• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF: Control on PS5 Tech Review

skit_data

Member
Pretty excited to play this with RT and see how it compared to my PC run from last (last?) year. I played at 1080p 60 on a GTX 1080 with near maxed settings and it looked great but quite soft on my beeg telly obviously.

It felt great at 60fps and I could've done 1440p if I just put up with a tiny bit of tearing/v-sync stutter in some scenes but it really ruined the visuals when that happened to I had to under-utilise my GPU heavily for most of the time just to guarantee locked 60 in all the spikey situations, similar to RE Engine.

The IQ is fantastic for a console imo, and I bet the feel of 30hz on console is nowhere near as bad on PC.

BTW - I assumed it would be out today since its Feb, do the new PS Plus games come on a specific day of the month or does it vary?
The PS+ lineup changes tomorrow, you can download it tomorrow!

They usually change some time during the first week of the month, i think.
 

SlimySnake

Flashless at the Golden Globes
Right. 30fps vs 60fps. The difference is RT. Why is this a disaster again?
the non RT settings are low. Not even medium or high. on a last gen game. I was reading through the era thread and it seems to be a dumpster fire. This is not good PR for Sony.
 

skit_data

Member
At least they put more effort into it than some other ports *cough Mortal Kombat, Jedi Fallen Order* and it's free on PS+ tomorrow.
I'll probably play the RT mode.
True, looking at both this and Spider-Man Remastered, there is certainly a higher degree of effort put into these titles compared to many other ”Next-Gen”-upgrades.
 

Kataploom

Gold Member
I don't know that... there is billions of PC in the world so it is very likely that even 1% have better specs than PS5 + Series X combined.
Last time I knew, a survey had like one thousand millions (I guess "one billion" for you) PC gamers surveyed, of which like 3% had 2080 or 2080ti on their builds, that's already around 30 Million, the rest won't probably even need that much, since most play at bellow 4K and don't care to lower settings (I, for instance, don't like pushing settings at max/ultra, think it's a waste of resources).
 

ethomaz

Banned
Last time I knew, a survey had like one thousand millions (I guess "one billion" for you) PC gamers surveyed, of which like 3% had 2080 or 2080ti on their builds, that's already around 30 Million, the rest won't probably even need that much, since most play at bellow 4K and don't care to lower settings (I, for instance, don't like pushing settings at max/ultra, think it's a waste of resources).
Actually I checked just now... it is around 1.5 billion PCs in the world.
There is no way to know how many of these are gamers.
The one thousand millions could not be the actual number of PC used for gaming.

Said that your survey is pretty much in line with Steam survey.

hws_nvidia.gif
NVIDIA GeForce RTX 2080 SUPER 1.27%
hws_nvidia.gif
NVIDIA GeForce RTX 2080 1.09%
hws_nvidia.gif
NVIDIA GeForce RTX 2080 Ti 0.77%

Around 3%. We can add RTX 3080.

hws_nvidia.gif
NVIDIA GeForce RTX 3080 0.46%

Edit - Seems like 1.5b is only PCs that are used for gaming too.
 
Last edited:

FireFly

Member
like i said, we'll try this after the next round of gpus and cpus come out and prices stabilize. Its not sensible to try and built a multipurpose machine like a computer with off the shelf parts at the same price as single purpose machines that are sold at a loss and which parts are bought at discounts in large volume
Well, even if you can get all the non CPU and GPU components down to $300 ($60 per component), you're still looking at a $100 CPU and a $100 GPU. Or a $50 CPU and a $150 GPU.

A $150 GPU right now is what, a 1050 Ti at best? And that's about a third as fast as a 5700 XT. So, sure if in the next generation of GPUs, they give you more than 3X performance for the same price, it could be achievable. (Now actually consider that the 1050 Ti is slower than the GTX 970 that launched in 2014, and realise the terrible state of the sub-$200 GPU market).

So yes, I agree that it's not really sensible to compare PCs and consoles in this way. PCs have a higher entry cost for a given level of performance, but scale up much further.
 
Last edited:

kingpotato

Ask me about my Stream Deck
I'm not. These are the types of details that I would never notice while playing a game. Surely, resources could be better used.
It's systematically applied. They didn't pick that asset and work to implement ray-tracing. It has it by virtue of the materials design.


Pretty awful. When you get to that stage on a PC you know its time for an upgrade.
Doesn't an RTX 2060 cost as much as a PS5 (which comes with a full working system out of the box that includes cables and controller)? Console players know what they are doing.
 

Topher

Gold Member
the non RT settings are low. Not even medium or high. on a last gen game. I was reading through the era thread and it seems to be a dumpster fire. This is not good PR for Sony.

Did you read the article?

"But if 60fps is the preferred way to play, Control's 30fps RT mode is dazzling. The RT horsepower in the new consoles isn't enough to deliver the full array of PC's ray tracing features but you are getting the best bang for the buck with RT reflections on opaque surfaces - like marble, metals and anything that is remotely shiny - as well as transparent reflections for glass. I'd suggest looking at the video at the top of the page for a more detailed breakdown of the wonderful advantages that real-time hardware-accelerated ray tracing brings to the table, but essentially we are talking about accuracy, precision and an often transformative visual effect. Put simply, the choice of materials in Control's environments and objects, not to mention its overall design, is a perfect match for the technology. With both night and day improvements to environmental detail, right down to added intricate detail in the smallest of objects, the 30fps RT mode is still a brilliant way to play the game."

"Altogether, I think Control Ultimate Edition on PlayStation 5 is excellent. Whether you gain RT reflections at 30fps, or run the game flat-out at 60fps, you're one step closer to seeing Remedy's vision delivered at its best - and the upgrade over last-gen is profound. The only way to better it is via the existing PC game running on high-end hardware, preferably with an Nvidia RTX card: you get more ray traced effects, higher precision rasterisation settings and one of the best implementations of Nvidia's DLSS AI upscaling, opening the door to 4K 60fps with all RT effects enabled on RTX 2080 Ti, and RTX 3070 or better. Lower the resolution and less capable RTX cards can still offer up a fantastic experience."

Control Ultimate Edition - how next-gen consoles transform a classic game • Eurogamer.net

How is this bad PR?

Actually I checked just now... it is around 1.5 billion PCs in the world.
There is no way to know how many of these are gamers.

Those are all gamers according to both newzoo and DFC Intelligence.

"A new report claims that 48 percent of all gaming happens on PCs, with a whopping 3.1B gamers worldwide across all platforms, consoles, and mobile devices. What’s interesting here is how the data breaks down across region and in terms of gaming spend." August 2020

"Finally, PC gaming, driven by its 1.3 billion players, will grow +4.8% year on year to $36.9 billion in 2020. " May 2020

3 Billion People Worldwide Are Gamers, and Nearly Half Play on PCs - ExtremeTech
The World’s 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 | Newzoo
 
Last edited:

ethomaz

Banned
Those are all gamers according to both newzoo and DFC Intelligence.

"A new report claims that 48 percent of all gaming happens on PCs, with a whopping 3.1B gamers worldwide across all platforms, consoles, and mobile devices. What’s interesting here is how the data breaks down across region and in terms of gaming spend." August 2020

"Finally, PC gaming, driven by its 1.3 billion players, will grow +4.8% year on year to $36.9 billion in 2020. " May 2020

3 Billion People Worldwide Are Gamers, and Nearly Half Play on PCs - ExtremeTech
The World’s 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 | Newzoo
That is nice a more up to date data... thanks.
 

SlimySnake

Flashless at the Golden Globes
Did you read the article?

"But if 60fps is the preferred way to play, Control's 30fps RT mode is dazzling. The RT horsepower in the new consoles isn't enough to deliver the full array of PC's ray tracing features but you are getting the best bang for the buck with RT reflections on opaque surfaces - like marble, metals and anything that is remotely shiny - as well as transparent reflections for glass. I'd suggest looking at the video at the top of the page for a more detailed breakdown of the wonderful advantages that real-time hardware-accelerated ray tracing brings to the table, but essentially we are talking about accuracy, precision and an often transformative visual effect. Put simply, the choice of materials in Control's environments and objects, not to mention its overall design, is a perfect match for the technology. With both night and day improvements to environmental detail, right down to added intricate detail in the smallest of objects, the 30fps RT mode is still a brilliant way to play the game."

"Altogether, I think Control Ultimate Edition on PlayStation 5 is excellent. Whether you gain RT reflections at 30fps, or run the game flat-out at 60fps, you're one step closer to seeing Remedy's vision delivered at its best - and the upgrade over last-gen is profound. The only way to better it is via the existing PC game running on high-end hardware, preferably with an Nvidia RTX card: you get more ray traced effects, higher precision rasterisation settings and one of the best implementations of Nvidia's DLSS AI upscaling, opening the door to 4K 60fps with all RT effects enabled on RTX 2080 Ti, and RTX 3070 or better. Lower the resolution and less capable RTX cards can still offer up a fantastic experience."

Control Ultimate Edition - how next-gen consoles transform a classic game • Eurogamer.net

How is this bad PR?



Those are all gamers according to both newzoo and DFC Intelligence.

"A new report claims that 48 percent of all gaming happens on PCs, with a whopping 3.1B gamers worldwide across all platforms, consoles, and mobile devices. What’s interesting here is how the data breaks down across region and in terms of gaming spend." August 2020

"Finally, PC gaming, driven by its 1.3 billion players, will grow +4.8% year on year to $36.9 billion in 2020. " May 2020

3 Billion People Worldwide Are Gamers, and Nearly Half Play on PCs - ExtremeTech
The World’s 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023 | Newzoo
nah i watched the video.

this is the screenshot thats making the rounds and this is definitely not something Sony or PS5 owners wants to see. Maybe you are ok with it, but that doesnt mean this doesnt look bad.

drz4hEW.png
 

scydrex

Member
Would have prefer higher setting and forget about RT in this game...30fps with high or ultra settings and performance 60fps. What settings is using the 60fps? The Pro settings but at 1440p 60pfs? Are those higher settings than the RT mode?
 
Last edited:

sncvsrtoip

Member
this is the screenshot thats making the rounds and this is definitely not something Sony or PS5 owners wants to see. Maybe you are ok with it, but that doesnt mean this doesnt look bad.
very bad, nobody will buy ps5 now ;d common, outside of few forums it doesn't make any difference, and in the end ps5 players will get in ps plus game with 1440p rt 30 mode or 60fps mode much better than on last gen consoles, thats for sure will matter
 

Kuranghi

Member
Do people not realise that a youtube video isn't the native game?

You can't say it looks like shit with actually seeing a proper feed of the game. Which unfortunately nowadays mean you just can't really see it without playing it yourself since almost all PR is through YT now, which sucks, so I don't blame you trying to evaluate in the only way you can, but I'm saying its a subpar method.

A lot of modern games have much more fine texture detail than in the past, its all wiped away by video compression. Try to watch direct capture with less IQ-ruining compression if you can, this is a good place to start:

www.gamersyde.com

Unfort devs/publishers don't care about sending them direct feed as much since its easier to just dump it on youtube and thats where the money is, but they do their own capture which is fantastic quality still + properly captured HDR if the game supports it.

Here is RE8 demo with HDR:


The direct feed download links are on the right, torrent or ftp, use torrent if you can as its usually fastest and saves them tons of bandwidth.
 
nah i watched the video.

this is the screenshot thats making the rounds and this is definitely not something Sony or PS5 owners wants to see. Maybe you are ok with it, but that doesnt mean this doesnt look bad.

drz4hEW.png

When I see how control runs on my 1080 ti and how it runs with more powerfull computers, well I can say that the PS5 version is clearly not bad.
 

Topher

Gold Member
nah i watched the video.

this is the screenshot thats making the rounds and this is definitely not something Sony or PS5 owners wants to see. Maybe you are ok with it, but that doesnt mean this doesnt look bad.

drz4hEW.png

It isn't that I'm "ok" or not "ok". it is what it is. I'm just not sure why "low" settings are shocking on consoles. I'm going to use these settings on my 2080 Super and see what results I get.

Apparently it runs better on PS5 than on Series X according to Eurogamer.
MS better get those tools ready soon.

Eurogamer stated they didn't have the patched version for XSX.

"We'll be talking specifically about performance in a different piece. Thus far, we've only played PS5 with the day one patch, but we have taken a look at Xbox Series consoles with gold master code. '"
 
Apparently it runs better on PS5 than on Series X according to Eurogamer.
MS better get those tools ready soon.

Can you link me to where this is stated? I haven't seen them compare the two yet, but maybe I just missed it. Thanks in advance.

It isn't that I'm "ok" or not "ok". it is what it is. I'm just not sure why "low" settings are shocking on consoles. I'm going to use these settings on my 2080 Super and see what results I get.



Eurogamer stated they didn't have the patched version for XSX.

"We'll be talking specifically about performance in a different piece. Thus far, we've only played PS5 with the day one patch, but we have taken a look at Xbox Series consoles with gold master code. '"

With a 2080 Super I imagine you will be well above 60 fps without RT reflections, and well above 30 fps with RT reflections on, at 1440p and same settings as PS5 (not to mention the LOD that is lower than PC low). Low and lower than low settings are maybe not shocking, but I think a lot of us thought these new consoles should do a little bit better.
 
Last edited:

Topher

Gold Member
Can you link me to where this is stated? I haven't seen them compare the two yet, but maybe I just missed it. Thanks in advance.

This is all I've seen as far as comparison. As it says, more detailed comparison is coming.

"We'll be talking specifically about performance in a different piece. Thus far, we've only played PS5 with the day one patch, but we have taken a look at Xbox Series consoles with gold master code. On PlayStation 5, the 60fps mode is mostly solid, with slowdown only really manifesting in the most effects-heavy combat, where the screen is filled with taxing effects work. Meanwhile, the RT mode at a capped 30fps is consistent, properly frame-paced and sticks doggedly to its target for the vast majority of play with only minor deviations. Xbox Series consoles are similar, but what looks like occasional I/O stutter seen in last-gen versions (and also in PC) is present. We'll cover this in more depth in a separate piece with more detailed analysis."

Control Ultimate Edition - how next-gen consoles transform a classic game • Eurogamer.net
 
This is all I've seen as far as comparison. As it says, more detailed comparison is coming.

"We'll be talking specifically about performance in a different piece. Thus far, we've only played PS5 with the day one patch, but we have taken a look at Xbox Series consoles with gold master code. On PlayStation 5, the 60fps mode is mostly solid, with slowdown only really manifesting in the most effects-heavy combat, where the screen is filled with taxing effects work. Meanwhile, the RT mode at a capped 30fps is consistent, properly frame-paced and sticks doggedly to its target for the vast majority of play with only minor deviations. Xbox Series consoles are similar, but what looks like occasional I/O stutter seen in last-gen versions (and also in PC) is present. We'll cover this in more depth in a separate piece with more detailed analysis."

Control Ultimate Edition - how next-gen consoles transform a classic game • Eurogamer.net

Thanks for the link and clarification.

The head to head analysis should be interesting. Wonder if that is dropping today or tomorrow...
 
It isn't that I'm "ok" or not "ok". it is what it is. I'm just not sure why "low" settings are shocking on consoles. I'm going to use these settings on my 2080 Super and see what results I get.



Eurogamer stated they didn't have the patched version for XSX.

"We'll be talking specifically about performance in a different piece. Thus far, we've only played PS5 with the day one patch, but we have taken a look at Xbox Series consoles with gold master code. '"
If the game was running better on XSX they would have made a whole article just to compare both versions titled "Control - runs better on XSX"... 2 weeks ago. And today they would have already made 3 articles about that game, including one comparing it to PC settings.

The fact that they waited the last day to show the game only on PS5 and barely talked about the Series X version should tell you everything you need to know.
 

regawdless

Banned
Control looks great and has some pretty GPU heavy effects. So no wonder that the consoles struggle, no matter how great they are for the price. There are limitations.

Still looks very good, happy that more people can play it now in a way better version compared to previous gen.
 
Apparently it runs better on PS5 than on Series X according to Eurogamer.
MS better get those tools ready soon.
Are you basing that on this statement?

"Xbox Series consoles are similar, but what looks like occasional I/O stutter seen in last-gen versions (and also in PC) is present."

Are you concluding that the PS5 also beats out PC too since both have I/O stutters?
 

Spukc

always chasing the next thrill
so what is then?

shitty flip to next gen to cash in

or

actual ok port great to try it?
 

Topher

Gold Member
Can you link me to where this is stated? I haven't seen them compare the two yet, but maybe I just missed it. Thanks in advance.



With a 2080 Super I imagine you will be well above 60 fps without RT reflections, and well above 30 fps with RT reflections on, at 1440p and same settings as PS5 (not to mention the LOD that is lower than PC low). Low and lower than low settings are maybe not shocking, but I think a lot of us thought these new consoles should do a little bit better.

Hmmm, this is interesting. I set everything the same as what is listed above except for screen-space reflections which the game says is "disabled when RTX is in use". So with RT on, I'm getting 60 FPS with drops down into the high 40s. Turning RT off boosts frame rates to the high 70s/low 80s. This is just in one part of the game, obviously.

So ok....I guess I can see why there is some disappointment. I'm going to play it on PS5 tomorrow though and compare the two directly.
 
Last edited:

DeaDPo0L84

Member
I played and got the platinum for Control when it launched on my PS4 Pro. I then played through it again on EPIC with a rtx 3090 and obviously it was a totally different experience and for ME personally made the cost to build a pc worth it (among many other games).

But for everyone that's not going to be the case and that is perfectly fine. If the console experience satisfies your desired expectations for gaming, great. If not build a high end pc and experience those same games without limitations.
 
Last edited:

Fredrik

Member
Can you link me to where this is stated? I haven't seen them compare the two yet, but maybe I just missed it. Thanks in advance.



With a 2080 Super I imagine you will be well above 60 fps without RT reflections, and well above 30 fps with RT reflections on, at 1440p and same settings as PS5 (not to mention the LOD that is lower than PC low). Low and lower than low settings are maybe not shocking, but I think a lot of us thought these new consoles should do better.

”Xbox Series consoles are similar, but what looks like occasional I/O stutter seen in last-gen versions (and also in PC) is present. We'll cover this in more depth in a separate piece with more detailed analysis.”

I don’t have a PS5, probably won’t buy one until a Pro or bigger SSD revision arrives, so please try to not think that I’m a Sony fanboy now...

Microsoft fucked up.

Honestly, the PR is a joke, ”most powerful”, ”12TF”, ”Full rdna 2.0”... It’s embarrassing. I don’t know hardware enough to say what they failed at but they clearly failed at something.

And the cooling is superb, can’t they at least overclock it with a firmware update or something?

Still love the big black beast because of RetroArch though ❤️
 

”Xbox Series consoles are similar, but what looks like occasional I/O stutter seen in last-gen versions (and also in PC) is present. We'll cover this in more depth in a separate piece with more detailed analysis.”

I don’t have a PS5, probably won’t buy one until a Pro or bigger SSD revision arrives, so please try to not think that I’m a Sony fanboy now...

Microsoft fucked up.

Honestly, the PR is a joke, ”most powerful”, ”12TF”, ”Full rdna 2.0”... It’s embarrassing. I don’t know hardware enough to say what they failed at but they clearly failed at something.

And the cooling is superb, can’t they at least overclock it with a firmware update or something?

Still love the big black beast because of RetroArch though ❤️
Its not using any RDNA 2 features on PC or console. Remedy just porting low-medium pc settings with not much optimisation and without using any of the exclusive tool sets that SX and PS5 offers. Infact not a single cross gen game using any of those features. You will have to wait till first party non cross gen out which truly showcase those features. These 3rd party devs will not show those features, atleast not right now as they still making games keeping last gen hardware in mind. Its a fact and doesn't matter if you believe it or not.
 
Last edited:

Fredrik

Member
Its not using any RDNA 2 features on PC or console. Its just porting low-medium pc settings with not much optimisation of exclusive tool sets that SX and PS5 offers. Infact not a single cross gen game using any of those features. You will have to wait till first non cross gen out which truly showcase those features. These 3rd party devs will not show those features. Its a fact and doesn't matter if you believe it or not.
Even if that was true it won’t change anything. MS has completely failed at showing why Series X is worthy to carry the ”most powerful” slogan. People will look at all these early comparisons and go ”oh cool, PS5 is more powerful, then I’ll buy that, and look at that it’s cheaper as well”.
 
Why should a machine that do so much more cost the same? To fit your agenda?
We talking about games strictly games. You all expecting a 500$ console to give you experience of 1000$ PC is stupid. Console hardware have limitations. Only God tier devs can truly show magic on consoles and Remedy are not those devs. Stop blaming hardware, blame devs coz hardware both SX and PS5 are solid for 500$ price point. You all have some unreasonable expectations from these machines. These are budget gaming machines not super power PCs.

Yes 500$ is a budget price not high end gaming price
 
Even if that was true it won’t change anything. MS has completely failed at showing why Series X is worthy to carry the ”most powerful” slogan. People will look at all these early comparisons and go ”oh cool, PS5 is more powerful, then I’ll buy that, and look at that it’s cheaper as well”.


Yes, there arent true nextgen exclusives but SX enhanced Gears 5 and Hivebuster DLC, Ori2, Forza Horizon 4, Hitman 3 and all look bloody brilliant on SX and all are praised by DF as well.

True next gen exclusives are in development and you will have to wait , that's all i can say right now
 

SlimySnake

Flashless at the Golden Globes
When I see how control runs on my 1080 ti and how it runs with more powerfull computers, well I can say that the PS5 version is clearly not bad.
It isn't that I'm "ok" or not "ok". it is what it is. I'm just not sure why "low" settings are shocking on consoles. I'm going to use these settings on my 2080 Super and see what results I get.
Just ran some tests on my rtx 2080. Even in small skirmishes the game dips to low to mid 40s regularly using the PS5 settings at 1440p. Whats worse is that it only hits 60 fps when you are standing still. As soon as I started to walk around it went into the low 50s and as soon as I started throwing things around it hovered between 43-53 fps randomly dropping frames even with no enemies on screen. I wonder if the PS5 had the same issues and they just decided to lock it at 30 fps even though it was in the mid 40s - 60 fps with nothing going on.

DLSS saved this game on PC.
no, the game is not optimized for it
the game isnt even optimized for CPUs. I just ran the PC version and the CPU usage topped out at 28%. Surely a game with so much destruction could be using the CPU better to offload some of that destruction from the GPU.
 

isoRhythm

Banned
And? Which console can do everything gaming related that a good pc can? Or you think people play on pc just because they like to spend more money?
I have a good PC that I use for more than just gaming, it's my primary device. On the other hand I can use my PS5 for couch gaming as it's very comfortable and I can use it for games I can't get on PC. It's really not that difficult to understand, different people have different preferences. Most people don't want to be hunched over at a desk playing around with tensorflow.. messing with graphics settings, and troubleshooting.

And if you wanna start with exclusives.. Trust me I've tried getting friends interested into PC games like HOI4, they would rather play cup and ball.
 

Fredrik

Member
Yes, there arent true nextgen exclusives but SX enhanced Gears 5 and Hivebuster DLC, Ori2, Forza Horizon 4, Hitman 3 and all look bloody brilliant on SX and all are praised by DF as well.

True next gen exclusives are in development and you will have to wait , that's all i can say right now
I know things will come later but I’ve been waiting since launch day, would be nice if MS at least had one 1st party studio game. They had all eggs in the Halo basket, then delayed that. Now what?
 

rodrigolfp

Haptic Gamepads 4 Life
We talking about games strictly games. You all expecting a 500$ console to give you experience of 1000$ PC is stupid. Console hardware have limitations. Only God tier devs can truly show magic on consoles and Remedy are not those devs. Stop blaming hardware, blame devs coz hardware both SX and PS5 are solid for 500$ price point. You all have some unreasonable expectations from these machines. These are budget gaming machines not super power PCs.

Yes 500$ is a budget price not high end gaming price
No one is expecting to be the same that on PC, but at least better than all that low settings for the rasterization part.
 
Last edited:
Top Bottom