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DF: The Touryst PS5 - The First 8K 60fps Console Game

Knowing Shinen they have used the lowest API available on XSX (here GDK), because this is what they do. Besides they never implied they could have done better or even used better tools on XSX. They gave 3 reasons, all of them being that PS5 hardware and software are just better fit for their specific engine.

Beware with that assumption. When non cross-gen games are starting to fully use the full power of CPU (and use more than 10GB of memory CPU + GPU) then the slower portion of memory will be much more used on XSX by the CPU tasks. Then the specific problem of added memory contention (because of specific fast/slow memory setup on Xbox Series X) will appear.

On Series X the average available bandwidth will be decreased when you use the slowest memory. Some believe the average will still be higher than PS5, but not that much anymore (I have seen some say slower by max ~40GB/s so making the 560GB/s only 520GB/s). It is because when the slowest memory is used, the fast memory can't be used simultaneously. It's physically impossible.

On the other hand PS5 has the advantage of fully unifed memory setup but also the bandwdith can be balanced between 8 identical memory pools (easier than 10 different chips) so it's going to be possible to optimize even better the bandwidth accesses in the future. I mean a 8K 60fps 3D game should be really demanding on pure bandwidth alone but that doesn't seem to be a problem for PS5 'only' 448GB/s bandwidth. Probably because the bandwidth can be easily optimized by the devs if they correctly balance the load between the 8 memory modules.
Well that's also true. Ambitious gameplay design with lots of physics might go over the 3.5 limit and then ps5 can have an advantage.

But I feel most games will probably just focus on graphics and last gen esque design. We will see.
 
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And this game isn't some insane super game, it's one of the most basic games that will release this generation. There's no way that the PS5 can render the game at 4x the resolution of the Series X because of higher clock speeds and the RAM differences. This game does not need >10GB of RAM to render 8K lol.

it may look simple compared to other games and it is compared to a AAA game its a switch game after all and one that runs very well in that system, yet it has shading effects post process effects a very nice DOF and everything projects shadow so its not as simple as some people think, there are games way more basic, but the point is not if its basic or not, you can draw a black screen over and over and you will still get to a point where you cannot have more resolution and more fps and this can vary on each console and we will still have a technical discussion about it :p the point its that its a case of study what it does and why it favor certain specs

4x the resolution? isnt like 1.7x? makes more sense now?
 

Bogroll

Likes moldy games
They didn't go out of their way to tell people that it's 8K because of the higher clock rate DF asked them about it & they explained.
I didn't say they went out of their way but on that note wouldn't it be strange if DF arranged a interview with them and didn't ask the question.
 

MrFunSocks

Banned
it may look simple compared to other games and it is compared to a AAA game its a switch game after all and one that runs very well in that system, yet it has shading effects post process effects a very nice DOF and everything projects shadow so its not as simple as some people think, there are games way more basic, but the point is not if its basic or not, you can draw a black screen over and over and you will still get to a point where you cannot have more resolution and more fps and this can vary on each console and we will still have a technical discussion about it :p the point its that its a case of study what it does and why it favor certain specs

4x the resolution? isnt like 1.7x? makes more sense now?
It’s not a case study because the developers did a quick port for launch on supposedly unfinished and bad tools and APIs for the Xbox version versus an entire year and a PS5 specific engine rewrite later for the PlayStation version. It’s not a like for like comparison.

It’s great that the developers have taken the time to do this for the PS5, and I don’t expect them to do the same for the Series X because of how old that release is, but this isn’t indicative of anything performance wise between the 2 consoles.

and come on, no matter how much you might like the game, it’s not at all a complex game graphically. It runs on the switch.

oh and my mistake, ~2x the resolution.
 
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Heisenberg007

Gold Journalism
It’s not a case study because the developers did a quick port for launch on supposedly unfinished and bad tools and APIs for the Xbox version
No, that's your assumption.
It’s not a like for like comparison.
It is. Both are native versions. It's not running in BC mode on either console.
but this isn’t indicative of anything performance wise
It's indicative, as the developer literally said, that high clocks and unified memory setup will benefit certain games and game engines.
It’s not at all a complex game graphically. It runs on the switch.
It's not. But even the simplest of games becomes graphically intensive if it keeps upping the resolution and FPS.
 

Zathalus

Member
Run better? then they run better on PS5 performance wise, not XSX.
Which ones exactly? By 'running better' I mean a combination of resolution and framerate. If a game has 20% resolution advantage on the XSX but runs on average 0.3 FPS slower than you can hardly claim that as the PS5 is handling the game better. Determining the performance of a GPU is done by using both metrics.

but all the Games you have listed there are either cross gen Games or early Next Gen Exclusives - wich means they are a piss poor representation of Next Gens Capabilitys if i stay with your Wording here.
And in that regard the Touryst stands out because the Team used PS5s low level API.
And as far as i remeber there´s no differentiation on Xbox for low/ high level API. They use DX12 wich is to some extent a low level API. But cannot hope to ever be so close to metal than what Sony uses with their GNM.( at least thats was the name of their low level API for PS4) I understood MS Effort with BC for example as an specialised interpreter (a gearbox if you will) between old Gen Architecture code and newer Architecture hardware. That is now build in in DX 12. Thats the main Advantage that MS has over Sony in that regard. They opted for a build in funktionality in their DX12 for BC.

They created DX 12 as a solution for everything. A little high level, a little low level, some BC Funktionality. So there is no better or more efficient usage of DX12 for the Touryst on Xbox X/S. You use DX 12 and thats it. On PS5 and earlier PS4 it is different. There is the High Level GNMX wich is comparable to DX11 in its (fixed) solutions for certain Problems and then of course GNM the low level API.
Back in the Day you could easily tell wich was mainly used for developing the game in PS4 Era.
Games like Elex looked like Arse while running like shit, seemingly maxing out the PS4 / Pro. And then there were Games like God of War, RDR2, Horizon Zero Dawn and others (almost all Exclusives) looked like a Generation ahead while even running better.
And all this talk about Xbox DX 12 was not used well for The Touryst - they achieved 6k/60 on it. That is not something you can do by programming it like shit or be a "lazy Dev" .
Well There It Is Jurassic Park GIF

The Touryst uses a small efficient custom Engine wich makes therefore good use of both systems API and Hardware. The result was 14,5Million more Pixels rendered by PS5 over Xbox X. Like almost double the Pixelcount on PS5.
So we either see here the performance difference of the different Approaches of Hardware, the APIs or a combination of both. Since the Touryst is such a small Project they could alter their Engine and adopt it for NextGen fairly easy so i would count it as an early Next Gen Demo of some sorts even if there are Versions of that Game for PS4/Xbone One and Switch. Actually the fact that they were able to push out so many different versions of their Game while being a small Indie Developer ,suggests that their Engine is clean and easy to adopt for any System.

But like you said - in the End both Systems will have Games wich will be just better suited for either a High or Wide Architecture.
DX12 is clearly a low-level API with further specific enhancements on the Series set of consoles. As noted here.

Q: Are you happy as DX12 as a low hardware API? A: DX12 is very versatile - we have some Xbox specific enhancements that power developers can use. But we try to have consistency between Xbox and PC. Divergence isn't that good. But we work with developers when designing these chips so that their needs are met. Not heard many complains so far (as a silicon person!). We have a SMASH driver model. The games on the binaries implement the hardware layed out data that the GPU eats directly - it's not a HAL layer abstraction. MS also re-writes the driver and smashes it together, we replace that and the firmware in the GPU. It's significantly more efficient than the PC.

Or here. Or here.

Fun fact, at the core, Vulkan, Mantle, and DX12 are all very similar to each other, as when you get down to it, low-level APIs will all be very close to each other as they have less abstraction to have meaningful differences between them.

Furthermore, if Playstation had such an advantage with low-level APIs, why was none of this demonstrated between games on the XOX and PS4 Pro? The XOX almost always had leads equal to or in excess of the specification difference between them. RDR2 for example, one of the most demanding games on last-gen consoles has twice the pixel count on the XOX despite only a 40% advantage in resolution and compute. Or check almost any game that had a resolution scaler, the XOX was often over 40% ahead in pixels.

I can only come to the conclusion that people are claiming that the PS5 has better or lower APIs then the XSX because they just want another hypothetical advantage for their console of choice.

Lastly, claiming that The Touryst is more 'next-gen' then games such as Control, Metro Exodus, or Doom Eternal is laughable. All 3 games were designed for low-level APIs and next generation rendering technologies first and foremost, while The Touryst is a freaking port of a Switch game. The game has also had more than an extra year of development for the PS5 when compared to the launch title of the XSX. The developer likely thought that by making the PS5 version the first next-gen 8k game he could likely drum up more interest in his game and get more sales, I would have tried to do the same thing.

We have evidence in this very thread of a Geforce 1060 running the game at a locked 8k/30FPS. A GPU that is 1/3 as powerful then the one in the XSX with less than half the pixel fillrate. Running on the high-level DX11 API nonetheless! Total VRAM and RAM utilisation is also well under 10GB. Fact is, there is no real reason this game cannot be 8k/60FPS on the XSX.
 

MrFunSocks

Banned
No, that's your assumption.

It is. Both are native versions. It's not running in BC mode on either console.

It's indicative, as the developer literally said, that high clocks and unified memory setup will benefit certain games and game engines.

It's not. But even the simplest of games becomes graphically intensive if it keeps upping the resolution and FPS.
Oh my god, how many times does it have to be pointed out that it being a native game does not mean it’s not just a port and that it doesn’t mean it takes advantage of every last feature and drop of power of the console?

At least one more, apparently.

Tell me, will god of War Ragnarok be utilising the full power of the PS5 since it’s a native PS5 game?
 
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Md Ray

Member
Ya, I've edited my post to include my old GTX 1060. There's something very strange about this game not hitting 8k60 on the XSX as it should be at least 3x faster than that.

My 2080 Ti runs it at 100fps+.
3x of GTX 1060 would be 2080 Ti/RTX 3070. XSX should be around 2.0-2.3x of 1060.
 

Snake29

RSI Employee of the Year
Which ones exactly? By 'running better' I mean a combination of resolution and framerate. If a game has 20% resolution advantage on the XSX but runs on average 0.3 FPS slower than you can hardly claim that as the PS5 is handling the game better. Determining the performance of a GPU is done by using both metrics.


DX12 is clearly a low-level API with further specific enhancements on the Series set of consoles. As noted here.



Or here. Or here.

Fun fact, at the core, Vulkan, Mantle, and DX12 are all very similar to each other, as when you get down to it, low-level APIs will all be very close to each other as they have less abstraction to have meaningful differences between them.

Furthermore, if Playstation had such an advantage with low-level APIs, why was none of this demonstrated between games on the XOX and PS4 Pro? The XOX almost always had leads equal to or in excess of the specification difference between them. RDR2 for example, one of the most demanding games on last-gen consoles has twice the pixel count on the XOX despite only a 40% advantage in resolution and compute. Or check almost any game that had a resolution scaler, the XOX was often over 40% ahead in pixels.

I can only come to the conclusion that people are claiming that the PS5 has better or lower APIs then the XSX because they just want another hypothetical advantage for their console of choice.

Lastly, claiming that The Touryst is more 'next-gen' then games such as Control, Metro Exodus, or Doom Eternal is laughable. All 3 games were designed for low-level APIs and next generation rendering technologies first and foremost, while The Touryst is a freaking port of a Switch game. The game has also had more than an extra year of development for the PS5 when compared to the launch title of the XSX. The developer likely thought that by making the PS5 version the first next-gen 8k game he could likely drum up more interest in his game and get more sales, I would have tried to do the same thing.

We have evidence in this very thread of a Geforce 1060 running the game at a locked 8k/30FPS. A GPU that is 1/3 as powerful then the one in the XSX with less than half the pixel fillrate. Running on the high-level DX11 API nonetheless! Total VRAM and RAM utilisation is also well under 10GB. Fact is, there is no real reason this game cannot be 8k/60FPS on the XSX.

Fps wise on PS5 : Watch Dogs Legion, Outriders, Hitman 3, Control, Metro Exodus. Hitman 3 drops to the 40s on XSX. You can’t say it runs better even with a bit higher res, since they can’t hold a stable fps. VRR is not a fix if that is being done by tv’s and not console.

Graphics settings are almost the same or mostly better in most games on PS5. If the XSX had the better versions of these games, then i would have both a higher res and the stable fps. The problem is…this “world most powerful console”, can’t do both and not even with better graphics.

We are almost a year with these consoles, and it’s clear that the PS5 is showing that TF alone will not make a difference.
 
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...

We have evidence in this very thread of a Geforce 1060 running the game at a locked 8k/30FPS. A GPU that is 1/3 as powerful then the one in the XSX with less than half the pixel fillrate. Running on the high-level DX11 API nonetheless! Total VRAM and RAM utilisation is also well under 10GB. Fact is, there is no real reason this game cannot be 8k/60FPS on the XSX.
I agree about the last point. At the beginning of their video DF said the PS5 version running at 8K 60fps was an anomaly when the real anomaly was actually why it doesn't run at 8K 60fps on XSX. Similarly why there are actually no 8K 60fps indies games on XSX when it has so many of those games?
 
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It’s not a case study because the developers did a quick port for launch on supposedly unfinished and bad tools and APIs for the Xbox version versus an entire year and a PS5 specific engine rewrite later for the PlayStation version. It’s not a like for like comparison.
bad tools and API? you mentioned the game is very small, a small game with almost no texture hardly will require SFS or velocity engine(and they wont affect resolution) to stream assets arent those the most unfinished parts of their SDK?

how is it a quick port when it go to 6k resolutions which is more than your average indie will do for a port?

the tools were so bad that couldn't make "one of the most basic games that will release this generation" yet make AAA games with more effects just not with that resolution?
 
I can only come to the conclusion that people are claiming that the PS5 has better or lower APIs then the XSX because they just want another hypothetical advantage for their console of choice.

isnt the people that blamed the tools in XBSX for its shortcomings the ones that implied that?
 
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Riky

$MSFT
Bold statement indeed. I think the opposite will end up proving true. Series X as the gen moves on will start stretching its legs and leave no doubt, particularly once things like Sampler Feedback Streaming become more common. And if the machine learning hardware ends up producing like Microsoft claims it will, the difference will be even more significant.

Yep SFS is a fundamental part of the VA and not only does Series consoles have the RDNA2 hardware support but has addition filter customisations on top, we're going to see some pretty big gains in first party titles from next year.
 

Snake29

RSI Employee of the Year
Yep SFS is a fundamental part of the VA and not only does Series consoles have the RDNA2 hardware support but has addition filter customisations on top, we're going to see some pretty big gains in first party titles from next year.

First it was 12TF and Velocity Arch, and now we have to wait for the difference with SFS and ML? PS5 already showed a snippet of ML with Miles Morales. You guys keep pushing forward with different narritives, because the ones before never happend.

It’s like PS devs and SDK devs are stuck right now? PS delivers every time, they don’t talk about these features because at the end they showed everything MS was screaming about.

“Don’t underestimate the power of Playstation”

This slogan still holds these days, and the competition and their fans still haven’t learned.

All you guys life in is “hope, dreams and wait”.

Riky Riky Sure you won't respond, you're too cowardly for that. Only cowards constantly use emoji's.
 
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Riky

$MSFT
First it was 12TF and Velocity Arch, and now we have to wait for the difference with SFS and ML? PS5 already showed a snippet of ML with Miles Morales. You guys keep pushing forward with different narritives, because the ones before never happend.

It’s like PS devs and SDK devs are stuck right now? PS delivers every time, they don’t talk about these features because at the end they showed everything MS was screaming about.

Don't think I mentioned PS5.

We've seen already with Tier 2 VRS which offered a significant boost in Doom Eternal that the features MS talked about are more than valid.
 

Riky

$MSFT
First it was 12TF and Velocity Arch, and now we have to wait for the difference with SFS and ML? PS5 already showed a snippet of ML with Miles Morales. You guys keep pushing forward with different narritives, because the ones before never happend.

It’s like PS devs and SDK devs are stuck right now? PS delivers every time, they don’t talk about these features because at the end they showed everything MS was screaming about.

“Don’t underestimate the power of Playstation”

This slogan still holds these days, and the competition and their fans still haven’t learned.

All you guys life in is “hope, dreams and wait”.

Riky Riky Sure you won't respond, you're too cowardly for that. Only constantly use emoji's.

🤣 I responded straight away.
 

Zathalus

Member
Fps wise on PS5 : Watch Dogs Legion, Outriders, Hitman 3, Control, Metro Exodus. Hitman 3 drops to the 40s on XSX. You can’t say the run better even with a bit higher res, since they can’t hold a stable fps. VRR is not a fix if that is being done by tv’s and not console.

Graphics settings are almost the same or mostly better in most games on PS5. If the XSX had the better versions of these games, then i would have both a higher res and the stable fps. The problem is…this “world most powerful console”, can’t do both and not even with better graphics.

We are almost a year with these consoles, and it’s clear that the PS5 is showing that TF alone will not make a difference.
Watch Dogs Legion does not drop into the 40s and has a resolution advantage:



0.01% better average FPS on the PS5, 10-20% resolution advantage for the XSX. AF has been patched to be the same.

Outriders FPS drops have been fixed since the demo, and the launch version of the game had no issues:



Same performance, 10% resolution advantage.

Control, no more performance drops on XSX:



Benchmark shows average 16% performance advantage:



Metro Exodus:



0.03% advantage in average performance for PS5, 20% advantage in resolution for XSX.

The performance advantage that the PS5 had due to the slight FPS stutter issue the XSX version had was also patched:


Hitman 3, 44% advantage in resolution, a single area of the game that has 40% less performance:



In summary, the performance differences in these games are on average less than a third of a percent, while the resolution difference can differ from 10-30% depending on the game. With the exception of Hitman 3 of course.

Where the resolution is the same, the XSX version can take the lead in FPS as well:

Tales of Arise:



RE: Village:

 

Heisenberg007

Gold Journalism
Oh my god, how many times does it have to be pointed out that it being a native game does not mean it’s not just a port and that it doesn’t mean it takes advantage of every last feature and drop of power of the console?

At least one more, apparently.

Tell me, will god of War Ragnarok be utilising the full power of the PS5 since it’s a native PS5 game?
And why are you assuming that The Touryst "takes advantage of every last feature and drop of power" on the PS5 console?

Your arguments are always based on assumptions. Why not stick with facts instead of assuming things that go against the available facts? Also, no game takes full advantage of a console power as there is always room for improvement that comes with tech advancement and experience.

Your arguments boil down to this: the game takes full advantage of PS5, but does NOT take full advantage of XSX.

Quick reminder: While you keep assuming it's only 6K because of a "simple port", the developer has told us how he achieved 8K/60 -- with the help of higher-clock GPU speeds and unified memory setup -- because that suits this particular game and engine.

If there is a game/game engine that is more suitable for a wider GPU architecture instead, that game will likely perform better on XSX than PS5. Each console has different strengths and will come into play in different games.
 
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Riky

$MSFT
Watch Dogs Legion does not drop into the 40s and has a resolution advantage:



0.01% better average FPS on the PS5, 10-20% resolution advantage for the XSX. AF has been patched to be the same.

Outriders FPS drops have been fixed since the demo, and the launch version of the game had no issues:



Same performance, 10% resolution advantage.

Control, no more performance drops on XSX:



Benchmark shows average 16% performance advantage:



Metro Exodus:



0.03% advantage in average performance for PS5, 20% advantage in resolution for XSX.

The performance advantage that the PS5 had due to the slight FPS stutter issue the XSX version had was also patched:


Hitman 3, 44% advantage in resolution, a single area of the game that has 40% less performance:



In summary, the performance differences in these games are on average less than a third of a percent, while the resolution difference can differ from 10-30% depending on the game. With the exception of Hitman 3 of course.

Where the resolution is the same, the XSX version can take the lead in FPS as well:

Tales of Arise:



RE: Village:



Other games have also been patched or got boosts just from firmware upgrades such as Valhalla and Dirt 5. Launch comparisons are ancient history now
 

Snake29

RSI Employee of the Year
Watch Dogs Legion does not drop into the 40s and has a resolution advantage:



0.01% better average FPS on the PS5, 10-20% resolution advantage for the XSX. AF has been patched to be the same.

Outriders FPS drops have been fixed since the demo, and the launch version of the game had no issues:



Same performance, 10% resolution advantage.

Control, no more performance drops on XSX:



Benchmark shows average 16% performance advantage:



Metro Exodus:



0.03% advantage in average performance for PS5, 20% advantage in resolution for XSX.

The performance advantage that the PS5 had due to the slight FPS stutter issue the XSX version had was also patched:


Hitman 3, 44% advantage in resolution, a single area of the game that has 40% less performance:



In summary, the performance differences in these games are on average less than a third of a percent, while the resolution difference can differ from 10-30% depending on the game. With the exception of Hitman 3 of course.

Where the resolution is the same, the XSX version can take the lead in FPS as well:

Tales of Arise:



RE: Village:



You see, nothing mindblowing being done here by a console that had to be sooooo much more powerful in your minds. It shows that this console can’t do better graphics, res and fps at the same time, and that is the whole point.

You guys still haven’t learned and again trying hard to defend the XSX hardware with a lot of talk.


Other games have also been patched or got boosts just from firmware upgrades such as Valhalla and Dirt 5. Launch comparisons are ancient history now

Riky always thinks patches are only for the XSX. Well, funny enough you didn’t cared about these launch titles when they run shitty on the XSX “those are just launch titles” your own fucking words. Now that they run the same….suddenly you care.

Xbox fans are showing their weakness again in this thread, and why they need to stop screaming about “better hardware”, because karma will bitchslap you next time again, and you will dream and hope that “some” feature will save it all.
 
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Zathalus

Member
You see, nothing mindblowing being done here by a console that had to be sooooo much more powerful in your minds. It shows that this console can’t do better graphics, res and fps at the same time, and that is the whole point.
Where have I claimed that the XSX is so much more powerful? Can you point it out for me? I have always been of the position that the XSX will have a small performance boost over the PS5 on the order of around 10-20%, with this not always being the case and some games running better on the PS5.

I think you have me confused with someone else.
 
Where have I claimed that the XSX is so much more powerful? Can you point it out for me? I have always been of the position that the XSX will have a small performance boost over the PS5 on the order of around 10-20%, with this not always being the case and some games running better on the PS5.

I think you have me confused with someone else.
If you say something positive about Xbox, it is assumed you are one of the 3 people who said Xbox 4k ps5 1080p several years ago. I'm not sure why that's the case, but it seems to be brought up in every single thread. Mdray gave a reasonable explanation of why it's 8k vs 6k so I stopped replying. Anyone who thinks it's because of clocks or memory are not worth replying to if you ask me.
 

MrFunSocks

Banned
bad tools and API? you mentioned the game is very small, a small game with almost no texture hardly will require SFS or velocity engine(and they wont affect resolution) to stream assets arent those the most unfinished parts of their SDK?

how is it a quick port when it go to 6k resolutions which is more than your average indie will do for a port?

the tools were so bad that couldn't make "one of the most basic games that will release this generation" yet make AAA games with more effects just not with that resolution?
Again - it’s a super simple game that runs on the switch and already had a pc and Xbox one version. Getting a Xbox series X version with higher resolution from there is very simple. Again - launch game, brand new console with “unfinished” and “poorly performing” APIs according to “insiders” like NXGamer, who even made a video around launch about all his “concern” for Xbox echoing this forums sentiments about the console not working and going to be delayed.

Now it’s a full year later, and the developers are trying to get the word and hype out for their game. Having the first 8K game and being able to hype it up as “taking full advantage of the PS5” does just that - I mean look at this thread! A bunch of people that no doubt called it rubbish when it was part of the “terrible” Xbox series X launch are now pointing to it as a technical masterpiece lol. A switch game!
 

yewles1

Member
You see, nothing mindblowing being done here by a console that had to be sooooo much more powerful in your minds. It shows that this console can’t do better graphics, res and fps at the same time, and that is the whole point.

You guys still haven’t learned and again trying hard to defend the XSX hardware with a lot of talk.




Riky always thinks patches are only for the XSX. Well, funny enough you didn’t cared about these launch titles when they run shitty on the XSX “those are just launch titles” your own fucking words. Now that they run the same….suddenly you care.

Xbox fans are showing their weakness again in this thread, and why they need to stop screaming about “better hardware”, because karma will bitchslap you next time again, and you will dream and hope that “some” feature will save it all.
I mean, PS5 just had an FW update that improves general game performance by 2% minimum...
 

Darius87

Member
No it is not. There is a patent detailing shared L3 cache on the CPU and that is clearly not the case.
I did some digging into this patent...
First it has nothing to do with CPU or it's shared L3 cache how it could? it's AMD tech anyway most likely already patented.
Patent is actually for backwards compatibility named:
Deriving application-specific operating parameters for backwards compatibility
it has cpu diagram "FIG. 2B" where shows CPU with it's shared L3 cache
http://www.pcmanias.com/patente-de-...cados-e-com-um-equivalente-ao-infinity-cache/
if that's where the rumour started assuming it's PS5 CPU from one diagram and without paying attention to description of diagram:
FIG. 2B is a block diagram illustrating an example of a possible multi-core architecture for a CPU in accordance with aspects of the present disclosure.
it's clearly destined to fail probably it just was RedGamingTech or who it started rumour without any strong arguments the only thing was diagram.
now if you look at GE patent
http://images2.freshpatents.com/pdf/US20180047129A1.pdf
the whole patent talks about efficient rendering of vertex, primitives, triangles -> geometry and rendering what's in your FOV, rendering outer edges of display at lesser resolution clearly hint at VR headset with fovea tracking.
How can you assume that if backward compatability patent haven't come to fruition from one diagram alone then also GE patent who describes whole pipeline of rendering must be false as BC patent.
My point still stands GE patent is real so indeed GE in PS5 is customized even sony said that PS5 was made with VR in mind and shared cache L3 rumour was fake from a getgo made assumptions from one diagram.
 

Arioco

Member
Again - it’s a super simple game that runs on the switch and already had a pc and Xbox one version. Getting a Xbox series X version with higher resolution from there is very simple. Again - launch game, brand new console with “unfinished” and “poorly performing” APIs according to “insiders” like NXGamer, who even made a video around launch about all his “concern” for Xbox echoing this forums sentiments about the console not working and going to be delayed.

Now it’s a full year later, and the developers are trying to get the word and hype out for their game. Having the first 8K game and being able to hype it up as “taking full advantage of the PS5” does just that - I mean look at this thread! A bunch of people that no doubt called it rubbish when it was part of the “terrible” Xbox series X launch are now pointing to it as a technical masterpiece lol. A switch game!


I haven't seen anyone calling this game a "technical masterpiece". Could you please quote them?

The game is just what it is: the first 8K game on consoles. Period. That seems to bother some of you a lot. Take it easy, it's OK, guys, it's just a small game from a small studio, no need to write a thousand messages on this thread trying to prove your piece of plastic is more powerful.

I can understand when people feel a bit butthurt if the latest AAA game pushes 3 fewer pixels on their console, but this is just ridiculous, guys, really. The Touryst and Ori were also the first 6K games on console and it was fine, I didn't see all this drama.

Funny thing is that most games are literally indistinguishable on both machines, I really struggle to tell them apart even looking at them side by side. Probably we haven't ever seen a generation where the competing machines were this close. 🤷‍♂️
 
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Snake29

RSI Employee of the Year
I doubt anyone said what snake says. Dude is constantly making stuff up. Think they a bit too invested.

Funny, you are here in this thread acting triggered with some others. Why? to defend again all the fluffy hardware talk around the XSX and stuff. You are only repeating yourselves, and it apparently gives you comfort to just reach for the "RDNA2 features" again and hope that they change something in the future. You guys clearly can't have it that the PS5 just shows equal performance, and that the XSX doesn't show any better.

I make stuff up? thats another weak response grandma.

I mean just look at this....it's just sad:

Bold statement indeed. I think the opposite will end up proving true. Series X as the gen moves on will start stretching its legs and leave no doubt, particularly once things like Sampler Feedback Streaming become more common. And if the machine learning hardware ends up producing like Microsoft claims it will, the difference will be even more significant.

Just a lot of butthurt right here...

p.s. What happened with the 12 TF GPU and 18 extra CUs for ML and SFS?
 
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Funny, you are here in this thread acting triggered with some others. Why? to defend again all the fluffy hardware talk around the XSX and stuff. You are only repeating yourselves, and it apparently gives you comfort to just reach for the "RDNA2 features" again and hope that they change something in the future. You guys clearly can't have it that the PS5 just shows equal performance, and that the XSX doesn't show any better.

I make stuff up? thats another weak response grandma.

I mean just look at this....it's just sad:



Just a lot of butthurt right here...

p.s. What happened with the 12 TF GPU and 18 extra CUs for ML and SFS?
Thanks so much for immediately proving me right. Didn't want to have to do any work.
 

Gediminas

Banned
Funny, you are here in this thread acting triggered with some others. Why? to defend again all the fluffy hardware talk around the XSX and stuff. You are only repeating yourselves, and it apparently gives you comfort to just reach for the "RDNA2 features" again and hope that they change something in the future. You guys clearly can't have it that the PS5 just shows equal performance, and that the XSX doesn't show any better.

I make stuff up? thats another weak response grandma.

I mean just look at this....it's just sad:



Just a lot of butthurt right here...

p.s. What happened with the 12 TF GPU and 18 extra CUs for ML and SFS?
you would get better conversation and much clever with the wall.
 

Snake29

RSI Employee of the Year
Thanks so much for immediately proving me right. Didn't want to have to do any work.


Looney Tunes Nothing To See Here GIF


You ain't proving shit grandma :messenger_tears_of_joy:. The only thing you're proving is how butthurt you and some others are.

"Buuh buuh...these RDNA2 features will kill the PS5 in the future.....just wait for it"

Mdray gave a reasonable explanation of why it's 8k vs 6k so I stopped replying. Anyone who thinks it's because of clocks or memory are not worth replying to if you ask me.

Well that explains why you are back again.
 
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Looney Tunes Nothing To See Here GIF


You ain't proving shit grandma :messenger_tears_of_joy:. The only thing you're proving is how butthurt you and some others are.

"Buuh buuh...these RDNA2 features will kill the PS5 in the future.....just wait for it"
Quote me Ricky saying what you said he said or stfu. I hadn't said a single thing you keep saying so again, thank you for proving me right. You just make shit up and the dumb fucks here give you thumbs up.
 

Snake29

RSI Employee of the Year
Quote me Ricky saying what you said he said or stfu. I hadn't said a single thing you keep saying so again, thank you for proving me right. You just make shit up and the dumb fucks here give you thumbs up.

No you are triggered, you were gone by your own words. Why are you back?

You just make shit up and the dumb fucks here give you thumbs up.

don't cry drama GIF


Triggered fuck you are yes. Just don't talk to me ok? All you want is to constantly prove yourself right.

If you don't agree with another person, that person makes up everything in your eyes? Fuck off man.
 
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No you are triggered, you were gone by your own words. Why are you back?



don't cry drama GIF't cry drama GIF


Triggered fuck you are yes. Just don't talk to me ok? All you want is to constantly prove yourself right.

If you don't agree with another person, that person makes up everything in your eyes? Fuck off man.
"Riky always thinks patches are only for the XSX."
You said that.
Quote it
Or did you just make it up?
Like all your posts. You just make up things and say people said them. You replied to me with some made up shit and completely ignored what my post was about. Again you constantly just make shit up. Every post is just crying about made up shit.
So again quote Riky saying that or stfu and stop making shit up.

I have no clue what Riky has said. I'm just so confident that you made it up by your posts history, I just assumed. Prove me wrong.
 

Riky

$MSFT
"Riky always thinks patches are only for the XSX."
You said that.
Quote it
Or did you just make it up?
Like all your posts. You just make up things and say people said them. You replied to me with some made up shit and completely ignored what my post was about. Again you constantly just make shit up. Every post is just crying about made up shit.
So again quote Riky saying that or stfu and stop making shit up.

I have no clue what Riky has said. I'm just so confident that you made it up by your posts history, I just assumed. Prove me wrong.

Obviously he's not going to be able to, like a few others who I've called out in the past for making quotes up.
 

Snake29

RSI Employee of the Year
"Riky always thinks patches are only for the XSX."
You said that.
Quote it
Or did you just make it up?
Like all your posts. You just make up things and say people said them. You replied to me with some made up shit and completely ignored what my post was about. Again you constantly just make shit up. Every post is just crying about made up shit.
So again quote Riky saying that or stfu and stop making shit up.

I have no clue what Riky has said. I'm just so confident that you made it up by your posts history, I just assumed. Prove me wrong.

Why are you even back? You had your answer from Ray right? You responded to Riky about a post about me.

So yes, i pick you both since you're both clowns. And about Riky Riky , He only engages in discussion when he gets backup from someone. Otherwise, he just sticks to pathetic emojis.
 
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Why are you even back? You had your answer from Ray right? You responded to Riky about a post about me.

So yes, i pick you both since you're both clowns. And about Riky Riky , He only engages in discussion when he gets backup from someone. Otherwise, he just sticks to pathetic emojis.
You just fish for likes but because you have no clue you just make up generic shit about people and hope some other moron gives you thumbs up. Stop fishing for likes with made up shit. At least have the decency to be accurate.
 
This thread has been an amusing read, surprised GAF hasn't ran out of copium yet. For a game that apparently doesn't matter, it matters enough for nearly 15 pages
 
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