some aspects.

When you leave something to devs they won't give a fuck 99% of the time.
i dont know why the focus on those high refreash rates when consoles can even to 60fps most of the time, this generation should've been about 1440p and 60fps, 120hz ( and above ) are for competitive purpose and for that you ll be better suit with a PC, consoles shoud focus on stable frame rate ( and high assets when possible ) since consoles dont have the options to twick options.
 
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yamaci17

Member
i dont know why the focus on those high refreash rates when consoles can even to 60fps most of the time, this generation should've been about 1440p and 60fps, 120hz ( and above ) are for competitive purpose and for that you ll be better suit with a PC, consoles shoud focus on stable frame rate ( and high assets when possible ) since consoles dont have the options to twick options.
120 hz allows better support for lower framerates

30 fps usually is horrible because of extreme latency due to Vsync/30 fps locks. you can completely get rid of vsync input latency with LFC+VRR on a 120 hz screen, letting game run at uncapped 30 fps without frame pacing issues
 

Bojji

Member
i dont know why the focus on those high refreash rates when consoles can even to 60fps most of the time, this generation should've been about 1440p and 60fps, 120hz ( and above ) are for competitive purpose and for that you ll be better suit with a PC, consoles shoud focus on stable frame rate ( and high assets when possible ) since consoles dont have the options to twick options.

120hz allows for far more options to display frame rate correctly. So if your games runs at uncapped 32fps on 60hz display it will look like shit, on 120hz display you can have LFC with vrr and it will be displayed ad 64fps/Hz and with correct frame pacing.

On 60hz you only have 30 and 60fps options (plus tiny vrr window of 48-60fps)

On 120hz you have 30, 40, 50, 60, 120 fps locked options and EVERYTHING in between with LFC.

Developers on PS5 have most of those options from day one and some of them were added in VRR firmware update but most of them are actively avoiding them.

Why let players have correct frame pacing in unlocked game? Let them suffer! That's their mindset.
 
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DaGwaphics

Member
The "uncapped" 30fps is unfortunate. Hopefully it averages 48+ (I have a free sync monitor with limited range on Xbox 48-60 :messenger_tears_of_joy: ). I don't know why they wouldn't at least give you the option of capping it at 30 in the options menu.
 

yamaci17

Member


this is what triple LFC looks ilke for example on a 144 hz screen

LFC practically syncs the framerate to the 2x or 3x of the refresh rate (depending on the screen's lower refresh rate bound and driver behaviour). 32 fps > 96 hz 36 fps > 108 hz 40 fps > 120 hz etc.

you can manipulate LFC behaviour on PC by raising your lower min refresh rate. this way you can have better display lag by making LFC refresh at higher multiples (in other words, syncing 32 fps to 96 hz is better than syncing it to 64 hz)

unrelated note: the above footage is rdr 2 running at 1440p %200 supersampling on an emulated rtx 3060ti (5k)
 
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Seeing a lot of debate about 30 vs 60 here. This isn’t that. This is uncapped 30.. meaning it’s going to have super bad frame pacing, and many tvs even on Xbox will find that this falls well below the vrr window.

Even if you like 30 fps, or tolerate 30fps.. this is going to feel terrible to play. We talking monster hunter world on Xbox one at launch levels of terrible.
^This

I almost feel the people debating 30fps vs 60 are in the wrong thread.
 

Lokaum D+

Member
120 hz allows better support for lower framerates

30 fps usually is horrible because of extreme latency due to Vsync/30 fps locks. you can completely get rid of vsync input latency with LFC+VRR on a 120 hz screen, letting game run at uncapped 30 fps without frame pacing issues
120hz allows for far more options to display frame rate correctly. So if your games runs at uncapped 32fps on 60hz display it will look like shit, on 120hz display you can have LFC with vrr and it will be displayed ad 64fps/Hz and with correct frame pacing.

On 60hz you only have 30 and 60fps options (plus tiny vrr window of 48-60fps)

On 120hz you have 30, 40, 50, 60, 120 fps locked options and EVERYTHING in between with LFC.

Developers on PS5 have most of those options from day one and some of them were added in VRR firmware update but most of them are actively avoiding them.

Why let players have correct frame pacing in unlocked game? Let them suffer! That's their mindset.
Yeah, i understand this, but 120hz display have a cost and most ppl dont want or cant afford, u already paid U$500 for a console, would be better if devs ( for this gen ) just focused on stable 60fps ? that way everyone that bought a damn netxgen console would enjoy the game without extra costs.
 
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Bojji

Member
Yeah, i understand this, but 120hz display have a cost and most ppl dont want or cant afford, u already paid U$500 for a console, would be better if devs ( for this gen ) just focused on stable 60fps ? that way everyone that bought a damn netxgen console would enjoy the game without extra costs.

More and more people have 120hz tvs every day. But I agree that stable 60hz experience should be their priority, with this game there is nothing like that with no 30fps lock and frame rate far below 60fps. On PS5 every player will get shit experience.

On Xbox console os will fix developers mistakes with 120hz output and vrr with LFC.

It's 50% developers fault and 50% Sony fault that people using PS5 will have the worst version.
 

yamaci17

Member
Yeah, i understand this, but 120hz display have a cost and most ppl dont want or cant afford, u already paid U$500 for a console, would be better if devs ( for this gen ) just focused on stable 60fps ? that way everyone that bought a damn netxgen console would enjoy the game without extra costs.
most people I see here have 120 hz screens alongside with their PS5s though
 

Lokaum D+

Member
most people I see here have 120 hz screens alongside with their PS5s though
i dont :(

here in Brazil the costs of 120hz TV that supports VRR on consoles still a little too high for my taste, i dont have U$900 - 1K ( this is the lowest price i can find here ) just to spend on a VRR TV.
 
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yamaci17

Member
i dont :(

here in Brazil the costs of 120hz TV that supports VRR on consoles still a little too high for my taste.
thats the problem. sony makes it complicated. there are a lot of cheap 1080p/1440p/4k 120 hz vrr screens but Sony only supports specific screens with hdmi 2.1

if they had full Freesync support like xbox did, LFC/VRR/120 hz adoption would be off the roof
 
Seeing a lot of debate about 30 vs 60 here. This isn’t that. This is uncapped 30.. meaning it’s going to have super bad frame pacing, and many tvs even on Xbox will find that this falls well below the vrr window.

Even if you like 30 fps, or tolerate 30fps.. this is going to feel terrible to play. We talking monster hunter world on Xbox one at launch levels of terrible.
Yeah, that was my concern with it being uncapped. Those frame times could make it feel bad.

Better to have the option to cap or uncap. No idea why they wouldn't include something that seems so simple to include.
 
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You do realize that even after adding all of that you’re still going to save a LOT compares to console games prices.

You do realize that the reason consoles gamers buy is a console is so they don't have to worry about searching and buying parts?. Its all the box on day 1
 

Topher

Gold Member
Thats piss poor and also not 100% fair. Windows on its own can cost £100,

FYI.....Windows is completely free as long as you don't mind not being able to change wallpaper and a watermark being on the bottom right of the desktop. Certainly not a requirement to buy Windows.

Laugh at facts all you want

V3Y4oYc.png


 
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You would have to be a fucking moron to pay £100 for Windows.
That is the price the likes of PC Specialist and the like will charge when you're buying your new PC and remember kids, Windows can only be used on one PC.
Got to love Microsoft and their PC Windows DRM :messenger_grinning_squinting:
 
I don't understand why it can't be vsynced in some way. There were games on the Xbox 360 and PS3 which ran at 30 most of the time with perfect frame pacing, but would occasionally shoot up to a perfect 60 when there was less going on. The old NFS games Most Wanted and Carbon were like this (the former on 360 only, the latter on both). When the latter was emulated on RPCS3 it ran at 60 without changing any emulator settings, because of the extra horsepower from PC making that possible.

Having it uncapped is just so weird and would please hardly anyone. But Capcom have form for doing this and seem resistant to listening.
Exactly. 100%. It's baffling that there isn't a 30fps lock option, running variable at this low of a framerate is going to be a terrible experience. It's not difficult at all to flip on a frame cap or vsync (if you're a developer fight me on this, I can do it from external programs on PC, this is basic babies first optimization)
 

ultrazilla

Gold Member
Wish Capcom would have pulled an Insomniac Games/Spider-Man and given us multiple options for resolution and performance modes.

Tech NeoGAF, say Capcom put the base screen resolution to 2k(1440p) and 60 fps and/or upscale from 2k to 4k with uncapped framerate. Would that be doable?
 
Wish Capcom would have pulled an Insomniac Games/Spider-Man and given us multiple options for resolution and performance modes.

Tech NeoGAF, say Capcom put the base screen resolution to 2k(1440p) and 60 fps and/or upscale from 2k to 4k with uncapped framerate. Would that be doable?
It’s more than likely hitting the CPU limit so no. It’s almost never a case of ‘just dumb down the graphics’ and hit 60.

And really the issue is not about not being able to hit 60, it’s about having a wildly fluctuating framerate that will look dodgey even with VRR enabled.
 
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