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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

rodrigolfp

Haptic Gamepads 4 Life
Especially when every PC gamer uses DLSS/FSR/XeSS, so why are we always falling back on the "native train" when it comes to consoles?
fd0a50b40060373f1013c3e0e7554370.jpg


So, until consoles have DLSS/XeSS...
 
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RDNA introduced the "workgroup processor" ("WGP"). The WGP replaces the compute unit as the basic unit of shader computation hardware/computing. One WGP encompasses 2 CUs. This allows significantly more compute power and memory bandwidth to be directed at a single workgroup. In RDNA, 1 CU is one half of a WGP.

so the PS5 pro has 60 CU big jump from the PS5 36
Well I'm kind of disappointed as RDNA3 WGP (CUs) are a rather small improvement when all things are considerrf and that theoretical 2x is much smaller in actual real life scenarios like games... smh (fucking AMD with their shitty RDNA3 "doubling of CUs"). One thing these "doubled" CUs are good at are accelerating Ray Tracing so we should have substantial improvement there (think nvidia RTX 3000 series RT perf), but in rasterization (non-RT workloads) it won't be a huge improvement (not even close to double). Not sure how to feel about this. Still probably gonna get it Day 1 though.

Please someone correct if I'm wrong though..
 
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Elios83

Member
I'm sure clock frequencies will be even higher and it will be based on RDNA4 architecture.
If we can have good ray tracing (shadows+ reflections+GI) at 60fps with resolutions in the 1440p-4k range with FSR2 on top I'll buy it.
 

sendit

Member
We don't need native 4K. Waste. Of. Resources. 1440p/1800p reconstruction is plenty fine.

Especially when every PC gamer uses DLSS/FSR/XeSS, so why are we always falling back on the "native train" when it comes to consoles?
We? Do you mean ignorant people? They exist on both sides of the spectrum.
 
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RoadHazard

Gold Member
The RT is equal bullshittery. FFS the latest AMD cards can't do RT well. That said I could see Sony slapping together some shitty upgrade, adding bullet points for 8K and RT on the box, pricing it so that it is profitable and targeting the clowns that paid 1k for their PS5s.

There was some rumor/speculation/bullshit about Sony maybe offloading RT calculations to separate hardware, like what they've done with I/O and audio in the PS5, which would leave the GPU free to do other stuff. Not sure how realistic that is though.
 

shamoomoo

Member
There would probably be a drop in clock speeds though, so it's likely that won't be a linear uplift in performance.

The higher PS5 clocks are what keeps it basically at parity with the Series X and its more powerful GPU in terms of pixel pushing power.

Lower clocks means cheaper cooling solution as well
It could be the same as base PS5.
 

BoxFresh123

Member
Since that Project Q leaked pretty much 100% what Sony revealed I'm inclined to believe this pro console is legit happening.

Whether these specs are legit, no idea but the console is real I think.
 

Umbasaborne

Banned
If I didn’t buy a super pc I would have been all over this. I ended last gen with a ps4 pro and one x, now I struggle to see the point of pro consoles when you can get something on the pc side that will still be way more powerful than a pro console. I get it’s cheaper, but if your willing to pay a premium for power than why not save some cash and go all the way?
 
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XesqueVara

Member
Well I'm kind of disappointed as RDNA3 WGP (CUs) are a rather small improvement when all things are considerrf and that theoretical 2x is much smaller in actual real life scenarios like games... smh (fucking AMD with their shitty RDNA3 "doubling of CUs"). One thing these "doubled" CUs are good at are accelerating Ray Tracing so we should have substantial improvement there (think nvidia RTX 3000 series RT perf), but in rasterization (non-RT workloads) it won't be a huge improvement (not even close to double). Not sure how to feel about this. Still probably gonna get it Day 1 though.

Please someone correct if I'm wrong though..
You are Assuming RDNA 3 is the architecture here, but AMD have RDNA 3.5 coming and RDNA 4 coming too, AMD IP is very flexible.
 

James Sawyer Ford

Gold Member
I wonder if that’s 60 active CUs or total? Most likely this ends up being 56 CU active.

If clock speeds stay the same then expect ~17Tflops, 19Tflops at 2.5Ghz.

Raster performance will be 50-60% over PS5 + improvements to memory/clock speeds, upgrade to RDNA3 dual issue SIMD, and whatever features Sony picks up from RDNA4.

Modest improvement overall, and this doesn’t sound like a $600 box. More likely this ends up at $500 and supports the disc drive add on from the slim.

Seems like a ps4 pro type of upgrade

What most expected, looking forward to it
 

Neilg

Member
The tools to take advantage of the current gen are still barely in use, the ps5 has a lot more headroom left. there's a diskless slim on its way, would this also be diskless or have 2 sku's? there's a lot about a pro model that simply doesnt make sense.
 

DeepEnigma

Gold Member
We? Do you mean ignorant people? They exist on both sides of the spectrum.
My point still stands, regardless if you want to "both sides" it. And I apply it everyone who decides to have their brain break and all of a sudden apply "native res" talk when history is right there for us to extrapolate from.

The PS4Pro is what ushered in reconstruction for Sony consoles. So why do we always fall back on "native" in these discussions, I used the word we, words have meaning... when machine learning and reconstruction is widely used and accepted every other time?

It's reductive and does nothing but argue in bad faith.
 

skit_data

Member
There was some rumor/speculation/bullshit about Sony maybe offloading RT calculations to separate hardware, like what they've done with I/O and audio in the PS5, which would leave the GPU free to do other stuff. Not sure how realistic that is though.
Would be pretty cool if they offloaded it to a separate CELL processor (I have no idea how viable that idea would be though).
 
-PS5 slim: 36cu - 16 Gb - 448 gb/s - $399
-PS5 pro: 60cu- 16Gb? - 576gb/s - $499

It seems to me a pretty good jump in performance for that extra $100, I understand that people want a very powerful console but a console of $600 or more would not be profitable or sell much.
 

Tarnpanzer

Member
Should be a nice upgrade over PS5, but nothing groundbreaking.

Do yourself a favor and don´t dream about RTGI in high resolutions or similar things. Expect higher or more stable fps and a boost in resolution.
 
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Neo_game

Member
I wonder if that’s 60 active CUs or total? Most likely this ends up being 56 CU active.

If clock speeds stay the same then expect ~17Tflops, 19Tflops at 2.5Ghz.

Raster performance will be 50-60% over PS5 + improvements to memory/clock speeds, upgrade to RDNA3 dual issue SIMD, and whatever features Sony picks up from RDNA4.

Modest improvement overall, and this doesn’t sound like a $600 box. More likely this ends up at $500 and supports the disc drive add on from the slim.

Is PS5 considered 40CU ? Pretty sure this should be 60CU active something like RX 6800 but not really RDNA2 hopefully better than that as RT also need improvement.
 
-PS5 slim: 36cu - 16 Gb - 448 gb/s - $399
-PS5 pro: 60cu- 16Gb? - 576gb/s - $499

It seems to me a pretty good jump in performance for that extra $100, I understand that people want a very powerful console but a console of $600 or more would not be profitable or sell much.

Agreed, you have to reach a balance in power/price....

Honestly, I hoped Sony would skip mid-gen but the whole COVID thing probably extended the generation to 2028-2029....

So a mid-gen can help mitigate the thirst for performance/graphics
 
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Is PS5 considered 40CU ? Pretty sure this should be 60CU active something like RX 6800 but not really RDNA2 hopefully better than that as RT also need improvement.
IIRC yes. The full fat PS5 chip is 40CUs, but 4 of them are disabled for improved yields.

Edit:

"The GPUs of the consoles (not considering the raw shader count) are very similar to each other. The PlayStation 5 features 40 CUs (20 WGPs), with 36 of them being functional, while the Series X has 56 CUs (28 WGPs), with 52 of them being enabled. This extra hardware is to keep costs in check, as very rarely do you get silicon with everything functional. Yields depend on the process node and its maturity."

 
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30 WGPs == 60 CUs doesn't make any sense.

On PS4 Pro they took the PS4 GPU and doubled the size, meaning that for un-patched games the console could simply disable half the GPU and run in an effective emulation mode where it emulates the base PS4 GPU.

A 60CU GPU is not a nice clean multiple of the base PS5 GPU which has 36CUs, so this reeks of pure, creamy-ass, stinky horseshit.

18,000 MT/s would imply GDDR6x and 576 Gb/s bandwidth; which is only 30% more memory bandwidth than the OG PS5, despite 67% more compute... so a severely bandwidth-starved system unless they're looking to use more on-die L3 or L4 caches.

No Way Bullshit GIF by StittsvilleOnPatrol
 

Go_Ly_Dow

Member
$499 and I'll buy.

I'll also refrain from buying a PS6 for about 2 yrs though (or until the 1st exclusive FF game, so maybe year 3 into the next gen lifecycle.
 

Ivan

Member
I really hope that means some kind of 120 fps performance mode for existing 60 fps games...

And stop focusing on that stupid "8K" thing, you know exactly how marketing works and how less tech savvy people could interpret that.
 

Sleepwalker

Member
I'm glad that PS5s weren't on store shelves for the first 2 years of its life causing me to hold out on getting one in anticipation of the Pro Gamer model, because if I had a regular Poor Person PS5 I would literally be punching the air right now.
I am punching air that Samsung will release a better phone than the one I have next year too, so so mad. More than you believe.
 

RoadHazard

Gold Member
30 WGPs == 60 CUs doesn't make any sense.

On PS4 Pro they took the PS4 GPU and doubled the size, meaning that for un-patched games the console could simply disable half the GPU and run in an effective emulation mode where it emulates the base PS4 GPU.

A 60CU GPU is not a nice clean multiple of the base PS5 GPU which has 36CUs, so this reeks of pure, creamy-ass, stinky horseshit.

18,000 MT/s would imply GDDR6x and 576 Gb/s bandwidth; which is only 30% more memory bandwidth than the OG PS5, despite 67% more compute... so a severely bandwidth-starved system unless they're looking to use more on-die L3 or L4 caches.

No Way Bullshit GIF by StittsvilleOnPatrol

It is 1.5x the PS5 GPU (which has 40 CUs with 4 disabled), so maybe they can just not activate the extra 50% for BC? I'm not sure exactly how that works, but I don't really see why it has to be exactly 2x.

(Mathematically this would mean that the Pro probably has 54 CUs enabled out of the total 60)
 
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Loxus

Member
I remember saying 60CUs awhile back.
Obviously it wouldn't be this, this is just my speculation.
CLWoZ86.png


At the same clocks (2.23GHz) as PS5 with 54CUs active, would give us 30.82TF with RDNA 3.

18Gbps is the speed of the GDDR6
Oj7dr9X.png


Depending on the capacity used, it could have one of these bandwidth setups.
16GB - 576 GB/s
20GB - 720 GB/s
24GB - 864 GB/s
 

DeepEnigma

Gold Member
30 WGPs == 60 CUs doesn't make any sense.

On PS4 Pro they took the PS4 GPU and doubled the size, meaning that for un-patched games the console could simply disable half the GPU and run in an effective emulation mode where it emulates the base PS4 GPU.

A 60CU GPU is not a nice clean multiple of the base PS5 GPU which has 36CUs, so this reeks of pure, creamy-ass, stinky horseshit.

18,000 MT/s would imply GDDR6x and 576 Gb/s bandwidth; which is only 30% more memory bandwidth than the OG PS5, despite 67% more compute... so a severely bandwidth-starved system unless they're looking to use more on-die L3 or L4 caches.

No Way Bullshit GIF by StittsvilleOnPatrol
16GB - 576 GB/s
20GB - 720 GB/s
24GB - 864 GB/s
 
It is 1.5x the PS5 GPU (which has 40 CUs with 4 disabled), so maybe they can just not activate the extra 50% for BC? I'm not sure exactly how that works, but I don't really see why it has to be exactly 2x.

(Mathematically this would mean that the Pro probably has 54 CUs enabled out of the total 60)

The GPU needs to be symmetrical for topographical and the task scheduling front-end design to work at all. So no, a 1.5x PS5 GPU where 2/3 of the chip can be disabled for emulation mode is not an option.

If true, then they would have to do all the emulation in software, which would eat into the benefits of having a bigger GPU in the first place, because you now have to pay the performance overhead cost of your emulation/translation software layer.
 

ToTTenTranz

Banned
A couple more things:


- SoC codename is Viola

- Architecture is probably RDNA 3.5 with new ALUs, but the improved RT units from RDNA4. In practice it's RDNA4 with RDNA3 schedulers, I guess.

- If it's using 256bit GDDR6 18Gbps then it's very likely getting Infinity Cache as well, or it just wouldn't scale.

Sounds like the new PS5 Pro is getting a treatment similar to the PS4 Pro where it got features that wouldn't appear on discrete GPUs until a year later (rapid packed math).
 
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