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The PS5 has fully converted me into a Framerate purist.

Lethal01

Member
That's nice, I personally could never choose 60fps if it means I have to sacrifice raytracing and go back to distractingly bad reflections.
Both is better though, pc is great but.

Raytracing >>>>> FPS if I am forced to choose.

Honestly though I'd rather the option to Sacrifice resolution and play at 1080 60 with RT.
 
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The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Have fun until the true next-gen games start coming! 30fps will be coming back.

Just like last gen. Pictures sell games not fast framerate.

I'm glad for console owners to finally experience how great games can be.

It's funny to see people who defended 30 fps last gen and said 60 fps were overrated now being in shock over how much more satisfying a fast framerate is. Only took a few decades but finally getting there.
 
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S

SLoWMoTIoN

Unconfirmed Member
Genesis games ran at 60fps.

IFVktF1.jpg
 

-Arcadia-

Banned
Love this era of choosing things for yourself. Another thing I’m fond of, is choosing general quality over 60 FPS and resolution, as we see in Dirt 5 and Rise of the Tomb Raider. No two gamers are alike, and we all have our preferences.

With the amount of overhead in visuals these days, where a few sacrifices one way or another aren’t going to stop a game from being beautiful, why not?

Just as long as console gaming never becomes a long list of toggles and features to choose from. That’s where it would become the antithesis to the console ‘pick-up-and-play’ feel.
 

-Arcadia-

Banned
I have to say, I wonder if I’m alone in thinking some games look completely off at 60 FPS, while loving others at that framerate.

For example, I’m playing RE2 at 60 FPS right now, and it is the best thing ever. Looking at Spider-Man though? Everything seems to have the soap opera effect, and look unnatural.
 

Lethal01

Member
I have to say, I wonder if I’m alone in thinking some games look completely off at 60 FPS, while loving others at that framerate.

For example, I’m playing RE2 at 60 FPS right now, and it is the best thing ever. Looking at Spider-Man though? Everything seems to have the soap opera effect, and look unnatural.

I disagree, it's always a positive.
Although I personally don't see 30fps as the giant negative that some do. Except in shooters.
 

INC

Member
I have to say, I wonder if I’m alone in thinking some games look completely off at 60 FPS, while loving others at that framerate.

For example, I’m playing RE2 at 60 FPS right now, and it is the best thing ever. Looking at Spider-Man though? Everything seems to have the soap opera effect, and look unnatural.

Well judging by the DF comparisons, for cinematic frame rates, you're best off going with an xbox then
 

diffusionx

Gold Member
I am a PC gamer and like most PC gamers I try not to go down to 60fps, but i also play console filth and as such usually make do with 30fps. I can switch, but yea, it does take a bit to re-acclimate. It's not a huge deal, especially if the game is designed for it, but I don't consider 30fps acceptable. More like, if I want to play this game, this is where it is at, but man I wish there was a PC port.

Even now, I would much rather play Spiderman MM at 60fps with RT on a PC than on a PS5 and have to sacrifice RT for 60fps.
 

Yoboman

Member
Performance and fidelity modes being baked into the UI is a promising sign we will get it all gen

My focus is still 100% on Demons Souls. I go back and forth, I can get used to 30 fps for the better visuals. But every time I got back to 60 for its like butter
 
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-Arcadia-

Banned
I disagree, it's always a positive.
Although I personally don't see 30fps as the giant negative that some do. Except in shooters.

It’s hard to describe. Some games seem floaty and lacking weight to me, as if the animation isn’t well-suited for that framerate. Then I’ll see something like a racer, where anything but 60 FPS, looks like a slideshow to me, or the new Souls, which I can’t imagine playing without that amazing framerate.

For this particular example, perhaps I’m just used to literal decades of Spider-Man content in movies and TV, running at 24 FPS?
 

ethomaz

Banned
60 should be common.

I do like 30fps with max graphics but I understand the push for 60fps.

120fps is useless.
 
Beware, if you are a PC gamer then this might be a redundant post to you, as this is more a Caveman discovers fire moment for myself.

Now I've never been someone who's detested the 30fps experiences, I've actually loved the filmic like feel they gave when playing select titles and although I enjoyed having more frame rates it was not the be all or end all of my enjoyment with a title. This is also helped by my lifetime gaming mostly being spent on consoles and only using my PC to play the likes of Football Manager and making music.

However that has changed with my recent time spent with Miles Morales on the PS5. I started my playthrough with the fidelity mode and was loving my time with the title, it felt smooth and looked the part with its native resolution and amazing raytracing techniques.

I was an hour or so in when I thought to myself "let's try the performance mode and see what it's about", that was when I was introduced to an entirely new level of immersion in titles. The second I started to just look around me I could see the difference in fluidity, how the crowds bustled through the snow coated concrete sidewalks and how the traffic seemed that more life like as they moved with a newfound motion that can't be seen with 30fps gaming. Then I leapt from the building I was spending my time surveying the city from.

Every second spent in the air was glorious, how I'd swoop down low like a bird of prey to enrage the swarms of traffic that would answer to me by slamming their hands on their wheels to berate me with bibs.

Even the way I would contort in the air as I would gather my momentum only to freefall into the streets below would blow my mind away even after I did it for the hundredth time.

Now maybe I'm gushing too much about such a regular aspect of gaming for many PC users, but I feel this is the start of a golden age for console gaming. The ability to freely choose how you want your experience to be in such noticeable ways is welcomed for myself and has fully converted me into someone who will from now on always prioritize framerate over your bells and whistles you'd get with raytracing and native resolutions.

Tldr: 60fps gaming on consoles becoming commonplace is the lightbulb moment we've needed, even if it has come way too late compared to our PC using brothers and sisters.
SALUTE, MY G!
lNYknaz.png
 

Radical_3d

Member
Old console gamers like me have been playing at 60-50fps until the PS3. Nnnnnaaah… I’m playing Demons Souls in fidelity mode.
 

Lethal01

Member
The bolded is the important part. Most games will probably have it as a mode. And that's 100% great!

I just pray to god it's not just FRAMERATE MODE and RESOLUTION MODE.
If that's all they offer then sure I will go 60fps every time but I hope they put in a mode that leaves the resolution as is and just increases the graphical quality.
 

-Arcadia-

Banned
60 should be common.

I do like 30fps with max graphics but I understand the push for 60fps.

120fps is useless.

It’s going to be super-important for competitive gaming, as I shared in your thread.

The Fortnite competitive community for example, doesn’t give a shit about all the new effects and fidelity added on PS5 and Series X. They are incredibly disappointed in no 120 FPS, because what they care about is their ability to compete, bring home wins, and sometimes real money and status.

Double the framerate means the world for controls, and visual reaction times.
 

ThisIsMyDog

Member
When I switched from 60hz monitor to 75hz I have already seen a significant difference in image smoothness, couldnt go back to 60fps.

120fps, if you have proper TV 120Hz, is not useless lol.
 

Warnen

Don't pass gaas, it is your Destiny!
Going back to console gonna give up on the 60fps dream and adjust back. Just doesn’t seem to be a priority really. It will make the 60fps game taste all the more sweeter I guess.
 
60 FPS won’t be common place. It should be but unless performance modes become standard I see everything falling to 30 FPS sooner than later.
The CPU in these consoles is pretty powerful, more than enough to feed the GPU at 60fps... I see no reason why games would not have a 60fps mode this gen.
ps5-how-enable-120hz-performance-mode-640x360.jpg


Last gen, was something else, the CPU and GPU were limit (the PS4 delivered a nice locked 30fps at 1080p in most games, with many 60fps titles... that sometimes dropped to 900p, all MUCH more stable and better looking than the previous gen).

This is the gen of AAA locked 60fps modes (sometimes with RT), with sometimes 120fps modes... 30fps modes with more of everything, but given the differences I assume most will play the performance modes, the devs will use the 30fps mode for screenshots.
 

Riven326

Banned
Beware, if you are a PC gamer then this might be a redundant post to you, as this is more a Caveman discovers fire moment for myself.

Now I've never been someone who's detested the 30fps experiences, I've actually loved the filmic like feel they gave when playing select titles and although I enjoyed having more frame rates it was not the be all or end all of my enjoyment with a title. This is also helped by my lifetime gaming mostly being spent on consoles and only using my PC to play the likes of Football Manager and making music.

However that has changed with my recent time spent with Miles Morales on the PS5. I started my playthrough with the fidelity mode and was loving my time with the title, it felt smooth and looked the part with its native resolution and amazing raytracing techniques.

I was an hour or so in when I thought to myself "let's try the performance mode and see what it's about", that was when I was introduced to an entirely new level of immersion in titles. The second I started to just look around me I could see the difference in fluidity, how the crowds bustled through the snow coated concrete sidewalks and how the traffic seemed that more life like as they moved with a newfound motion that can't be seen with 30fps gaming. Then I leapt from the building I was spending my time surveying the city from.

Every second spent in the air was glorious, how I'd swoop down low like a bird of prey to enrage the swarms of traffic that would answer to me by slamming their hands on their wheels to berate me with bibs.

Even the way I would contort in the air as I would gather my momentum only to freefall into the streets below would blow my mind away even after I did it for the hundredth time.

Now maybe I'm gushing too much about such a regular aspect of gaming for many PC users, but I feel this is the start of a golden age for console gaming. The ability to freely choose how you want your experience to be in such noticeable ways is welcomed for myself and has fully converted me into someone who will from now on always prioritize framerate over your bells and whistles you'd get with raytracing and native resolutions.

Tldr: 60fps gaming on consoles becoming commonplace is the lightbulb moment we've needed, even if it has come way too late compared to our PC using brothers and sisters.
You filthy fucking peasants.
 

Inviusx

Member
All I hope is that the developers can track how many people actually play in 30fps mode when 60 is available. Perhaps we will finally kill 30fps for good.
 

SlimySnake

Flashless at the Golden Globes
Beware, if you are a PC gamer then this might be a redundant post to you, as this is more a Caveman discovers fire moment for myself.

Now I've never been someone who's detested the 30fps experiences, I've actually loved the filmic like feel they gave when playing select titles and although I enjoyed having more frame rates it was not the be all or end all of my enjoyment with a title. This is also helped by my lifetime gaming mostly being spent on consoles and only using my PC to play the likes of Football Manager and making music.

However that has changed with my recent time spent with Miles Morales on the PS5. I started my playthrough with the fidelity mode and was loving my time with the title, it felt smooth and looked the part with its native resolution and amazing raytracing techniques.

I was an hour or so in when I thought to myself "let's try the performance mode and see what it's about", that was when I was introduced to an entirely new level of immersion in titles. The second I started to just look around me I could see the difference in fluidity, how the crowds bustled through the snow coated concrete sidewalks and how the traffic seemed that more life like as they moved with a newfound motion that can't be seen with 30fps gaming. Then I leapt from the building I was spending my time surveying the city from.

Every second spent in the air was glorious, how I'd swoop down low like a bird of prey to enrage the swarms of traffic that would answer to me by slamming their hands on their wheels to berate me with bibs.

Even the way I would contort in the air as I would gather my momentum only to freefall into the streets below would blow my mind away even after I did it for the hundredth time.

Now maybe I'm gushing too much about such a regular aspect of gaming for many PC users, but I feel this is the start of a golden age for console gaming. The ability to freely choose how you want your experience to be in such noticeable ways is welcomed for myself and has fully converted me into someone who will from now on always prioritize framerate over your bells and whistles you'd get with raytracing and native resolutions.

Tldr: 60fps gaming on consoles becoming commonplace is the lightbulb moment we've needed, even if it has come way too late compared to our PC using brothers and sisters.
I built my first gaming PC in 2003 when half life 2 was supposed to come out in months. My next one was in 2011 so i could play all last gen games at 1080p 60 fps. and then my last one was two years ago and ive been playing 120+ fps games since.

i still chose 30 fps for spiderman because the fidelity the ray traced reflections brought was too impressive to pass up. i do agree that it felt like a slideshow at first but if you stick to it, it feels really smooth after a while. some of the later story missions go all out with reflections and it just looks amazing. easily the best ray traced reflections ive ever seen.

i am now playing it at 60 fps to mop up the trophies but it does not look nearly as impressive. looks pretty last gen actually.

im gonna stick with 30 fps when i can.
 

Tefl0n

Member
I’m playing miles morales rn and switch between fidelity and performance.... fidelity is rough... very pretty though
 

Warablo

Member
All I hope is that the developers can track how many people actually play in 30fps mode when 60 is available. Perhaps we will finally kill 30fps for good.
That won't work, because Sony will just default all their games into 30 FPS mode.
 

Hunnybun

Member
For me, 1080p60 > 8K30(yes, 8K) with Ray Tracing.

Frame rate is king. Also, Frame rate IS graphics. We're not playing still images, hence performance mode > fidelity mode.

This is the thing. It's not a trade off with visuals, it's an ENHANCEMENT to visuals. It means you can still see and appreciate all that details while everything's in motion. It's transformative. That's basically why I was convinced by 60fps.

The extra responsiveness was just a bonus.
 

JonkyDonk

Member
I've been ok with 30 fps for console forever, but yeh, now there is no going back. It's 60 or bust from here on out. Except for rare cases like narrative adventures that are basically interactive movies.
 

vanillaFace

Neo Member
been a PC gamer for 30 years now. Also console. But here's the thing, PC gamers: any of you out there tweak your settings so you get around 25-30fps with settings on ULTRA? Or do you dial back some fidelity settings to get a smooth experience at closer to 60? I've almost elusively done the latter.
 

Nymphae

Banned
I generally never cared, I would play games as released on console and never complain, even some of the more infamously bad ones. But I tried Demon's Souls cinematic mode after playing the performance mode for a while, and it was like watching a slideshow.

I don't get it because it's not like I haven't seen 60 fps before. But I noticed it a lot in Spider-Man: MM graphics mode comparison videos as well, it seems like I'll always want to prioritize frames.
 
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yurinka

Member
60 FPS won’t be common place. It should be but unless performance modes become standard I see everything falling to 30 FPS sooner than later.
PS5 has on its OS menu an option to select between performance or quality mode for games by default, something that points to think it's going to be very common to have this selector in PS5 games.
 
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JonkyDonk

Member
I generally never cared, I would play games as released on console and never complain, even some of the more infamously bad ones. But I tried Demon's Souls cinematic mode after playing the performance mode for a while, and it was like watching a slideshow.

I don't get it because it's not like I haven't seen 60 fps before. But I noticed it a lot in Spider-Man: MM graphics mode comparison videos as well, it seems like I'll always want to prioritize frames.
I think it's because games were built from the ground up for 30 before with no other options so it looked correct, but now these games are starting with 60 as the target, and when you can switch back and forth easily, 30 just looks wrong.
 

DeaDPo0L84

Member
I'm legit happy console exclusive players are finally able to get a better idea of why we say so often that 60+ fps is where its at.

For me when I started gaming on my PC more than my console it was legit nauseating playing games at 30fps.
 

Lethal01

Member
been a PC gamer for 30 years now. Also console. But here's the thing, PC gamers: any of you out there tweak your settings so you get around 25-30fps with settings on ULTRA? Or do you dial back some fidelity settings to get a smooth experience at closer to 60? I've almost elusively done the latter.

I lower Resolution way before I lower Framerate so no. Not really any games that make me play at less than 60fps at 1080p.
 

Lethal01

Member
I'm legit happy console exclusive players are finally able to get a better idea of why we say so often that 60+ fps is where its at.

For me when I started gaming on my PC more than my console it was legit nauseating playing games at 30fps.
Once again.. Consoles get 60fps games every year, it's nothing new. what's wrong with you people?

The CPU in these consoles is pretty powerful, more than enough to feed the GPU at 60fps... I see no reason why games would not have a 60fps mode this gen.


It's powerful enough for playing early games at 60fps, just like the last consoles were. When devs start making better looking games built around pushing graphics that's gonna change. The 360cpu had more than enough power to push 60fps.... when the games were willing to sacrifice quality in other areas.
 
D

Deleted member 17706

Unconfirmed Member
It's powerful enough for playing early games at 60fps, just like the last consoles were. When devs start making better looking games built around pushing graphics that's gonna change. The 360cpu had more than enough power to push 60fps.... when the games were willing to sacrifice quality in other areas.

There wasn't shit at the beginning of last gen that ran at 60 fps, nor was there a push for it.

There's a marked difference this time around. Games actively pushing performance modes and the mass availability of 4K 120hz VRR OLED panels makes a huge difference, I think.
 
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