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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

ChiefDada

Gold Member



Alex Battaglia when this beast drops...

who framed roger rabbit crying GIF
 
I wonder if that’s 60 active CUs or total? Most likely this ends up being 56 CU active.

If clock speeds stay the same then expect ~17Tflops, 19Tflops at 2.5Ghz.

Raster performance will be 50-60% over PS5 + improvements to memory/clock speeds, upgrade to RDNA3 dual issue SIMD, and whatever features Sony picks up from RDNA4.

Modest improvement overall, and this doesn’t sound like a $600 box. More likely this ends up at $500 and supports the disc drive add on from the slim.

How is can it be 56 when the report said 30 WGP? 1 WGP = 2 CU so that means 60 active.
 
Tom has a damn good source at PS when it comes to hardware

If so and taking what he says seriously...

The Xbox Series X has 56 CU's, so that means nothing without a clock speed to slap on. I doubt they can make a GPU as big as a Xbox Series X and maintain the clocks they're pulling on the PS5 without making cooling more extravagant and adding a fan. bigger chips are "wider", wider means less MHz possible because heat will increase a lot. This is a crux even Apple is facing with their M2 Ultra chips and lowest node available to men.

This is also different than the approach they took with the PS4 pro, where they doubled the chip from 18 to 36 CU's, PS5 is 36 CU's, for coherency sake and because they liked to turn half the CU's off on PS4 Pro to ensure perfect retrocompatibility with PS4 (and I don't think PS5 being 36 CU's as well is a coincidence), I'd wager 72 CU's should be more likely.

18000 MT/s a useless metric without the ram bit-width interface and/or number of chips. But considering 256 bit bandwidth, it's not a massive increase. 448 GB/s to 576 GB/s. I can see them going for 384 bit (12 chips instead of 8) and 18 GB of RAM, in order to hit 864 GB/s. I don't believe they could go for 24 GB of installed RAM and 16 GB is not possible with this configuration.
 

Leonidas

Member
Wonder how this will compare to a 4 year old (when it launches) RTX 3080.

Hopefully consoles reach that level of RT performance in 2024.
 

Minsc

Gold Member
Wonder what pricing we'd be looking at. Assuming the PS5 remains at the same level - do we think $300 over that?
 

LordOfChaos

Member
Hope "RDNA 4 RT stuff" is a massive step up in RT performance for team red. It didn't sound like they were going down the accelerated compute route and still prob doing it in CUs, but still I hope it's much better and eliminates the choice between dropping to 30fps and running RT in a lot of games.

Pursuing 8K right now is stupid
 

Bry0

Member
Tom has a damn good source at PS when it comes to hardware

If so and taking what he says seriously...
This is also different than the approach they took with the PS4 pro, where they doubled the chip from 18 to 36 CU's, PS5 is 36 CU's, for coherency sake and because they liked to turn half the CU's off on PS4 Pro to ensure perfect retrocompatibility with PS4 (and I don't think PS5 being 36 CU's as well is a coincidence), I'd wager 72 CU's should be more likely.
He said 30 wgp, it’s not going to have 72cus in a console soc launching in 2024. I don’t think that’s realistic at all. 60 with some turned off for yield makes way more sense. I don’t recall the one x having an even multiple of the one s cu count and back compat worked great without any need for toggles or anything. Why can’t the ps5 pro work that way too?
 

TrebleShot

Member
Funny to see people think it’s a PC again.

“Its no better than this GPU or that GPU”

It doesn’t have to be it’s a console same reason why the relatively lower power of the PS5 punches above its weight so will this.


Also I would be Willing to bet there will be some sort of upscaler/proprietary tech like the PS5 has like the geometry engine. It may even have Frame Gen tech from Sony themselves.

Looking forward to it. Once it hits 4k 60 on most games the PC would only be for 120hz and above.
 

sncvsrtoip

Member
We shouldnt compare number of cu to rdna2 as they have double cores now. 51tf rx7900xt has 84cu so 1.4x more. If ps5pro can have same clocks (will be much smaller so maybe its possible) than it performance in raster will be around rtx4070/rx6800xt. If this kepler guy from twitter is right and it will be mix rdna3.5 with rdna4 rt I think it will be great spec. If rt is same as rdna3 it will be underwhelming already on premiere.
 
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sony better show the mind raping games for reals....when you think about; is fucked up the state of the console-software iteration of games:

Phase 1: Cross-Gen shit.

Phase 2: Games that are actually going to use the new hardware as intended.

Phase 3: Squeeze the power of the OG hardware but cross-gen for the new hardware.

the Pro console just exists to maintain a higher price point.

essentially only one game per generation.
 
So does anyone still remember this patent by Mark Cerny?


That sounds more like the dedicated RT cores from Nvidia RTX and Intel Arc GPUs vs the current RT implementation in RDNA 3 which is done at the CU level and thus being more inefficient/slow than the competition (Intel and Nvidia).

If these new RT cores make it into the PS5 Pro then we should see massive Ray Tracing improvements.
 
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HeisenbergFX4

Gold Member
So does anyone still remember this patent by Mark Cerny?


That sounds more like the dedicated RT cores from Nvidia vs the current RT implementation in RDNA 3 which is done at the CU level and thus being more inefficient/slow than the competition (Intel and Nvidia).

If these new RT cores make ot into the PS5 Pro then we should see massive Ray Tracing improvements.
I have said this awhile now that RT will be their main buzzword this time and not TFs
 

Zathalus

Member
Do you expect a $500 - 600 entire console to outperform a GPU that retails at $500 for the GPU alone?!

Are you high?
Did you not fully read my post? A 4 year old card. So a card that launched in 2020 (it will be 4 years old by the time this launches).

But that's also besides the point, the post I was responding to called this a beast which refers to its performance I would assume. There is nothing about this performance that would warrant such a label.

When the PS5 launched it managed to outperform or match a $699 4 year old GPU. This doesn't even match that benchmark.
 
Tom has a damn good source at PS when it comes to hardware

If so and taking what he says seriously...

The Xbox Series X has 56 CU's, so that means nothing without a clock speed to slap on. I doubt they can make a GPU as big as a Xbox Series X and maintain the clocks they're pulling on the PS5 without making cooling more extravagant and adding a fan. bigger chips are "wider", wider means less MHz possible because heat will increase a lot. This is a crux even Apple is facing with their M2 Ultra chips and lowest node available to men.

This is also different than the approach they took with the PS4 pro, where they doubled the chip from 18 to 36 CU's, PS5 is 36 CU's, for coherency sake and because they liked to turn half the CU's off on PS4 Pro to ensure perfect retrocompatibility with PS4 (and I don't think PS5 being 36 CU's as well is a coincidence), I'd wager 72 CU's should be more likely.

18000 MT/s a useless metric without the ram bit-width interface and/or number of chips. But considering 256 bit bandwidth, it's not a massive increase. 448 GB/s to 576 GB/s. I can see them going for 384 bit (12 chips instead of 8) and 18 GB of RAM, in order to hit 864 GB/s. I don't believe they could go for 24 GB of installed RAM and 16 GB is not possible with this configuration.
RDNA3 chiplet design could allow for more flexibility than GCN. The SOC could have 10 WGPs/20 CUs per shader engine, and one of the shader engines disabled for compatibility.
 

LordOfChaos

Member
MT/s is a standard memory measure and not the same as clock speed since there's so much confusion about this. When something says DDR4-3600 for example, it's actually talking about 3600MT/s, not MHz, since the DOUBLE data rate in DDR means it's doing two data transfers per Hz, so 3600MT/s = 1800Mhz



This rumor would say it's boosted by 28.5% from 14,000 MT/s to 18,000 MT/s

M MisterXDTV quote it in OP bro
 
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shamoomoo

Member
On what planet would this be a beast? It won't even significantly outperform a $499 4 year old card when it launches.
It depends on clock speeds and being of a refined architecture. The Pro could be as fast as 3080ti or 3090 and it's a close platform.
 

XesqueVara

Member
So does anyone still remember this patent by Mark Cerny?


That sounds more like the dedicated RT cores from Nvidia RTX and Intel Arc GPUs vs the current RT implementation in RDNA 3 which is done at the CU level and thus being more inefficient/slow than the competition (Intel and Nvidia).

If these new RT cores make it into the PS5 Pro then we should see massive Ray Tracing improvements.
Naah it's more easier for them getting the RDNA 4 IP into the thing.
 

Xyphie

Member
This is also different than the approach they took with the PS4 pro, where they doubled the chip from 18 to 36 CU's, PS5 is 36 CU's, for coherency sake and because they liked to turn half the CU's off on PS4 Pro to ensure perfect retrocompatibility with PS4 (and I don't think PS5 being 36 CU's as well is a coincidence), I'd wager 72 CU's should be more likely.

PS5 = 2 x Shader Engines with 10 WGP each
PS5 Pro = 3 x Shader Engine with 10 WGP each

You're just getting a 1.5x shader increase instead of 2x. Functionally that would be the same.
 

Zathalus

Member
Ah, so you'll be crying right beside him. Noted.
No, I would be purchasing this console day one. It won't replace my 4090 but PS5 exclusives will be better on it.

What world do you live in that mild criticism is taboo? Oh no, I'm unimpressed with the specifications of this, obviously that means I'm part of the fanboy wars.
 

The Alien

Banned
Eagerly anticipating all the thread responses where 'power doesn't matter' beifre but now turns into 'king of power'. Yay!
 

Zathalus

Member
It depends on clock speeds and being of a refined architecture. The Pro could be as fast as 3080ti or 3090 and it's a close platform.
Maybe, AMD IPC gains for RDNA have been near zero but clockspeed bumps have been good. The major issue I see is the lack of memory bandwidth. Could be solved by infinity cache, but that's expensive.

I'd be happy if this is faster then it looks.
 
MT/s is a standard memory measure and not the same as clock speed since there's so much confusion about this. When something says DDR4-3600 for example, it's actually talking about 3600MT/s, not MHz, since the DOUBLE data rate in DDR means it's doing two data transfers per Hz, so 3600MT/s = 1800Mhz



This rumor would say it's boosted by 28.5% from 14,000 MT/s to 18,000 MT/s

M MisterXDTV quote it in OP bro


Done
 
You said PS4 Pro like upgrade and i pointed out that it will take RDNA 4 and 2.55 Ghz to get there.

Right now, based on what we know about the CU count, the memory bandwidth and the current RDNA3.0 arch, we are not going to get a 2.8x upgrade like we did with the pro with just 60 CUs.

I said I expected increase in clocks and ipc

It may not be exactly ps4 pro levels as of upgrade but I imagine it to be pretty close
 
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DeepEnigma

Gold Member
What a crock of shit. Honestly. Two years in, and a new console, for fucks sake. I don't give a fuck about ray tracing. Cost Vs what you get is ridiculous on consoles and probably pcs on occasion. I hope it fails to sell. Cheeky cunts.
We are about 3-4 months away from 3 years. It will be 4 years in 2024.
 

shamoomoo

Member
So does anyone still remember this patent by Mark Cerny?


That sounds more like the dedicated RT cores from Nvidia RTX and Intel Arc GPUs vs the current RT implementation in RDNA 3 which is done at the CU level and thus being more inefficient/slow than the competition (Intel and Nvidia).

If these new RT cores make it into the PS5 Pro then we should see massive Ray Tracing improvements.
Texty mapping unit.
 

Loxus

Member
Tom has a damn good source at PS when it comes to hardware

If so and taking what he says seriously...

The Xbox Series X has 56 CU's, so that means nothing without a clock speed to slap on. I doubt they can make a GPU as big as a Xbox Series X and maintain the clocks they're pulling on the PS5 without making cooling more extravagant and adding a fan. bigger chips are "wider", wider means less MHz possible because heat will increase a lot. This is a crux even Apple is facing with their M2 Ultra chips and lowest node available to men.

This is also different than the approach they took with the PS4 pro, where they doubled the chip from 18 to 36 CU's, PS5 is 36 CU's, for coherency sake and because they liked to turn half the CU's off on PS4 Pro to ensure perfect retrocompatibility with PS4 (and I don't think PS5 being 36 CU's as well is a coincidence), I'd wager 72 CU's should be more likely.

18000 MT/s a useless metric without the ram bit-width interface and/or number of chips. But considering 256 bit bandwidth, it's not a massive increase. 448 GB/s to 576 GB/s. I can see them going for 384 bit (12 chips instead of 8) and 18 GB of RAM, in order to hit 864 GB/s. I don't believe they could go for 24 GB of installed RAM and 16 GB is not possible with this configuration.
Minus the 6 MCD
The GCD is the same size as the PS5.
z2iT5Be.jpg
 
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