Jaysen
Banned
It’s too small in handheld mode, and the performance is too uneven in docked mode. Stick with PS5/XsX.That's some pretty high praise. Is Hades on Switch any good? Or should I stick with the high framerate versions?
It’s too small in handheld mode, and the performance is too uneven in docked mode. Stick with PS5/XsX.That's some pretty high praise. Is Hades on Switch any good? Or should I stick with the high framerate versions?
I agree with everything OP is saying but I prefer shooting over hack n slash, so Returnal wins for me. Totally different types of games IMO. It's like saying DMC is better than Gears of War.
Fine. It's been three months. Zero improvements to the end game. They need to get moving. There is lots to improve to make the end game better and they have Hades as a blueprint on exactly what makes rougelikes so good.You don't know what their existing dev project timeline looked like, so you're making some pretty sweeping unsafe assumptions.
Destiny is a finished game whose core design and mechanics were designed, polished, and set in stone literal years ago. It took them years to mature their dev pipeline to be able to deliver updates on the current 3 monthly cadence and even then they have issues and sometimes have to delay updates (Witch Queen is a good example).
You can't take anything about ease of development of certain perceptively "small" changes away from the current Destiny update cadence and extrapolate that to a completely different dev, with a completely different dev tool and production pipeline, working on their first major AAA game pre-release. That's extremely poor reasoning.
Housemarque has never made a game as big as Returnal before and 8 months to release of their first big AAA game they would have been content complete and well into polishing and playtesting required to meet their intended ship date. Don't forget, they have to go gold months before release to issue the code to Sony for certification and printing of the physical copies.
I think you're both wildly overestimating the capability of a dev like Housemarque to make small changes late in development, as well as wilding underestimating the amount of work that has to be done on a finished game prior to launch in an 8-month window.
Binding of IsaacEnter the gungeon is still the best though
Fine. It's been three months. Zero improvements to the end game. They need to get moving. There is lots to improve to make the end game better and they have Hades as a blueprint on exactly what makes rougelikes so good.
Thats because Hades is a Roguelite, it makes the player stronger every failed run making the game easier so that anyone can beat it. Its a baby rogue gameI love returnal but I agree in many ways. There's no real micro progression and runs can feel wasted while Hades feels like every run,no matter how poor will offer something to advance your skill set or story.
Returnal is more skill based, Hades you just run, get buffed and repeat until you can beat it.i saw from other reddit post, they said returnal is better than hades as hades relies on even more RNG.
Thats because Hades is a Roguelite, it makes the player stronger every failed run making the game easier so that anyone can beat it. Its a baby rogue game
I want to like Returnal, but can’t get past the 2nd boss. I’ve tried so many times, it’s so frustrating building up your character, getting health packs, but taking the shortcut to the boss (giving up respawn) only to die again!
At least with Hades I was able to rage quit once when the final boss regenerated his health.
Go on youtube brother and watch at least 2 different boss guides on the boss of second biome. Watch over and over until you memorize the pattern.I want to like Returnal, but can’t get past the 2nd boss. I’ve tried so many times, it’s so frustrating building up your character, getting health packs, but taking the shortcut to the boss (giving up respawn) only to die again!
At least with Hades I was able to rage quit once when the final boss regenerated his health.
Its very true, unlike you I've actually put a lot of time in the game since release day on the Switch. Its the easiest Roguelite ever made.That's not true and you know it.
Its very true, unlike you I've actually put a lot of time in the game since release day on the Switch. Its the easiest Roguelite ever made.
Its very true, unlike you I've actually put a lot of time in the game since release day on the Switch. Its the easiest Roguelite ever made.
What's easy? You don't think you've got more powered up and better at the game from the time invested?
Easy to move the story on, easy to collect every possible gift to unlock all the conversations with every character? Easy to master all the weapons and offer the blood upgrades to improve the weapons? Easy to collect all the gems and diamonds to fully upgrade the various rooms etc?
What does returnal offer that is close to any of this? It's a bit harder because you don't have upgrades that you can keep for future runs? So you due from a shit randomly generated run and waste an hour or so because you gained absolutely nothing from that run that you can use for future attempts?
What is a good not easy roguelike?
It's a lot of questions but I'm interested because I've not played too many rogue likes but I know what an effing Inceedibley designed game is and one of them is Hades.
It is an easy roguelike comparing to games like Enter The Gungeon or even binding of isaac.
But the difficulty ties into other problems I'll get onto later.
For instance, I killed Hades' final boss in my 3rd or 4th run of the game. And I felt that all I had to do was spam my dash arround to get through the game. (even tho it might have not been like that, it felt that way).
Now lets take Enter the gungeon. I needed like 8 runs just to get past the first boss. The game is just more methodical and has less room for error. Its not like it lacks action. Its just that if you use the "dash" (its actually a roll) in ETG you have to comit to it. Its not spammable, at least not as much imo.
Now this ties into my main problem with the game. Sure you can get loads of weapon and perk combos. Sure you have loads of wonderfull dialog to listen to. But hell, why do I have to kill the same 4 bosses everytime. Sure in enter the gungeon you also have only 10 bosses or so to cycle through, but if the game is harder, you'll see thr same content less often.
Conclusion: I find that Hades is too forgiving and that makes me not like it as a roguelike.
Also, Returnal can also get quite easy with the right weapon. Like really broken easy.
Do it, its a lovely game!I'm a pretty good gamer but you must be genuinely a lot better than me. Hats off to you dude. I've still not even gotten to hades and I've lost count of how many runs I've done. I'll get there though haha.
I've got Enter the gungeon I should give it a proper go.
No problem... most in this thread including the OP seems to lack understand of what is a Roguelike game.What is a "Roguelike?
... yes I am that lazy.
But that what Roguelike is.Without progression I'd never finish Hades even once, most likely I'd drop it within first 10 runs. I just cannot imagine dying and replaying the game over and over again, with exact same weapon, same story/cut-scenes/dialogues, same everything, it just doesn't make any sense.
Returnal IMO shouldn't be a rougelike at all to begin with, but a typical action TPS instead, with a deep story, equipment variety, and world exploration. Whenever I see the game I cannot fight the feeling that this should've been the Prometheus game, with the action taking place right after the end credits, where Elizabeth Shaw lands/crashes on an unknown world and tires to find a way back. But I guess Housemarque weren't ready to step out of their comfort zone yet.
Not sure about Hades, but Overall I don't like reliability. So Returnal would be the one for me, although beaten it once within the first 11 hours which is a but short to my liking. It was unique though, that's what I like about it.
Hades? I don't think I'll buy a 20min game. I don't have time for repeating the same shit again and again.
This still blows my mind. Did you "complete it" as in made it through the first set of biomes and then got spat back out or did you make it through it all.
I'm now at the part where I have to collect some bits to get the real ending. What a game. Took me way more runs than your few.
...I suck!
Housemarque went above and beyond their comfort zone with more ambition than ever for this game. You are just projecting your own desire into a game that didn't fit your average consumption.But I guess Housemarque weren't ready to step out of their comfort zone yet.
I had a blast with hades on the switch lite. I may double dip and get the ps5 version.It’s too small in handheld mode, and the performance is too uneven in docked mode. Stick with PS5/XsX.
20 min? Lets see you beat it in 20mins bruhNot sure about Hades, but Overall I don't like reliability. So Returnal would be the one for me, although beaten it once within the first 11 hours which is a bit short to my liking. It was unique though, that's what I like about it.
Hades? I don't think I'll buy a 20min game. I don't have time for repeating the same shit again and again.
Uh oh. You just criticized a Sony exclusive. That's a big no-no 'round these parts.
Yuuuup.Uh oh. You just criticized a Sony exclusive. That's a big no-no 'round these parts.