This obsession for numbers is hurting the industry and making a huge distortion of a game graphics achievements.
A fucking almost photorealistic Textures, lighting and Geometry as seen is UE5 demo will still be far more impressive to the eye than Minecraft, Dirt or whatever at 16k resolution and 240fps.
People are always trying to make like its all about res and fps.
The funny thing is that Xbox fanboys are acting like Halo Infinite is native 4k and not dynamic 4k. But the thing is even If It was native, It would still look like crap!! Point and simple.
Yes, absolutely. The Unreal Demo at 4K would be sharper and a bit better looking, but that's it, when you take the same game with the same assets, better resolution and better fps boosts it's IQ and response time.....Yet that is so different than comparing a game that has no rtx, low rez textures, low detailed 2d bitmap trees, low poly characters, low rez effects and saying it's 4K native......Against what exactly? A game with rtx, high poly characters a million characters, bolts, effects and chaos on the screen?......How are we comparing a low tier looking game to a high tier looking game and expect that the rendering budget is the same........
Soon people will say, but but but PONG is rendered at 32K.....How does this work exactly? The crazy thing is this, some of these low poly no rtx games are dynamic resolution just the same.... Kinda strange that the people pushing the angle that DRS 4k 60fps is an issue are seemingly oblivious to a much worse looking game being dynamic 4k 60fps just the same......Now, imagine if R&C was only 30fps, they would make noise on that too, so we know that these are simple disingenuous arguments all around......
It's similar to the recent GT7 thread, it's 4k native 60fps, RTX and everything included, some goons said they were not impressed with the visuals, when it has the best visuals in a racer so far, rtx lighting and reflections, best car models et al. I read someone saying they'd rather push visuals at the cost of frames and rez......Yet these same people bashed GT5 and GT6 when they fell below 60fps, they bashed Driveclub for it's 30fps, but more importantly, no racer so far looks as good as GT7. It's similar to last gen when Forza 7 pushed 4k because it's asset and rendering quality was several notches below GTS. When comparing games, it's important to note what it's rendering and the richness of it's rendering pipeline.....The same game with the same asset quality will look better at higher rez and with higher frames guaranteed, yet that's not what's being debated here.... Soon people will be telling me Life of Black Tiger is 8k 60fps and everything else is unimpressive...