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This thread is about an unsubstantiated rumor.Is that why this thread exists?
This thread is about an unsubstantiated rumor.Is that why this thread exists?
Off top but has anybody noticed the graphics in RE8 look noticabely worse than RE7 or RE3 Remake
New engine or what
Imo this seems more to be a Player model vs random npc attention put into detail default .Off top but has anybody noticed the graphics in RE8 look noticabely worse than RE7 or RE3 Remake
New engine or what
Read it again. It wasnt the only dev he has talked to.He said he'd talked to a "pool of developers"; and then he admitted it was all about one game lol
Gameplay vs promotional shots.Off top but has anybody noticed the graphics in RE8 look noticabely worse than RE7 or RE3 Remake
New engine or what
Off top but has anybody noticed the graphics in RE8 look noticabely worse than RE7 or RE3 Remake
New engine or what
On paper, still looks like MS built more powerful console. There's no doubt Series X will be a beast. Though It'd be interesting to see at what price point. The thing is, we have already seen games running on the PS5 dev-kit, but as far as I am concerned nothing run on Xbox SX. There's just nothing there right now to really compare the two. I guess we won't know until first batch of multiplatforms comes out. To think that Sony built an esoteric architecture, that is hard to develop for, is just not realistic. Surely, one of very important design goals would have to have been performing well with 3rd party multiplatform games. PS5 struggling to hit 60fps @10 1080p has nothing to do with the Ps5 hardware, all has all to do with an incorrect information or information taken out of the context.
Apparently XBOX Series S has no issue. It will probably run this 1620p at 60fps in sleepmode, whilst PS5 struggles with 1080p.And xbox series s does not have problems?
Besides that console which Sony developed a killer for is already dead and defunct.....So straight fudding with that rumor...That has to be the dumbest rumor I've read here in a while.
Why the hell would Sony feel the need to release a "killer" for a console that posed no threat to them whatsoever? And why would they wait until Q4 2019 to release it, leaving only a year before the console it is supposed to kill gets replaced by an even faster model?
Infinite is a launch game from an MS first party studio. RE 8 is not, it's from a third party studio and it's not releasing this year or early next year, it's probably a year away at the very least......RE8 just recently transitioned from a cross-gen release to a bit more focus on the next gen machines with heightened ambitions, so the developers are putting the hardware through it's paces......Yet you PS trolls bash a game like Halo Infinite which is months from release and just needs polish. The hypocrisy of you people is nauseating.
Games are "moving to streaming" eh.....well that's so interesting. This does beg the question why games developers are seemingly unable to adapt to the "move to streaming" to make their games run better on a system that is, from what I'm told, better at "streaming" than XSX.
But I do stand corrected on the TF. Sorry, The PS5 is indeed a 10.2 TF machine that can't hit native 4K at 30fps. Which is still not surprising because the GPU is too weak for native 4K.
I do wonder why Sony cheaped out on the GPU. I mean they've been dominant this gen. The PS4 sold at a profit very soon after launch. Surely they can afford to give their dedicated fans something that actually hits a next gen display standard, especially when the platform performance standard is a meager 30fps.
Laughs at you in Flight Simulator 2020. Microsoft already have the “next gen” crown and it will launch on the 18th of this month.Lol no. It will be extremely close.
Its not even sure one console has an advantage, but if so it will be really small, not 4k vs 1080p.
More like both 4k60 with one 2160p native and the other 1800p reconstructed (checkerboard).
Basically you won't see anything different on multiplatfotm games unless you freeze the game and counts pixels while zooming like DF does.
As usual, 1st party will be far superior on PS5 though and they'll look a lot better than anything on XSX, but it's due to budget and talent, more than to the platform itself.
Not sure where you sourced cache scrubber info. Latency and stalling? NopeNone of that is relevant...
Cache scrubbers are for exactly that; cache. It has little to do with the I/O transfer speed. And not hindering GPU performance is not the same as increasing GPU performance. It reduces cache latency which can help the GPU if it is stalling. If the GPU is not stalling, it will not increase performance of the GPU at all.
The decompressor is part of what allows high transfer speeds, but has nothing to do with the GPU. It offloads the CPU for decompression, but the CPU still needs to feed the GPU from RAM, and both the CPU and GPU cannot exceed their native capabilities.
Priority levels on an SSD are again, exactly that; priority levels. Things with higher priority get loaded first, and the lower priorities get loaded later in order. This in no way elevates hardware performance of the GPU or CPU.
You're just repeating PR talk without understanding what is actually going on. But I guess we have to live with that. Just carry on.
I'll just say that if the PS5 is having issues at 1080p/60, it is either a devkit issue or a software issue. It should be more than powerful enough for that. I wouldn't be surprised if variable clocks are actually influencing this.
Is that why this thread exists?
To be honest it's a whole lot of hullabaloo about nothing.Well that doesn't sound good.
MS and Sony fanboys are both gonna have fun damage controlling aren't they?
Funny how I'm sure there would be an opposite reaction from both camps if it were the other console..
I don't have to have any more experience with developing or designing these consoles to know how they generally work, any more than I need to have experience building a Lamborghini to know how engines, gasoline, breaks, wipers, radiators and so on work. Maybe you should try understanding things for once, rather than being dismissive of facts that hurt your feelings.Oh, so you worked on the PlayStation 5?
You have experience in developing with PlayStatio 5 dev kits?
No, you don't.
If it was irrelevant, then it wouldn't necessary at all.
You're CLEARLY not even paying attention.
Who said decompressor has anything to do with the GPU? I never said it. I basically said they went better I/O performance instead of going for the highest CPU \TF count.
One of the most requested features for next gen consoles was the SSD, and they made it a priority to get data on to memory faster instead of focusing on the higher TF figures.
You're not a tech expert and neither an I, so don't pretend to be one.
You haven't worked on these consoles. You're just fans of consoles like the rest of us that are getting out information from guys like Digital Foundry, RedGamingTech etc.
We know you don't know more than these guys. They went over this several times already, so I suggest watching their videos again.
By someone with apparently a good track record.This thread is about an unsubstantiated rumor.
And what do you think the result of that is? Right. Lower latency, because rather than flushing the whole RAM, you adapt what needs to be changed. It is more efficient because it reduces latency and stalls. But thanks for unintentionally agreeing.Not sure where you sourced cache scrubber info. Latency and stalling? Nope
The scrubbers are designed by Sony in anticipation of ram being altered frequently by loading from ssd. They prevent needles cache deletion when addressed ram is altered, I.e not throwing out the baby with the bath water, only underlying changes not already cached will be required to refresh cache. These required changes are informed by the i/o operation from ssd.
Needless cache refresh means more I/o between GPU and ram slowing down the effectiveness of the GPU.
It’s an efficiency gain, how much so in the real world remains to be seen.
Sony fans really don’t have anything to damage control at this point. We’ve seen games running on PS5 and so far so good. And we know there’s more to come. Most games shown don’t look too far of and we apparently have a ton of moneyhatting coming.
Xbox have their “most powerful console” but we haven’t seen a thing running on it. The most promising games still look a couple of years off and Halo looks like crap. But, hey, we have Gamepass.
Matt weighs in on PS5 I/O, PS5 vs XSX and what it means for PC.
I know some people dismiss Matt for being in Resetera but since he is a vetted third party developer there and here in Neogaf, in the past, I figure his opinions should at least be worth discussing. Similarly here and in era, there is a thread about the EPIC interview about them rewriting parts...www.neogaf.com
Stage 0: Lack of common senseStage 1.
Denial.
I don't have to have any more experience with developing or designing these consoles to know how they generally work, any more than I need to have experience building a Lamborghini to know how engines, gasoline, breaks, wipers, radiators and so on work. Maybe you should try understanding things for once, rather than being dismissive of facts that hurt your feelings.
Off top but has anybody noticed the graphics in RE8 look noticeably worse than RE7 or RE3 Remake
New engine or what
You didn't say ANYTHING that was relevant to what I said. But... If this is what you need to believe to sleep at night, go ahead.Looks like your argument just got shut down and you don't have anything else to say.
You bypassed any details of how cache scrubbers play a part in the system efficiency and just said cache = efficiency. You may as well just have have said scrubbers = good. The scrubbers are intrinsically linked to the PS5 I/o.I don't have to have any more experience with developing or designing these consoles to know how they generally work, any more than I need to have experience building a Lamborghini to know how engines, gasoline, breaks, wipers, radiators and so on work. Maybe you should try understanding things for once, rather than being dismissive of facts that hurt your feelings.
By someone with apparently a good track record.
And what do you think the result of that is? Right. Lower latency, because rather than flushing the whole RAM, you adapt what needs to be changed. It is more efficient because it reduces latency and stalls. But thanks for unintentionally agreeing.
Because you started telling me things that had nothing to do with my post. You simply weren't paying attention.You didn't say ANYTHING that was relevant to what I said. But... If this is what you need to believe to sleep at night, go ahead.
It's the variable clocks, they go close to zero all the time!oh sheeet, PS5 weaker than PS4 confirmed.......
This is suspicious.Yea this insider is full of shit...
while, it is 100% possible that the game is having trouble on PS5, he states that game runs perfectly on XboxX .. which is horse shit as none of the games at July 23 where running on xbox series x.. they were running on PC.
Meaning, if a studio as close to MS as 343i is "supposed" to be are ...lets say "not up to speed" ... surely Capcom isn't either....
Well, there is not much to "defend" as you say, there is a port that runs pretty well on the ps4 (base and pro) and now it looks like it's running worse than on previous gen consoles... we have seen many native ps5 games so far and nothing like this... even if the PS5 is a 9.2TF machine it would still offer 2/3rd the performance of the series x, no way it should run that much worse than on series x (however the sacrifices would start to be visible).Part 2648 of operation defend the PS5 at all costs begins....
yuck!Off top but has anybody noticed the graphics in RE8 look noticabely worse than RE7 or RE3 Remake
New engine or what
Read it again. It wasnt the only dev he has talked to.
Some are so blind to the truth its hillarious. Maybe the power of teh ssd will make up the deficit?
I should've clarified my comment was on the one game.
Well, first party studio vs third party studio. The first party studios had much more time to make their games ready for something like this show, while third-party studios had ... a vague spec and not that much time. The game is not out yet and it will be month/years until it gets released. The SDK get's better, ...GT7 - Native 4k at 60fps with ray tracing
Ratchet and Clank - native 4k at 30fps with Ray Tracing
Your FUD game is weak, go back to discord and get better arguments.
Again, read it all. He hs heard from more than one dev that the xsx is significantly more powerful.He literally said this, it's right in the OP of this thread:
I read the part where he implied that.Again, read it all. He hs heard from more than one dev that the xsx is significantly more powerful.
I'd rather have 1080p 60fps with bells and whistles vs 4k 30 with basic physics, AI etc
I mean, that's what loads of people on this forum agreed to, 1080/60 with bells and whistles is better than 4k/30 flat.
Some people just don't get it. Xbox Series X is more powerful than PS5. This is true, nobody is denying this. BUT, the devil is in small details. The difference between these console is very very small (16-18%), that's the smallest difference ever between competitors, and that's just raw specs on paper. Real-life difference in games is supposed to be even smaller (the versions might be almost identical). That's what trustful insiders like Mat, Jason told us all along.
Spreading FUD bulshit like Dusk Gulem (that Series X is MUCH MORE superior than PS5, 12 vs 9) is wrong, and those poeple deserve to eat shit for that.
More than a difference in power (which I think exists) this seems to suggest an easier development on Series X, at least for this game and its engine. What Dusk Golem says is believable, the trailer during the PS5 event was atrocious, frame rate all over the place, and some parts even had rough textures like the start in the woods.
I quoted a specific sentence of yours, where you were basically said that the SSD difference is more important than the GPU difference. I directly replied saying that a GPU cannot punch above its weight, no matter how fast the SSD. Then you started spouting the same old SSD buzz words that people love to repeat, and they were not relevant at all to what I was saying. When I countered those, you starting with a bunch of appeal to authority and no true Scotsman fallacies to downplay my statements, and then you declare yourself some sort of victor. And now you have the audacity to tell me now that I am telling you things that are not the point of your post? GTFO of here. Ignore list it is.Because you started telling me things that had nothing to do with my post. You simply weren't paying attention.
You decided to jump in the 'discussion' between me and DForce, which would be fine if it was focusing on the original point. Basically the two of us agree on the latter subject, but, for some reason you must make an issue out of it. I am not obligated to supply all details at all times. Especially to the likes of DForce that can't tell the difference between basic hardware components nor any of their function.You bypassed any details of how cache scrubbers play a part in the system efficiency and just said cache = efficiency. You may as well just have have said scrubbers = good. The scrubbers are intrinsically linked to the PS5 I/o.