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Anyone else feel PSVR2 is a GIANT waste

VR is the future so i can see why they are investing so much in it but i draw the line at it coming at the expense of the AAA first party games we buy the playstation for.

Sonys e3 show is basically going to have a bunch of vr games and no next gen AAA first party stuff. Ok, so i spent $500 on your new console and now you are gonna ask me to spend another $500 on a peripheral to play some B games that need to run at 120 fps so they wont even look next gen. Pass.

State of Play is now Sony E3? Never change, my friend...😂
 

iHaunter

Member
I really like ps5 and use it for exclusive content only

I however have zero interest in vr, especially CORDED VR. And with glasses vr is horrible to use

i feel this vr push will make sony produce less exclusive ”ordinary” games. The development of psvr stuff will dilute their already smallish first party.

I think psvr2 is a giant mistake business wise too - vr is NOT going mainstream with a CORD to your ps5. Vr is going cordless and oculus quest 2 is the kind of product that is the future of vr

Is there anyone here that thinks psvr is even exciting?
It was height adjustability for glasses wearers.
 

Lognor

Banned
If Sony isn't going to have a top notch vr device why bother? Why not just partner with oculus to make that compatible with the ps5? Psvr2 will not be as good as oculus, so again, what's the point? Sony should be using their resources to make ps5 games. They have never been successful supporting two devices. Ps vita, psvr, etc. It's difficult to support two devices. Not even Nintendo was able to do that long term. Sony should stay in their lane and partner for a vr solution.
 

Shmunter

Member
If Sony isn't going to have a top notch vr device why bother? Why not just partner with oculus to make that compatible with the ps5? Psvr2 will not be as good as oculus, so again, what's the point? Sony should be using their resources to make ps5 games. They have never been successful supporting two devices. Ps vita, psvr, etc. It's difficult to support two devices. Not even Nintendo was able to do that long term. Sony should stay in their lane and partner for a vr solution.
Watch ya talking about Willis? Psvr2 coming and specs blow everything away in the market.

They already has psvr1 with ongoing support too.
 
It’s not so much that Sony is taking people off flat-screen content and having them make VR content - with some exceptions, Sony is either securing a slice of the existing VR momentum, or leveraging their existing flat-screen assets.

Many small game studios have already decided to make VR content. The question is whether or not Sony backs them or some other platform company backs them (most likely Meta). They wouldn’t be making the next flat-screen Uncharted if Sony didn’t spend money on them.

Most VR developers are just excited about the technology and are drawn to work on it. Plus there’s an opportunity for newer studios to make a name for themselves since the market is smaller and the game design is still somewhat in its infancy.
 
I really like ps5 and use it for exclusive content only

I however have zero interest in vr, especially CORDED VR. And with glasses vr is horrible to use

i feel this vr push will make sony produce less exclusive ”ordinary” games. The development of psvr stuff will dilute their already smallish first party.

I think psvr2 is a giant mistake business wise too - vr is NOT going mainstream with a CORD to your ps5. Vr is going cordless and oculus quest 2 is the kind of product that is the future of vr

Is there anyone here that thinks psvr is even exciting?
Yes me... I own a quest 2 and barely use it. If it was corded it would be even less. I used it a few times for half-life alyx, saints and sinners, and that free rpg game asgards wrath. I could play them with the cord or without using virtual desktop.

What i mostly played on vr was racket nx , a cool workout racquetball game in a cyber arena sphere. You can play multiplayer with a friend who is in the sphere with you. It was most played, that resident evil 4, plus a lot of old games that I side loaded in using mods that made them vr. Doom 3, Quake vr, Half-life 1 vr, Return to castle wolfenstien, no one lives forever vr, etc... The later being free games if you owned the old classics. The engines were now open source so fans could make them.

I played it for a good 6 months, now it sits. Partially because I wear glasses. It get them dirty and potentially them and the vr lenses scratched. So I use an old pair, but they sometimes make it worse for motion sickness.
People without glasses i am sure have easier time. Glasses free or goggles that can correct your vision in VR so you don't need glasses once inside would be awesome.

I don't foresee this getting mainstream really util its cordless and much lighter and smaller.

You are right about deluting the audience. When PSvR came out, it felt like Sony didn't do indy games any more for ps4. IT was all psvr focus. There is only so many resources to go around and right now we have slim pickings on games from any company (outside of Nintendo really) Until sony can get out first party games and all genres, psvr2 needs to be put on hold.
 

Kataploom

Gold Member
Well, let them try, I don't care but some people do, the market is not as big as some fans think it is so it will probably be kept as a side product for those interested for the rest of the generation
 
Oculus Rift 2 sold 10 million units in a single year. Mainly with Beat Saber.

That's probably about as many units as Series systems sold in 2021. There's certainly a market for it even if you personally aren't that interested (which is fine).
Tbf, Quest 2 is what, 300 bucks? While PSVR2 is close to a 1000 bucks if you don't already own the console. Different target markets.
 
by the time this comes out we will all be waiting in breadlines and melting down our plastic toys for oils to light lamps with

with that said this [product name here] will be a huge success and sell out immediately
 

Dream-Knife

Banned
To me it's the most exciting thing happening in the console space, by far.

Half-Life Alyx was completely playable with wired VR, that alone should end the argument that it needs to be wireless.
If you used the teleporting movement I guess. I played with free movement, and the cord was a pain.
 
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Tbf, Quest 2 is what, 300 bucks? While PSVR2 is close to a 1000 bucks if you don't already own the console. Different target markets.

But how many people with OC2s use them solo, versus using them with a PC? Because if a large percentage of them still use a PC, that PC isn't free, it's an additional cost.

Good point to bring up, though. The console's still a requirement, Sony just has to hope there are enough people out of the PS5 install base (by the time it launches) to buy. It'll still be a vital growth opportunity for them in the VR market tho when it comes to getting better handling on the tech and tuning game design and user experiences with VR in mind, which can pay off in the future (both literally and figuratively).
 

Sub_Level

wants to fuck an Asian grill.
Remember PS Move and 3D Televisions?

PSVR2 aint so bad compared to those dark days. It might actually get some fun games.
 

Romulus

Member
I was more responding to Heisenberg007, as opposed to reading the trail leading up to it.

As for VR, I agree it's not a big draw for the masses. To me, it's more of a tech showcase. PSVR1 sold 5M units across 120M consoles. I dont know what kind of sales Occulus and VIVE have compared to the PC base.

If VR is such a big draw with high quality games, you'd have tons of people with it and their games being crowned GOTY everywhere. Not happening.


We're witnessing the uptick. Usually takes years. Quest 2 sold 10 million its first year, those are ps2 numbers. Marketable VR is still fairly new and 90% of the people I talk to still haven't tried it. Most still believe vr is just a screen close to your face. Lol.
As for having GOTY, it's more about playing GOTYs a better way. Mods and ports of these great games are often far better in VR. Hell even old games like Doom 3 feel incredible in vr, and boring/dated without it.
 
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Reallink

Member
Guerilla is Vita/PSP caliber studio :messenger_grinning_smiling:

Got some bad news for you bro :messenger_sad_relieved:, the Horizon VR game's not made by Guerilla, it's made by Firesprite. Their only claim to fame is The Persistence, a PSVR Deadspace (thematically) rogue like. If Guerilla has any involvement at all, it's a high level consultancy role tasked with ensuring they keep the lore and characters consistent with the mainline series.
 
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PSVR was the first “real” VR I tried and I was sold the first minute I started Arkham VR. I fell in love with video games all over again, I was just blown away. To answer OP, no I do not.
 
Sony have no excuse when it comes to glasses wearers and PSVR2. If they won't support glasses-free, I won't buy it.

My phone's VR headset has it ffs.

What are you talking about? The first PSVR headset has a space so that people who wear glasses can keep them on without issue. Shuhei Yoahida is sight impaired and he demoed the original PSVR and showed it was safe for glasses wearers. Why would they not include such a basic feature in the second iteration?

Also, I don't think PSVR 2 is going to be a waste. Anyone who does probably doesn't agree that HMD's are going to become the monitor or screen of the future. Sony are getting in on this but due to the constraints of the first headset, i.e. the pure power it took from the PS4 to run, the input methods you used etc. The headset was very limited and games became very samey samey.

This new headset sounds like it's had some incredible upgrades and from what I've read would effectively be the best VR headset on the market at launch, albeit, it won't have every feature that's in some rivals products.
 
No, personally I can't wait for it, I believe PSVR2 is going to be a game changer for Playstation and VR in general; a very high quality headset for a reasonable price (hopefully). My only conceivable disappointment will be if there is no PC-compatibility.
 

OldBoyGamer

Banned
Can’t wait for it to be released myself. The only thing that will stop me buying it is off it comes in at a very high cost.

Vr2 will be a jump forward for 1 which was already very good.
If they can make it a bit lighter, ensure high FPS and of course get some top games on there it’ll be at least as big a hit as 1. Which was financially successful iirc?
 

Romulus

Member
PSVR was the first “real” VR I tried and I was sold the first minute I started Arkham VR. I fell in love with video games all over again, I was just blown away. To answer OP, no I do not.


Me too. PSVR was a good first experience. Stuff like AstroBot, Dirt 2, Wipeout, and Iron Man was really good.

But I can't take forum opinions seriously at all. On game forums, it's like an alternate universe where VR is "meh" in terms of the technology and its ability to immerse you in a game. But after demoing different VR headsets to at least 400 people at parties and social settings in the last 6 years, I've never seen a single person that was NOT blown away. Not one. Even the people that got sick we're raving about the technology. At one event, I demoed to at least 75 people in one night. In 6 years, I've seen maybe 15 people get sick to the point they could not play, yet on forums, the sentiment is that everyone is spewing vomit on their first step, and it's impossible to use unless you're walking at a snail's pace. lol. Meanwhile, alot of my first-timers are doing flips and wall running.
 
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93xfan

Banned
It definitely does nothing for me.

Also, for those talking of innovation, I don’t think this is helpful to the average gamer. I’d rather they make innovative PS5 games like Jet Moto, Ratchet and Clank or Jumping Flash.
 

93xfan

Banned
Me too. PSVR was a good first experience. Stuff like AstroBot, Dirt 2, Wipeout, and Iron Man was really good.

But I can't take forum opinions seriously at all. On game forums, it's like an alternate universe where VR is "meh" in terms of the technology and its ability to immerse you in a game. But after demoing different VR headsets to at least 400 people at parties and social settings in the last 6 years, I've never seen a single person that was NOT blown away. Not one. Even the people that got sick we're raving about the technology. At one event, I demoed to at least 75 people in one night. In 6 years, I've seen maybe 15 people get sick to the point they could not play, yet on forums, the sentiment is that everyone is spewing vomit on their first step, and it's impossible to use unless you're walking at a snail's pace. lol. Meanwhile, alot of my first-timers are doing flips and wall running.
I’m sure it’s great fun, but sticking my head in a headset for gaming is not appealing to me at all. Not even a little.
 

Topher

Gold Member
I'm not personally interested in VR but that doesn't make it a waste. Plenty of others enjoy VR and there is obviously enough of a market for it. So I'm glad fans of VR have multiple options.
 

SoraNoKuni

Member
Looking at the psvr2 specs it really intrigues me, sure I am not that much into vr either, but you can't deny that it's immersive and if done correctly it's game changing.
 

StreetsofBeige

Gold Member
If Sony isn't going to have a top notch vr device why bother? Why not just partner with oculus to make that compatible with the ps5? Psvr2 will not be as good as oculus, so again, what's the point? Sony should be using their resources to make ps5 games. They have never been successful supporting two devices. Ps vita, psvr, etc. It's difficult to support two devices. Not even Nintendo was able to do that long term. Sony should stay in their lane and partner for a vr solution.
Console makers love doing their own proprietary gadgets so they have control of it. They know the PC realm can have a lot of players (electronics makers) and make better gadgets faster so they dont want to get bombed with their "Gadget X made once in every 7 years kind of thing".
 
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I know Sony mentioned some numbers not sure what they were though. If anything it seems to resemble mesh shaders in a way.

Well...kind of. IIRC foveated rendering is closer to something you do so that anything not in eye-tracking space is rendered with less precision to save on processing power. So in that way it has some vague similarities with Mesh Shaders but since foveated rendering (at least to me, seems like) a feedback loop based on the actual final framebuffer and what the user is focused on being used as a sample for what to render with lower precision for the next framebuffer (I don't know the details in how this actually works), it's not 1:1 something like Mesh Shading which actively is involved at the very beginning of the graphics pipeline.

However, foveated rendering is supposed to be used in combination with primitive shaders; I think the idea is since you know what areas are of focus to the user's sight, you can increase the fidelity of what they're actually seeing and primitive shaders are mainly focused on increasing fidelity versus culling unnecessary data (which is what mesh shaders mainly focus on).

So you basically have Foveated Rendering and Primitive Shaders (along with whatever else comprises the Geometry Engine) working in tandem in a feedback loop covering both ends of the rendering pipeline, at least that's how it sounds like it'd work to me.

EDIT: And on the whole "shaders" thing; both PS5 and Series systems can use Mesh and Primitive shaders. However each one is more suited for a particular type: Primitive Shaders for PS5, Mesh Shaders for Series. Don't think the additional resources for another type would be vastly significant in either case

If Sony isn't going to have a top notch vr device why bother? Why not just partner with oculus to make that compatible with the ps5? Psvr2 will not be as good as oculus, so again, what's the point? Sony should be using their resources to make ps5 games. They have never been successful supporting two devices. Ps vita, psvr, etc. It's difficult to support two devices. Not even Nintendo was able to do that long term. Sony should stay in their lane and partner for a vr solution.

They supported PSP and PS2 simultaneously.
 
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kirby007

Member
VR in its current incarnation kills splitscreen gaming, if they can solve that issue it will be great in the end
 

StreetsofBeige

Gold Member
VR in its current incarnation kills splitscreen gaming, if they can solve that issue it will be great in the end
That's a good point too about VR gaming.

For those of you with VR gaming experience, lets say there's a MP VR game. Can VR gamers play against gamers who are playing normally without VR goggles? If it has to be VR gamers vs VR gamers, that MP lobby will sure be tiny.

For example, lets say one of these days EA releases VR mode for NHL. Is it often that a VR gamer can play it his way, but the rest of us without VR glasses just play standard with Classic or Overhead camera view?
 
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Romulus

Member
I’m sure it’s great fun, but sticking my head in a headset for gaming is not appealing to me at all. Not even a little.


I kinda feel the same about handhelds, even though I buy them occasionally. Looking at a tiny screen is just annoying. VR is literally the opposite with full-scale imagery. A mountain looks literally as big as a mountain in real life. That's something not even a jumbotron or stadium screen can replicate.
 

TonyK

Member
VR is amazing for a month, then you forget about it until you need money and remember you have that useful piece of shit that can be sold to another person that will be amazed for a month, and then the cycle of life repeats.
 

Darius87

Member
Got some bad news for you bro :messenger_sad_relieved:, the Horizon VR game's not made by Guerilla, it's made by Firesprite. Their only claim to fame is The Persistence, a PSVR Deadspace (thematically) rogue like. If Guerilla has any involvement at all, it's a high level consultancy role tasked with ensuring they keep the lore and characters consistent with the mainline series.
Horizon Call of the Mountain is an upcoming video game developed by Firesprite & Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation VR2.
How it's bad news? that one more dev studio making game or is that it using Decima engine same as H:FW?
high level consultancy :messenger_grinning_smiling: you know guerilla has 360 employees enough for 2 AAA projects developing at same time add Firesprite to that.
 

nemiroff

Gold Member
I'm a hardcore VR enthusiast but for other than seated experiences we have a long way ahead of us fixing VR issues. Locomotion in VR will continue to be a huge problem for a long time yet, and form factor wise we're at least ten years away.

With that said, I did two hours of Automobilista 2 (a fantastic racing sim with a perfected VR mode) with a ffb wheel and a 4K Reverb G2 earlier today and it was pure fucking awesomeness. I just can't deal with racing games in 2D anymore (only exception is FH5).
 
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Reallink

Member
How it's bad news? that one more dev studio making game or is that it using Decima engine same as H:FW?
high level consultancy :messenger_grinning_smiling: you know guerilla has 360 employees enough for 2 AAA projects developing at same time add Firesprite to that.

As you say, an internal AAA Guerilla project would not require a support studio, and Sony doesn't credit largely unknown support studios as title contributors. So to reiterate, Call of the Mountain is a Firesprite game with Guerilla acting as a high level consultant for marketing purposes (a la Kojima Production's on Lords of Shadow).
 
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OldBoyGamer

Banned
It definitely does nothing for me.

Also, for those talking of innovation, I don’t think this is helpful to the average gamer. I’d rather they make innovative PS5 games like Jet Moto, Ratchet and Clank or Jumping Flash.
But if a weird take. You think those three games are an example of innovation in the games industry??
 

UltimaKilo

Gold Member
I will just add that the tech to make VR truely mainstream, is still 5-7 years away. Sony is trying to beat everyone to the punch by getting in early.

I love VR, but it is not ready for prime time.

Wake me up when we’re at 240hz, 145+ FOV, -300 grams, and wireless with great processing power.
 
That's a good point too about VR gaming.

For those of you with VR gaming experience, lets say there's a MP VR game. Can VR gamers play against gamers who are playing normally without VR goggles? If it has to be VR gamers vs VR gamers, that MP lobby will sure be tiny.

For example, lets say one of these days EA releases VR mode for NHL. Is it often that a VR gamer can play it his way, but the rest of us without VR glasses just play standard with Classic or Overhead camera view?

I don't see why that would be a problem. Some console gamers have to play against PC players in cross-platform MP and that's partly done to increase the lobby size.

But if cross-platform MP is prevalent enough where people with completely different input methods can play against one another, I don't see how one person with VR and the other without VR creates a situation where they absolutely need their own lobbies.
An internal AAA Guerilla project would not require a support studio, and Sony doesn't credit largely unknown studios as title contributors. As I said, Call of the Mountain is a Firesprite game with Guerilla acting as a high level consultant for marketing purposes (a la Kojima Production's on Lords of Shadow).

No; if the official listing reads that they're developers and their names are listed, then Guerrilla are helping co-develop the game with Firesprite. That's more than just a consultation role.

Now, if they're helping with just technical-related programming assistance, or also are helping drive the creative design, is another matter. Or maybe they are helping co-develop the game at a technical level as well as creative, but the creative input could be in terms making sure established lore is adhered to. They may leave the active storywriting duties to Firesprite in terms of the narrative, for example.

But we don't know the extent of that. However, we know their role is more involved than just serving as a simple consultant.

I will just add that the tech to make VR truely mainstream, is still 5-7 years away. Sony is trying to beat everyone to the punch by getting in early.

I love VR, but it is not ready for prime time.

Wake me up when we’re at 240hz, 145+ FOV, -300 grams, and wireless with great processing power.

Think we'll get there by 10th gen for sure. But that in itself is a long ways off (probably not until 2028, really).
 
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OldBoyGamer

Banned
It’s interesting seeing people say vr does nothing for them. And that’s fair enough. Each to their own as they say. Whilst I wasn’t a massive player of vr last gen, some of the demonstrative stuff I experienced was pretty incredibly and property blew me away. The issue was that not many commercial games lived up to those demos.

Some did. But I did think that too many devs settled into a pattern of making normal games that worked in vr.
A lot of those games felt like they would have worked just as well without it.

But if you can try and play some of the experimental stuff…. It really is a game changer. The immersion is just off the scale. The thing that left the most impression on me was how easily my brain was completely messed with.
 

93xfan

Banned
But if a weird take. You think those three games are an example of innovation in the games industry??
At the time they were. Not much exists like Jumping Flash, Rather and its weapons and leveling up system felt unique, and Jet Moto has a lot of cool things going for it with how the controls and physics worked.

Maybe not highlights of the industry, but certainly fun experiences that I didn’t felt like were being offered anywhere else.

I should also add in Ape Escape
 

StreetsofBeige

Gold Member
IMO, if they really want to make VR take off, focus on other things.

Every time I hear about VR it's about the same shit. Someone putting on a headset, standing in a living room, twirling around 360, and playing a shooting game or a game where you pick something up or slash a sword. Or recently, some metaverse office life like MS promoting you and all your coworkers can act like Sims avatars and virtually walk together from one digital board room to another in a fictitious pixelated head office. Retarded. Somehow MS Teams and Zoom meeting isnt enough. Nobody at work is going to strap on a VR set to pretend walking down the hall to another room and sitting at a fake oak table.

If VR makers promoted shit like sports and live concerts, you'd get a lot more people buying it. Even though everyone knows it's not the same as being live there, at least it gives people an option. You can only jam in so many people in an arena. But the potential sales with a VR feed is insane. Not every game is telecast, not everyone wants to find a shady sports stream site, and concerts are rarely streamed live.
 

20cent

Banned
Show me the games.

Yes it works, it's awesome and it's maybe the future, but short experience games, VR conversions won't make VR popular.
We need something like an exclusive MMO RPG in VR
 
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