You don't criticize games you like? I keep having to say it but DS is a top 10 game of all time for me...I'm criticizing a medium I love. Just because you enjoy it doesn't mean you have to love every element of it.
I ordered a mac and cheese and complaining about it having too much salt. I still love the mac and cheese but a little less salt might make it better.
To answer your question, yes I do.
I understand what you're saying in the OP, that you would rather be playing the game than watching a non-interactive cutscene, and I get that. Again I will counter that by saying... don't expect Death Stranding to be something that it isn't... and don't try to make it into something it isn't. It is meant to be a slow burn. It has a specific story it is trying to tell. Something that would not be possible through any other medium of story-telling other than cinematic cutscenes.
Not every game can have Half-Life 2 type of storytelling. And not every game should. This is a big problem in the industry nowadays. Too many people copying what other people are doing. Kojima and his team 100% do not copy what anyone else is doing... which is great. They actually try to do things that are new, to push the medium forward and not follow the status quo.
I relished every cutscene in this game, and I was frequently bummed when they ended and I had to play another 30 minutes to an hour for another one. They are all masterfully created, beautifully shot, directed, and acted. With that said, the beginning of the game contains a lot of cutscenes. The middle portion of the game is a little slow with not very many cutscenes. More like 1.5 to 2 hours between each one. This happens around the 15hr mark and is actually my only negative with this game. So if you prefer the gameplay more, this part of the game will probably be a highlight for you.
Death Stranding is top 10 for me also, and I would compare it to Interstellar. It has a story that encourages you to think... but it doesn't tell you how to think. This type of story that Kojima wanted to tell just would not be possible with Half-Life 2 type of storytelling.