Again, because the Series and PS5 consoles all launched at the same time.Well it’s easy to understand. If a pro model happens PS5 will be the weaker console and the Pro will be better. How is that not the same concept as Series S/X? Besides digital foundry claims Microsoft said the X was their mid gen refresh.
Because by that time, we'll be hearing about the PS6. 2024 is the perfect timing. Mid gen refresh.But why?
Why make a PS5 Pro when we're only just recently getting going with the generation
It was only this past year that PS5 consoles became readily available and have ditched PS4 support. Why not wait three more years or so before putting out the pro model?
Many PS5s can't even handle FF16 including mine.But why?
Why make a PS5 Pro when we're only just recently getting going with the generation
It was only this past year that PS5 consoles became readily available and have ditched PS4 support. Why not wait three more years or so before putting out the pro model?
Your current consumers aren't left with a "gimped" version. The existence of a newer, more powerful version of hardware doesn't mean that your current hardware won't be utilized.Mass populace barely able to find your console until the last 6 - 9 months.
Barely ANY games exclusive to this "new gen", most are old gen games upscaled.
Bring out new, powerful console and charge more for consumers while leaving your current consumers with a now gimped version, that you didn't even get close to actually realizing or utilizing the power of.
Really LOVING what the industry has become over the last decade! Truly!
Agree.Your current consumers aren't left with a "gimped" version. The existence of a newer, more powerful version of hardware doesn't mean that your current hardware won't be utilized.
If you buy a regular iPhone instead of a Pro, do you now have a gimped iPhone? If you buy anything less than the display tech, do you now have a gimped TV?
I hate to break it to you, but you can go out and buy a PC that will outperform a console easily. You can do that right now. Are all the games you play on your console "gimped" because they don't run as well or look as nice as the PC version?
And just to set a more realistic expectation here, "Not even close to actually realizing or utilizing the power of" is a fantasy. There's nothing indicating that consoles are more capable than what they have shown. There are already plenty of performance issues and low resolutions across the board. There may be some further optimizations, but anyone expecting drastically better visuals or performance further down the line is setting themselves up for disappointment.
MT/s is a standard memory measure and not the same as clock speed since there's so much confusion about this. When something says DDR4-3600 for example, it's actually talking about 3600MT/s, not MHz, since the DOUBLE data rate in DDR means it's doing two data transfers per Hz, so 3600MT/s = 1800Mhz
This rumor would say it's boosted by 28.5% from 14,000 MT/s to 18,000 MT/s
M MisterXDTV quote it in OP bro
But is that a hardware issue or an optimization issue?Many PS5s can't even handle FF16 including mine.
Except you know... he isn't referring to stupid gamers on gaming forums... he's referring to the PC tech community of which he is a part.God this tweet. “As a community”… like come on bro stop saying that shit
PS5 Pro based on Navi32 ? ( Navi32 GCD has 60CU and 256bit bus).
PS5 Pro being MCM design
Btw
18 000MT/s = 18GT/s = 18Gb/s = 2.25GB/s ( per one trace)
256bit = 256 traces on the pcb
256*2.25GB/s = 576GB/s
It makes sense when they are pushing Gamepass and nothing else. Why lose another $200 bux per box?
The obvious reason is PS5 Pro was already being planned and designed before PS5 even launched and Sony is following a schedule they set out years agoBut why?
Why make a PS5 Pro when we're only just recently getting going with the generation
It was only this past year that PS5 consoles became readily available and have ditched PS4 support. Why not wait three more years or so before putting out the pro model?
Cloud and PC will be MS's future. I don't see another console from them.Yep their primary platform I'd say has changed. They're spending money on first party with the platform being a subscription rather than a console.
I'd say their strategy makes high power consoles more and more pointless for them. They have a subscription that's on PC, xbox and cloud. They release their games on them all. On PC the user pays for their hardware themselves, on xbox MS have to take a $200 loss and subsidise the cost of hardware for 1 paying subscriber, and cloud they pay for the hardware but use it for multiple paying subscribers. Consoles are just a moneysink to them in comparison and the XSX showed MS aren't that willing to do it. They didn't prioritise XSX sales at all. They pushed cloud over it.
At the same time they don't want to lose the casual crowd who buy consoles so they compete with a low cost Series S as their main console. At some point I think they might even try and pull a complete Nintendo and make a profit on their low end hardware. The price increase on the Series S black might be the start of that.
They want to compete via content for their subscription and not so much on what hardware to buy games on to get 30%.
The only thing that can stop them is if a PS5 and the battle for performance becomes a thorne in their side and people choose a PS5/pro over their entry points to their subscription strategy. Otherwise there really isn't anything beneficial to MS from releasing a heavily subsidised high performance console. The more acquired 'first party' you have and rely less and less on competing for 3rd party multiplat sales the less and less beneficial it becomes to have a subsidised console at all.
Final Fantasy XVI was made by the finest development team within Square Enix, one of the leading Japanese publishers, with pretty much unlimited resources thanks to the financial backing of a console manufacturer whose platform, the PS5, was the only device for which the game was initially made for over a period of seven years.But is that a hardware issue or an optimization issue?
That's another 16 months or so and over halfway through the generation? Just get a Slim and sell it if you want the Pro down the line.So the GPU is about twice the performance of the PS5, which is about what we expected.
The most interesting thing will be what they are doing with the CPU. We have seen a number of games that are CPU limited already on the PS5 and XSX, so while we have a doubling of the GPU performance, I wonder what we will be getting from the CPU.
I will put off my PS5 buy until this releases I think.
Do we think there will be a increase in SSD speed?
I'm not sure they need to. The current one hasn't been utilised yet, and I can't imagine in the 2 or 3 years before the PS6 arrives, they won't be doing anything to take advantage of a faster SSD in the Pro.
Final Fantasy XVI was made by the finest development team within Square Enix, one of the leading Japanese publishers, with pretty much unlimited resources thanks to the financial backing of a console manufacturer whose platform, the PS5, was the only device for which the game was initially made for over a period of seven years.
There couldn't have been any optimization issue in a title developed under such idyllic circumstances. It is a hardware problem.
Many PS5s can't even handle FF16 including mine.
Phil says a lot of things that aren't true lol.Everyone is saying there's no Xbox Pro in developement.
Although Phil and Xbox went out their way to say they don't want to beaten on price and power again after the Xbox One fiasco. So I can't put it past them.
Imagine all the game tech breakdowns and how bad it would look for Xbox.
Wait, makes sense why DF is so against the PS5 Pro
Or DF now subscribing to "it will be an extra workload for devs that have enough to worry about" that they did NOT say when MS revealed the S and X.
What’s the gpu equivalent of ps5 pro?
FSR3 is compute based. Thee's no specific hardware acceleration for it AFAIK.One could hope for hardware accelerated FSR3 (Once AMD releases).
Nothing. The PS5 Pro isn't going to have less RAM. If anything it's the PS5 Pro that is hindered by the PS5 target.There are people suggesting the Series S is holding back the Series X but, what happens to the PS5 if this is true?
Ian is talking about the technical hardware journalists community (of which there are like 4 or 5 left) and in that regard he's completely right.God this tweet. “As a community”… like come on bro stop saying that shit
Probably RDNA3.5 for PS5 Pro.Would RDNA 4 be out of possibility though?
Wow, you've brought such incredible arguments to the table. I'm speechless.
I am hoping this was irony that went over my head.
I'm a graphics whore......That's another 16 months or so and over halfway through the generation? Just get a Slim and sell it if you want the Pro down the line.
And yet the game doesn't look anything special. There are way better looking games that run better than FFXVI.Final Fantasy XVI was made by the finest development team within Square Enix, one of the leading Japanese publishers, with pretty much unlimited resources thanks to the financial backing of a console manufacturer whose platform, the PS5, was the only device for which the game was initially made for over a period of seven years.
There couldn't have been any optimization issue in a title developed under such idyllic circumstances. It is a hardware problem.
How is it anti-consumer? wtf
What else do you lose from PS5 pro aside from your pride?
Because wasting money is how for profit companies work...I bet the performance gains will seem marginal to most people. This is entirely about posturing and wasting money.
Did you feel PS4 was abandoned early?quicker abandoning of console
And yet the game doesn't look anything special. There are way better looking games that run better than FFXVI.
lol what? quicker abandoning? The PS4 and Xbox One are still being supported, and both of them had hardware refreshes released.Anti consumer = quicker abandoning of console + higher price.
You're talking like the base PS5 will be abandoned and Pro is Nextgen already. The same games will be on both and you'll see what the base system is capable of for many years to come, like how base PS4 still gets current games.Anti consumer = quicker abandoning of console + higher price.
The entire industry is ate with this crap.
It wasn’t even this bad a decade ago when I worked in the industry.
I am speaking somewhat out of frustration, it’s true it isn’t wholly anti consumer, but I do believe it hurts the “legacy” consumer.
My pride? I still have plenty of connections at the entry level of the game industry, including sales, I can get whatever console I want. The person who co-headed the media spin-off I was with, who happens to be my best friend, has legit every single console that has been produced for the market. It isn’t a pride thing, I legitimately don’t like the way the industry is headed. Again, they haven’t even shown us full potential of the base model, wtf are they even worried about a pro for?? Eww.
Your current consumers aren't left with a "gimped" version. The existence of a newer, more powerful version of hardware doesn't mean that your current hardware won't be utilized.
If you buy a regular iPhone instead of a Pro, do you now have a gimped iPhone? If you buy anything less than the display tech, do you now have a gimped TV?
I hate to break it to you, but you can go out and buy a PC that will outperform a console easily. You can do that right now. Are all the games you play on your console "gimped" because they don't run as well or look as nice as the PC version?
And just to set a more realistic expectation here, "Not even close to actually realizing or utilizing the power of" is a fantasy. There's nothing indicating that consoles are more capable than what they have shown. There are already plenty of performance issues and low resolutions across the board. There may be some further optimizations, but anyone expecting drastically better visuals or performance further down the line is setting themselves up for disappointment.
lol what? quicker abandoning? The PS4 and Xbox One are still being supported, and both of them had hardware refreshes released.
You're talking like the base PS5 will be abandoned and Pro is Nextgen already. The same games will be on both and you'll see what the base system is capable of for many years to come, like how base PS4 still gets current games.
I have zero reason to believe this or take this seriously. If this is an attempt to boost your credibility: It doesn't. Anyone can claim they work in this industry, and the fact that your arguments are fairly illogical (no offense), I have reason to be suspicious of such a claim.I hate to constantly pull this effing card out, but I worked in the industry. The consoles are 100% not to their potential yet. This isn’t a fantasy, it’s a fact.
You can disagree with me all you want, fine - but I speak to this base factually. I know PlayStation… well. We’ll keep it at that, I suppose.
There have been more than a few current gen only games released thus far. There has been almost no improvement in visual quality in current gen only games from 2020 until now. This includes current gen only games that have been revealed but not yet released. This pretending that there is some magical, untapped potential hidden away in consoles is yet another reason why I'm exceptionally skeptical of someone saying “They've worked in this industry”, especially one not willing to clarify in what form.This is easily measurable, as they have barely published a single game that is *only* available on next gen consoles. Everything is running upscaled off games designed for last generation. There are a few reasons for this, but I’m not into that long of a convo atm.
Again: Striking lack of awareness and understanding from someone who supposedly works in the industry. You're drawing parallels to an industry of more than 20 years ago. The Playstation 2 came out a little over 5 years after the PS1. Console cycles were much shorter back then, and it wouldn't make sense to do that. But even back then, hardware upgrades were not unheard of. N64 Disk Drive. SEGA 32X. N64 Expansion pack. SEGA CD. The unreleased CD add on for the Snes.I hate the half step bs of technology today. I am not saying it’s Sony exclusive, note how I said the “industry”.
Do you remember a pro PS1? Ps2? N64? Etc.
Didn’t happen. Consumers paid big money, got a console - and hypothetically it should last a decent time.
Then stick to the facts.Just my .02. You don’t have to like it. Don’t insult my knowledge of the industry though, thanks.
What is this? "Referring to mostly optimizing the software for the hardware" Are you seriously trying to argue here that the PS4 and Xbox one were poorly optimized for after the Pro/One X model, which made up just a fraction of the sales by the way, came out? Because that is absolutely not true. There is no distinction in terms of performance pre and post the release of these consoles.These are valid points. What I am referring to mostly is optimizing the software for the hardware.
Everything now will (and likely has already) shifted to pro.
I have beef with this because it feels as though Playstation under Ryan has barely even optimized software for the base yet.
That just puts me in a certain place, I don’t like. I am not, however, a huge fan of Ryan - so I tend to be critical of his moves in general.
It actually would have made sense of you wanted big performance update to do it then, but what they realised is that software would not follow (just as it is not following now), but consumers would not be thirsty enough for shiny new HW and that half step upgrade would just not sell (see 32X’s wonderful experiment).Console cycles were much shorter back then, and it wouldn't make sense to do that.
PS4 and Xbox one were poorly optimized for after the Pro/One X model, which made up just a fraction of the sales by the way, came out? Because that is absolutely not true. There is no distinction in terms of performance pre and post the released of these consoles.
I have zero reason to believe this or take this seriously. If this is an attempt to boost your credibility: It doesn't. Anyone can claim they work in this industry, and the fact that your arguments are fairly illogical (no offense), I have reason to be suspicious of such a claim.
There have been more than a few current gen only games released thus far. There has been almost no improvement in visual quality in current gen only games from 2020 until now. This includes current gen only games that have been revealed but not yet released. This pretending that there is some magical, untapped potential hidden away in consoles is yet another reason why I'm exceptionally skeptical of someone saying “They've worked in this industry”, especially one not willing to clarify in what form.
Again: Striking lack of awareness and understanding from someone who supposedly works in the industry. You're drawing parallels to an industry of more than 20 years ago. The Playstation 2 came out a little over 5 years after the PS1. Console cycles were much shorter back then, and it wouldn't make sense to do that. But even back then, hardware upgrades were not unheard of. N64 Disk Drive. SEGA 32X. N64 Expansion pack. SEGA CD. The unreleased CD add on for the Snes.
The PS4 and Xbox one are still being supported nearly 10 years after its release with high profile games. That certainly didn't happen for the PS1.
Then stick to the facts.
What is this? "Referring to mostly optimizing the software for the hardware" Are you seriously trying to argue here that the PS4 and Xbox one were poorly optimized for after the Pro/One X model, which made up just a fraction of the sales by the way, came out? Because that is absolutely not true. There is no distinction in terms of performance pre and post the released of these consoles.
The Last of us 2, Horizon: Forbidden West, GoW: Ragnarok, Gran Turismo 7, Forza Horizon 5 all run and look great on Base PS4 and Xbox One. There is no way that you have ACTUAL development experience in this industry and then have these bafflingly factually incorrect takes.
I hate to constantly pull this effing card out, but I worked in the industry. The consoles are 100% not to their potential yet. This isn’t a fantasy, it’s a fact.
You can disagree with me all you want, fine - but I speak to this base factually. I know PlayStation… well. We’ll keep it at that, I suppose.
This is easily measurable, as they have barely published a single game that is *only* available on next gen consoles. Everything is running upscaled off games designed for last generation. There are a few reasons for this, but I’m not into that long of a convo atm.
I hate the half step bs of technology today. I am not saying it’s Sony exclusive, note how I said the “industry”.
Do you remember a pro PS1? Ps2? N64? Etc.
Didn’t happen. Consumers paid big money, got a console - and hypothetically it should last a decent time.
Today, companies have barely straightened production out, haven’t made barely a blip of games exclusively for it to test its features (Astro bot is probably, embarrassingly, the best example of one), and yet here goes Sony making a “NEWER” version.
Eff that crap. I don’t gulp the game industry like many do, it’s pathetic.
Sony makes some bone headed moves, we have seen time and time again. They are insanely lucky that Microsoft has the worst run gaming division in the history of the industry.
This isn’t really a bad business move, sure, because tech consumers have become outright lemmings. But it’s dumb. I don’t think it’s controversial for me to say that Sony should have done a far better job with software for the PS5 at this point before launching a “new improved” console. Is that really ruffling your feathers?
Btw, the phone industry sucks butt. Lemming crap too. I didn’t work in it, but it doesn’t take a genius to recognize it’s been a giant burden on society.
PC is a whole different debate. If I wanted PC, I would build one. People historically buy consoles for convenience, largely of not having to constantly rebuild and refresh. Buy a box, set it up in 5 minutes, be done for 5-10 years.
Now before you can barely find the box to buy, we already headed to the next one.
Stupid.
Just my .02. You don’t have to like it. Don’t insult my knowledge of the industry though, thanks.
All you are saying here does not support the case that consoles right now are efficiently maxed out considering a long cross generation period and the time it takes to actually make games nowadays… it also leads to Pro machines being optimised for even less, quite likely not being the baseline, and thus benefiting only on what they can get by bruteforcing… we will see, but I think people in 2025 will start asking for PS6…First you claim to have all this insider knowledge on the console industry, but then you make a bunch of claims that show how little you know of it.
All your comments about optimization could only have made sense about 2 decades ago when everyone was using proprietary engines, time to triangle was much longer than it is now and documentation was not only subpar but also sometimes incoherent between the Japanese and English versions. This is the reason why it took so many years to get developers to properly optimize for the PS2 and PS3 (aside for the exotic memory and compute resources setup on the PS3).
Nowadays the documentation is uniform, time to triangle for the PS4 and PS5 is a third of what is was for the PS3 and virtually all developers are using consolidated engines (or engine forks) that are a product of collaborative work between several dev houses.
And now on top of that, generative AI is about to throw a massive wrench into asset creation and code times.
I can concede (with many doubts) that you might have been connected to the videogame industry until 15 years ago, but you're light years away of modern day console optimization.
I have zero reason to believe this or take this seriously. If this is an attempt to boost your credibility: It doesn't. Anyone can claim they work in this industry, and the fact that your arguments are fairly illogical (no offense), I have reason to be suspicious of such a claim.
There have been more than a few current gen only games released thus far. There has been almost no improvement in visual quality in current gen only games from 2020 until now. This includes current gen only games that have been revealed but not yet released. This pretending that there is some magical, untapped potential hidden away in consoles is yet another reason why I'm exceptionally skeptical of someone saying “They've worked in this industry”, especially one not willing to clarify in what form.
Again: Striking lack of awareness and understanding from someone who supposedly works in the industry. You're drawing parallels to an industry of more than 20 years ago. The Playstation 2 came out a little over 5 years after the PS1. Console cycles were much shorter back then, and it wouldn't make sense to do that. But even back then, hardware upgrades were not unheard of. N64 Disk Drive. SEGA 32X. N64 Expansion pack. SEGA CD. The unreleased CD add on for the Snes.
The PS4 and Xbox one are still being supported nearly 10 years after its release with high profile games. That certainly didn't happen for the PS1.
Then stick to the facts.
What is this? "Referring to mostly optimizing the software for the hardware" Are you seriously trying to argue here that the PS4 and Xbox one were poorly optimized for after the Pro/One X model, which made up just a fraction of the sales by the way, came out? Because that is absolutely not true. There is no distinction in terms of performance pre and post the released of these consoles.
The Last of us 2, Horizon: Forbidden West, GoW: Ragnarok, Gran Turismo 7, Forza Horizon 5 all run and look great on Base PS4 and Xbox One. There is no way that you have ACTUAL development experience in this industry and then have these bafflingly factually incorrect takes.