Tom has a damn good source at PS when it comes to hardware
If so and taking what he says seriously...
The Xbox Series X has 56 CU's, so that means nothing without a clock speed to slap on. I doubt they can make a GPU as big as a Xbox Series X and maintain the clocks they're pulling on the PS5 without making cooling more extravagant and adding a fan. bigger chips are "wider", wider means less MHz possible because heat will increase a lot. This is a crux even Apple is facing with their M2 Ultra chips and lowest node available to men.
This assumes the launch PS5 and the PS5 Pro SoCs would use the same process node, and they obviously won't.
The PS5 Pro will be N3 or N4, at least the CPU+GCD portion of it, if it's chiplet based.
This is also different than the approach they took with the PS4 pro, where they doubled the chip from 18 to 36 CU's, PS5 is 36 CU's, for coherency sake and because they liked to turn half the CU's off on PS4 Pro to ensure perfect retrocompatibility with PS4 (and I don't think PS5 being 36 CU's as well is a coincidence), I'd wager 72 CU's should be more likely.
The "butterfly arrangement" of the PS4 Pro was less than ideal. The chip had more pixel fillrate than its memory bandwidth could ever allow utilizing, i.e. a bunch of transistors / die area dedicated to ROPs that never got any utilization.
It was probably necessary because the earlier SDKs were made for close-to-metal optimizations and without any scaling options for more hardware resources.
I find it hard to believe the PS5 architecture and SDKs weren't designed for scalability from the start.
Also, if it's 30 WGPs then there's no room for more than 60 CUs.
18000 MT/s a useless metric without the ram bit-width interface and/or number of chips. But considering 256 bit bandwidth, it's not a massive increase. 448 GB/s to 576 GB/s. I can see them going for 384 bit (12 chips instead of 8) and 18 GB of RAM, in order to hit 864 GB/s. I don't believe they could go for 24 GB of installed RAM and 16 GB is not possible with this configuration.
Infinity Cache is also an option, especially if it uses MCDs. It's more believable than Sony going wider than 256bit RAM, which they've now adopted for almost 20 years in their home consoles.