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Stop making me put the controller down...

So recently I started replayed death stranding directors cut since its on PS Plus essential...I love death stranding a bunch and its a top 10 game of all time for me. But an issue I have with this game that I started having with cinematic games in general is the amount of times that I have to put the controller down to watch a ton of cut scenes. Idk why so many games require you to put the controller down for extended periods of time. The part of this hobby we all enjoy is the playing more than the watching. Using cyberpunk as an example for the most part they traded in traditional cutscenes for a play like structure where you follow characters around an environment, and can still interact during dialogue dumps. I don't see why games like TLOU, Death stranding, MGS, and even some rockstar games (to a lesser extent). Games design needs to be designed around keeping the controller in your hand, because all to often we are asked to put it down. Theres already a medium for passive watching.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I get how you feel OP. I think you should steer away from AAA gaming for a while, specially cinematic heavy games like those you describe. There are still plenty of releases that allow you to stay pressing buttons 99% of the time.
Which imo is what all games should strive for, unless their cinematics are really that much interesting. For me, one of the few games that does the cinematic experience correctly is Yakuza. Because yeah, those games have cinematics up the ass, but the game gaves you enough freedom to choose when you want to partake in heavy cinematic stuff, or rather let you keep pressing dem buttons with all the minigames, sidequests and enemies roaming the city.

Worst offender in this category is Final Fantasy 7 Remake.

I don't need a 3 second "cutscene" of the character pulling the lever, just pull it ffs...
Haven't played that game, but my guess is that the game is loading something while the spike haired dude is pulling the lever. God of War was a good example of this too.
 
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Bartski

Gold Member
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GymWolf

Member
Is this thread seriously complaining about watching cutscenes when you are knowingly playing a "cinematic game"?
I'm starting to feel a pattern here...

But yeah, ds plot and charas were mostly dog shit so putting the controller down to hear THE cringe instead of delivering packages was not a good trade off imo.

When i started the game i thought the gameplay was the stick and the plot\cutscenes were the carrot like many kojima games...boy i was wrong...
 
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TheInfamousKira

Reseterror Resettler
I'm starting to feel a pattern here...

But yeah, ds plot and charas were mostly dog shit so putting the controller down to hear THE cringe instead of delivering packages was not a good tradeoff imo.

When i started the game i thought the gameplay was the stick and the plot\cutscenes were the carrot like many kojima games...boy i was wrong...

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Topher

Gold Member
I'm starting to feel a pattern here...

But yeah, ds plot and charas were mostly dog shit so putting the controller down to hear THE cringe instead of delivering packages was not a good trade off imo.

When i started the game i thought the gameplay was the stick and the plot\cutscenes were the carrot like many kojima games...boy i was wrong...

I wasn't a fan either. Think there is a big difference between, however, between not thinking the cutscenes or dialogue is very good and complaining that they exist. Might as well complain about having to jump too much in a platformer.
 

TheInfamousKira

Reseterror Resettler
Yeah, they need to put a leash on him for the next game.

I love Kojima, but I feel he only got away with all the inane bullshit of Metal Gear because he spend over a decade building it up before going batshit with nanomachines and vocal cord parasites and naked ladies who breathe through their skin and shit. By then, we were all frogs boiling in water. Throwing us into a new world with his shit already set to 12 was like mainlining Kojima, and it made a lot of us overdose. (Hahahahahaaha overdose)
 
Is this thread seriously complaining about watching cutscenes when you are knowingly playing a "cinematic game"?
Cinematic doesn't inherently mean passive. Bloodborne is a cinematic game to me. When you get into a good flow its as cinematic as some of the best action movies. But when applying cinematic to a game I think designers to find a way to keep the experience interactive. Supermassive games are cinematic but you know to keep the controller in your hand.
 

Three

Member
I'm just wondering who is giving gold for threads like this. Wierd thing is the complaints are always about exclusive games.

Don't play Persona 5 then bro. You will put the controller down for 20mins then pick it up to walk your character to bed then put your controller down for another 20 mins.
 

Generic

Member
I'm used to this, some of my favourite games have a lot or cutscenes. But of course I skip most of them.
 
Why are you playing story driven games and complaining about cutscenes?
Because its a GAME I enjoy...The gameplay is unique and an experience I cant get anywhere else. Again its one of my favorite games ever. But the cutscenes are overly long and get in the way of the best part of the VIDEO GAME.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Whats your definition of a cinematic game?

One that actually uses the camera and effects to make it feel cinematic, as if it were a film. Uncharted, God of War, Ghost of Tsushima.

Bloodborne is just a third person action game. Cool boss fights don't make things cinematic, we had cool boss fights on the NES.
 

GymWolf

Member
I love Kojima, but I feel he only got away with all the inane bullshit of Metal Gear because he spend over a decade building it up before going batshit with nanomachines and vocal cord parasites and naked ladies who breathe through their skin and shit. By then, we were all frogs boiling in water. Throwing us into a new world with his shit already set to 12 was like mainlining Kojima, and it made a lot of us overdose. (Hahahahahaaha overdose)
First 3 mgs (especially 1-3) were way better than ds plot and characters wise tho.
They were goofy but not as pretentious. (Still pretentious tho)
 

SSfox

Member
Agree about this point, DS is very great game tho i was actually surprise about this aspect considering how Kojima totally nailed the balance between gameplay and cutescenes in MGSV. Another great example just like MGSV is RE2 Remake where there are a lot of cinematics, but all are necessary and good.
 
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GymWolf

Member
Cinematic doesn't inherently mean passive. Bloodborne is a cinematic game to me. When you get into a good flow its as cinematic as some of the best action movies. But when applying cinematic to a game I think designers to find a way to keep the experience interactive. Supermassive games are cinematic but you know to keep the controller in your hand.
The more cinematic part of bloodborne are the boss cutscenes and you put the controller down during those aswell...
 

MiguelItUp

Member
Hey, at least a lot of the games now allow you to skip cutscenes.

I dunno though, with AAA games it never really bothered me because I'm basically expecting it to happen. Plus, looking at a lot of the games, it's easy to tell which ones WILL do that period, or more than others. A lot of the more "cinematic" games I typically play once, and that's really it. So I don't get annoyed by it I suppose.

I feel like that fad of the player's character being forced into a walking and talking segment that can't be overwritten or skipped annoyed me more. Albeit still not a ton. Because I don't MIND the talking, but sometimes the walking is a BIT much. Even funnier when it's a scenario attempting to build tension, but then you're forced to walk and talk when all you wanna do is run to your destination ASAP.
 
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One that actually uses the camera and effects to make it feel cinematic, as if it were a film. Uncharted, God of War, Ghost of Tsushima.

Bloodborne is just a third person action game. Cool boss fights don't make things cinematic, we had cool boss fights on the NES.
I think thats the issue...I think a cinematic game is one that utilizes visual and gameplay to tell a gripping story. TWD games are cinematic but you don't passively watch long cut scenes. People are saying 'its a cinematic game, why are you complaining about cut scenes' but I can give a long list of games that are cinematic that keep you actively engaged as a game. TWD, Supermassive games, when I say bloodborne the action you experience is the closest you'll get to the adrenaline dump of an action movie vs putting the controller down and watching the action happen. Theres a balance that some games achieve.
 

Shifty1897

Member
In Metal Gear Solid 4 some cutscenes are so long your PS3 controller literally turns off during them if you set the controller down.

This is kinda Kojima's thing though, if you don't like it there's lots of games without tons of cutscenes.
 

Three

Member
Someone complaining about cinematic cut scenes...

...IN A HIDEO KOJIMA GAME.

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He's complaining about TLOU, Death Stranding and MGS. Wierd thing is though I never hear people complain about games like A Plague Tale, Persona 5, or absolutely atrocious cutscenes like Yakuza, Star Ocean, or Xenoblade Chronicles. These games that have long ass cutscenes are never "cinematic".
 
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Swift_Star

Banned
He's complaining about TLOU, Death Stranding and MGS. Wierd thing is though I never hear people complain about games like A Plague Tale, Persona 5, or absolutely atrocious cutscenes like Yakuza, Star Ocean, Xenoblade Chronicles. These games that have long ass cutscenes are never "cinematic".
All games that were presented as story driven cinematic games.
 

Swift_Star

Banned
Most games are...that not inherent to traditionally cinematic games. I don't get the point you are trying to make.
Nope. The games you cited are not story driven, they’re gameplay focused. Having a story doesn’t mean it’s story driven or cinematic. Super Mario world has a story but it’s not a story driven game.
 
Nope. The games you cited are not story driven, they’re gameplay focused. Having a story doesn’t mean it’s story driven or cinematic. Super Mario world has a story but it’s not a story driven game.
If the story is the primary factor that keeps the game moving its literally a story driven game...you going to tell me a game like divinity original sins 2 or disco elysium isnt story driven?
 
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