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Sekiro is TGA's 2019 GOTY

Terenty

Member
Congrats, the game is good, with great level design, but does have major problems in its design, like almost total uselessnes of skills and prosthetics and repeated mini bosses.

Its the best choice after Death Stranding imo
 

Shrap

Member
Now tha't's praise the sun worthy.

My top 3 were Sekiro, Resident Evil 2 and Death Stranding.

It's unexpected and cool that such a pure gameplay based game won, especially one requiring a lot of patience and skill.
 
Hmm, so just directed at you?

You wrote this



The alienated long time From fans you are talking about are people that wanted Sekiro to be just like Demon's Souls, DS1, DS2, DS3, Bloodborne.

I wasn't speaking to the quality of the game but to the rift it created making it a weird choice to me for what won an award. Unlike some people my choice for what should win such an award isn't actually based on what I thought the GOTY was (heck, my GOTY didn't get nominated). That said I don't know what just like all those games means, considering the differences between Bloodborne and Demon's Souls are as numerous as between Sekiro and anything listed in most cases. There's this weird need to put upon those who aren't huge fans of Sekiro a narrow view on games that you have here when people could have myriad reasons why they didn't like it beyond just "game different." It's in examining those reasons that you come to conclusions about why people did or didn't like a game, not in simply their agreement or disagreement. For instance one of my chief complaints about it would actually benefit from being LESS like a Souls game, which is having to re-do stealth sections. I don't have a problem with the game having stealth gameplay, even though stealth is different from how the other From games play. The problem is they were stuck in the Souls formula to the point that they thought it'd be fine to have us re-do the same stealth section over and over if we failed at a mini-boss/boss. In this case I feel relying on past design philosophies held the game back. I do think the rhythm based combat is a lesser system but I don't just dislike it for being different, I have reasons and many are preferential but I don't see anything wrong with having a preferential basis for disliking something. If From released a new game that was a racing game I might be upset that time could have been spent on Bloodborne 2 or something but I'm going to judge the game on how it does or doesn't work as its own entity and that's what I've done with Sekiro. Though it's impossible to judge anything in a vacuum I can guarantee you I wouldn't be a bigger Sekiro fan if Bloodborne and the Souls games hadn't existed.
 
I'm OK with Sekiro Winning it. At least it wasn't a diversity pick like Control. Can't get over how a game that runs like shit get's chosen as GOTY. Then again, you cant spell IGN without IGNorant.
 

Stuart360

Member
I'm OK with Sekiro Winning it. At least it wasn't a diversity pick like Control. Can't get over how a game that runs like shit get's chosen as GOTY. Then again, you cant spell IGN without IGNorant.
I dont know how Control was in the running anyway. I have tried to play the game on 3 seperate occasions now and i cant get more than 2 hours in before i'm bored to tears.
 

Aion002

Member
I knew it!

Oo5WK2p.png
 

Saber

Gold Member
Hope that stop the "Death Stranding winner conspiracy" some idiots are having here.

Congratz to the winner.
 

#Phonepunk#

Banned
Been looking for a reason to replay this. I beat it 5 times when it came out. Gonna start a new game today.

From deserves it! It really is something special
 

ethomaz

Banned
Definitively not my choice.

Evem in gameplay department Death Stranding was better than Sekiro... it is more diverse with more options too.
 

Fbh

Member
Nice. Completely deserved, still easily the best game I played this year and one of the best of the gen. It's always nice to see Miyazaki and FROM get recognition

And I have to say, for as much shit as I give the show, these game awards keeps surprising me with the GOTY winner. Last year I was sure nothing had even a chance of beating Red Dead given the giant boner the entire media has for everything Rockstar. And this year I wasn't sure what they were going to pick but Sekiro seemed like the least likely to me.
 
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Nice. Completely deserved, still easily the best game I played this year and one of the best of the gen. It's always nice to see Miyazaki and FROM get recognition

And I have to say, for as much shit as I give the show, these game awards keeps surprising me with the GOTY winner. Last year I was sure nothing had even a chance of beating Red Dead given the giant boner the entire media gets for everything Rockstar. And this year I wasn't sure what they were going to pick but Sekiro seemed like the least likely to me.
They're all games the media has a boner for tho
 

Saruhashi

Banned
Even without fire, i find him really easy, his attacck are slows and you can play like souls avoiding him and not parrying him (if you are bad at parrying).
Also no ranged attack from him.

Nowhere near the hardesrt fights in sekiro.

It's funny because I was replaying the game and I struggled badly against him. I think it's a case where he is kind of easy to beat but you have to respect him and realize that he will get you if you think you can go in and beat him easily.

Using the environment and getting your hits in before getting away is the key.

Then I literally went into the next area and pasted all of the samurai dudes and that general dude without a stealth kill because I had the parrying down perfectly from my previous playthrough. Tore right through past Gyoubu easily and then that fucking bull boss stopped me in my tracks for ages.

One of the things I love about this game is the variety in bosses. What works over here might be the worst possible tactic over there but you've always got options and scope for trying out different ideas.
 

Fbh

Member
They're all games the media has a boner for tho

Sure, but Rockstar and Nintendo tend to be on a tier of their own.
Also Sekiro had the more whiny outlets going after it for not being "inclusive" enough by not offering an easy mode
 
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My position is if you WANTED to play a flight simulator game you should be able to enjoy that content that you paid for i.e a novice mode etc.

Like your actively campaigning that people who arnt skilled enough shouldn't be able to enjoy certain games. I completely disagree but that's cool :)

Uh... yeah? Why should people who aren't good have a mode designed for them that removes the point of the game, which is overcoming difficult challenges and consequently experiencing the reward of beating the game and seeing the ending?

This is the whole point of the Souls / Bloodborne / Sekiro games: life doesn't give you an easy mode. These games are about fighting despair.
 

Saruhashi

Banned
See I agree every game isn't for everyone in terms of content (just like a movie) but everyone should be able to experience said content if they want to IMO. I bet theres loads of copies of Sekiro sitting around where people havent got past the first boss.

I cant help but feel it's the players that are good enough to play this game that are telling others they shouldn't be able to.

I love Dark Souls 1-3, Bloodborne etc (I beat them all) and really wanted to like this but dying 80 odd times in a boss isn't fun for me. I think I could do it if I dedicated hundreds of hours to it but I dont want to do that, it's simply not fun. Gutted a game I wanted to play and paid for cant be played by me (past the first 10 or 20%). Its even more frustrating because I know I'd enjoy it alot more at a bit of a relaxed (but still difficult) pace.

I have to disagree.

My, quite strong, belief is that anyone can beat this game but it really requires the right attitude towards the game itself.

What I've noticed a lot of times watching people play FromSoftware games is that they will charge into a boss battle and make the same mistakes 3 or 4 or 5 times in a row and still refuse to change their approach.

It's not about twitch reflexes. A lot of the bosses can be beaten without parrying, without the shinobi tools, without any special skills.
Those bosses that absolutely require parrying have very generous windows to get the parry done right.

I think maybe a criticism of the game is that you get a lot of different tools but the game doesn't properly telegraph how you are meant to use them and when. Maybe.

I found that I'd get stuck on a boss (the final boss in particular) and then I'd basically "evolve" an approach through trial and error.

Souls and Bloodborne kind of have this but also you really get all the tools very early and then it's a matter of learning when to hit the boss.

Sekiro had me asking "will this work, can I do that, I wonder what happens if I do this" and I was really being strategic in ways I never have in this kind of game.
 

iorek21

Member
As I said in the TGA's thread, this award is not only a recognition for From's great work on Sekiro, it's also a homage for all their other Souls games.

Miyazaki and From defined this decade with Soulsborne, delivering consistent quality across six games and inspiring many others (Nioh, Jedi Fallen Order, Assassin's Creed Origins/Odyssey, Hollow Knight and others).

Very well deserved, I couldn't see any other game/studio worthier than From/Souls to close the 2010's
 

Hostile_18

Banned
Uh... yeah? Why should people who aren't good have a mode designed for them that removes the point of the game, which is overcoming difficult challenges and consequently experiencing the reward of beating the game and seeing the ending?

This is the whole point of the Souls / Bloodborne / Sekiro games: life doesn't give you an easy mode. These games are about fighting despair.

How many games are about "fighting despair"? Is Silent Hill 2 a worse game for having difficulty levels?

Like I said earlier normal mode for someone struggling is like the difficulty your playing now for you. A mode where the player gets an extra 50% health isn't "designed around them". Obviously the default difficulty is what the devs want it to be but come on what's the real harm letting everyone who wants to play play. They have paid the entrance fee and ultimately it's about been entertained dont artificially gate off content.
 
Hey, its a great game. And I, a guy that needs Cheat Engine to finish Dark Souls, am quite good at it who would have thought.

Hard to feel disapointed even if it is not my/your GOTY.
 

Hinedorf

Banned
Damn this game I wanted to put it off until I'd properly burned through Nioh, hopefully there will soon be some type of game of the year discount.

Not going to lie, I felt like Sekiro won because it was the safest gamer choice of games to pick while not creating controversy handing the award to Death Stranding which I considered my personal choice.
 

HelpYouFall

Member
Fuck those easy mode losers. Go haul your stupid pizza boxes or whatever ghehehe

WE DIT IT BOICE, INITIATE PHASE ONE, FIRE UP THE BASS CANON!
 
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GymWolf

Member
It's funny because I was replaying the game and I struggled badly against him. I think it's a case where he is kind of easy to beat but you have to respect him and realize that he will get you if you think you can go in and beat him easily.

Using the environment and getting your hits in before getting away is the key.

Then I literally went into the next area and pasted all of the samurai dudes and that general dude without a stealth kill because I had the parrying down perfectly from my previous playthrough. Tore right through past Gyoubu easily and then that fucking bull boss stopped me in my tracks for ages.

One of the things I love about this game is the variety in bosses. What works over here might be the worst possible tactic over there but you've always got options and scope for trying out different ideas.
Yeah this game is far less monotone in gameplay styles than people said, for example i brute forced most of the human mid boss (and even some human boss) with the axe prostetic arm when i was too lazy to learn their pattern :ROFLMAO:
 

renzolama

Member
Yeah if someone isn't skilled enough they shouldn't be allowed to play the $60 game they bought.

God help someone who just wants to be entertained with an entertainment product.

Plus you do realize if a game is so hard for someone they can't play it, playing at a lower difficulty would still represent a challenge for them.

Do you also believe that every book should have an easy mode? Should DFW have been forced to write three editions of Infinite Jest with varying amounts of words to make sure that every person can read it? Everything doesn't have to be for everybody. What do you think happens to a society where every challenging piece of entertainment or art is presented in a dumbed down form for easy consumption?
 

Thabass

Member
I really enjoyed what I played of it. I never beat it tho. I do want to go back and try to beat it. It'd be the first Souls like game to beat for me.
 

Saruhashi

Banned
How many games are about "fighting despair"? Is Silent Hill 2 a worse game for having difficulty levels?

Like I said earlier normal mode for someone struggling is like the difficulty your playing now for you. A mode where the player gets an extra 50% health isn't "designed around them". Obviously the default difficulty is what the devs want it to be but come on what's the real harm letting everyone who wants to play play. They have paid the entrance fee and ultimately it's about been entertained dont artificially gate off content.

I understand your argument and I've heard them all before to be honest.

Since we are having a GOTY discussion I think it is fair to ask if the very very best games, the ones we consider to be best of the year, are those that elevate the medium.

At least I'd be looking to GOTY to be an expression of what makes gaming as a medium stand out.

When you say "they have paid the entrance fee and ultimately it's about being entertained" my feeling is that you are talking about a movie or a concert or a book.

Certainly you could be talking about a game and there are plenty of games that do just what you ask. Connect the player to the feeling of being entertained via the game.

However, this is not all that games can be.
A master film maker can go out and create a movie that is dense and challenging for the viewer.
They can use so many tools to create something that demands the viewers full attention and concentration.
So many of the movies considered to be true greats actually really demand that the audience grapple with it in their mind.
Some audience members will never ever get it. Does the movie maker owe them entertainment?

How great that games can actually do this on a much more visceral and engaging fashion.
How sad that some people want to take that away.

"I paid the entrance fee so I deserve access to all of the content".
No.
This is a videogame. Not a movie.

I always thought it's a very good way to undermine gaming as a medium. By demanding that a game be treated more like books or movies.
"Well there isn't a test at the end of chapter one blocking me off from chapter two".
"Star Wars Episode 4 doesn't check that I understood what is going on before letting me watch Episode 5".

So what? It's a game.
If you aren't good enough to beat the game then so be it.

I just don't understand this weird "anti-difficulty" thing running through the entire community.
There are plenty of games to go around.
So what harm is there if one or two games take the approach of "if you aren't good enough to beat the game then I guess you can't beat the game".

You can say well the difficulty is too high and because of that the game sucks but we are talking about a game of the year here so I would reject that entirely.

It just comes across as a real "participation trophy" kind of thing.
 

imsosleepy

Member
Was a great experience although it's funny that this wins when Bloodborne was robbed all those years ago despite being a far superior game.



I still have the parry pattern for him etched into my memory.
bloodborne was up against the witcher 3..
So its not a shame it lost that year
 

Codes 208

Member
I had my cup for salt ready for when fed ex’s norman reedus and the funky fetus won goty, but this was a pleasant surprise and a well deserved one.
 

Hostile_18

Banned
Do you also believe that every book should have an easy mode? Should DFW have been forced to write three editions of Infinite Jest with varying amounts of words to make sure that every person can read it? Everything doesn't have to be for everybody. What do you think happens to a society where every challenging piece of entertainment or art is presented in a dumbed down form for easy consumption?

You can't compare it to a book or a film because no matter the intellectual engagement a person can see all the content they paid for.

Who cares if Johhny plays the game you enjoy on hard on easy mode with aim assist and Infinite life, Stop been so elitist. They might not get the "true experience" but at least they had fun the way they wanted to.

Have you been playing games a while? Back in the day games were generally harder but most had cheats built into the game and no one got upset it was ruining the art.

The more inclusive the medium is the better. The challenge is still there for those that want it, let's not take away from others. You really have to put yourself into someone else's shoes. Imagine the game your hyped about most was so hard you couldn't get past the first 10% would you still feel the same then? Or it was so hard that any enjoyment you would have otherwise gained from the game was lost from dying hundreds upon hundreds of times.
 
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Hostile_18

Banned
I understand your argument and I've heard them all before to be honest.

Since we are having a GOTY discussion I think it is fair to ask if the very very best games, the ones we consider to be best of the year, are those that elevate the medium.

At least I'd be looking to GOTY to be an expression of what makes gaming as a medium stand out.

When you say "they have paid the entrance fee and ultimately it's about being entertained" my feeling is that you are talking about a movie or a concert or a book.

Certainly you could be talking about a game and there are plenty of games that do just what you ask. Connect the player to the feeling of being entertained via the game.

However, this is not all that games can be.
A master film maker can go out and create a movie that is dense and challenging for the viewer.
They can use so many tools to create something that demands the viewers full attention and concentration.
So many of the movies considered to be true greats actually really demand that the audience grapple with it in their mind.
Some audience members will never ever get it. Does the movie maker owe them entertainment?

How great that games can actually do this on a much more visceral and engaging fashion.
How sad that some people want to take that away.

"I paid the entrance fee so I deserve access to all of the content".
No.
This is a videogame. Not a movie.

I always thought it's a very good way to undermine gaming as a medium. By demanding that a game be treated more like books or movies.
"Well there isn't a test at the end of chapter one blocking me off from chapter two".
"Star Wars Episode 4 doesn't check that I understood what is going on before letting me watch Episode 5".

So what? It's a game.
If you aren't good enough to beat the game then so be it.

I just don't understand this weird "anti-difficulty" thing running through the entire community.
There are plenty of games to go around.
So what harm is there if one or two games take the approach of "if you aren't good enough to beat the game then I guess you can't beat the game".

You can say well the difficulty is too high and because of that the game sucks but we are talking about a game of the year here so I would reject that entirely.

It just comes across as a real "participation trophy" kind of thing.

I honestly dont get this. Who is taking away your hard/default mode? It's still there for you.

Do you disagree with the statement that for an inexperienced player an easier difficulty is a similar challenge to the one you are having?

Finish this statement and see how it sounds "I don't want a less skilled player than me to be able to play a game we both bought because...."
 

Grinchy

Banned
I don't know if I can survive another round of 'every game should have an easy mode' articles. It was stupefying to realize how many video game professionals understand game design so little that they couldn't comprehend how designing a game around multiple difficulties fundamentally alters and neuters its experience.
It makes me wonder how typical this is. If I find a site that reviews golf equipment, did they just find some recent college graduate to write reviews without knowing anything about playing golf? If someone reviews cars, how often does that reviewer not even know how to drive stick?
 
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