It’s a few things to me that make GT special:
- GT games have unmatched character and quality. whether it’s the jazzy music in the menus, the little snippets of car history the games present, tracks like Goodwood, previous tie ins like the Top Gear track in GT6 (or was it 5?), the photomode etc. the games are always high quality products. One of my favourite things to do in GT7 is just get a great dream car or even my IRL car and which it in scapes mode. they release in a very polished state and there’s not many bugs.
- since GT5 there’s also been a long period of supporting games post release with continual content updates and tweaks, responding to the community.
- Driving physics have always been the best on console (collision physics not much though).
- if you’re into Japanese cars or car culture they’ve always had among the best selection of any game (although Forza is pretty good across the board here).
- as above same goes with real world tracks. Not just Suzuka, but Tsukuba, Fuji Speedway and Autopolis in GT7, and Motegi and others in past entries.