Did you read the article?
"But if 60fps is the preferred way to play, Control's 30fps RT mode is dazzling. The RT horsepower in the new consoles isn't enough to deliver the full array of PC's ray tracing features but you are getting the best bang for the buck with RT reflections on opaque surfaces - like marble, metals and anything that is remotely shiny - as well as transparent reflections for glass. I'd suggest looking at the video at the top of the page for a more detailed breakdown of the wonderful advantages that real-time hardware-accelerated ray tracing brings to the table, but essentially we are talking about accuracy, precision and an often transformative visual effect. Put simply, the choice of materials in Control's environments and objects, not to mention its overall design, is a perfect match for the technology. With both night and day improvements to environmental detail, right down to added intricate detail in the smallest of objects, the 30fps RT mode is still a brilliant way to play the game."
"Altogether, I think Control Ultimate Edition on PlayStation 5 is excellent. Whether you gain RT reflections at 30fps, or run the game flat-out at 60fps, you're one step closer to seeing Remedy's vision delivered at its best - and the upgrade over last-gen is profound. The only way to better it is via the existing PC game running on high-end hardware, preferably with an Nvidia RTX card: you get more ray traced effects, higher precision rasterisation settings and one of the best implementations of Nvidia's DLSS AI upscaling, opening the door to 4K 60fps with all RT effects enabled on RTX 2080 Ti, and RTX 3070 or better. Lower the resolution and less capable RTX cards can still offer up a fantastic experience."
Control Ultimate Edition - how next-gen consoles transform a classic game • Eurogamer.net
How is this bad PR?
Those are all gamers according to both newzoo and DFC Intelligence.
"A new report claims that 48 percent of all gaming happens on PCs, with a whopping 3.1B gamers worldwide across all platforms, consoles, and mobile devices. What’s interesting here is how the data breaks down across region and in terms of gaming spend." August 2020
"Finally,
PC gaming, driven by its 1.3 billion players, will grow +4.8% year on year to $36.9 billion in 2020. " May 2020
3 Billion People Worldwide Are Gamers, and Nearly Half Play on PCs - ExtremeTech
The World’s 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 | Newzoo