Is this demo coming to PC soon? Did Capcom say anything?
Sex Appeal was 'Not the Right Direction', Art Director Cho Yonghee Says
Jill Valentine's New RE3 Remake Design: Less Sex Appeal, More Practicality
The latest issue of Game Informer is out and the cover story is (rather unsurprisingly) all about the Resident Evil 3 remake. One of the topics addressed by the developers is Jill Valentine's new RE3 remake design, and the game's Art Director explains why they've made a shift in style.techraptor.net
Hell yea! I fucks with this!Less sex appeal? modders don't care
Did it studder for you too? It just felt off.why is the ONE X version 30fps? The fuck happened between this and RE2Remake?
Did it studder for you too? It just felt off.
It's not. It's not 30 but it's NOT 60. Feels like 50.downloading now, will report back, just read though that the ONE X is 30fps.....
OK, I'm not the only one who feels this way. Kinda has me worried.I don't know if I'm just misremembering REmake 2, but the zombies felt way too bullet spongey in this demo, to the point that it felt annoying.
Did you find yourself getting grabbed by EVERY zombie, or was that just me playing like shit?Ok
OK, I'm not the only one who feels this way. Kinda has be worried.
Did it studder for you too? It just felt off.
It's playing off my external hard drive. Just felt janky to me. Felt less smooth to me too.Just played it and it didn't stutter for me. I am playing it off an external HDD though so I don't know if you are or not. It felt less smooth than RE2Remake but nothing that I couldn't get use to. Also Nemesis is mean lol, Gonna wait for the full release to continue, just wanted to try it out.
Yes, agreed. They take too many bullets in the headI felt the zombies are a bit more spongie this time around. Nemesis is a pain in the ass.
It's playing off my external hard drive. Just felt janky to me. Felt less smooth to me too.
So, items are picked up automatically which still casts a lot of doubts on there being any item management like RE2. This would make it more faithful to the original RE3, but what I want is a real imitation of RE2/RE1 that I always wished we had. But okay, I'll play it. Just really hope there's good management/choices for replay. In fact the game might benefit from some sort of random options like the original in this way. Maybe give the choice to set the random options for speedrunners.
Walkie talkie sequences can be skipped, thank god. The dodge mechanic seems like it's going to cause a lot of grief but I'm enjoying it so far, just make sure you have space behind you to evade the entire wombo combo or upsmashes. Overall seems pretty good. Can't seem to kill Nemesis, but what I do notice is there is some sort of damage cycle so it might be possible? I got him past his stun stages and eventually he did it go down again on a knee after 5 minutes or so when it seemed like those opportunities were all gone.
Faithful to the original.Demo is fine to get a taste of the game.
I felt the zombies are a bit more spongie this time around. Nemesis is a pain in the ass.
Also the R1 mechanic didn't felt 100% consistent to me.
Either way really liked what I saw. I'll be there day one.
True. The best strat is to pop them in the face to stun them, and run passed them. Piece of cake! This makes the shotgun more valuable since you are mostly guaranteed a critical headshot.People who think this game has bullet sponges for enemies NEED to replay RE2 remake. It takes about 7 headshots and takes about 5 business days for them to fucking go down from it. Three shots in the head and they're down. Easy.
Items can be picked up in 2 ways. You can press A and you get the classic RE item screen, then your inventory, or you can hold down A (which is what I guess you did, there isn't an auto-pickup feature that I can see) and it goes direct into your inventory. There's lots of item/inventory management, just like in RE2. It's almost identical, if a little slicker. There's also the item boxes scattered around. Classic RE in that sense.
They are. It drastically increases your chances of a critical, but now you have reasons to shoot off legs as well.I still don't know why head shots can't just be head shots.
I still don't know why head shots can't just be head shots.
It never worked for me, one of the things I found incredibly frustrating with the demo.Is anybody else having a total arse of a time with the zombie grab quick time event? The one where it flashes up the button and you have to spam it?
I’ve had it so many times, and had the bar fill and disappear and everything, and not once has it done a thing...?