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Sekiro is TGA's 2019 GOTY

brap

Banned
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Hey Grant I got 2 words for ya buddy
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I'm not a big fan of this easy mode debate. As I said before so a my favorite games don't have difficulties selections. and I honestly partially attribute that to why they're so well-crafted without completely knowing all the ins and outs of what goes into making a game I do believe making a game specifically tailored to one difficulty level has to be easier than coming up with multiple difficulties.

Most of the time a game has multiple difficulty levels all they're doing is adjusting sliders on health bars and such the problem with that is not all games are built around that or can be. And I don't think this is strictly about elitism, though I consider sekiro a more challenging game then the new God of war for instance I think the new God of war is frustratingly hard on the hardest difficulty and not even worth playing that way. at least that's how I felt when I first tried it because I did try to play it on the hardest difficulty on my first go it's what I usually do because I do find that usually the best challenge in a game leads to the most fun you can have with it but I felt with that game the level of punishing the difficulty was highlighted the flaws in the camera system. People very often talked about how the camera system designed for immersion isn't great for combat. For me any difficulty below the hardest it actually is perfectly fine for combat but once you hit the hardest difficulty all these compensations for the fact that you can't see all around you aren't really there anymore.

I feel like having difficulty choices also often deprives people of the true experience a game should be. Most my arguments about the quality of the combat in games like last of us and uncharted are me arguing with people who didn't play them on the hardest difficulty. I'd even see arguments like i picked normal and that should be the normal way to play it. Which feels completely ignorant of how these things have evolved normal no longer means normal at least in the majority of games.

The thing is games like the ones I'm mentioning are as much about the storytelling as they are about the gameplay and so options like this have to go in for people who just want to experience the story but it's beyond infuriating having someone tell you the combat isn't anything special when they played it on normal for the story. And they'll also make false arguments like it's not going to be better just because I make the enemies take more shots to kill which is absolutely not how the difficulty slider works in these examples. I did a recent replay of uncharted 1 in the Nathan Drake collection and the enemies are not tankier however Drake is squishier.

Some games like the old Doom games would legitimately remove enemies from the game the lower the difficulty I don't see how that doesn't affect how fun the game is.

Honestly it's a complicated nuanced argument that should be argued differently on a case-by-case basis based on the different games were talking about. While I don't think sekiro is a perfect game that cannot be questioned for anyting I don't think adding an easy mode would benefit the game. I'm honestly an advocate for certain changes to it should there be a sequel and considering each successive dark souls entry was less difficult than the last due to improvements to quality of life I'll probably get those changes I'm thinking of eventually.

Sekiro 2 I'd like to see change having to redo a section you stealthed perfectly. When you're redoing combat in a souls game regardless of how many times you fought the same enemy it can go differently but with stealth your kind of just memorizing a route and going through and doing it the same way over and over. it becomes mindless and monotonous having to do the same route over and over again just to get to a boss that you're going to die to one more time. I think having to learn how to combat each boss and how to time your parties and stuff like that is fundamental to understanding the game however and changing health bars so you can brute-force things more easily is just avoiding learning how to play the game. This is part of why I think my issue is legitimate because my issue has nothing to do with wearing the game that has to do with redoing something you already did perfectly. It reminds me of another recent game everytime I fail the section I get an enormously long load time and what ends up happening is I don't really want to try as many times as I would in any other game. That said I feel like the other side in this debate isn't getting into what they would have changed in easy mode and without them telling us what that would be it's hard to tell what they want. It might actually be something reasonable but I think most would agree when it comes to enemy health bars in such all that stuff is fine-tuned to give you the perfect challenge.
 

Poordevil

Member
I have this game. I keep going back to it. I can tell it is a great game. Too hard for me though. I can play Nioh, Souls.... but Sekiro, ugh!
 
D

Deleted member 17706

Unconfirmed Member
Definitely a worthy winner. It's certainly in my top 3. I still think the final boss encounter is unnecessarily difficult/annoying. I beat it once on NG after a few hours, but even then I didn't feel like I had a good handle on the fight. It's just such a slog to get to his 2nd of 3 (well, 4, actually) forms when the real fight begins. It's the main thing that has kept me from going much further in NG+ when I usually plays FROM games many times over.
 

Danjin44

The nicest person on this forum
Definitely a worthy winner. It's certainly in my top 3. I still think the final boss encounter is unnecessarily difficult/annoying. I beat it once on NG after a few hours, but even then I didn't feel like I had a good handle on the fight. It's just such a slog to get to his 2nd of 3 (well, 4, actually) forms when the real fight begins. It's the main thing that has kept me from going much further in NG+ when I usually plays FROM games many times over.
The final boss in Sekiro was most fun boss fight I experienced this year. My first playthrough I had very hard time beating him but my other playthrough I had a much more easier time.

I would say the Isshin boss in Shura Route is much harder than Sword Saint.
 
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Belmonte

Member
So good when gameplay focused titles are celebrated! I didn't play Sekiro yet, was rooting for DMCV and RE2, but I know Miyazaki and From Software enough to know it probably deserves the recognition. I never played a Miyazaki game which was less than outstanding.

To my defense: I'm not playing Sekiro because I'm playing Dark Souls 3, which is incredible also.
 

#Phonepunk#

Banned
i've gone back to replay this tonight for the first time in months.

its incredible. plays like a dream and looks like one too. seriously, From's games are some of the nicest looking of any, just due to their art design. the main hub area in Sekiro alone is gorgeous.

really glad they got a chance to make this. Souls games are so heavy, the weight of the attacks, as well as the armor, resulting in heavy rolls. stamina is not even an issue in Sekiro, which is a fundamental shift, and the combat ends up being light and fast by comparison.

Bloodborne was already faster but this is on another level. there isn't a stamina bar at all. it's cool because that means you can endlessly run, sprinting past enemies, running through levels at top speed, leaping from building to building, etc.

it really captures the feel of being a quick and deadly shinobi.
 
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royox

Member
I honestly dont get this. Who is taking away your hard/default mode? It's still there for you.

Do you disagree with the statement that for an inexperienced player an easier difficulty is a similar challenge to the one you are having?

Finish this statement and see how it sounds "I don't want a less skilled player than me to be able to play a game we both bought because...."

Game is built around one single dificulty setting and the main point of the game is for the player to get good enough to beat it. It's the main purpose, it's core is built around it, it only exists because it's the way it was intended. Your sentence is wrong, it's not "I don't want a less skilled player than me to be able to play a game we both bought because....", it's "I want to be as skilled as the other players that beat the game before me, and I want players that are even less skilled than I to become better and also beat the game". Those are challenging games, build for players that want a challenge.

The whole point of Souls/Bloodborne/Sekiro is making games with 1 single difficulty level to ensure EVERYBODY is able to beat them and if you can't there's a whole community of players always discussing those games, best strategies, hidden stuff, "how to beat X", etc. That's the point of those games. If you buy Sekiro you should know what are you in for, if you are the kind of player that wants to destroy every boss at 1st time just to "beat the game" then those are not games for you as FIFA/Fighters/Starcraft-like games are not for me.
 

Hostile_18

Banned
Game is built around one single dificulty setting and the main point of the game is for the player to get good enough to beat it. It's the main purpose, it's core is built around it, it only exists because it's the way it was intended. Your sentence is wrong, it's not "I don't want a less skilled player than me to be able to play a game we both bought because....", it's "I want to be as skilled as the other players that beat the game before me, and I want players that are even less skilled than I to become better and also beat the game". Those are challenging games, build for players that want a challenge.

The whole point of Souls/Bloodborne/Sekiro is making games with 1 single difficulty level to ensure EVERYBODY is able to beat them and if you can't there's a whole community of players always discussing those games, best strategies, hidden stuff, "how to beat X", etc. That's the point of those games. If you buy Sekiro you should know what are you in for, if you are the kind of player that wants to destroy every boss at 1st time just to "beat the game" then those are not games for you as FIFA/Fighters/Starcraft-like games are not for me.

Your premise is based upon everyone able to get to the same level of skill which simply isn't true. Even if they could then learning curve could be so tough fun is simply removed from the game.

Why not let people play the game how they want to, would it take away from your experience if a player played and enjoyed the game with 50% extra health?

Dark souls has many ways to over come challenge such as leveling up, summons etc. Your options are alot leaner in Sekiro.

Still its just our opinions. Neither is wrong or right ultimately :)
 
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Danjin44

The nicest person on this forum
Why not let people play the game how they want to, would it take away from your experience if a player played and enjoyed the game with 50% extra health?
Why not let devs make games they want to make? Based on sales how much praise Sekiro got, I would say it worked out for FromSoftware nicely.
 
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royox

Member
Why not let people play the game how they want to

It's not for people to decide that, is for the makers of the game. If you buy that game you know what you are buying. If you want "easy" games just don't pick Sekiro.

would it take away from your experience if a player played and enjoyed the game with 50% extra health?

Wrong question. I don't care if others are using cheats or glitches or whatever to beat the game. Those games are built to be beat in the dificulty they come and I enjoy beating bosses knowing that I got good at it and it was a challenge that every body else had to beat. I enjoy going to a forum and ask for tips or help, or reading other people that's stuck on a boss that for me was super easy and trying to help them and viceversa. You kill that kind of stuff if you simply add an "Easy mode" cause all the advices, all the helping, all the tips would just be "just lower your dificulty setting".

The fun in this games is knowing every boss is a wall and you have to break that wall to keep going....and everybody else has or had to break the same exact wall. If you don't like that kind of games or feelings, if what you want is story driven games with dificulty settings to enjoy "the story" then you have games like Jedi Fallen Order. Don't buy Sekiro and don't try to change a game genre that you don't like as I don't try to change FIFA games or Racing games cause I suck at them.
 

#Phonepunk#

Banned
I just double dipped for PS4. Got the game on Steam at release and 100%ed it but now that I have a PS4 Pro I really want to play it on that.

LOL so funny to see people still running with the whole easy mode complaints. Sorry the game doesn’t have easy mode but it is still perfectly do able. Just got to put in the effort
 

Saruhashi

Banned
I honestly dont get this. Who is taking away your hard/default mode? It's still there for you.

Do you disagree with the statement that for an inexperienced player an easier difficulty is a similar challenge to the one you are having?

Finish this statement and see how it sounds "I don't want a less skilled player than me to be able to play a game we both bought because...."

How can I finish the statement when it's not my opinion at all?

You are looking at it from completely the wrong perspective and the fact that you want to dishonestly frame it as "you don't want a less skilled player to be able to play the game" really illustrates that so well.

For you, it's about people being big bad meanies for wanting FromSoftware to just keep doing their thing.
You have nothing to offer in terms of looking at the design philosophy behind these games and their difficulty.
You have nothing to offer in terms of how games can be made differently from other forms of entertainment and how using concepts such as challenge and difficulty can offer unique aspects that movies etc cannot provide.

Literally all you've got to offer here is "you don't lose any enjoyment if there is an easy mode".

The conversation is not about me wanting a hard mode or not wanting an easy mode or whatever. That's daft. I play plenty of games that have difficulty options and I've never been bothered by it. Why would I care? Those developers wanted to include options and that's fine.

Now, I would say that for the vast majority of games I would rather play the game as the developers intended. If the difficulty options are too many or there is too much "have it your way" then I kind of feel like I am not sure if I am getting the intended experience. Kind of like if you watch a big blockbuster movie on IMAX or if you just watch a dodgy pirated version on your phone. You might still enjoy the movie either way but the intended experience was the big screen etc.

The way I see this thing with Sekiro is that the developers have a very clear philosophy. The games have their difficulty for a reason and the developers want players to meet the challenge head on and they want all players to face the same challenge.

I see your argument as basically "please developers, would you mind actually undermining one of your core philosophies for me".

There are plenty of developers for whom difficulty is not a big deal. They want to offer options and they do. That's fine.
Does that mean that the view "we want all players to face the same challenge from the game" should never be allowed?

You ask "why do you want to stop people from having an easy mode" but I could easily ask you "why can't we just have a few developers who want to make difficult games that don't allow you to just decrease the difficulty".

Do you think that "the player must overcome the challenges in the game to proceed" is a bad design philosophy? Or, to go even further, is that a videogame philosophy that should never even be considered.

I mean, what I am basically saying at the end of the day is if a developer releases a game that has no difficulty options, and the only way for me to beat the game is to... wait for it... get good, then I am OK with that. If it's really not my thing then I'll give it a miss. After all there are plenty of games that do allow players to just dial down the difficulty and enjoy the story or the entertainment or whatever.

I put it to you that difficulty is a valid design choice.
I put it to you that challenge is an area where games can differentiate themselves from other forms of media.

Your reaction to that is "but it doesn't affect you if the developer includes an easy mode".

I'm not talking about me though.
It's not about my preferences.

I am arguing in favor of giving developers the space and freedom to create whatever game they want. If a developer comes up with a concept that is "the game is very tough and there are no cheats or options to avoid the challenge because we want to create games with a reputation for being challenging and we want to see the player step up to face that challenge" then I am interested in that.

Surely it's not a big deal if a handful of games every year try to see what they can do with that kind of approach to games?

I don't particularly think it's good for gaming if a bunch of whiners start crying and crying in the hope that they can influence a developer to put an easy mode in a game. If you can't beat the game then that's fine.

I don't see how the inability of some players to beat the game is grounds for approaching the developer and saying "you should change the game". Why not just play another game?

It's not like we are short on games here. If anything there are more great games out there than anyone would ever have enough time to play. Why not let some of those games start with the idea of creating a challenging game with no options to lower the challenge?

I don't even see how it's worthy of criticism to be honest.
Sometimes achievements are satisfying precisely because they are so difficult to achieve.
Like, running a marathon we all have to do the same distance. You can't just get a taxi to the finish line.
Or climbing a difficult mountain or winning a local tennis tournament or something.

Nobody should ever be allowed to create a game that tries to recreate that kind of thing as videogame experience?
Every game must say "oh now little Jimmy can't beat the game so he needs to have difficulty options"?

Nah. Let From Software do their thing.
 

Saruhashi

Banned
Your premise is based upon everyone able to get to the same level of skill which simply isn't true. Even if they could then learning curve could be so tough fun is simply removed from the game.

Why not let people play the game how they want to, would it take away from your experience if a player played and enjoyed the game with 50% extra health?

Dark souls has many ways to over come challenge such as leveling up, summons etc. Your options are alot leaner in Sekiro.

Still its just our opinions. Neither is wrong or right ultimately :)

Your premise is based upon everyone being able to have fun with every game.

Maybe sometimes it's just the way things are that you want to do something and you just can't do it.
Some times the answer to "this is too difficult for me" is "too bad".

Your view on this presents a kind of contradiction for videogames as a medium.
We want developers to let everyone play the game the way they want to.
We also want games that try new things and push boundaries and elevate the medium.

When a developer has a concept that is as simple as "the game should be difficult to beat and the player should be forced to overcome the game rather than allow the game to yield to the player" then obviously that game will absolutely not be fun for every player.

However, the developer is not wrong for persisting with and exploring that concept.
Even if it ultimately ends up going out of fashion or just being seen as a generally bad idea.

Every time we get a new From Software game we get this argument.
The game sells well and finds it's audience. It gets praised.
Then this other group comes along and basically complains that the game isn't what they want it to be.
When they are ignored they start to bring out the buzzwords. It's "exclusionary". It's "elitist". It's "ableist".
There is too much "gatekeeping".

The developers of Sekiro may have it completely wrong.
Maybe in 20 years people will look back and say "they used to have games built around challenge and you couldn't even lower the difficulty or give yourself 50% extra health" and they'll laugh at how backwards and misguided that thinking was.

In 2019 it's the game of the year and so it's kind of difficult to argue against it.
 

Kokoloko85

Member
Well deserved. RE2 was up there. Mine was Death Stranding closely by Sekiro.
RE2.... I loved it but it betrayed me with not giving the same amount of details after the sewer to the Police station and also Mr X chasing you after 2 hours into the game.... I was enjoying myself in the mansion
 

Hostile_18

Banned
I understand the points been made I just think accessibility OPTIONS are never a bad thing. Not every gamer is super informed like us, many will buy the game just because it looks like a good time.

Like I said earlier I genuinely play most games on hard and enjoy the challenge but it doesn't bother me in the slightest if others play it a different way. I like that trophies record our greatest moments anyway (i.e beating a game on its hardest difficulty etc).

The thing with been a really skilled gamer is that no games are locked out for you, while for others they are. I for example would love to play this game as I've enjoyed every From game, but the difficutly level makes the whole experience a slog tbh, so it was a waste of money.

With regards to the art/challenge of a game having a developer recommend a difficulty is more than enough in my eyes. If people choose to play it harder/easier based on their preference I've got no problems with that. If there is no difficulty options then the bar shouldn't be set so high IMO, which is far, far harder than 90% of games out there.

Anyways I do think it's good a From Software game won. Maybe one day I'll come back to it and try again.
 

Fbh

Member
Just to add to the conversation I think Sekiro is pretty accessible, more so than a lot of other games.

To me accessibility isn't just a question about challenge because Sekiro is hard and I respect their stance to not change that. It's accessible in things like having more straightforward tutorials than previous FROM games, a character who lets you practice all the core combat skills as often as you want, and some pretty extensive built in options to remap almost the entire controller (which at least on consoles is a feature that a lot of games still lack)
 

shoegaze

Member
Faith in gayming journalism restored. Until their next fuck up.

Elden Ring can't come soon enough.
 
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Saruhashi

Banned
I understand the points been made I just think accessibility OPTIONS are never a bad thing. Not every gamer is super informed like us, many will buy the game just because it looks like a good time.

Like I said earlier I genuinely play most games on hard and enjoy the challenge but it doesn't bother me in the slightest if others play it a different way. I like that trophies record our greatest moments anyway (i.e beating a game on its hardest difficulty etc).

The thing with been a really skilled gamer is that no games are locked out for you, while for others they are. I for example would love to play this game as I've enjoyed every From game, but the difficutly level makes the whole experience a slog tbh, so it was a waste of money.

With regards to the art/challenge of a game having a developer recommend a difficulty is more than enough in my eyes. If people choose to play it harder/easier based on their preference I've got no problems with that. If there is no difficulty options then the bar shouldn't be set so high IMO, which is far, far harder than 90% of games out there.

Anyways I do think it's good a From Software game won. Maybe one day I'll come back to it and try again.

"If there is no difficulty options then the bar shouldn't be set so high IMO, which is far, far harder than 90% of games out there."

Why not though?

In other media people do crazy and wild boundary pushing things all the time.

The Flaming Lips released a 24 hour song that came on a hard drive embedded in an actual human skull.
There were only 5 of these ever made and sold at 5,000 bucks each.

Now that is pretty fucking wild in my opinion and I am sure that a 24 hour song is probably a real slog to listen to.

Max Richter created an eight hour album based on the idea of sleeping.

Obviously these are not exactly mainstream ideas and are not really ever expected to "take off" and become massively popular with general audiences.

Similarly movie directors will often come up with crazy ideas that are not exactly appealing to mainstream audiences.

With that in mind, why shouldn't a game developer make a game that is in the top 10% of most difficult games out there.
Why not aim for top 1%? Why not create a game that is impossible to beat?
Why not?

That's the thing I see as important here.
I'm not against the idea of an easy mode. (Though I reserve the right to ridicule anyone who demands one.)
I am against the idea that the developer SHOULDN'T have done this or done that.
I am especially against the idea that a developer has some kind of moral obligation to make a game a certain way.

When it's game journalists especially who are doing this you have to wonder what is going on.
They will gladly wax lyrical about how games are art and how games can be anything and can do anything.
Then a developer comes along and says "my game is difficult to beat" and suddenly they are like "noooo let us make your art better".

Accessibility options should be like the cinema offering closed captions or autism friendly screenings etc.
Things like making sure the art gallery has an access ramp and places for people to sit etc.
For gaming this could be controller options and better controllers or text size options or colour blind options.

When you talk about the challenge in the game though for me it's equivalent to telling a writer what words they can and cannot use since not everyone has the same level of literacy or telling a musician how long a song ought to because not everyone wants to spend 8 entire hours on one concept.

The fact that content in some games is basically "gated off" behind challenges is definitely a bit strange when compared to books or movies. It's a lot less strange when you think of them as games though. Nobody is owed victory by the creator of a single player game any more than you are owed a win when you play any game (video or otherwise) against human opposition.
 
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#Phonepunk#

Banned
The fact that content in some games is basically "gated off" behind challenges is definitely a bit strange
try playing Super Mario Bros. using only the D-pad for the first 30 seconds. you can't see past the first screen without calculating trajectory and defeating an enemy.

as for "why not?" i mean, why don't you right them a letter? why do you keep asking us? we aren't the From devs.

i booted it up and checked my graphics settings and they were all low to medium LOL. jacked them all to high and goddamn this game looks amazing. this led to my decision to get the PS4 one too to see it on the Pro.

From Software are the true kings of fantasy art design. Dark Souls proved as much, and by the time they got to Bloodborne, they could make a crazy beautiful nightmarish and sublime sky like it was nothing. indeed you see that touch all over this game, except now you are actually in medieval Japan, the more painterly yet still stylistic sky making everything feel epic. that's something they've always had in their games, high epic fantasy permeating everything. in Sekiro takes it to some magical, folkloric, mythical places.
 
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Saruhashi

Banned
Just to add to the conversation I think Sekiro is pretty accessible, more so than a lot of other games.

To me accessibility isn't just a question about challenge because Sekiro is hard and I respect their stance to not change that. It's accessible in things like having more straightforward tutorials than previous FROM games, a character who lets you practice all the core combat skills as often as you want, and some pretty extensive built in options to remap almost the entire controller (which at least on consoles is a feature that a lot of games still lack)

Now THAT'S a crazy concept.

The idea that one way to make things easier is to practice. :)
 
D

Deleted member 17706

Unconfirmed Member
Like I said earlier I genuinely play most games on hard and enjoy the challenge but it doesn't bother me in the slightest if others play it a different way.

Maybe this is where the disconnect is? I like playing games on the "best" difficulty, or whatever one the developers intended to be the default experience, which they likely spent the most time on tuning and balancing. This is part of why I love FROM games so much: they are challenging, but there are no difficulty settings. There are things you can do in the game to help make your experience harder or easier, but there's no option for anyone to just drop the difficulty, or be playing on a higher difficulty. Knowing that everyone is going up against the same obstacles creates a sort of shared experience that I really appreciate.
 

thelastword

Banned
Game journalists, but the key was not only in USA, but around the world.
Aye, well a fair win......Fair is fair....

I think DS might have been a more important breakthrough/game, but Sekiro deserves GOTY for being more accessible and a known quantity for many...Less divisive et al..
 

Fbh

Member
Now THAT'S a crazy concept.

The idea that one way to make things easier is to practice. :)

lol yeah I know.

Which is why I think stuff like alternative controllers and being able to remap buttons is a better form of accessibility than just "easy mode".
I don't claim to speak for disabled people, but over the years both working in a gaming store and through the job my dad used to have (made and sold Wheelchairs) I've had the chance to talk to a fair amount of disabled gamers and I can't say I ever heard even one of them saying they want more easy modes. What they wanted was more ways to play because their problem often wasn't about the challenge but rather stuff like a specific action being tied to (for example) a specific button on the controller which was hard for them to use. So most of them played on PC which offers way more customization.

Now this was years before Sekiro but at least from the conversations I've had I think the people I spoke to over the years wouldn't want the game to become easy for them, but they'd definitely appreciate a practice mode and a way to remap the controller, which are both things the game offers.


Who voted on this journalists or gamers?

According to the site the vote is 90% Jury and 10% audience

This is the Jury (different outlets from across the world)
 
Just finished Dark Souls 1...now I may be halfway through Dark Souls 3. Sekiro is my next one. I'm really happy for From Software....I really am.
 
Why skip 2?
Because I have the Scholar of the First Sin edition for the ps4 which runs at 60fps and going from a 60fps game to a 30fps one isn't very pleasant for me.

So I decided to play Dark Souls 1 through the Xbox One backcompatibility (was cheaper than buying the remaster) but runs at 30fps and I jumped to Dark Souls 3 which is also 30fps.

And when I finish DS3 I'll tackle Sekiro which is also 30fps (I can't stand unlocked framerate and that is why I won't use my X or Pro for that game).

After I'm done with Soulsborne (since I'm still playing Bloodborne NG+ which is also 30fps) I'll return to Dark Souls 2.
 
I got Sekiro at release, but I found it frustratingly hard. However, I was addicted. I kept pushing and pushing forward. I beat the Ogre and right afterwards where you face the second samurai General, I just gave up for some reason. I guess I figured I didn't have what it takes to beat the game and became discouraged. I really loved the game even though it was difficult as all hell.

The Japanese setting, the fast gameplay, the satisfaction you got from taking down enemies and especially bosses was awesome. Now I am faced with a dilemma. Should I buy Sekiro again? Should I try again and do my best to beat this game? I really wanted to push forward and beat it the last time, but like I said, it just seemed like it was too hard for me.

But I am craving it now. What to do, what to do? :pie_thinking:
 
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EviLore

Expansive Ellipses
Staff Member
I got Sekiro at release, but I found it frustratingly hard. However, I was addicted. I kept pushing and pushing forward. I beat the Ogre and right afterwards where you face the second samurai General, I just gave up for some reason. I guess I figured I didn't have what it takes to beat the game and became discouraged. I really loved the game even though it was difficult as all hell.

The Japanese setting, the fast gameplay, the satisfaction you got from taking down enemies and especially bosses was awesome. Now I am faced with a dilemma. Should I buy Sekiro again? Should I try again and do my best to beat this game? I really wanted to push forward and beat it the last time, but like I said, it just seemed like it was too hard for me.

But I am craving it now. What to do, what to do? :pie_thinking:

You know what to do.
 

Grinchy

Banned
I got Sekiro at release, but I found it frustratingly hard. However, I was addicted. I kept pushing and pushing forward. I beat the Ogre and right afterwards where you face the second samurai General, I just gave up for some reason. I guess I figured I didn't have what it takes to beat the game and became discouraged. I really loved the game even though it was difficult as all hell.

The Japanese setting, the fast gameplay, the satisfaction you got from taking down enemies and especially bosses was awesome. Now I am faced with a dilemma. Should I buy Sekiro again? Should I try again and do my best to beat this game? I really wanted to push forward and beat it the last time, but like I said, it just seemed like it was too hard for me.

But I am craving it now. What to do, what to do? :pie_thinking:
Here's my advice. The game specifically tells you to press the parry button at the moment an enemy strike is landing. This is extremely misleading. If you try to do it that way, you'll take the hit most of the time.

The reality is that there is a very generous window before the enemy's strike lands in which pressing the parry button will do a successful parry. I went from getting really pissed at the game and thinking there was an input delay issue (on PC maxed out even!) to loving it when I realized it.
 

Dante83

Banned
It's a well deserved win IMO. I liked the game, its environments, and the lore. It's a different take on the souls game with a new setting and vibe.
 

Gargus

Banned
Loved the game. Sadly though I never beat it. After 30 or 40 tries at the final boss I gave up, uninstalled and I'll never play it again. It was one of the extremely few times in a from software game where the difficulty was to the point that I was not having any fun.
 

Fushitsusha

Banned
Here's my advice. The game specifically tells you to press the parry button at the moment an enemy strike is landing. This is extremely misleading. If you try to do it that way, you'll take the hit most of the time.
Yes, but that -is- part of the mechanic still. If pressed too early, you get punished by losing posture. If pressed too late, you get punished by losing health. If you manage to press (which there is a window for as you mention... a few frames) at the correct time, the enemy will lose posture.

Player's choice. It's quite generous really.
 
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Danjin44

The nicest person on this forum
Loved the game. Sadly though I never beat it. After 30 or 40 tries at the final boss I gave up, uninstalled and I'll never play it again. It was one of the extremely few times in a from software game where the difficulty was to the point that I was not having any fun.
Final boss was tough but I personally find both Isshin in Shura route and Demon of Hatred much tougher boss, heck I think the Laurence in Old Hunter DLC is much tougher boss than final boss in Sekiro.
 

Grinchy

Banned
Yes, but that -is- part of the mechanic still. If pressed too early, you get punished by losing posture. If pressed too late, you get punished by losing health. If you manage to press (which there is a window for as you mention... a few frames) at the correct time, the enemy will lose posture.

Player's choice. It's quite generous really.
But the point I'm trying to help him with is that timing it out so it hits on the exact nanosecond the enemy's strike is landing is a massively losing strategy. Timing it out "worse" will get that parry every time.
 
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