John Wick
Member
Your TV will display 4K. Sound familiar?according to ElAnalistaDeBits dynamic 4k avarage around 1440p and no rt
Your TV will display 4K. Sound familiar?according to ElAnalistaDeBits dynamic 4k avarage around 1440p and no rt
Demon Souls Remake is also 1440p in performance mode and it's one of the sharpest/cleanest games I've played on my OLED. It doesn't matter anymore.
Yeap it is really impressive in graphics terms.If anyone don't believe that this has one of best graphic out there. Watch this without YouTube compression. Watch it in 4k. They only show first 2 biome because this is a preview. https://www.gamersyde.com/video_returnal_preview_just_a_sneak_peek_ps5_4k_-45749_en.html
While he hides behind a video and a graph, I wouldnt believe anything coming from that channel, even if it makes sense.
they aren't lying but their framerate analysis is wonky because they do not use lossless footage.
but their resolution numbers have been pretty solid so far.
Holy shit, I'll eat the crow and admit I was wrong. Raytraced GI is an amazing feat! Feels good to be wrong sometimes.![]()
So much details:
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Well ElAnalistadeBits said there's no RT in the game. I mean doing simple research can easily tell him where to look for it. But he didn't do that for whatever reason.
Well ElAnalistadeBits said there's no RT in the game. I mean doing simple research can easily tell him where to look for it. But he didn't do that for whatever reason.
yeah I think a lot of people still think RT = reflections and the game does not seem to have RT reflections.
it has RT lighting which is way more subtle and often hard to even spot as well made prebaked lighting will look basically the same at first glance
Some guy on Twitter said and he was wrong: the forum.Some guy on twitter said No RT and he was wrong: the thread.
lol
Actually It might be one of the cheapest computationally use of RT after audio.Holy shit, I'll eat the crow and admit I was wrong. Raytraced GI is an amazing feat! Feels good to be wrong sometimes.
I'm not sure, but from my experience with RTX in the PC realm, GI is usually more expensive than reflections.Actually It might be one of the cheapest computationally use of RT after audio.
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But he said no RT at all when Sony said something different. If I was him I would at least try to spot RT lighting. I'm pretty sure DF andNXGamer will find it.
I remember when people argued that it was the most expensive, even after this slide was shown. The more you know.Actually It might be one of the cheapest computationally use of RT after audio.
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Probably because GI is on at all times more often than not, and reflections are used sparingly in comparison. Draw fully reflective scenes (would be an eyesore anyhow) and I am sure it will show differently.I'm not sure, but from my experience with RTX in the PC realm, GI is usually more expensive than reflections.
well if it really only is global illumination, then it's actually really hard to spot as screenspace GI and prebaked GI both look basically the same as RT GI if they are well implemented. the differences are very subtle and it will be hard to spot if you don't have a button to turn it off and compare with and without it.
Fact is Sony still told him where to look for RT and he said there wasn't any.
Who?Well ElAnalistadeBits
well yeah, I really think beyond counting pixels and putting a video file through his open source analysis tool this dude has no idea what he's talking about. counting pixels tho is pretty easy so that part of his analysis is at least something you can somewhat believe.
Who?
When you are rendering bounced lighting, you need to have the light source move dynamically in order to see the bounced light. If the light is static, it could be a simple static light map.Apparently the game is really good. And few people are liking the game specifically for the graphics. They like the gameplay. At the end of the day it's just an Unreal Engine Game. It might be the most impressive UE game yet (notably with use of lighting RT), but I think we are far from Demon's souls overall quality.
By the way I don't see why there should be a dynamic time of day as you constantly (and quickly) die and respawn at the same place (and time).
When you are rendering bounced lighting, you need to have the light source move dynamically in order to see the bounced light. If the light is static, it could be a simple static light map.
I'm going to go out on a limb and declare they are using RT GI for local light sources like ND did with their flashlight in TLoU only RT. If so, that's believable and very cheap to render. But implementing something like Control, Cyberpunk and Metro @ 60FPS I can't see possible without some DLSS to speed up calculations even if the approximation is very crude with low samples.
He started off chill and I enjoyed his channel when it showed comparisons with remakes and the like.Some Spanish guy that does comparisons. According to many he isn't reliable and the mods have stated that he isn't trust worthy untill he improves. He tends to spread misinformation with his comparisons. Like saying there's no RT when Sony said there's RT for GI for example.
Man I feel so out of touch. Nothing about this game looks remarkable to me.If anyone don't believe that this has one of best graphic out there. Watch this without YouTube compression. Watch it in 4k. They only show first 2 biome because this is a preview. https://www.gamersyde.com/video_returnal_preview_just_a_sneak_peek_ps5_4k_-45749_en.html
He started off chill and I enjoyed his channel when it showed comparisons with remakes and the like.
Then he delved into the console war arena train, and it all went downhill since. Not even loading up the same areas when trying to do "load times" comparisons. Especially for Red Dead 2 which the area of the map is big time dependent on load times. That is why I started to see sloppiness just prior to him taking to Twitter to get in on the drama.
It uses RT GI, as a procedurally generated world the bounce of light and the Particle system that Housemarque have always been the leader on, would not be possible or too many issue/work load to manage this.But he said no RT at all when Sony said something different. If I was him I would at least try to spot RT lighting. I'm pretty sure DF andNXGamer will find it.
What a lovely pair........of eyes......
David Bowie had different coloured eyes too.
It uses RT GI, as a procedurally generated world the bounce of light and the Particle system that Housemarque have always been the leader on, would not be possible or too many issue/work load to manage this.
Who are the other two? I hope I'm not one of them...There are 3 guys on this website that continuously give me a hard time..and you are one of them.
Had this game been multiplatform, it’d have been native 4K with ray tracing on xsx at 60fps, yes?
Officially it supports RT..... also not even native 4K for an indie game.