• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF: Control on PS5 Tech Review

jaysius

Banned
So funny how a few months ago this "Budget" hardware was supposed to redefine gaming. A lot of kids on this board wrote checks the PS5 couldn't cash
The board has some very talented Sony tech fanfic creationists, they should write shitty Cerny fanfic porn.

There was seriously no limit to the amount of shit they'd create and craft from nuggets one made up, then the other rolled it into a bigger ball like a trusty dung beetle, until they made a massive shit snowman.

These machines are decent, they're not REVOLUTIONARY like the people you're talking about said.
 
Last edited:
When the number one cope is "well you can't see the difference between low and high details anyway!", you know you're in a thread full of salt.

Go On Popcorn GIF by swerk
 

01011001

Banned
lol you do realize your card is outperforming the 1080ti results posted above? are you sure you have a 1070?

how is the fps during combat when you are getting shot at and are throwing shit around.

during combat it goes below 30 in stressful situations, like I said. these shots above are the best case scenario... and yes I am sure lol, I got a ROG Strix GTX1070 oc which clocks as high as 2.1ghz I think (it often performs like a stock 1070ti from my experience and if benchmarks of the stock ti are correct)
I looked directly into a reflection tho, so a huge portion of the screen is filled with RT reflections, so yeah... that's how that looks

I'm running the GamePass (win store) version... but I doubt that this has a performance difference

EDIT: I wanna also remind you, this is full resolution RT, on console the RT reflections are checkerboarded ontop of this. also all the settings here were on Medium, which is also higher than on console

found another realy taxing scene, the telephone room... RT all around and transparent at that
control5jpjl5.png



EDIT: here less so, even tho there's a lot more geometry around and a lot more reflective surfaces... weird... I guess transparent reflections truly are a bit more taxing.
control6cejy3.png
 
Last edited:

Justin9mm

Member
I know most are going to try both modes but what are people's thoughts on preference and has anyone tried both modes yet?

I'm in Australia and have already downloaded it but at work so would love to hear which mode people prefer.

I'm of the opinion that while RT may look pretty, its probably an overall better experience to play @ 60fps considering its the same output resolution anyway!
 
D

Deleted member 17706

Unconfirmed Member
south park wow GIF

...this thread is just full of PC edge lord's trying to score an easy dunk on budget hardware...

To be fair, I think it's a response to the months of claims about the new consoles basically trumping high-end 8-core CPUs and RTX 2080s...
 
2070 definitely is doing better, I have it still in my media center and I played Control without RT all at high and I don't feel like there were drops below 60. Or something like that, I don't know, maybe they patched in more effect, this was basically on launch.
I thought I was overdoing it with a 1660ti in my livingroom PC :-/

Anyway, I have the feeling that other than the RT support I would not gain much in terms of performance if I was to sit a PS5 beside the PC (except the console's laid back use scenario). BTW, I have a PS4 PRO there now, I still think it's a very nice kit... Just wondering how the PS4 runs games like this at all given the apparent equivalent PC settings of the PS5, I mean even the texture resolution and filtering aren't that high.
 
I just finished recording the video. It's about 30 minutes long. I show the settings and most of it is running at PS5 performance mode settings. The last 5 minutes or so is running at quality mode settings. This should give a good idea of where the PS5 stand.

My 2080 max-Q 90w is performing slightly better than a 2060 super in timespy (8600ish vs 8000ish).
 

Mister Wolf

Gold Member
I just finished recording the video. It's about 30 minutes long. I show the settings and most of it is running at PS5 performance mode settings. The last 5 minutes or so is running at quality mode settings. This should give a good idea of where the PS5 stand.

My 2080 max-Q 90w is performing slightly better than a 2060 super in timespy (8600ish vs 8000ish).

There is no way to run at PS5 settings.
 
Last edited:

Stooky

Member
This is a quick port that wasn’t optimized to take advantage of either consoles strengths. If anything it shows the consoles raw performance when compared to pc. For now Miles Morales is the best example of a ps5 next gen upgrade. So far all the free next gen upgrades are just doing the minimum.
 
Last edited:

Md Ray

Member
Just ran some tests on my rtx 2080. Even in small skirmishes the game dips to low to mid 40s regularly using the PS5 settings at 1440p. Whats worse is that it only hits 60 fps when you are standing still. As soon as I started to walk around it went into the low 50s and as soon as I started throwing things around it hovered between 43-53 fps randomly dropping frames even with no enemies on screen.
Is this with RT reflection set to on?
 

Spukc

always chasing the next thrill
MMNV6gy.jpg

This is weird right? Like there is not a cheaper way to fake some kind of reflection in the windows in performance mode..

heck gears 5 new dlc had tons of it

like they gimped non RT gfx to make RT look better
 
Last edited:

Stooky

Member
,
MMNV6gy.jpg

This is weird right? Like there is not a cheaper way to fake some kind of reflection in the windows in performance mode..

heck gears 5 new dlc had tons of it

like they gimped non RT gfx to make RT look better
it really seems like they changed a few pc settings and recompiled for a next gen version.
 

Mister Wolf

Gold Member
You know damn well what I am talking about.

drz4hEW.png

Leave that fucking pc elistist "AKTSHIUALLY X IZ LOWUR DEN LIOW" in the trash bin where it belongs. Yeah yeah, LOD is lower than low, yadda yadda.
Right, so any GPU comparison doesn't amount to much since we have no idea how much performance the PS5 gained back cutting the reflection resolutions in half and dropping the LOD to a ridiculous degree even compared to PC Low setting.
 
Right, so any GPU comparison doesn't amount to much since we have no idea how much performance the PS5 gained back cutting the reflection resolutions in half and dropping the LOD to a ridiculous degree even compared to PC Low setting.
And we have no idea what are the true performance of the PS5 either since the game is either locked at 30 fps or 60 fps. It could very well average around 40-45fps in quality mode and 70+ in performance mode for all we know. Point is, we compare with the data and the mean available to give an idea. It was never about being 100% factual and accurate. It's just not possible.

Spoiler alert: Don't worry, your pc elitist ears can sleep safe and sound on your pillow tonight; the 2080 max-q laptop has better performance than the PS5 from what I can tell.

"Ridiculous degree" lmao

This game looks amazing with these settings. Again, PS5 owners shouldn't fix on the fact it runs on "low" settings. These "low" settings looks damn sexy.
 
Last edited:

Mister Wolf

Gold Member
And we have no idea what are the true performance of the PS5 either since the game is either locked at 30 fps or 60 fps. It could very well average around 40-45fps in quality mode and 70+ in performance mode for all we know. Point is, we compare with the data and the mean available to give an idea. It was never about being 100% factual and accurate. It's just not possible.
You do have an idea since the game goes sub 60 in performance mode when GPU intensive effects occur on screen.
 

SlimySnake

Flashless at the Golden Globes
MMNV6gy.jpg

This is weird right? Like there is not a cheaper way to fake some kind of reflection in the windows in performance mode..

heck gears 5 new dlc had tons of it

like they gimped non RT gfx to make RT look better
those would be your screenspace reflections but they might not be turned on for all surfaces in the game.

Spiderman in 2018 had these reflections without using RT.


ML2Fnw2.gif
 
You do have an idea since the game goes sub 60 in performance mode when GPU intensive effects occur on screen.
Ok so we have an idea that it can drops below 60. But we don't have any idea on what would be the average framerate if the framerate was unlocked. Perhaps it could sustain 70+ in most situations. But we don't know and we never will.
 
And we have no idea what are the true performance of the PS5 either since the game is either locked at 30 fps or 60 fps. It could very well average around 40-45fps in quality mode and 70+ in performance mode for all we know. Point is, we compare with the data and the mean available to give an idea. It was never about being 100% factual and accurate. It's just not possible.

Spoiler alert: Don't worry, your pc elitist ears can sleep safe and sound on your pillow tonight; the 2080 max-q laptop has better performance than the PS5 from what I can tell.

"Ridiculous degree" lmao

This game looks amazing with these settings. Again, PS5 owners shouldn't fix on the fact it runs on "low" settings. These "low" settings looks damn sexy.
Idk man. I feel like if I could set "foliage quality" and "shadow resolution" to high I could enjoy this game. The graphics of trees and shadows are some of the most important aspects of gaming /s
 

CrustyBritches

Gold Member
You do have an idea since the game goes sub 60 in performance mode when GPU intensive effects occur on screen.
We also know that on 2060S you have headroom for RT Debris and higher settings while maintaining a 30fps+ min. They still get some sub-30fps moments on PS5 as mentioned in the video. If they had the headroom they wouldn't be dropping to lower than Low, or even Low in general and still getting some frame rates in the 20s.
 

SlimySnake

Flashless at the Golden Globes
Video is live:

yeah, you can see the framerate basically get cut in half as soon as you turn on those two RT settings. I actually saw it dip below 30 fps in that infamous hallway Alex tested over and over again for two years. the game does stay in the 35-37 fps range in your combat sections but I would love for you to go back to the first few areas where the desks are and see what happens when you throw those desks around and the debris and papers start flowing around everywhere. wouldnt be surprised if it starts to dip below 30 fps.
 
Ok so we have an idea that it can drops below 60. But we don't have any idea on what would be the average framerate if the framerate was unlocked. Perhaps it could sustain 70+ in most situations. But we don't know and we never will.
This is possible, but rather unlikely. I don't see a reason for a dev to leave so much performance off the table. If the game can reach 70+ FPS most of the time, Devs can easily bump up a few settings and utilise that headroom more efficiently while sticking close to the 60fps target. More likely scenario is that with the current settings, the performance is just about hovering around that 60fps target, with some dips at more strenuous moments.

But ya, no way to track and quantify GPU/CPU utilisation and objectively prove anything. But logically speaking, it makes the most sense to me personally.
 
Video is live:


Thanks for taking the time to put this together. I appreciate it. Interesting results.

AMD has to come up with their DLSS solution ASAP

Doing Ray Tracing on consoles is sufferable. All low settings and running at 1440p ...

DLSS is absolutely necessary

Couldn't agree more. Not sure if this is something we have to wait for a PS5 Pro or what but consoles need it. The DLSS 2.0 in this game particularly looks excellent.
 
Last edited:

Mister Wolf

Gold Member
This is possible, but rather unlikely. I don't see a reason for a dev to leave so much performance off the table. If the game can reach 70+ FPS most of the time, Devs can easily bump up a few settings and utilise that headroom more efficiently while sticking close to the 60fps target. More likely scenario is that with the current settings, the performance is just about hovering around that 60fps target, with some dips at more strenuous moments.

But ya, no way to track and quantify GPU/CPU utilisation and objectively prove anything. But logically speaking, it makes the most sense to me personally.

Thats why Digital Foundry didn't even bother to do it in the video. People like to spread misinformation on the internet though for brownie points. Reminds me of all the videos on Youtube using that Reshade Marty McFly screen space GI titling their video "RTX" and "RTGI".
 
Last edited:

Fredrik

Member
1080 with DLSS. So a whooping 540p win for the master race, uh? This thread is going places...
Eh? Besides the 1080p res this is the highest settings, including raytracing settings, and it has one of the best DLSS implementations there is where it looks better than native res, and no $2K PC master race rig or even $399 console purchase needed here, it’s essentially the lowest entry point there is.
 

SlimySnake

Flashless at the Golden Globes
Where is the series x video? i thought Alex said Tom Morgan would have his comparison video out shortly.

are they waiting for a patch?
 
Thanks for testing, I think the lowest it went to was ~27 fps with raytracing and ~58fps without. Btw how loud was the laptop? :messenger_tears_of_joy:

Very 🤣

Usually I drop them to 65% of their max speed and run the cpu at 3.5ghz instead. Barely any difference in performance, but much quieter and the temps are about the same :)
 
Where is the series x video? i thought Alex said Tom Morgan would have his comparison video out shortly.

are they waiting for a patch?

Why would they wait for a patch? They said the Series X was running the same graphic profile, with some IO issues that the PC version also have apparently (though I didn't seem to experience any during my playthrough).
 
Where is the series x video? i thought Alex said Tom Morgan would have his comparison video out shortly.

are they waiting for a patch?

Yeah, Alex made it sound like the head-to-head was dropping immediately after, but maybe he meant it in the broader term, like just sometime this week. I dunno.
 

Neo_game

Member
One interesting aspect of all this could be if Remedy's engine prefers Nvidia's architecture over AMD's, as the game was an Nvidia sponsored PC RTX game.

Is Control on the new RDNA2 PC GPUs about the same as Ampere? Or does Nvidia win in head to heads with AMD in this game?

Well said. We have seen some games like ACV, Dirt5 runs really well on AMD cards and some games on Nvidia. This game is a port with RT tacked on. Though same can be said about any other game as well. Some devs do better than others.
 
One interesting aspect of all this could be if Remedy's engine prefers Nvidia's architecture over AMD's, as the game was an Nvidia sponsored PC RTX game.

Is Control on the new RDNA2 PC GPUs about the same as Ampere? Or does Nvidia win in head to heads with AMD in this game?

RDNA2 runs Control overall much better than RDNA1, but it still is no match compared to Ampere. The 3080 has a significant (though not that significant) advantage over the 6800xt. The 6800 on the other hand performs the same as the 3070, though we all know that the 6800 demolishes the 3070 in standard rasterization. Still, it's a testament on how well the Ampere architecture runs Control.

Activate RT and it's game over for AMD though, even more so with DLSS enabled.
 
In regards to the "this port was thrown together in a couple weeks" comments, is that actually true?

Control isn't new, and the PS5 has been out for 3 months. I feel like they announced this awhile ago. I don't think they literally just threw this together in the last few weeks.

Well said. We have seen some games like ACV, Dirt5 runs really well on AMD cards and some games on Nvidia. This game is a port with RT tacked on. Though same can be said about any other game as well. Some devs do better than others.

RT tacked on? Isn't this a port of the PC version, which had RT from the beginning (didn't it? or am I mixed up)? I've lost track at this point.
 

Mister Wolf

Gold Member
In regards to the "this port was thrown together in a couple weeks" comments, is that actually true?

Control isn't new, and the PS5 has been out for 3 months. I feel like they announced this awhile ago. I don't think they literally just threw this together in the last few weeks.



RT tacked on? Isn't this a port of the PC version, which had RT from the beginning (didn't it? or am I mixed up)? I've lost track at this point.
Attempts to downplay unexpected performance.
 

xPikYx

Member
A next gen console that cannot run pc version of a last gen game at max settings, this console generation is a joke so far I'm still waiting for a true next gen game, I wonder when this is going to happen, if it is ever possible
 

THE DUCK

voted poster of the decade by bots
The x patch is out. Damn, I like the rt but I like 60fps too.......can't decide!!
 
Top Bottom