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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Gamerguy84

Member
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.

Just speculation on my part but they might be doing that. I read somewhere they patented the name XS. Wondering what that would be.
 
The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.

As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.
 

saintjules

Member
4Ixq2YK.jpg
 
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Sinthor

Gold Member
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
But the XSS is a perfect vehicle for Microsoft's focus. Their entire focus is on moving to a more platform agnostic business with GamePass. The XSS provides a true 'low cost' option and vehicle to try and move people to the subscription model and grow that part of the business which is their prime focus. Having just a disk-less version of the XSX for only $100 less, wouldn't prove to have as wide adoption as the XSS which is significantly cheaper.

Microsoft is focused on bringing the gaming division around to the rest of the Microsoft model and philosophy which is not hardware. It's software and services.
 

Razvedka

Banned
The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.

As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.
No offense, but your argument stands in opposition to ID Software engine developers and the latest guys just interviewed.

I'm not super into console wars, but in this case I think the experts have been giving their assessment on the situation. I do think that this will effect the games that hit PS5 in terms of multiplats and also PC. As ID noted, it's not as easy as cutting resolution. Best case the cutting of less "gameplay centric" stuff like Raytracing for XSS will be enough that important stuff isn't removed.

Edit: as for the CPU it's largely the same but a bit slower. Not a huge deal but I'm sure it doesn't make stuff easier for devs.

Sinthor Sinthor I agree XSS makes sense for them. I just wonder if the cost is worth it or if they largely regard it as an externality or something. I wish they'd made a different choice.
 
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sircaw

Banned
.
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
Obviously, you don't know how Microsoft's works, that edition is coming later this year. In fact look out for another 3 new Microsoft consoles coming to this Xmas. "lollipop_disappointed:
 

IntentionalPun

Ask me about my wife's perfect butthole
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.

It’s because the S has another purpose. If devs only targeted a 12TF machine then all of xCloud would need to be pushing 12TF.

Requiring them to also target 4TF means they can render those games at 4TF in the cloud for lower tiered users or lower resolutions, while using 12TF for higher tiered users / resolutions.

They can either use S chips for that or potentially some virtualization on higher end chips.

Personally think they’ll use S chips, might even be the initial “next gen roll out” in general since right now they are last-gen 720P and going next-gen 1080p would be one way to improve xCloud without enormous costs.

Virtualization is possible (having 3 users on the same hardware) but couldn’t just be X APUs in the cloud as you can’t split the rest of the setup 3 ways.
 

Razvedka

Banned
It’s because the S has another purpose. If devs only targeted a 12TF machine then all of xCloud would need to be pushing 12TF.

Requiring them to also target 4TF means they can render those games at 4TF in the cloud for lower tiered users or lower resolutions, while using 12TF for higher tiered users / resolutions.

They can either use S chips for that or potentially some virtualization on higher end chips.

Personally think they’ll use S chips, might even be the initial “next gen roll out” in general since right now they are last-gen 720P and going next-gen 1080p would be one way to improve xCloud without enormous costs.

Virtualization is possible (having 3 users on the same hardware) but couldn’t just be X APUs in the cloud as you can’t split the rest of the setup 3 ways.
Dude. I never considered this!

What if they're using X chips Isn't that what some users here have implied XSX hardware seems engineered to do? Geordie mentioned this.
 
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IntentionalPun

Ask me about my wife's perfect butthole
But the XSS is a perfect vehicle for Microsoft's focus. Their entire focus is on moving to a more platform agnostic business with GamePass. The XSS provides a true 'low cost' option and vehicle to try and move people to the subscription model and grow that part of the business which is their prime focus. Having just a disk-less version of the XSX for only $100 less, wouldn't prove to have as wide adoption as the XSS which is significantly cheaper.

Microsoft is focused on bringing the gaming division around to the rest of the Microsoft model and philosophy which is not hardware. It's software and services.

But this only works for devs if the S / and “running S in xCloud” concept actually increases userbase.

If it doesn’t then they are just stuck supporting something with little to no benefit.
 

IntentionalPun

Ask me about my wife's perfect butthole
Dude. I never considered this!

What if they're using X chips Isn't that what some users here have implied XSX hardware seems engineered to do? Geordie mentioned this.
X GPU for sure; but the APU can't be split into 3 ways because of the CPU.. and while the S has lower memory bandwidth, it's not 1/3rd of the X's....so even the GPU wouldn't just work split 3 ways.

It is of course, exactly "1/3rd the teraflops".. but there are other problems.
 
No offense, but your argument stands in opposition to ID Software engine developers and the latest guys just interviewed.

I'm not super into console wars, but in this case I think the experts have been giving their assessment on the situation. I do think that this will effect the games that hit PS5 in terms of multiplats and also PC. As ID noted, it's not as easy as cutting resolution. Best case the cutting of less "gameplay centric" stuff like Raytracing for XSS will be enough that important stuff isn't removed.

Edit: as for the CPU it's largely the same but a bit slower. Not a huge deal but I'm sure it doesn't make stuff easier for devs.

Sinthor Sinthor I agree XSS makes sense for them. I just wonder if the cost is worth it or if they largely regard it as an externality or something. I wish they'd made a different choice.
If it was up to developers they would have machines with 100GB of RAM and 2TB of storage. There is never a strong enough platform for games they want to develop on. Growing the market share of potential customers is better for the industry than making cutting edge hardware for the elite to develop for and play on.

The XSS isn't designed for gaming enthusiasts here on this board but it's perfect for someone who casually enjoys playing games and doesn't need 4k. Again if any developer is struggling with optimization of XSS games MS is the one to contact not Twitter. They have a vested interest in seeing the XSS succeed so I'm certain that they would be happy to assist.
 

Great Hair

Banned

Not for the squeamish. 😜

- no name studio with no past, but worked for TV? as a camera man?
- free UE4 tools
- gore or titties for views, clicks
- fake pre-render game-play teaser with even more motion-blur than Godfall

All these ####weebs only co-exist because the tools to work with are for free. No need to pay anything ... literally anyone can create games now thanks to free UE4 and Unity. Hence why there is so much garbage on steam.

To be honest, this leaves me cold af. Most likely made with pre made assets from the store ...
 

assurdum

Banned
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.
It's not exactly that surprising. Such CUs counts and 312GB of bandwidth isn't it exactly cheap. A discless version doesn't recover properly the costs of such choice considered they have to stay at the same price point of a ps5 hardware with cheaper components. The lower specs SKU was the only viable option for a low price a point. I suspect the initial price was 399 with player disc but doesn't expect at all a ps5 digital version at such price so they choose a discless version of series S.
 
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Panajev2001a

GAF's Pleasant Genius
I read the entire article, pretty clear many others didn’t. I literally was told “no” when I said the dev claimed world size would be limited.

If I told you that the moon is made of cheese would you take the rest of my comments on astronomy seriously?

edit: lol, also getting comments that clearly indicate people didn’t read the thread.. nobody disparaged iD in this thread.
Hey I like cheese 🧀!

You read the article and I am not sure a developer (a smaller/indie one most of all) in interview normally goes “this is shit”. Polite, but clear that his game was built for XSS specs to avoid scaling complex systems that do not scale easily and run into RAM management issues (that again eat into development and polish time)... which does not say destroy nor validate the XSS strategy (it does not certainly go against the comment by the Id Software dev I quoted before IMHO).
 
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BigLee74

Member
The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.

As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.

Yeah, sane people know this, and are at peace. But gums must be bumped in this thread it would seem 😂
 

Panajev2001a

GAF's Pleasant Genius
The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.

As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.
Considering performance on XSX and PS5 vs PS4, I am not sure anyone said XSS should have performed like shit in a CPU heavy game like CP2077 (or a not super optimised one that stresses the CPU a lot). You are making a strawman.

The XSS is not a super shitty machine in and of itself, but it certainly has a very malleable definition of capable and target audience (we have already seen titles that cut effects and RT as well as resolution, the latter going quite below 720p already at the start of the generation).

Gamers on a budget would be far far better served by a digital only $349 XSX with 512 GB of SSD and the Xbox developers would have a single unified target spec to target.
 

Razvedka

Banned
It's not exactly that surprising. Such CUs counts and 312GB of bandwidth isn't it exactly cheap. A discless version doesn't recover properly the costs of such choice considered they have to stay at the same price point of a ps5 hardware with cheaper components. The lower specs SKU was the only viable option for a low price a point. I suspect the initial price was 399 with player disc but doesn't expect at all a ps5 digital version at such price so they choose a discless version of series S.
I thought we had BOM breakdowns/realistic estimates for both and the two machines should have a reasonably similar cost? Naturally that doesn't account for marketing, R&D, etc.
 

assurdum

Banned
I thought we had BOM breakdowns/realistic estimates for both and the two machines should have a reasonably similar cost? Naturally that doesn't account for marketing, R&D, etc.
Well a difference around 70 bucks isn't it exactly insignificant. I remember 460 and 530 at worst respectively for the 2 hardware.
 
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Imtjnotu

Member
The XSS holding back this generation continues to be something complained about despite the fact that it continues to handle games just fine. I remember when Cyberpunk 2077 came out and that game ran horribly on every last gen console but ran fine on the XSS a console some here stated was weaker than the X1X. The XSS has the same quality CPU as the PS5 and XSX yet for some reason it's holding everything back. It is on MS to release a dev kit that allows developers to properly optimize games for all of their platforms. If a dev is having problems they should contact MS for assistance not run to Twitter to rage and fuel fanboy wars. I hope that ID guy learned his lesson.

As stated earlier the PS5 should not be affected anyway because according to the Sony fans here Sony makes the best games and those games won't be on XSS anyway. Looks like a win for everyone then. Gamers on a budget get a console that will get support for years to come and people who want higher fidelity graphics will also have a system that supports their wants too. The XSS is a perfectly capable system for the resolution and audience it is targeting.
Cyber punk is a last gen game.
 

FrankWza

Member
No offense, but your argument stands in opposition to ID Software engine developers and the latest guys just interviewed.

I'm not super into console wars, but in this case I think the experts have been giving their assessment on the situation. I do think that this will effect the games that hit PS5 in terms of multiplats and also PC. As ID noted, it's not as easy as cutting resolution. Best case the cutting of less "gameplay centric" stuff like Raytracing for XSS will be enough that important stuff isn't removed.

Sinthor Sinthor I agree XSS makes sense for them. I just wonder if the cost is worth it or if they largely regard it as an externality or something. I wish they'd made a different choice.
Didn’t you read his post? The ID Dev got pow pow and learned his lesson. In the future he will fill out a support ticket and email customer service instead of going on Twitter. Meanwhile, didnt 505 call them out in the spec sheet for control? How many devs have insinuated or flat out called the system out at this point?
 

ksdixon

Member
Charming! Everyone got me on ignore or something?! I've had posted a few video links to Returnal before and nobody batted an eyelid but when bigshot Bo posts it becomes the hot topic. That cuts guys, that cuts real deep ... just messing :lollipop_squint_tongue: ... but now I know how much I'm worth here :messenger_poop:

/s

Lol, in fairness I was banned for a bit from this thread. The day when.. I'll just say xbox fans, were griping about PS4 controllers not working fully on PS5, acting like we don't get a PS5 controller with the machine, really annoyed me and I blew my top. What a complete non-thing to lob at Sony, when there are actual things you can slate them for.
 

Mr Moose

Member
How did that last gen game run on last gen hardware? How did it run on the 'powerful' X1X vs the lowly XSS?
By being a higher resolution. What's your argument here?

Xbox Series S uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 1792x1008. Pixel counts at or near 2112x1188 seem to be common on Xbox Series S.

Xbox One X uses a dynamic resolution with the highest resolution found being 3200x1800 and the lowest resolution found being 1920x1080. On Xbox One X pixel counts at 3200x1800 seem to be rare and pixel counts at or near 2304x1296 seem to be common.


29.98fps 27.84fps

The XSS CPU helping with that avg. framerate.
 
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IntentionalPun

Ask me about my wife's perfect butthole
Polite, but clear that his game was built for XSS specs to avoid scaling complex systems that do not scale easily and run into RAM management issues

He didn't say that actually.

The game is coming out on PS4 and XBox one.. it's an indie game.... he's talking about the future of the generation and making rather off the cuff remarks that don't have anything to do with his game which is designed to work on 4GB of RAM.

He actually said XSS was super easy for his game.

It's great that you told me I was selectively reading though.
 

mejin

Member
I'm a bit surprised Microsoft didn't pull a Sony and just release a discless XSX for $100 less. Maybe the internal politics of MS couldn't justify them taking any sort of loss on the initial silicon even if long term (digital sales) it would be net profitable.. Or maybe given their GamePass focus it was just completely non-viable since they're already targeting a 'long term profitability' solution for gaming/Xbox brand.

They definitely didn't think about it.

PS5 DE took everyone by surprise. That's some of the examples why "insiders" don't really exist, they are full of shit.
 

Panajev2001a

GAF's Pleasant Genius
He didn't say that actually.

The game is coming out on PS4 and XBox one.. it's an indie game.... he's talking about the future of the generation and making rather off the cuff remarks that don't have anything to do with his game which is designed to work on 4GB of RAM.

He actually said XSS was super easy for his game.

It's great that you told me I was selectively reading though.

I read it all and it is why I did not say he shat on the XSS, but it seems like you refuse/are unable to accept how designing a game around the RAM available for XSS translates in what I said (which you must have just skimmed through): he said what he had to make it easy on himself, that is he designed something, RAM wise, around the constraints of the lowest common denominator and adapted the rest from that point forward.
He said that CPU wise he found the two systems “almost identical” as they are not word apart... and likely writing the AI/Physics/general business logic for the XSS’s CPU was more than enough for him to hit the target for the game. Meanwhile we already had devs on far bigger projects complaining loudly (one publicly) about the XSS HW proposition RAM wise: see the screenshot I posted earlier “min specs... matter”.

Not sure why there is this circling of the wagons around the digital only $299 XSS where a digital only $349-399 XSX (the former could have been a budget 512 GB SSD mode) would have been a much much much much better value and would have helped deliver you games sooner and with less effort from the devs 🤷‍♂️.

I guess there is the dream that XSS will always deliver 1080-1440p RT enabled 60 FPS visuals with just slightly reduced texture detail compared to XSX, but with the overall fidelity intact AND at the same time without holding devs back so that they would be able to extract the max potential of the XSX at the same time.
 
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Market shows if people thinks xss kind of weaker machine is needed.

And it seems that no, it is not wanted, because it have been available on stores(online+retail) almost since The launch on many countries.

If it would be that good of an idea, it would be sold out like PS5 or partly/almost sold out like xsex
 
Market shows if people thinks xss kind of weaker machine is needed.

And it seems that no, it is not wanted, because it have been available on stores(online+retail) almost since The launch on many countries.

If it would be that good of an idea, it would be sold out like PS5 or partly/almost sold out like xsex

Rumours I've heard (and take this with a pinch of salt) from within MS, is that the sales overwhelmingly favour XSX versus XSS.
 

Razvedka

Banned
Rumours I've heard (and take this with a pinch of salt) from within MS, is that the sales overwhelmingly favour XSX versus XSS.
Which to me isn't super surprising given early adopters are pretty dedicated to the hobby. Why settle? But if this trend continues it's doubly unfortunate (ignoring gamepass and xcloud) since developers will be constrained thanks to a minority of users.

With Xcloud, and provided the performance they're targeting is indeed XSS and not XSX, maybe the math is different. But I'm assuming they want the XSS to do really well.

We'll see in the mo the and years to come.
 

FrankWza

Member
Which to me isn't super surprising given early adopters are pretty dedicated to the hobby. Why settle? But if this trend continues it's doubly unfortunate (ignoring gamepass and xcloud) since developers will be constrained thanks to a minority of users.

With Xcloud, and provided the performance they're targeting is indeed XSS and not XSX, maybe the math is different. But I'm assuming they want the XSS to do really well.

We'll see in the mo the and years to come.
It should be highly sought after considering the price and gp option shouldn’t it?
For $500 after tax you get a system and as many games as you can play and play online for 3 years.
 

Razvedka

Banned
Well a difference around 70 bucks isn't it exactly insignificant. I remember 460 and 530 at worst respectively for the 2 hardware.
Really? I thought all the custom I/O and cooling on PS4 (like the liquid metal cooling) was jacking the cost up considerably. I'm surprised it's significantly less expensive to produce.
 

Razvedka

Banned
Well a difference around 70 bucks isn't it exactly insignificant. I remember 460 and 530 at worst respectively for the 2 hardware.
Really? I thought all the custom I/O and cooling on PS4 (like the liquid metal cooling) was jacking the cost up considerably. I'm surprised it's significantly less expensive to produce.

Edit:

Bloomberg says "around $450" for PS5. I can't imagine XSX is much, if at all, above that considering both are bundling accessories like the controller. Note: I'm assuming the BOM doesn't include the controller.

 
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Really? I thought all the custom I/O and cooling on PS4 (like the liquid metal cooling) was jacking the cost up considerably. I'm surprised it's significantly less expensive to produce.
Actually some estimated the cooling on PS5 will be cheaper than on XSX thanks to liquid cooling and bigger volume dedicated to the cooling on Sony machine (so they actually need less copper for the heatsink).
 
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Razvedka

Banned
It should be highly sought after considering the price and gp option shouldn’t it?
For $500 after tax you get a system and as many games as you can play and play online for 3 years.

I mean that's the question. It's the one Microsoft is betting "yes" on.
 
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