PumpkinPie
Banned
The fixed camera option just means that camera rotation is disabled, I'm pretty sure.
The fixed camera option just means that camera rotation is disabled, I'm pretty sure.
Good amount of people have the game already, is there a general impressions thread coming or will the OT be early ?
Finishing up the OT as we speak. Hoping to have it out in a few hours.
Awesome. Looking forward to it.
Do we know yet if hints can be disabled without it also turning off the aiming reticle like in the old demo build ?
nah you could still do it. just have a cursor pop up when you hold the aim button and move it to the body part you want to hit and have the cursor change color when over a weak point if it's obscured. I mean the old games had weak points that you had to aim at manually so it isn't that huge an obstacle to overcome if you put a little work into it.
The fixed camera screenshot in the options menu was debunked as fake.The fixed camera option just means that camera rotation is disabled, I'm pretty sure.
i thought you data mined it as true? that's dissapointingThe fixed camera screenshot in the options menu was debunked as fake.
https://www.neogaf.com/threads/resi...os-and-previews.1468871/page-9#post-253728945i thought you data mined it as true? that's dissapointing
There's stuff in the exe that points to the possibility of fixed camera being in - a CAMERA_SELECT menu enum alongside a bunch of top-level menu stuff like NEW_GAME and LOAD_GAME, as well as function names that imply the existence of fixed camera objects and their associated trigger volumes.i thought you data mined it as true? that's dissapointing
It's not a purist attitude to be unhappy with cutting enemies while adding nothing new at the same time to make up for it for crying out loud, that's a ridiculous argument. Also given RE7's enemies and enemy variety was probably the biggest criticism I saw for that game, excusing it with "in the vein" of RE7 isn't a good thing either.Spiders that appeared in two rooms, a giant moth that was in the lab as an optional battle and wasn't doing much, and crows (2F in the corridor where Mr.X appears) bursting through the windows just to offer a jump-scare.
As for lickers, they are scary and deadly as they are now in this game, so why the need for evolved lickers (like those that appeared in the Lab of the original game)
So now the regular enemies are
- Zombie
- Zombie-Dog
- Licker
- Ivy
- G Adult Body
Bosses:
-William Birkin and his G malformations
-Mr. X
If you consider that RE7 had only molded and then the Baker family, it's pretty much in the vein of RE7.
There's far a lot added in this remake than what is taken away. People who played the game say that the minor omissions won't take away from the overall experience.
It's probably fans that would get the purist's attitude, thinking that they shouldn't even dared to touch anything from the original. "Just take all the aspects as they were and expand/expound them in this remake." is probably what they were demanding from this remake.
How so? I get 21:9 120fps no problems
Under the FPS setting you should have 30, 60 and variable. Variable is unlocked FPS. Using Afterburner I have my FPS locked to 117 so gsync stays active 100% of the time.I normally play at 100hz but the highest option for RE2 is 60. My monitor doesn't support 120, so maybe it lists only compatible fps?