I found nemesis just ruined what was otherwise a really good demo. Not for me at all because of Nemesis. I don't think he should be a thing in 2020.
Ya, Nemesis shouldn't be a thing, if it was a new installment starring Jill Valentine (like RE8 for example).
Which is not the case.
It's a remake, a free re-imagination rather, of a game that was released back
in 1999. In Japan it was titled Biohazard 3 Last Escape, and in the western world it was Resident Evil 3 Nemesis.
Thus, Nemesis played quite a significant role in the whole plot and game-play of RE3. When remaking the game in a free re-imagination style, you simply can't take him out of the equation. If you played the game back in 1999, you'd understand. I was one of those people who played it back in 1999. I played RE1 in Sep 1996, RE2 in June 1998, and RE3 in Oct 1999.
I remember the Shinji Mikami interviews back then, when he would emphasize how Nemesis was a constant-looming threat for the player, a chaser-pursuer and how they managed to pull off this feeling of being stalked all the time with the music (Nemesis' theme). But since it was 1999, they were bound by PlayStation 1's hardware limitation with what they could do.
Now with the power of PS4 Pro. Xbox One X and PCs, you saw how they implemented the constant chaser behavior in RE2Remake's Tyrant. In the JP interviews with RE3Remake's director Kiyohiko Sakata, he mentioned how the RE3Remake dev team remarked that RE2Remake's Tyrant was given the Nemesis treatment, that he was Nemesi-fied (since RE3Remake has already been in development for 3 years now, as producer Fabiano pointed out, so it was developed simultaneously with RE2Remake)....
en.wikipedia.org
Kiyohiko Sakata also worked on original PlayStation instalments…
www.videogameschronicle.com
en.wikipedia.org
en.wikipedia.org