Sleepwalker
Member
pc it is. thanks!Get it on the PC; there is no upgrade available for PS5 or XSX (though it runs solidly on the PS5). Five bucks on all fronts.
pc it is. thanks!Get it on the PC; there is no upgrade available for PS5 or XSX (though it runs solidly on the PS5). Five bucks on all fronts.
this one is great
Mmm, usually multyplayer games disable gore during the gunfights, sometime it's only active when you kill someone.The shotgun blasts to the legs and arms are impressive! I hope they incorporate that to the multiplayer as a game mechanic.
TLoU2 is the best of an ancient (stale) formula.
It tries to cover up it's lack of ambition with things that look pretty.
Lack of ambition? I highly highly disagree.
Lack of ambition? I highly highly disagree.
Its Represent. 's thread, so I knew right away it less about the actual "combat" more about its graphics.Or many more, but it's pointless if your barometer for being "unmatched combat" is just gritty and edgy "realism".
Yeah that's true. I remember Soldier of Fortune disabled most of the gore during multiplayer.Mmm, usually multyplayer games disable gore during the gunfights, sometime it's only active when you kill someone.
It would be better implemented as a permanent damage to your character at least for that round / spawn. I think Die By the Sword had this type of permanent damage even in multiplayer. At least Bushido Blade did. Oh yeah, and Operation Flashpoint!It would look silly if you can crawl without a leg and when someone save you the leg magically grow up...
doesn't even compute. It's on the same level as someone walking up and telling me that Bad Grampa is the best movie of all time.The combat in The Last of Us Part II is completely and entirely unmatched.
Ignore him he loves fortnite
Spot on. Any of these games do combat better, and MGS/Splinter Cell/Dishonored all do stealth better.This thread is nonsense, it's just the lowest form of "impressive" stuff, namely shiny graphics and cool animations, none of it is an actual barometer for "combat".
Or are you really going to put this up against a character action game like, DMC or the ridiculously satisfying combat in MHW?
How about fighting games? Does this stack up against the animations of DOA, the feel of bbtag or the crushing impacts in SF5?
No, none of that; even Painkiller has better "combat", it just doesn't look as good.
I could explain why this is so satisfying:
Or this:
Or many more, but it's pointless if your barometer for being "unmatched combat" is just gritty and edgy "realism".
This is some basic run of the mill video gamey shit ive seen in literally thousands of games. Theres nothing unique or special about it. It lacks impact. It lacks spectacle. It lacks the feel. That dragon just stands there and gets destroyed. Whats so special about that? Theres nothing like TLOU 2 combat out there. And yes, spectacle, feel, intensity, realism matter.This thread is nonsense, it's just the lowest form of "impressive" stuff, namely shiny graphics and cool animations, none of it is an actual barometer for "combat".
Or are you really going to put this up against a character action game like, DMC or the ridiculously satisfying combat in MHW?
How about fighting games? Does this stack up against the animations of DOA, the feel of bbtag or the crushing impacts in SF5?
No, none of that; even Painkiller has better "combat", it just doesn't look as good.
I could explain why this is so satisfying:
Or this:
Or many more, but it's pointless if your barometer for being "unmatched combat" is just gritty and edgy "realism".
Ahh, Danjin44 was right, you don't care about videogames, you want to insert yourself in an interactive gritty movie.This is some basic run of the mill video gamey shit
Are you talking about the video you posted?it lacks impact. It lacks spectacle. It lacks the feel.
man, I would love to be so strong a giant dragon flinches every time my tiny fists touch it, because that's realistic.That dragon just stands there and gets destroyed.
Well, I would hope not, devs should be striving for better things, not mediocrity.Theres nothing like TLOU 2 combat out there.
What you are talking about here is not the actual combat but its graphics.And yes, spectacle, feel, intensity, realism matter.
I love these games, but they're patently absurd. You're beating the everliving shit out of an enemy that feels like it's going through an animation cycle. These games lack a sense of weight and impact that TLoU2 specializes in. It's very hard to do. Just look at the reviewer reactions to Red Dead 2's combat. It's just as pretty, but it feels primitive in comparison.This thread is nonsense, it's just the lowest form of "impressive" stuff, namely shiny graphics and cool animations, none of it is an actual barometer for "combat".
Or are you really going to put this up against a character action game like, DMC or the ridiculously satisfying combat in MHW?
How about fighting games? Does this stack up against the animations of DOA, the feel of bbtag or the crushing impacts in SF5?
No, none of that; even Painkiller has better "combat", it just doesn't look as good.
I could explain why this is so satisfying:
Or this:
Or many more, but it's pointless if your barometer for being "unmatched combat" is just gritty and edgy "realism".
What!? In MH you fight big ass monsters that actually react to your attack and breaking their body parts and you are saying has no sense of impact? What fuck am I reading here!!?These games lack a sense of weight and impact that TLoU2 specializes in
I think it's a difference in definition.What!? In MH you fight big ass monsters that actually react to your attack and breaking their body parts and you are saying has no sense of impact? What fuck am I reading here!!?
Ahh, Danjin44 was right, you don't care about videogames, you want to insert yourself in an interactive gritty movie.
Are you talking about the video you posted?
man, I would love to be so strong a giant dragon flinches every time my tiny fists touch it, because that's realistic.
Well, I would hope not, devs should be striving for better things, not mediocrity.
What you are talking about here is not the actual combat but its graphics.
R Reizo Ryuu apparently games being "gamey" has become bad thing around here.
Game needs to feel like Hollywood or MCU to be good video games...../s
Agreed. This was an optimization technique used. Running the facial animation at half the frame rate as the actual game. It was bad.Halo infinite facial animation made me laugh.
It’s not even fair
Sure there isTheres literally no weight or impact to the combat.
Oh I see, I was right the first and second time, you think "weight and impact" in combat (a gameplay aspect), means shiny graphics and cool animations, so you really just mean emotes.Enemies just stand there and get hit, they don't react in any special way to getting hit.
Well no, since it's all about timing and you only need "attack" and "dodge", you probably press less buttons in MHW combat than you do in TLOU.You two find games in which you press more buttons to be better "combat".
this means nothingFeel
also entirely non-descriptivespectacle
already established using these incorrectlyweight, impact
...the AI that goes "what was that noise?!" when you try to distact them like it's still MGS1?
the dialogue?...uhm ok, guess combat now is all about sick burns or how sad they make you feel.dialouge
?? lol.
And Dead Space 1&2, Resident Evil 4 and Vanquish.The Evil Within 2 had better combat in my opinion.
Re4 is still perfection control wise at least on the Wii.And Dead Space 1&2, Resident Evil 4 and Vanquish.
What you are talking about here is not the actual combat but its graphics.
R Reizo Ryuu apparently games being "gamey" has become bad thing around here.
Game needs to feel like Hollywood or MCU to be good video games...../s
You do enough limb damage and the monster does its tripping animation so you can pound on it some more while it's staggered. It's a different type of mechanic entirely, somewhere between an MMO and a character action game. Feels good, isn't realistic at all.What!? In MH you fight big ass monsters that actually react to your attack and breaking their body parts and you are saying has no sense of impact? What fuck am I reading here!!?
I dont understand why anyone go to Monster Hunter for "realism"? Also not being "realistic" doesn't make combat less impactful so I dont get that argument.Feels good, isn't realistic at all.
If I wanted to be a bit of a troll I'd even say something like Resident Evil 6 has much more interesting gameplay mechanics, especially with the way shooting and melee synergize with eachother. Keep in mind I'm not saying Resi6 is a better overall game, but it definitely has better combat.
I'll never understand people who think TloU has "GOAT gameplay" or whatever nonsense is being parroted in this kind of thread. It's bog standard console TPS gameplay with extremely shallow melee, terrible aiming mechanics (it's bad on purpose bro, realims!) , press X to Jason cinematic takedowns and zero creative idea whatsoever. Is it competently put together? Sure, animations are especially good but that's the core of the problem I think, people confuse something looking good with great gameplay. It just looks spectacular, nothing more.
When it comes to console TPS it really doesn't do anything special compared to MGS5 wealth of emergent gameplay options, Vanquish intensity and risk/reward mobility system or Splatoon's aiming and unique way to unite shooting, movement and area control. If I wanted to be a bit of a troll I'd even say something like Resident Evil 6 has much more interesting gameplay mechanics, especially with the way shooting and melee synergize with eachother. Keep in mind I'm not saying Resi6 is a better overall game, but it definitely has better combat.
If we go beyond console TPS and are now talking about combat systems in general then it's even less of a contest. It just doesn't compare to the depth, skill ceiling and complexity of stuff like Team Ninja games, Gunz the Duel, Shinobi etc.
Heard this so many times. What agenda is he pushing specifically???I agree, sadly the story draged that game through the mud and overshadowed what could’ve been a masterpiece if not for Cuckmann and his agenda.
Combat against human is kinda shitty.I thought the combat in TLOU2 was very well done and detailed, but kinda boring in it's design, or at least it was for me. Like yeah it's obvious the put a ton on effort on the visual level, and it shows, but not so much on the gameplay side.
To put modern examples, I enjoyed the melee in nu-GoW much more than this, and could name a thousand games with better shooting.
Only played that game for a little bit but yeah, the combat looked very very fun. Are there human enemies in the game? Would love to have some Condemned-like duels with that combat.
Btw, the combat in the first Condemned game is amazing too, beating hobos never was that fun.
Feminism?Heard this so many times. What agenda is he pushing specifically???
Devil May Cry, Bayonetta, Hell Titanfall, Titanfall 2, Ninja Gaiden and its sequel.
I can think of a bunch of games that have Tier 1 combat.
But im guessing what you are asking is which game that is exactly like the last of us has combat as good as the last of us?
Because, you know there are so many the last of us clones out there for us to apples to apples compare it to.
P.S Did that chick jump down like 2 stories like it was nothing.
P.P.S Reminds me of aggressive Splinter Cell gameplay:
Thats like the point of the game, its story and its world. All interlinked.That combat looks too real to me would feel uncomfortable playing it, don't want to feel guilt while playing a game. Didn't know Eliie is a mass murderer.
The two protagonists are a lesbian and a very powerful woman.Heard this so many times. What agenda is he pushing specifically???