Yeah. I feel like anyone saying "Halo made FPS viable for consoles" have no experience with how the N64 did just that years earlier. When i played Halo for the first time i was already familiar with it's control scheme after playing tons of N64 fps games. It was nothing new to me, at least control wise.There were multiple stellar FPS games before it and now there are much more popular FPS games than the Halo franchise.
People will hate to hear my hot take:Yeah. I feel like anyone saying "Halo made FPS viable for consoles" have no experience with how the N64 did just that years earlier. When i played Halo for the first time i was already familiar with it's control scheme after playing tons of N64 fps games. It was nothing new to me, at least control wise.
Fortnite has done more for FPS than Halo ever has.
I don’t understand what you mean.That happened with the Genesis and PS1 (outside Japan) but ok. (outside manufacturing of course)
TurokHalo was like the first FPS that really worked on consoles
GTA3, no contest. It influenced open-world games for generations to come.
Halo showed how to do first person shooters on console properly, GTA will always be bigger
Turok
Goldeneye
Perfect Dark
Dunno what you mean with "assists" but Goldeneye also has different levels of aim assists and if you used the control options to change to 1.2 (which is the only logical choice), you would even find a real dual analog control scheme where you can hold one controller on each hand (kinda like Wiimore+nunchuck). The sensitivity/responsiveness/etc of the analog controls are the exact same as any modern game. But 1.2 scheme was good enough, you just used the dpad + analog for the same scheme.Issue with those is they were all copying computer games and they all felt off played with controllers. They were copying gamedesign for mouse and keyboard and tried to force them on gamepads. Halo was putting assists over assists for everything in that game. The reason games are playable today on controllers is because they have a gazillion assists for everything, besides their design focusing on pad control
Tons of games have option to disable all assists and people play "fine". Aim assist is for casuals and baddies.Issue with those is they were all copying computer games and they all felt off played with controllers. They were copying gamedesign for mouse and keyboard and tried to force them on gamepads. Halo was putting assists over assists for everything in that game. The reason games are playable today on controllers is because they have a gazillion assists for everything, besides their design focusing on pad control
Tons of games have option to disable all assists and people play "fine". Aim assist is for casuals and baddies.
There’s a lot of code in Halo that interprets what you’re doing—how fast did you move there, what are you looking at? If it’s an enemy, we can assume that when you slow down, you’re trying to aim. So there are pages and pages that interpret the input that comes in, in a way that isn’t blatant and in your face. We tried to conceal how much help we’re giving the player.
It essentially buffers your movements, so that you get the movement you wanted, not necessarily the one you were making. Which gives you a really controlled, precise experience, beyond what your thumb could actually give you, unassisted.
obviously GTA III.
FPS games already existed for a long time by then...and were popular already.
Open world Sandbox games weren't really a thing yet. there was maybe Shenmue and Daggerfall as far as what i played...that had that kinda freedom and things to do in the world
Some CoDs, R6Siege allow you disable everything. No bullet magnetism and no soft lock. Its just Halo and Destiny that don´t allow we disable any assist on controllers and even don´t allow disable bullet magnetism with mouse+kb on PC. Pathetic because I could enjoy Halo and Destiny a lot if not because of the bullet magnetism.No, nobody is disabling every assist. Thats baked into every console game. Its not about aim assists. Its everything, from magnetism, to the way the levels are designed, to enemies which give you a 5 second window when their shots dont connect, to the way your character moves and so on.
Look what the original makers of Halo had to say about the reasons the feel of the game felt so good on pads:
Controllers are highly inefficient tools at pretty much anything. The reason games feel good on them its because of things like this. There is an enourmous amount of thinking and design that goes on behind the scenes in order for games to feel good
Some CoDs, R6Siege allow you disable everything. No bullet magnetism and no soft lock.
It kicked off FPS games on consoles.
Yeah, the thing with Halo is it brought FPS on consoles into the mainstream and made it what it is today.N64 existed before that then. Being first means nothing when you got no reach.
Not in games like CoD MW and R6Siege. You can test for yourself.Like i said, there are assists baked into the gamedesign of the game.
this has nothing to do with the topic. did a mario game come out to a big impact in 2001? (probably that dull luigi's mansion game)Mario and Nintendo saved the video game industry nothing bigger than that
I know it doesn't but a reminder ever now and again is a good thingthis has nothing to do with the topic. did a mario game come out to a big impact in 2001? (probably that dull luigi's mansion game)
And half those games didn't even sell that well, or only received a boost because of early launch and then died off. Who the heck was buying Ico? And other 2001 games not on that list (GTA III and Jak etc) ended up being the more prominent games getting people to buy PS2's. Also top of game design is an opinion.I don’t understand what you mean.
What I’m saying is, Japan was still huge in the software department in the early 2000s and arguably still on top of the world for game design (you just have to look at that “Fall 2001” lineup again to see how much of it was Japanese).
It kicked off FPS games on consoles.
I don’t understand what you mean.
What I’m saying is, Japan was still huge in the software department in the early 2000s and arguably still on top of the world for game design (you just have to look at that “Fall 2001” lineup again to see how much of it was Japanese). Come the next generation of consoles, the scales tipped completely, and nothing will convince me that the PS2 GTA trilogy isn’t one of the top 3 reasons why that happened. Almost every western AAA production of the last decade that isn’t a linear cinematic game owes something to GTA in its fundamental design.
Mario and Nintendo saved the video game industry nothing bigger than that
GE didn't kick off nothing, you can see that by the other FPS games released on the N64, it was a standalone blockbuster based on a movie during games droughts on the N64 released early enough to make a difference. It didn't have the influencial reach of Halo nor commanded the media narrative outside being a well-reviewed game and one of the few reasons to own an N64. PD couldn't even sell half, and other FPS games didn't even touch PD.goldeneye did in 95 actually, which is why i would vote gta 3 was more influential
Nintendo didn't even save the market, the market was gong crazy buying reduced price games, Atari sold 1 million 2600's in 1985 the supposed "death" of the industry with no marketing out their own mouth. it was the industry side that was losing money and that was what Nintendo saved, somewhat (and then almost crashed it again but then the Genesis kind of fixed that.)They saved the american console market. Thats it. That crash only happened in the console space and in north america. Home computers and europe and the rest of the planet never had any issues
The thing that differentiates Halo from something like Goldeneye or Perfect Dark is the fact it set the standard for console shooters when it came to feel and controls. I know people love Goldeneye and Perfect Dark but they control like shit and they controlled like shit when they came out. Halo was really the first shooter on console to feel amazing, and it set a standard that we still mostly use today. Halo CE and more importantly Halo 2 (due to the online portion) created the modern FPS far more then any of the N64 games did. The "first" one to the party generally doesn't set the standard.GTA3 (even tho I didn't like it and went back to GTA2 until Vice City came out)
Halo gets a lot of credit for making shooters mainstream on console but the N64 outsold the XBOX and we were playing 4 player shooters for years before Halo
When Halo dropped it was the next-gen n64 shooter
GTA was "heres something completely different" and the industry followed suit