SlimySnake
The Contrarian
Hindsight is 2020 yes, but seeing as how everyone was up in arms over the studio being shutdown back then, it seems only Sony was clueless about the potential of the studio, and the arcade racing genre in general.
The Case Against Evolution Studios:
- One year Delay missing Launch. As bad as 343's Halo Infinite Fuck up.
- No Open Beta. Online pretty much broken at launch.
- Bad Sales of Motorstorm Pacific Rift and Motorstorm Apocalypse.
The Case For Evolution Studios:
- Despite all the issues, the new IP managed to sell 2 million units on a new platform in just 8 months.
- Best Selling PS3 exclusive in the first year outselling Ratchet, Resistance, Warhawk and even Uncharted.
- Delivered a new IP in 3.5 years with incredible visuals and a full campaign while PD took 4 year dev time and left out the single player campaign altogether.
- Never made a bad game with Sony.
The Case Against Sony:
- Sent Motorstorm Apocalypse to die during the PSN Hack after bizarrely delaying it because of the Tokyo Earthquakes.
- Not allowing Evo to name it Gran Turismo: DriveClub presumably to appease Kaz. Would Horizon be as successful without the Forza name?
- Didnt market any of Evo Studio games. Pacific Rift, DriveClub and even Apocalypse are all cult classics, but didnt sell all that well. Whose fault is that?
Forza Horizon's Fairy tale:
Important to keep in mind that it's been 7 years since DriveClub and Forza Horizon 2 went toe to toe in 2014. For 7 years, Microsoft stuck by the franchise and saw the potential in it. The series was not a big seller immediately. It took years of organic growth and support from Microsoft. The previous entries were one of the first games to show up on gamepass. MS didnt care about sales as much as they cared about reaching a bigger audience. And now it's a bigger franchise than Forza Motorsport. Millions giving MS $100 just to play it a few days early. Meanwhile, Sony treated Evo as their bastard child, and gave them up at the first sight of trouble. Trouble they themselves had contributed to by setting unrealistic expectations of releasing a new IP on a next gen console in 2.5 years then promising a free version of the game which they failed to deliver. Who knows if DriveClub was a full PS+ title on Day one, it would probably be doing Horizon numbers today.
The Case Against Evolution Studios:
- One year Delay missing Launch. As bad as 343's Halo Infinite Fuck up.
- No Open Beta. Online pretty much broken at launch.
- Bad Sales of Motorstorm Pacific Rift and Motorstorm Apocalypse.
The Case For Evolution Studios:
- Despite all the issues, the new IP managed to sell 2 million units on a new platform in just 8 months.
- Best Selling PS3 exclusive in the first year outselling Ratchet, Resistance, Warhawk and even Uncharted.
- Delivered a new IP in 3.5 years with incredible visuals and a full campaign while PD took 4 year dev time and left out the single player campaign altogether.
- Never made a bad game with Sony.
The Case Against Sony:
- Sent Motorstorm Apocalypse to die during the PSN Hack after bizarrely delaying it because of the Tokyo Earthquakes.
- Not allowing Evo to name it Gran Turismo: DriveClub presumably to appease Kaz. Would Horizon be as successful without the Forza name?
- Didnt market any of Evo Studio games. Pacific Rift, DriveClub and even Apocalypse are all cult classics, but didnt sell all that well. Whose fault is that?
Forza Horizon's Fairy tale:
Important to keep in mind that it's been 7 years since DriveClub and Forza Horizon 2 went toe to toe in 2014. For 7 years, Microsoft stuck by the franchise and saw the potential in it. The series was not a big seller immediately. It took years of organic growth and support from Microsoft. The previous entries were one of the first games to show up on gamepass. MS didnt care about sales as much as they cared about reaching a bigger audience. And now it's a bigger franchise than Forza Motorsport. Millions giving MS $100 just to play it a few days early. Meanwhile, Sony treated Evo as their bastard child, and gave them up at the first sight of trouble. Trouble they themselves had contributed to by setting unrealistic expectations of releasing a new IP on a next gen console in 2.5 years then promising a free version of the game which they failed to deliver. Who knows if DriveClub was a full PS+ title on Day one, it would probably be doing Horizon numbers today.
The game still pulls in millions of views 7 years after launch and 6 years after its death.