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Assassins Creed: Valhalla - What is this games problem!

ahtlas7

Member
The game has a philosophy design fully devoted to sell shit from the Ubishit Casino. You can’t be surprised when there is no end as that would mean you don’t return to spend more money in the casino!
 

SlimySnake

Flashless at the Golden Globes
I was done with valhalla after 10 hours. It was literally the same game copy pasted over 100 hours. I bailed the fuck out and never looked back.
 

Mr Hyde

Member
Put 76 hours in Valhalla and mostly enjoyed it, far more than Odyssey, but it's definitely bloated and repetitive. The skill tree is useless and the portion with Valhalla sucked ass. I don't know if I'll be returning since I haven't finished it, but I dig the Viking setting and the main story was fairly interesting. It's the last AC game however I will buy. I'm done with this franchise.
 

SCB3

Member
I was considering the Season Pass as some of the Viking stuff is really interesting and it’s not a bad playing game in any means

But I’m done, I like the AC games a lot as I love learning History and Viking History has always been cool (Being British and living in some of these areas helped, same reason I suffered through Unity as well)

I’m gonna wait on Mirage for a bit I think, if it’s anywhere near the tedium of this then I may just skip it
 

Laptop1991

Member
I've got a load of hours in the game, but the stealth abilities don't work properly, i've been spotted through walls and the hood has never worked for me riding through towns either, the game wants you to fight all the time, so many bugs from launch that keep returning after being so called fixed, areas should stop being hostile after you clear them,

Too many checklist activities in each area that become tedious and the story isn't very good either, scripted random encounters get irritating for me as well, sick of hearing "for my brother" and the damn wolves knocking me off my horse,, there is some stretches of road where there is an encounter every 10 feet and that sound effect doesn't stop repeating,

i loved the world though, and some of it is good, but no where near as good as Origin's or Odyssey, the quality in places was lacking.
 
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Chronicle

Member
Good game but waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long.
 

Azurro

Banned
I got it super cheap, got past the intro, got on a boat, realised I had no idea where to go and the map was massive. I pressed the home button and uninstalled.
 

Braag

Member
I finished Valhalla and I still don't know how I mustered the strength to play through that entire thing and collect a lot of the useless points of interest.

It took me months and a lot groaning, at one point I wanted to quit, but I had gone too far to quit then.
Boy was I glad when it was finally over.
 

Saber

Gold Member
Reflex of a mindset of gamers that don't mind overly abuse of repetitiveness and mostly play to feed their graphical fetishes.
Just the fact that Assassin Creeds are now heavly focus on the combat(which is very clunky) tells you that they could do a racing or a dancing game with the same name and it wouldn't make any difference.
 
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Chiggs

Member
I think this game is gorgeous and I secretly enjoy it. We're not supposed to like games like Far Cry 6 and Valhalla here on GAF.
 
Whichever developer thought it was a good idea to have

- an infinitely large skill tree with absolutely meaningless stat boosts like "0.12 dodge roll" WHAT THE FUCK DOES THAT MEAN
- skill tree hidden under fog so you never know what you're working towards
- every skill develops in every direction so say you want to focus on stealth or whatever you can't just pick a "stealth" path but you have to follow all branches to all sides

shouldn't just get fired and banned from videogame development forever but should be hunted in the streets.

Or what about the person who decided it was a good idea to give this massive game only like 5 different weapons?

I just can't believe how a game developed bij 5000 people has so many stupid elements. What the fuck were they thinking?

Haha, Holy shit this is bad. I had no idea it was this bad. Hidden skill tree? WTF?!
 

MonkD

Member
Damn sad to hear that.

What can you expect from a company, that got its history for odyssey from the movie 300 and the history in Valhalla from the Vikings show.
I like Valhalla way more than Odyssey. Probably my favorite game in the series. But it took a lot of time and dlc before it hooked me, I initially hated it
 

ungalo

Member
Since Odyssey there is no real main "story", they make 2 or 3 subplots/narrative arcs, more or less intertwined but still distinct from each other.

I thought it was interesting in Odyssey, but in Valhalla the story arc of the war itself is fragmented in too much little stories that just keep going as you say. And this little stories are really repetitive despite new characters and places being introduced everytime.
 
Don't be, Valhalla is objectively better than Odyssey, you might not like the setting or characters as much, but gameplay wise it's a massive improvement; going back to origins has become impossible for me, and the last time I went back to Odyssey I was missing so much from valhalla.
Valhalla's stealth is broken, the parkour keeps getting nerfed with each game, and the combat has no challenge with that stupidly large parry window. Beautiful world and I like the main stories but beyond that it ain't good. At least Odyssey could be challenging on harder difficulties and the combat had some feel to it. The combat has no weight to it on Valhalla. It was supposed to be more grounded and visceral but I don't see that at all.

What is it that makes you think the gameplay is so much better?
 
I play it for 10 hours, get sick and tired, put it down, come back 3 months later, play another 10 hours, rinse and repeat for 2 years. I'm over 100 hours in and got a long way to go.
i did pretty much the same thing as you. except that i play it for 10 hours, get sick and tired, put it down... & never go back...

easily the best looking & most completely awful game i've ever played...
 
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Reizo Ryuu

Gold Member
Valhalla's stealth is broken, the parkour keeps getting nerfed with each game, and the combat has no challenge with that stupidly large parry window. Beautiful world and I like the main stories but beyond that it ain't good. At least Odyssey could be challenging on harder difficulties and the combat had some feel to it. The combat has no weight to it on Valhalla. It was supposed to be more grounded and visceral but I don't see that at all.

What is it that makes you think the gameplay is so much better?
nothx, I've repeated myself ad nauseum in pretty much every AC thread, even in this thread; it's not what "I think", it's things that can objectively be measured.
Even on the combat specifically I've already responded to you here (with no response), almost a year ago; any "challenge" in odyssey's combat comes straight from the dumb level/gear rating system, it has by far the easiest combat in any AC I've played, just steamroll enemies with godlike abilities. Valhalla has had the ability to completely fine tune all aspects of combat for almost a year now, you can make it as hard or easy as you like fundamentally, even then it's never hampered by trash artificial difficulty level gating.

You can go through my post history if you truly want to know more.
 

Filben

Member
Why was this game so long?
Because Ubisoft came to the conclusion, IIRC it's even backed by a study, that people spend more money the longer they play a game. Might be obvious now but the implications are clear: players need to come back to the game.

This leads to match-making-manipulative algorithms so games are never get too easy (after ten wins in a row you will get stomped for many matches; and vice versa) in online games, login rewards, fomo, padded content, "game time shortener" (tells you much about your gameplay when people rather take a shortcut than collecting 1000 animal pelts to increase your stats by 1%, eh?)

By the time they can sell you their DLC or new season pass it's better when you're still playing, thirsting for new real content but kept engaged with the least effort from their side but what still feels like some accomplishment and rewarding for you. That's why we have generic quests, the feeling of doing the same thing over and over again. And from a design perspective you only have to implement a reward you're working towards to with infinitisemal steps. Layer out these rewards with different currencies, in-game materials so you not seeing directly how much little you make by doing the padded stuff.

In short: they want you to spend more money than their selling price for the game.
 

SmokedMeat

Gamer™
"Eivor,

please conquer this burrow in my name by talking to this forgettable person, do four arbitrary fetch quests for this person and finally storming a castle and killing 1000 men while I fuck around and berate you, okay?

And when you're done, do the exact same thing another 43 times.

Also - be sure to build our settlement while I contribute absolutely nothing to anything.

You're like a brother to me and stuff.

- Kind regards,

Sigurd"

This sounds pretty similar to Far Cry 6 lol.

Do literally everything while the big resistance sits on their collective asses.

Oh and this group will still give you attitude despite the fact you saved all of their lives.

UbiSoft design.
 
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Cyberpunkd

Member
Whichever developer thought it was a good idea to have

- an infinitely large skill tree with absolutely meaningless stat boosts like "0.12 dodge roll" WHAT THE FUCK DOES THAT MEAN
- skill tree hidden under fog so you never know what you're working towards
- every skill develops in every direction so say you want to focus on stealth or whatever you can't just pick a "stealth" path but you have to follow all branches to all sides

shouldn't just get fired and banned from videogame development forever but should be hunted in the streets.

Or what about the person who decided it was a good idea to give this massive game only like 5 different weapons?

I just can't believe how a game developed bij 5000 people has so many stupid elements. What the fuck were they thinking?
That people do not care, and sales showed they don't. Also this:

- every skill develops in every direction so say you want to focus on stealth or whatever you can't just pick a "stealth" path but you have to follow all branches to all sides
You know the answer - developer wants the players 'not to miss anything they made', so more useless padding.
 

Zimmy68

Member
I loved Odyssey. Can't imagine the time sink I put into it.
Valhalla? I bought the Gold Edition and stopped playing in the middle of building up of my home base.
As someone mentioned, the unruly, super large, confusing skill tree was a horrible idea.
I had no idea where to put skill points, so they started to gather dust.
I would literally have 10-12 unused points and not care.
In Odyssey, they were an amazing achievement and added to my play style.
 

SCB3

Member
I loved Odyssey. Can't imagine the time sink I put into it.
Valhalla? I bought the Gold Edition and stopped playing in the middle of building up of my home base.
As someone mentioned, the unruly, super large, confusing skill tree was a horrible idea.
I had no idea where to put skill points, so they started to gather dust.
I would literally have 10-12 unused points and not care.
In Odyssey, they were an amazing achievement and added to my play style.
Honestly about Level 130 ish I decided to just click "Let the Fates guide you" and left it at that, it didn't seem to matter at all
 

sncvsrtoip

Member
game was good but would be much better if they put like 40% of mandatory missions as optional and remove forced leveling up
 
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Reizo Ryuu

Gold Member
I had no idea where to put skill points, so they started to gather dust.
I would literally have 10-12 unused points and not care.
This seems unlikely, the center node will distribute the points for you to the 'most important paths', if you don't care about control, there's no reason to ever have a surplus of skill points.
 

SCB3

Member
game was good but would be much better if they put like 40% of mandatory missions as optional and remove forced leveling up
Yea I agree, like I said, I did enjoy it aside from mainly its length and forced levelling system, I still think 2 was the pinnacle of AC, I loved Origins as well
 
This game's problem is that it has zero respect for the player's time.

Your game isn't nearly good enough to warrant a 300-hour playthrough, Ubi. After 2 hours you've seen literally everything the game has to offer - why would anyone endure another 298 hours?

Especially when the combat is shit, the stealth is poor and the story fucking sucks. Sigurd is an asshole and a gonk, fuck that guy.

I FUCKED YOUR WIFE, SIGURD. WHAT ARE YOU GONNA DO ABOUT IT
Is that the dude who plays Cnut (see nut) in the Last Kingdom?
 

DeepEnigma

Gold Member
Whichever developer thought it was a good idea to have

- an infinitely large skill tree with absolutely meaningless stat boosts like "0.12 dodge roll" WHAT THE FUCK DOES THAT MEAN
- skill tree hidden under fog so you never know what you're working towards
- every skill develops in every direction so say you want to focus on stealth or whatever you can't just pick a "stealth" path but you have to follow all branches to all sides

shouldn't just get fired and banned from videogame development forever but should be hunted in the streets.

Or what about the person who decided it was a good idea to give this massive game only like 5 different weapons?

I just can't believe how a game developed bij 5000 people has so many stupid elements. What the fuck were they thinking?
Skill tree by committee, lol.
Always Sunny Reaction GIF
 
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Lunarorbit

Member
This game's problem is that it has zero respect for the player's time.

Your game isn't nearly good enough to warrant a 300-hour playthrough, Ubi. After 2 hours you've seen literally everything the game has to offer - why would anyone endure another 298 hours?

Especially when the combat is shit, the stealth is poor and the story fucking sucks. Sigurd is an asshole and a gonk, fuck that guy.

I FUCKED YOUR WIFE, SIGURD. WHAT ARE YOU GONNA DO ABOUT IT
A gonk? He's such a fucking choom my ripper.
 

EDMIX

Member
Ubisoft had a lot of fat to trim on the assassins creed games but don’t.

True, but I think they are right not to.

Those that love the open world RPG lite titles still want a content rich type thing, can just skip the side quest and they are already doing a classic AC title that isn't like this with Mirage.

Barakov Barakov ? Well thats not actually true, they are still doing the open world RPG lite ones, in fact they literally announced MORE titles doing that. Where you thought that was going to fucking replace those open world RPG ones is beyond me, sounds like fanfiction to me bud, like you WANT it to be true, but I don't see anything to suggest that Mirage is based on anything other then giving the old AC fans an option, not that they believe this is "bloat" and unwanted as why the fuck would they then announce several other open world RPG lite ones?

Nice try though....
 
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My opinion. Most gamers do not have much money. Modern gamers for whatever reason love gigantic, overwhelming games with bloat to feel like they are getting their money’s worth even if the game isn’t that good I suppose. I haven’t finished Valhalla yet, but maybe I will one day.
 
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II_JumPeR_I

Member
It took me over 100 hours to finish Valhalla.
There was only Story to be found in the last 10% of the game and the rest was bloated filler without anything that brings the Story further or makes it interesting.

Ubisoft games in general tend to do that shit for a while now.
 

Chukhopops

Member
I just started it and so far it seems a lot worse than Odyssey or Origins (which I enjoyed quite a bit)?

The story is all over the place with assassins popping out of nowhere in the first hour, secret societies somehow infiltrating tiny Viking villages, voice of the male protagonist is kind of annoying, combat feels like it has no impact and the HUD is somehow more confusing than before? Also there are no more character levels and instead this infinite talent tree like Path of Exile?

I’m still at the very beginning but I’m considering dropping it. Does the story at least get better after?

Maybe it was a bad idea to play this immediately after Dying Light 2 which is far better in every aspect.
 

SCB3

Member
I’m still at the very beginning but I’m considering dropping it. Does the story at least get better after?
The game is a series of Stories with some kind of Arc (fuck if I know what though, I don't even think its finished) thats contained within a larger out of Valhalla arc (Modern Day stuff)
 

Kenpachii

Member
at 45 hours i doubt u get much of a ending yea, there are more ending parts after u complete major parts of the game. U probably skipped it all.

Look if you don't like longer games like most of the 20 hour game Andy's here, then maybe not play longer games. Valhalla is fine and i liked it.
 

Mercador

Member
But can you have fun for 10-15 hours in a Vikings setting? That's my plan once it's on Gamepass, I don't expect to finish those games anyway.
 
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