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XSEED Finally announces Corpse Party for PSP PSN

wyrdwad said:
2. Simply put, because we all liked it when we tried it. :) I'm actually kind of personally responsible for us working on Corpse Party, in a way, as I downloaded the Japanese demo of it on a whim, loved it, and bought the full game... then convinced our marketing guy to try it out, and HE loved it... so he convinced our president to try it out, and *HE* loved it... so we were all asked to play it for an hour or two and give feedback, and we *all* loved it! So we were like, what the hell... let's try to get the license! And get the license we did. :)

I love when these sorts of things work out. It's great to have localization companies work on games just because they're big fans themselves - this is why you guys and Aksys are my favorite companies in the business right now.
 
Probably won't be getting this myself as I'm not really into straight up horror games, but I hope this does well for them.

It's really great to see a US company sticking to the niche games.
 

Eusis

Member
Gunloc said:
Probably won't be getting this myself as I'm not really into straight up horror games, but I hope this does well for them.
I have a feeling this is one of those I'll be better able to get through... but nevertheless it's worth raising the question:

Just what kind of flavor of horror is this? And what's it most comparable within the area of video games? Amnesia? Silent Hill? As unlikely as it is Resident Evil or Dead Space? Might be good to know for those of us who'll play horror games unless they hit too hard, like me, even if I'd probably still get it ANYWAY half because it looks like a 16-bit/2D 32-bit RPG.
 

wyrdwad

XSEED Localization Specialist
Vall: I was hired after the Falcom partnership had already been established, so I'm not really sure. ;)

As for what "flavor" of horror it is, and what games it's most comparable to... well... that's hard to say, as it's kind of unique. :) The games it makes me think of most are probably Shadow of Destiny (Shadow of Memories in Europe) and Clock Tower, but for very different reasons.

Gameplay-wise, it's a lot like Shadow of Destiny -- it's basically an RPG without battles. You go around examining things, talking to people (ghosts, in this case), picking up items, flipping switches, etc., and the story advances based on the decisions you make -- not just multiple-choice decisions, but also decisions on which rooms to enter and which to avoid, which objects to examine and which to avoid, what order things are done in, etc. And it's not like if you make the wrong decision, you just generically die and get a game over... no, in this game, every single death is a unique, drawn-out, horribly disturbing ending, and the sheer variety of ways in which you can die (and how long those deaths last, making you more and more uncomfortable by the second!) is pretty staggering.

And it's like Clock Tower in terms of general mood, where most of the time, you're just exploring the school and nothing of note is happening... but you know that that could literally change at ANY moment, so you're CONSTANTLY on edge, never able to relax because some sort of hideous death could lurk just around the next corner.

And the fact that it's 16-bit-style in its visuals actually adds to the horror of this, as the sprite animations are actually quite detailed... but they're still tiny sprites, so a lot of the finer nuances of your hideous, gory demise are left to your imagination. And as we all know, the things a person imagines when he/she is scared are far, far darker than anything your eyes could ever see. :)
 

dallow_bg

nods at old men
wyrdwad said:
Vall: I was hired after the Falcom partnership had already been established, so I'm not really sure. ;)

As for what "flavor" of horror it is, and what games it's most comparable to... well... that's hard to say, as it's kind of unique. :) The games it makes me think of most are probably Shadow of Destiny (Shadow of Memories in Europe) and Clock Tower, but for very different reasons.

Gameplay-wise, it's a lot like Shadow of Destiny -- it's basically an RPG without battles. You go around examining things, talking to people (ghosts, in this case), picking up items, flipping switches, etc., and the story advances based on the decisions you make -- not just multiple-choice decisions, but also decisions on which rooms to enter and which to avoid, which objects to examine and which to avoid, what order things are done in, etc. And it's not like if you make the wrong decision, you just generically die and get a game over... no, in this game, every single death is a unique, drawn-out, horribly disturbing ending, and the sheer variety of ways in which you can die (and how long those deaths last, making you more and more uncomfortable by the second!) is pretty staggering.

And it's like Clock Tower in terms of general mood, where most of the time, you're just exploring the school and nothing of note is happening... but you know that that could literally change at ANY moment, so you're CONSTANTLY on edge, never able to relax because some sort of hideous death could lurk just around the next corner.

And the fact that it's 16-bit-style in its visuals actually adds to the horror of this, as the sprite animations are actually quite detailed... but they're still tiny sprites, so a lot of the finer nuances of your hideous, gory demise are left to your imagination. And as we all know, the things a person imagines when he/she is scared are far, far darker than anything your eyes could ever see. :)
Sounds pretty awesome. I'm definitely in.

You guys need to play more Japanese games on a whim and fall in love with them. :)
 

weeaboo

Member
wyrdwad said:
Vall: I was hired after the Falcom partnership had already been established, so I'm not really sure. ;)

As for what "flavor" of horror it is, and what games it's most comparable to... well... that's hard to say, as it's kind of unique. :) The games it makes me think of most are probably Shadow of Destiny (Shadow of Memories in Europe) and Clock Tower, but for very different reasons.

Gameplay-wise, it's a lot like Shadow of Destiny -- it's basically an RPG without battles. You go around examining things, talking to people (ghosts, in this case), picking up items, flipping switches, etc., and the story advances based on the decisions you make -- not just multiple-choice decisions, but also decisions on which rooms to enter and which to avoid, which objects to examine and which to avoid, what order things are done in, etc. And it's not like if you make the wrong decision, you just generically die and get a game over... no, in this game, every single death is a unique, drawn-out, horribly disturbing ending, and the sheer variety of ways in which you can die (and how long those deaths last, making you more and more uncomfortable by the second!) is pretty staggering.

And it's like Clock Tower in terms of general mood, where most of the time, you're just exploring the school and nothing of note is happening... but you know that that could literally change at ANY moment, so you're CONSTANTLY on edge, never able to relax because some sort of hideous death could lurk just around the next corner.

And the fact that it's 16-bit-style in its visuals actually adds to the horror of this, as the sprite animations are actually quite detailed... but they're still tiny sprites, so a lot of the finer nuances of your hideous, gory demise are left to your imagination. And as we all know, the things a person imagines when he/she is scared are far, far darker than anything your eyes could ever see. :)

Oh wow, sounds amazing :O
 
krYlon said:
Looking good. Xseed can do no wrong.

I actually preferred these trailers though:
http://www.xseedgames.com/something/index.php

holy shit, is this example of it's script and scenario? I felt squeamish just reading that, I don't think this is my kind of game, even though I like text adventure game, wyrdwad's description also sounds awesome, but I don't think I can handle the level of gore this script bring...
 
cj_iwakura said:
999 would horrify you. This looks about on par with Aksys' gruesome descriptions. (Or any Japanese VN's, really.)

I beat 999 and loved it, it has some really gruesome part, but it's not that often, also, it's just a very detailed literal description of the gore. in the trailer I post, it specifically mention a fucked up situation that force a fucked up outcome like eating each other. it's really not the same.
 
Still not convinced yet but,

wyrdwad said:
Yep, this game is FULLY-VOICED, so dubbing it would've been monumentally time-consuming and expensive... and would've probably been pretty terrible, too, as there's a lot of screaming, crying and general emoting that would be VERY hard to duplicate without top-tier actors and a very long, very careful recording process.

I fully understand where your coming from. This is a niche title and a low budget release. Making complete english VOs would not be beneficial for this title. So my question is, if this is still fully voiced in Japenese is there an option to turn it off.

Just having text is very suitable for this kinda game and I personally would find it to be a more immersive experience with just text. Japenese VOs and text would kinda conflict a little and be a little distracting.
 

xxczx

Member
Day 1.

I need a good horror story, I just ordered some volumes of Higurashi today to fill that gap.
 

weeaboo

Member
XxSlasherMcGirkxX said:
Just having text is very suitable for this kinda game and I personally would find it to be a more immersive experience with just text. Japenese VOs and text would kinda conflict a little and be a little distracting.

A good voice acting can boost a lot the atmosphere and Japan has some amazing voice actors
 

Volcynika

Member
weeaboo said:
A good voice acting can boost a lot the atmosphere and Japan has some amazing voice actors

Since I don't understand Japanese, it does absolutely zero for the atmosphere when I'm playing. They can be best in the world, doesn't make a difference.
 

krYlon

Member
Volcynika said:
Since I don't understand Japanese, it does absolutely zero for the atmosphere when I'm playing. They can be best in the world, doesn't make a difference.

Even if it has subtitles?
I think even if you don't understand the language, you can get a lot from the voice acting: emotion, mood, and authenticity.
Overall I think it can make the game more engaging and yes, more atmospheric.

A bad dub on the other hand can ruin all of these things.
 

wyrdwad

XSEED Localization Specialist
You can indeed turn off the voices (or slide the volume slider down to 0, to be more precise), but I would HIGHLY recommend against it. Believe me, in this game, the voices add SO MUCH to the atmosphere. Whether you can understand Japanese or not doesn't matter when 1/3 of the dialogue consists of screams and cries, and another 1/3 consists of barely audible disembodied whispers spoken right into your ear when you least expect it (and I do mean right into your ear -- the game uses 3D audio technology, with a large portion of the voice-acting recorded via binaural microphones, so headphones make a HUGE difference).
 

Volcynika

Member
krYlon said:
Even if it has subtitles?
I think even if you don't understand the language, you can get a lot from the voice acting: emotion, mood, and authenticity.
Overall I think it can make the game more engaging and yes, more atmospheric.

A bad dub on the other hand can ruin all of these things.

999 was fine with me and that had zero VA. Since it seems to have mostly just text, I don't get any of that from the VA. A dub would be fine with me, but I can understand why they're not doing one.
 

creid

Member
Volcynika said:
Since I don't understand Japanese, it does absolutely zero for the atmosphere when I'm playing. They can be best in the world, doesn't make a difference.
So, for you, hearing a blood-curdling scream is as scary as reading "AHHHHHH!"?
 
krYlon said:
Even if it has subtitles?
I think even if you don't understand the language, you can get a lot from the voice acting: emotion, mood, and authenticity.
Overall I think it can make the game more engaging and yes, more atmospheric...

tho i didn't understand a damn thing they were saying, the disgaea japanese voice cast remains one of my all-time favorites, whatever language (with special props to whoever did captain gordon). if a good foreign voice cast does absolutely nothing for you, you truly have my sympathy - a voice can be a very expressive instrument, regardless of whether you understand what it's saying...
 
wyrdwad said:
As for what "flavor" of horror it is, and what games it's most comparable to... well... that's hard to say, as it's kind of unique. :) The games it makes me think of most are probably Shadow of Destiny (Shadow of Memories in Europe) and Clock Tower, but for very different reasons.

Gameplay-wise, it's a lot like Shadow of Destiny -- it's basically an RPG without battles. You go around examining things, talking to people (ghosts, in this case), picking up items, flipping switches, etc., and the story advances based on the decisions you make -- not just multiple-choice decisions, but also decisions on which rooms to enter and which to avoid, which objects to examine and which to avoid, what order things are done in, etc. And it's not like if you make the wrong decision, you just generically die and get a game over... no, in this game, every single death is a unique, drawn-out, horribly disturbing ending, and the sheer variety of ways in which you can die (and how long those deaths last, making you more and more uncomfortable by the second!) is pretty staggering.


Holy shit. HOLY. SHIT. Shadow of Memories is one of my favourite games of all time!!!

I was interested before reading this post and after watching both trailers but now... I must have it!!! Thank you for posting all this info, you just got another sale :D

yeeespoma.gif
 

Lain

Member
Volcynika said:
Since I don't understand Japanese, it does absolutely zero for the atmosphere when I'm playing. They can be best in the world, doesn't make a difference.
Do I feel sorry for you. I don't understand spoken English all that well, yet playing games with English dubs still does a lot for the atmosphere for me, and the same goes for when it's Japanese.
Naturally, when the dub is in my own language, Italian, as long as the dub is good, the atmosphere gain is bigger, but that it does nothing for you unless you can understand the language is just... sad.
 

wyrdwad

XSEED Localization Specialist
I was called away during my last response, so I wasn't quite able to say as much as I wanted... but yeah...

Corpse Party's voice-acting adds a LOT to the atmosphere due to the binaural recording techniques used. There are scenes where you'll be walking down a hallway, and then suddenly, you'll hear a ghostly voice whisper RIGHT INTO YOUR EAR... and it just creeps you the hell out!

The game would still be pretty cool without the voices, and like I said, you CAN turn them off if you REALLY want to... but I definitely think you'd be missing out. Much like Higurashi or Umineko, you could almost call Corpse Party something of a "sound novel" -- audio adds a lot to the experience, and losing the audio would definitely impair the impact of a lot of the game's most memorable (and creepiest) scenes.
 
wyrdwad said:
I was called away during my last response, so I wasn't quite able to say as much as I wanted... but yeah...

Corpse Party's voice-acting adds a LOT to the atmosphere due to the binaural recording techniques used. There are scenes where you'll be walking down a hallway, and then suddenly, you'll hear a ghostly voice whisper RIGHT INTO YOUR EAR... and it just creeps you the hell out!

The game would still be pretty cool without the voices, and like I said, you CAN turn them off if you REALLY want to... but I definitely think you'd be missing out. Much like Higurashi or Umineko, you could almost call Corpse Party something of a "sound novel" -- audio adds a lot to the experience, and losing the audio would definitely impair the impact of a lot of the game's most memorable (and creepiest) scenes.
i would play the game and buy 5 copies if it was like this. http://www.youtube.com/watch?v=BAtC1SzWSXg
 

Stumpokapow

listen to the mad man
Yo Wyrdwad, I really liked your VERGE game back in the day and I'm glad you ended up working in the industry for such a great company. :)
 

wyrdwad

XSEED Localization Specialist
Whoa! Someone who remembers me from the VERGE community? Man, that sure takes me back!

Thanks for the kind words! Haven't done much with VERGE lately, but I've been thinking of getting back into hobby programming again, partially sparked by randomly doing this: http://forgottenkings.tripod.com/botc.html
 
wyrdwad said:
I was called away during my last response, so I wasn't quite able to say as much as I wanted... but yeah...

Corpse Party's voice-acting adds a LOT to the atmosphere due to the binaural recording techniques used. There are scenes where you'll be walking down a hallway, and then suddenly, you'll hear a ghostly voice whisper RIGHT INTO YOUR EAR... and it just creeps you the hell out!

The game would still be pretty cool without the voices, and like I said, you CAN turn them off if you REALLY want to... but I definitely think you'd be missing out. Much like Higurashi or Umineko, you could almost call Corpse Party something of a "sound novel" -- audio adds a lot to the experience, and losing the audio would definitely impair the impact of a lot of the game's most memorable (and creepiest) scenes.

Wow thats interesting. I always wondered why more handheld games don't do this.
Although even in a scary whimper it still sounds like gibberish to me if its in another language. I would think the scary music and sound effects would set the mood good enough.

Thanks for the options.
 

Volcynika

Member
Lain said:
Do I feel sorry for you. I don't understand spoken English all that well, yet playing games with English dubs still does a lot for the atmosphere for me, and the same goes for when it's Japanese.
Naturally, when the dub is in my own language, Italian, as long as the dub is good, the atmosphere gain is bigger, but that it does nothing for you unless you can understand the language is just... sad.

Don't worry, I'll be ok.
 

Yuterald

Member
wyrdwad: Any reason for going straight to digital for this game? Is it too niche? I'm kind of an old fart in the sense that I'll always prefer physical media over digital. I haven't fully embraced the digital frontier yet. I always go for physical copies if available. I'll still pick this up because I love supporting you guys, but I was just curious. I guess it's probably too costly/risky to do a cool limited edition for Corpse Party?
 

wyrdwad

XSEED Localization Specialist
Yuterald: It's pretty much exactly as you guessed. We're taking a bit of a risk on this game, as it definitely has a very particular, very limited niche it appeals to... and releasing a game on UMD is actually pretty costly, so we decided to compromise a bit. We wish we could release the game on UMD and create a bangin' special edition, but... well, we also like having jobs, you know? ;)

Basically, the risk just seemed a bit too high this time. And as they say... better to be safe than sorry!

My hope is that the game sells really well, allowing us to convince our investors to let us bring out the sequel... and maybe, if it sells really, REALLY well, we can even bundle the two games together on UMD or something, like NIS did with the Badman titles! Might be a pipe dream, but hey... a dream's a dream, no?

So in short... buy the game, and get everyone else you know to buy it too... and that way all our dreams can come true! Sound good? ;)
 

InfiniteNine

Rolling Girl
wyrdwad said:
My hope is that the game sells really well, allowing us to convince our investors to let us bring out the sequel... and maybe, if it sells really, REALLY well, we can even bundle the two games together on UMD or something, like NIS did with the Badman titles! Might be a pipe dream, but hey... a dream's a dream, no?

So in short... buy the game, and get everyone else you know to buy it too... and that way all our dreams can come true! Sound good? ;)
That's a good way of making me buy the game despite me not liking DD.
 

Ellis Kim

Banned
Wow... I did not expect for something like this to get a release, but I hope that this will continue to be a popular trend in the months leading up the Vita, seeing as how its pretty much no holds barred for getting PSP games released now.

Its understandable why there's no retail release, but I hope that this sells well! I know I'll be buying it (assumed its priced reasonably, say, $10-15).
 

cj_iwakura

Member
Volcynika said:
Since I don't understand Japanese, it does absolutely zero for the atmosphere when I'm playing. They can be best in the world, doesn't make a difference.

I find it really strange you feel this way, considering all the niche games you're into.
 

Ravage

Member
wyrdwad said:
Yuterald: It's pretty much exactly as you guessed. We're taking a bit of a risk on this game, as it definitely has a very particular, very limited niche it appeals to... and releasing a game on UMD is actually pretty costly, so we decided to compromise a bit. We wish we could release the game on UMD and create a bangin' special edition, but... well, we also like having jobs, you know? ;)

Basically, the risk just seemed a bit too high this time. And as they say... better to be safe than sorry!

My hope is that the game sells really well, allowing us to convince our investors to let us bring out the sequel... and maybe, if it sells really, REALLY well, we can even bundle the two games together on UMD or something, like NIS did with the Badman titles! Might be a pipe dream, but hey... a dream's a dream, no?

So in short... buy the game, and get everyone else you know to buy it too... and that way all our dreams can come true! Sound good? ;)

I really hope this game does well for you guys. Love getting something fresh from time to time, and i really appreciate the amount of risks XSEED is taking with CP.
 

Jay Sosa

Member
Sorry for the stupid question...but can I play PSN PSP games also on my PS3?

I do own a PSP (and no PS3 yet that's why I ask) but would love to play some of these games on a big screen (I don't give a f*** that it probably looks awful)

Trailer had me sold after like 30 seconds.
 

Takao

Banned
Screenshots:

6217354129_55e3d51f58_o.jpg

6217354079_89813c8df3_o.jpg

6217354029_c391a78e88_o.jpg


Jay Sosa said:
Sorry for the stupid question...but can I play PSN PSP games also on my PS3?

I do own a PSP (and no PS3 yet that's why I ask) but would love to play some of these games on a big screen (I don't give a f*** that it probably looks awful)

Trailer had me sold after like 30 seconds.

No, PSP titles on PSN are (as of now) only for PSP, and Vita owners. Which model of PSP do you own? The newer models support TV-output, and with a decent scaler on your TV (or a third party set top box) you can make the gameplay fill the entire screen. If you own a Go (one of the 1500 of us), you can actually link a PS3 controller to it, and play from your couch.

Suzzopher said:
Oh, so this is PSP, PSN only? I hope XSEED are able to put it out in Europe.

Tom would have to answer for the European partner, and yes this game is a PSP-only PSN-only release.
 

Jay Sosa

Member
Takao said:
No, PSP titles on PSN are (as of now) only for PSP, and Vita owners. Which model of PSP do you own? The newer models support TV-output, and with a decent scaler on your TV (or a third party set top box) you can make the gameplay fill the entire screen. If you own a Go (one of the 1500 of us), you can actually link a PS3 controller to it, and play from your couch.

Thanks!

Sheeeit that actually makes me wanna buy a GO, I only have a 2000 (I think).

Do we already know if the Vita has a TV out?
 
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