Investor9872
Member
but phil spencer said there will be no ps5 pro
He never said that. He inferred that he wasn't interested in a Series X Pro.
but phil spencer said there will be no ps5 pro
*At this timeHe never said that. He inferred that he wasn't interested in a Series X Pro.
Yeah the Tech here is limited by Tsmc Capacity, it´s very used on Smartphones for example.I've never heard of the RDNA3 fanouts posing a capacity / scale problem. I also don't know if we're sure of the PS5 Pro using the same packaging as RDNA3.
Sure, I know I spoke about PS4 (which uses GCN), and how PS5 replicated the CU count of the PS4 Pro (GCN again), but... That already applies to baseline PS5 which is RDNA 1.5 or something. I'm not sure (more flexibility against GCN architecture) it's that relevant in RDNA 1.5 vs RDNA 3 which would be the case in a PS5 vs PS5 Pro debate.RDNA3 chiplet design could allow for more flexibility than GCN. The SOC could have 10 WGPs/20 CUs per shader engine, and one of the shader engines disabled for compatibility.
There's nothing keeping Sony from doing the same thing, but they have a slightly different approach to things.He said 30 wgp, it’s not going to have 72cus in a console soc launching in 2024. I don’t think that’s realistic at all. 60 with some turned off for yield makes way more sense. I don’t recall the one x having an even multiple of the one s cu count and back compat worked great without any need for toggles or anything. Why can’t the ps5 pro work that way too?
I don't think they ever "had" to do that, Microsoft sure didn't.There really s no reason why Sony would have to keep double its CU count to maintain compatibility. That can be sorted out with a better-designed tool kit. I personally have never believed that whole double CU count to maintain compatibility thing. It can be abstracted.
Fair point with the infinity cache. I can see them targeting more memory bandwidth in a pro console, but honestly I believe tech like VRS, if it works like it should and is easy to implement would be more important than that (not to mention frame reconstruction methods).I don't see them doing anything with the RAM outside using faster chips. I can see them increasing the cache within the chip though. A PS5pro with 64MB of infinity cache on the chip would do more, and be cheaper for them than going for 24GB of RAM and a 384bit bus (which is what you would be getting if you are using 12 chips instead of 8 as hitting any other number would require they adopt the convoluted memory system of the Xbox.
Don't forget, whatever this console is, it's going to peak at 120fps on ONE screen. More realistically that could translate to 2160p ish at 60fps and 1080p-1440pish at `up to 120fps`. You don't need a lot of bandwidth to accommodate that.
Day one for me. I see a preorder coming Feb time
He never said that. He inferred that he wasn't interested in a Series X Pro.
I see a June - July announcement and preorder, and a release date in the Fall 2024, likely around Oct/Nov timeframe.
*At this time
They know what each other is doing and I think it would be a huge mistake if Xbox isn't working on one of their ownHopefully that means behind the scenes stuff is already being worked on. Otherwise, not good. But so far, no leaks on that at all.
Is colty here right? MS will not respond with a Pro console of their own?
Is colty here right? MS will not respond with a Pro console of their own?
You got it. *upscaled form 720p, interpolated from 30FPS*16K 120 fps locked or I am out.
Everyone is saying there's no Xbox Pro in developement.Imagine all the game tech breakdowns and how bad it would look for Xbox.
Wait, makes sense why DF is so against the PS5 Pro
same as 'we will not increase GP price due to ABK acquisition*At this time
The Pro and One X each only accounted for around 20% of sales after they launched, the PS5 Pro isn't going to be meant to be the big seller it's going to be an option for people who are willing/able to spend more and also keep them committed to the product/ecosystem.
ThisIt saddens me that we will probably get a PS5 Pro before having a true PS5 visual showcase title (something akin to Uncharted 4 during the PS4 generation)
30 WGP and 18000mts memory
Or DF now subscribing to "it will be an extra workload for devs that have enough to worry about" that they did NOT say when MS revealed the S and X.“Devs already target lower end specs on PC, *console A* will be just fine*
Vs
“What’s the point? How will devs take advantage of this? BAD”
Day 1 for me,People will buy it and its not targeting the casual, 21 voters in here and 62% say for sure
They know what each other is doing and I think it would be a huge mistake if Xbox isn't working on one of their own
73 Gamecubes.What’s the gpu equivalent of ps5 pro?
A newer form of checkerboarding 8k is what I'm thinking.what in the fuck is '8k performance mode' lmao
This is the dumbest, fakest "rumor" I've read yet. Does Tom Henderson have any history of successful leaks?
I guess it makes sense. Microsoft main platform is now.....
PC
Impossible to tell, since the Pro is most likely based on custom unreleased hardware.What’s the gpu equivalent of ps5 pro?
"Technically" they increased it before acquisition closes!same as 'we will not increase GP price due to ABK acquisition
Nice.You got it. *upscaled form 720p, interpolated from 30FPS*
Is colty here right? MS will not respond with a Pro console of their own?
What’s the gpu equivalent of ps5 pro?
People with 4090 GPUs aren’t running games at 4K/RT/60fps. You need to turn on DLSS to get it. This article was posted before even more demanding games came out. And nobody thinks that a PS5 Pro will be as powerful as a 4090.
Nvidia GeForce RTX 4090 Review: Queen of the Castle
Ada Lovelace delivers the goods, at a steep price.www.tomshardware.com
We either get faster RAM at 16GB on the same 256bit bus, or a wider bus with more RAM but sower chips and ultimately more bandwidth too.I see a June - July announcement and preorder, and a release date in the Fall 2024, likely around Oct/Nov timeframe.
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Depending on the capacity used, it could have one of these bandwidth setups.
16GB - 576 GB/s
20GB - 720 GB/s
24GB - 864 GB/s
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Just give me top specs for the PS5 Pro. I don't care about the price, and will gladly be there day-1 and pay $1,000 for it.
lol... don't get your hopes up. If the specs are true, this is going to be an at best 16-18TF`ish console. Expect to see more of 1440p FSR2`ed up to 2160p at a steady 60fps and 1080p at a steady 100-120fps instead. This is perfectly fine if u ask me.Don't care about 8k. Just give me 4k/60fps with RT (or 1440p/60 with GOOD RT)
The real problem with Xbox doing this, or making a pro console, is that they would have too many models on the market. As is, they already have 2, that's because they came up with the brilliant idea of creating a base and pro console on launch day. Having a pro pro console would mean they would have 3 models, which would almost guarantee that third-party games run worst on the Xbox platform going forward.Everyone is saying there's no Xbox Pro in developement.
Although Phil and Xbox went out their way to say they don't want to beaten on price and power again after the Xbox One fiasco. So I can't put it past them.