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Gran Turismo 7 Deep Forest gameplay

ACESHIGH

Banned
Car collecting games like GT and Forza live and die by their car selection. They can have the most up to date graphics but they will continue being trash if they focus on cars with sterile design mainly from the 2010's and up. As time goes by we will end up having less and less classics on these games, much less obscure european or japanese everyday cars from the 60's through 90's.
 

ethomaz

Banned
The static camera head in GT7 is pissing me off, particularly when cornering.
It is not static... it moves with your head... at least that is how it is in GTS... sadly it only available in VR mode.
It just doesn't fake movements.
 
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molly14

Member
Wish we had seen day and night transition and weather,hopefuuly in the next gameplay look.

Why has the car count been reduced from 20 in sport to 16 in gt7
 

Turk1993

GAFs #1 source for car graphic comparisons
Wish we had seen day and night transition and weather,hopefuuly in the next gameplay look.

Why has the car count been reduced from 20 in sport to 16 in gt7
Is it confirmed to be 16? I think they can easily bump it. GTS had races with even more cars like 24 or something in the special events.
 

ethomaz

Banned
Why has the car count been reduced from 20 in sport to 16 in gt7
Most modes are 16-car field race in GTS, no?

BTW in Online Mode GT7 increased to 20 players compared to 16 players on GTS.
Of course special events had more players in GTS so it can have more in GT7.

Is it confirmed to be 16? I think they can easily bump it. GTS had races with even more cars like 24 or something in the special events.
It is confirmed that online lobbies can have now 20 players (it was 16 in GTS).
Special events can be whatever PD things it is good or fun but take the note that only the first year events had 24 players in GTS... after that 24 players never happened again.
 
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Turk1993

GAFs #1 source for car graphic comparisons
Most modes are 16-car field race in GTS, no?

BTW in Online Mode GT7 increased to 20 players compared to 16 players on GTS.
Of course special events had more players in GTS so it can have more in GT7.


It is confirmed that online lobbies can have now 20 players (it was 16 in GTS).
Special events can be whatever PD things it is good or fun but take the note that only the first year events had 24 players in GTS... after that 24 players never happened again.
Nice 20 is a solid number tbh, more than that is just to chaotic.
 

ethomaz

Banned
Nice 20 is a solid number tbh, more than that is just to chaotic.
That is a really a good take... too many players indeed get too bad to play.
Even with the penalties it is not like real life where you have the sense of self preservation and don't try to agglomerate in the same point of the track.
 
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ZywyPL

Banned
Car collecting games like GT and Forza live and die by their car selection. They can have the most up to date graphics but they will continue being trash if they focus on cars with sterile design mainly from the 2010's and up. As time goes by we will end up having less and less classics on these games, much less obscure european or japanese everyday cars from the 60's through 90's.

The issue is you can't have both. You can have either a small selection of highly detailed cars, or hundreds of them but at PS360 quality. GT5&6 tried to overcome that with the infamous standard cars but we all know the backslash they received for doing so.

That's why nowadays we even see the same car copied a few times but with different bumpers, spoilers and power level as a different, separate car model, to fill the offer.

And I think the issue will (sadly) only get deeper and deeper, until sometime in the future the hardware will be so powerful that the devs will be able to make a simple copy-paste of the CAD files from car manufacturers.
 

xPikYx

Member
I play GT Sport a lot, and IMO it looks way better. The only thing I noticed was some shadow pop in the environment, which I’m hoping they can smooth out for launch.
Well it looks better because of the new illumination system, we can wait for the fil release before making any statement but for now it looks cross gen AF, I'm tired of this
 

Turk1993

GAFs #1 source for car graphic comparisons
I think we will get a better footage closer to launch with the latest build that shows the weather and dynamic tod in HDR this time hopefully that will look better than anything we have seen till now. GT always improves its graphics closer to launch so they have roughly 3 months left to put something special together.
 

Dr Bass

Member

They both look really good.

GT7 appears to have much more realistic lighting (some of it looks quite real at times in the trees). I'm not sure it has much personality to it, i.e. it comes across a tad bland, but again, it is trying to be a straight driving sim, and IMO driving and racing in real life ... is bland. Which is why I don' play these games.

Forza comes across as much more visceral, though whether you want that or not can be a matter of taste. Like, you might want to just race instead of feeling like you're being virtually jostled around in the car. I think that imparts a false sense of action. Also a ton of pop in in this game. But it looks really nice, and I think the sense of personality/identity works in Forza's favor here.
 

eNT1TY

Member
I like that Horizon 5 has a more gamey saturated look than mainline Forza and GT. It's stylized hyper-realism much like the Uncharted games lends it a much more eye catching screen presence. Sims striving for photo-realistism usually fail achieving it as the mind is less forgiving with near approximations and tend to look boring and uninteresting by comparison.
 
That was underwhelming. Though, I bet that looks amazing in VR. But as it stands, it just looks ok. I remember it felt like for a couple generations that GT games were the benchmarks for their respective generations. Seems like everyone has caught up and kinda passed them. I remember seeing that rally track from GT3 and that night rain track and thinking that was the pinnacle of graphics tech.
 

Emet_bp

Member
Keep in mind that most of you are comparing 30fps mode FH5 to the 60fps GT7 gameplay. FH5 at 60fps on Series X has much more visible shadow transitions and additionally much more LOD pop-in. See how GT7 looks in 30fps replay scenes with RT and even more impressive lighting. It looks even better than FH5 even at 30fps (environment has more details in FH5 but cars and lighting is on another level in favor of GT7).
It's a shame though that PD is not giving us the "dynamic 4K (or 1440p) 60fps RT race mode" option instead of just the native 4K60 without RT. Options are always good.
 
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mrmeh

Member
As a huge Horizon fan I think it GT7 looks good but maybe not as good as I thought it would look.. but there's still time before release. Horizon is open world so always tends to be a bit of a downgrade on the standard Forza Motorsport. The big issue for me is that I have never had fun playing a GT game, I have enjoyed Forza Motorsport though, maybe a lack of excitement/sense of speed?

I haven't played the last few iterations though so maybe the recent ones would grab me more? Hope 7 is all that you GT fans hope for, I was a bit disappointed with the last FM.
 

RAIDEN1

Member
GT 7 is a Playstation 5 game of the year in the making! I would be surprised if it didn't deliver on the hype
 

FrankWza

Member

the wire GIF
 

Loope

Member
Again, don't get it why compare a sim game to an arcade game. They go for totally different approaches. To GT7 , the trees etc. is not important, you won't drive there, they're just there to be close to the real location. The tracks are on point, like the ones in Pcars or AC or Forza motorsport in terms of layout. Their lighting engine and car materials is a staple of the series. Their physics engine is demanding. FH is a spetacular arcade racer, physics don't matter much, detail has to be good because you'll be driving in the middle of it and has the luxury of running at 30 fps. If you want to compare both franchises, wait for Forz motorsport.
 

HeisenbergFX4

Gold Member
Again, don't get it why compare a sim game to an arcade game. They go for totally different approaches. To GT7 , the trees etc. is not important, you won't drive there, they're just there to be close to the real location. The tracks are on point, like the ones in Pcars or AC or Forza motorsport in terms of layout. Their lighting engine and car materials is a staple of the series. Their physics engine is demanding. FH is a spetacular arcade racer, physics don't matter much, detail has to be good because you'll be driving in the middle of it and has the luxury of running at 30 fps. If you want to compare both franchises, wait for Forz motorsport.
Yeah these 2 do not make great comparisons that should be done with the next Motorsports title

That said I can deal with the trees being ugly in GT because like you said you wont be driving there and really shouldn't even be looking at them while driving.

The pop in and the changing shadows in the trees drive me nuts but hopefully those are corrected by launch.

Plus and this is just my 2 cents the steering animations in this GT doesnt look right like here as the car seems to go around a slight curve but the steering wheel doesn't move

 

kyliethicc

Member
Yeah these 2 do not make great comparisons that should be done with the next Motorsports title

That said I can deal with the trees being ugly in GT because like you said you wont be driving there and really shouldn't even be looking at them while driving.

The pop in and the changing shadows in the trees drive me nuts but hopefully those are corrected by launch.

Plus and this is just my 2 cents the steering animations in this GT doesnt look right like here as the car seems to go around a slight curve but the steering wheel doesn't move


Make-Up Meme GIF by Justin
 

DragonNCM

Member

FH5 looks better hands down but there is no simulation there. GT7 on other hand you can see on video, simulation is in full force. Car
movement, steering weal, braking, cornering, I can almost feel gravity force in the work & engine behavior.
Day one for me !!!
 
FH5 looks better hands down but there is no simulation there. GT7 on other hand you can see on video, simulation is in full force. Car
movement, steering weal, braking, cornering, I can almost feel gravity force in the work & engine behavior.
Day one for me !!!
The car interior and the reflections in the mirror look much better in GT, but at the expense of a worse looking environment which is what you are going to be looking at 90% of the time. The GPU budget seems to be more intelligently spent in Forza, thus why it looks better than GT.

For sure Polyphony has seen better times.
 

Markio128

Member
I’m not sure we should be comparing GT7 to FH5. Not when FH5 lets you drive a Lamborghini across the sand dunes like it was on the Nurburgring. And visually, GT7 has the clean look, similar to Halo Infinite, which is currently being lauded.
 

Markio128

Member
The car interior and the reflections in the mirror look much better in GT, but at the expense of a worse looking environment which is what you are going to be looking at 90% of the time. The GPU budget seems to be more intelligently spent in Forza, thus why it looks better than GT.

For sure Polyphony has seen better times.
You’re playing GT wrong if you are looking at the environment 90% of the time. Personally, I’m looking at the next corner apex and the cars around me.
 

SLB1904

Banned
The car interior and the reflections in the mirror look much better in GT, but at the expense of a worse looking environment which is what you are going to be looking at 90% of the time. The GPU budget seems to be more intelligently spent in Forza, thus why it looks better than GT.

For sure Polyphony has seen better times.
No one look at the environment while racing.
What about the terrible pop in forza 5? Environment is pop 2 meters away from the driver. I guess that's different
 

DragonNCM

Member
No one look at the environment while racing.
What about the terrible pop in forza 5? Environment is pop 2 meters away from the driver. I guess that's different
You see pop in in FH5 because it is open world, GT7 have closed track design. It is rendering whey less pixels.
 

SyberWolf

Member
That was underwhelming. Though, I bet that looks amazing in VR. But as it stands, it just looks ok. I remember it felt like for a couple generations that GT games were the benchmarks for their respective generations. Seems like everyone has caught up and kinda passed them. I remember seeing that rally track from GT3 and that night rain track and thinking that was the pinnacle of graphics tech.
i hope GT7 supports VR might be a good reason to dust off my wheel and psvr haha.
 
You’re playing GT wrong if you are looking at the environment 90% of the time. Personally, I’m looking at the next corner apex and the cars around me.
I think I used the word environment wrong. I mean you are mostly looking at what's outside your car (track/other cars), although a pretty environment is also important to attain that "good looking game" feel.
 

DragonNCM

Member
Both are rendering what is saw on the screen… being open world or not doesn’t change what is being rendered internally.

The numbers of pixels rendered is defined by the internal resolution not what type of game it is.
For most open world games it is like th
Both are rendering what is saw on the screen… being open world or not doesn’t change what is being rendered internally.

The numbers of pixels rendered is defined by the internal resolution not what type of game it is.
Agree on that but you have situation if render is stored in ram buffer or it is read from SSD first then transfered to ram & CPU/GPU.
In case of GT7 it is very likely that all track is preloaded in RAM & because of that you have less pop-in or no pop-in at all.
 

scalman

Member
they should just give us that on ps4 earlier like now .. and then next year on ps5 that would be just fair i think. but its interesting how it would scale between consoles , as we saw how FH5 scales from x1 to xsx
 

DragonNCM

Member
they should just give us that on ps4 earlier like now .. and then next year on ps5 that would be just fair i think. but its interesting how it would scale between consoles , as we saw how FH5 scales from x1 to xsx
I believe game will be well optimised across all platforms, after all it is first party title
 
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