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Ratchet & Clank: Rift Apart will run at dynamic 4K resolution, targets 60 FPS for performance mode

CrysisFreak

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When will you delusional fudboys learn that "targeting 60fps" does not mean "probably missing the target of 60fps".
That's not what targeting means. It's just offering you a 60fps mode and you bet that like Shadow of the Colossus it will deliver.
If you conclude right now that it's not going to hit that target because of what is said here that's on you and it's frankly delusional. So yeah, seethe and cope.
 

geordiemp

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All this arguing over ray tracing when the 2 big games that were supposedly graphical showcases for all things PS5 have now been shown to be pretty underwhelming technically. “Targeting”, “up to”, and very little actual ray tracing, and what is there looks extremely low quality (Spider-Man for example).

Sony boys carrier in Amit the ps5 doing ray tracing better than the series x because of the clock speed should now be able to see that lower quality but slightly faster isn’t the magic bullet they were hoping.


 

Bitmap Frogs

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It's interesting how the narrative changes in 7 years. In 2013 1080p vs 900/720p was the only discussion. Now it's 1440p/60fps RT vs 4K/60fps no RT? I'm really confused now.

Microsoft games are not going to have dynamic RT, they'll all look ugly? Is that what the new story is?

Halo Infinite deffo looks ugly af (but nuff said, it's been memed to death hard enough microsoft delayed it).

While I have 0 doubts xboxx games will perform better, 4k is pushing diminishing returns. IMHO of course, but between low-poly (for next-gen standards) ultra-sharp shit like gears 5 and ratchet, there's no question what looks better. And I have no dobuts xboxx games down the line will go dynamic as well.
 

MrFunSocks

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Halo Infinite deffo looks ugly af (but nuff said, it's been memed to death hard enough microsoft delayed it).

While I have 0 doubts xboxx games will perform better, 4k is pushing diminishing returns. IMHO of course, but between low-poly (for next-gen standards) ultra-sharp shit like gears 5 and ratchet, there's no question what looks better. And I have no dobuts xboxx games down the line will go dynamic as well.
Of course Microsoft games will have dynamic resolution, that's what they did this generation because that means on future consoles it automatically improves the game. Stable framerate > higher resolution.

4K isn't pushing diminishing returns though. On a good 4K tv you can easily tell the difference between native and reconstructed 4K.

Halo Infinite is a 60fps open world xbox one game, that's why it didn't look next gen - because it's not. Is there even another 60fps open world game on xb1 or ps4?
 
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anaphase

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Halo Infinite deffo looks ugly af (but nuff said, it's been memed to death hard enough microsoft delayed it).

Maybe my eye isn't as trained as you good folks on GAF, but I rewatched the demo in 4k on youtube and it looks good.

Or maybe I watched the wrong video; I didn't really see any close ups of Craig.

Am I missing something one of the experts here could let me in on?
 
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The point was that RTX3080 could not do native 4k60 with ray-tracing, so why would anybody think that the PS5 or XSX can? Also I don't have a gaming PC and the PC I do have is 10 years old. I have always been a console gamer and I don't plan on changing. One last thing, I was guess Fallout but wasn't sure, I could not hear the video that great when I 1st watched it but the frame rate chart was what I was interested in, ok idiot.
U must feel tough calling people online “idiots”. Maybe if you learned how to talk to people you would have friends?
 
Oct 26, 2018
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The point was that RTX3080 could not do native 4k60 with ray-tracing, so why would anybody think that the PS5 or XSX can? Also I don't have a gaming PC and the PC I do have is 10 years old. I have always been a console gamer and I don't plan on changing. One last thing, I was guess Fallout but wasn't sure, I could not hear the video that great when I 1st watched it but the frame rate chart was what I was interested in, ok idiot.
Probably because when gamers compare PC vs console, the expectation is the PC game has settings (not just RT) at high/ultra to boot.

Console games never seem to have games at ultra settings. They seem to hover in that medium/high kind of modes which frees up resources which a guy with a monster rig can use towards ultra sliders.

So a PC rigger might do a game at 4k/60/RT at high/ultra. A console gamer might be able to pull it off too, but it's all at medium settings.
 
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pixelation

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It's the most impressive looking next gen game so far, I couldn't care less about technical mumble jumbo. PS4 Pro dynamic 4K looks pretty awesome to me, I am not about to grab a magnifying glass and start counting pixels because I'll be too busy taking in those beautiful visuals. Digital Foundry themselves went on record saying that native 4K isn't that important when reconstructive tecniques have gotten as good as they have (DLSS as an example, pretty much indistinguishable from native 4K)
 
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Gunstar77

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Probably because when gamers compare PC vs console, the expectation is the PC game has settings (not just RT) at high/ultra to boot.

Console games never seem to have games at ultra settings. They seem to hover in that medium/high kind of modes which frees up resources which a guy with a monster rig can use towards ultra sliders.

So a PC rigger might do a game at 4k/60/RT at high/ultra. A console gamer might be able to pull it off too, but it's all at medium settings.

All this is true but we also have to take in account that we are comparing these new console to RTX 3080 which at this current time 95% of PC gamer are not running. So for people bashing that R&C is a dynamic 4k60 is ridiculous when most of their current graphics cards would struggle with native 4k.
 

Gunstar77

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U must feel tough calling people online “idiots”. Maybe if you learned how to talk to people you would have friends?

I never associated calling out someone for being an idiot and making me feel tough, that is just a weird statement. As far as friends go, I might post 3 times a year on here, I am not looking for friends, get a life dude. Also, thanks for keeping to the conversation at hand.
 

pyrocro

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Look at this and go read up on CU utilisation, get back to me when we can discuss,

You read somewhere about bandwidth starved and homed in on one number. Again sweet.
All of this projection :messenger_smiling_with_eyes:

this is like watching a kid lie about taking candy not understanding object permanence (well well, how do you know, you don't know, hahaha)
in this case, all of the knowledge is not in your head only, LOL, elevate your, conversation out of this nonsense.


Go look at this



Read parts of AMD white paper, RDNA1 which helps you udnerstand and get back to me, when you can see the whole picture, an extract from AMD white paper below..




Local ray uses FP16, go read upon it, I can link you some papers, you ahve no idea what your blabbing about, its embarrassing.

talking about FP16 then saying TF does not matter(in your previous post), fail
saying it's all about cache nothing else, why so limited in your point of view?
(caches are just copies of data in VRAM or will be in VRAM, I wonder how it moves from GPU to VRAM, it can't be the memory bus, bandwidth).
haveing fast caches is just part of the equation.
I know it does not gel with your limited construct but that is just how it works.
Repeating a bunch regularly used phrases, does not demonstrate you understand.

posting unsolicited charts and GPU blocks serve nothing but to try and confuse the topic.

this is just a full break down of logic at this point.

why are you suffering everyone with your logical fallacies, strawman arguments, and profuse Ad hominem attacks?

come on dude, what are you arguing here that the bandwidth to the GPU is not important, Really!

circus
 
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Epic Sax CEO

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talking about FP16 then saying TF does not matter(in your previous post), fail
saying it's all about cache nothing else, why so limited in your point of view?
(caches are just copies of data in VRAM or will be in VRAM, I wonder how it moves from GPU to VRAM, it can't be the memory bus, bandwidth).

haveing fast caches is just part of the equation.
I know it does not gel with your limited construct but that is just how it works.
Repeating a bunch regularly used phrases, does not demonstrate you understand.

posting unsolicited charts and GPU blocks serve nothing but to try and confuse the topic.

this is just a full break down of logic at this point.

DUD!
You're nothing understanding what he is trying to say talking about caches?
Why do you think processors (be it graphical or not) have caches? It's because the RAM is too slow for the fast processing they do!
In the RAM is loaded the assets that the current program will or is using, but when the transistors are going to do the actual work they move what they need to their caches and keep the work there as much as possible. He was talking about how the speed of the caches are as important for this RT work as is the RT-hardware available. Working on a higher clock, making the cache faster may increase the performance in this task proportionally more than putting more hardware to do the work, maybe specially more on this RDNA2 architecture. With hardware shared between two tasks, Texture and RT calculations if very important that the CU finish the RT work as fast as possible (why do to think AMD reworked the caches there so much?). I think that he is trying to explain how the PS5 RT deficit may be smaller than the dumb numbers may lead us to believe before thinking.
 
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Nvzman

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So if that's true, the $299 Series S will outsell everything since resolution doesn't matter.
bruh resolution doesnt matter but having exclusives worth buying at launch (that havent already been on PC for a year) does. That's a shit-tier point. I think this gen is going to be 4K 30fps or 1440p 60fps. Series X and PS5 will do 4k 60fps for games targeting 60 from the start like COD and sports games, but otherwise its laughable to assume 4K 60fps on either consoles with true next-gen exclusives featuring ray tracing and other super advanced shit. Maybe if the chips were Nvidia GPUs with DLSS that'd be very plausible (even if it isnt true 4k regardless) but otherwise its wishful thinking.
 

MastaKiiLA

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It's funny that everyone is arguing about graphics, in a children's game. What about the game itself? Hard pass, I'll be playing Cyberpunk.
I'm not sure you can classify R&C as a children's game. Given the average age of PS gamers from when the series debuted, I'd wager that most people who play the franchise are in their 20s-30s. I'll be playing it at 40. The appeal of the game is the massive weapons cache and destruction, with a decent story, and some platforming. It's fun just running around destroying shit after you clear an area. We're never getting Mario on the PS, but R&C has its own charms. Plus, I like that the protagonists can talk, and interact with their enemies with more than just emotes.
 

pyrocro

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DUD!
You're nothing understanding what he is trying to say talking about caches?
Why do you think processors (be it graphical or not) have caches? It's because the RAM is too slow for the fast processing they do!
In the RAM is loaded the assets that the current program will or is using, but when the transistors are going to do the actual work they move
No its copied not moved, a copy and move are different operation you don't want to get confused in your code.
Especially low level ASM/machine language operations.

what they need to their caches and keep the work there as much as possible.
like I said before and you don't understand the SCENE does not reside in the cache in it's entirety it can't because the cache is TOO small.
it has to constantly stream data in from the main memory pool to complete drawing a scene.

He was talking about how the speed of the caches are as important for this RT work as is the RT-hardware available. Working on a higher clock, making the cache faster may increase the performance in this task proportionally more than putting more hardware to do the work, maybe specially more on this RDNA2 architecture. With hardware shared between two tasks, Texture and RT calculations if very important that the CU finish the RT work as fast as possible (why do to think AMD reworked the caches there so much?). I think that he is trying to explain how the PS5 RT deficit may be smaller than the dumb numbers may lead us to believe before thinking.
BVH structures used in raytracing take up large amount of memory, you have to stream in data to be processed by the GPU, into the caches and then processed.

The data in the caches come from somewhere, its not an island unto itself. Bandwidth is important for Realtime 3d graphics scene.

caches are not EXTRA memory its a copy of what is in VRAM and the cache lower down in the hierarchy.

congratulations for falling for his strawman bait.

no one is saying caches don't exist, or that they are not important which seem to be the imaginary argument your fighting here.
the only thing I'm saying here is he wants to say the PS5 is more powerful because higher clocks on the GPU and I'm saying it's not enough.

dynamic resolution cross platform games will more likely have higher resolutions than not on the XSX.
 
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longdi

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1440 to 4k may look fine if amd has dlss.
But what's worrying for me, these launch ps5 games dont look too next gen impressive (UE5) but are already struggling with dynamic res and targeting 60fps.

Iirc a quick gears port can do 4k/60 already, with ultra pc assets, imo graphically it looks about there with sony lineup

Tbh, i dont think we will get full UE5 quality games, with tons of activities and destruction on consoles.
 
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Dogman

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1440 to 4k may look fine if amd has dlss.
But what's worrying for me, these launch ps5 games dont look too next gen impressive (UE5) but are already struggling with dynamic res and targeting 60fps.

Iirc a quick gears port can do 4k/60 already, with ultra pc assets, imo graphically it looks about there with sony lineup

Tbh, i dont think we will get full UE5 quality games, with tons of activities and destruction on consoles.
RnC and Demon's Souls dont look next gen impressive? Literally the best looking games weve seen so far.

And Gears 5 isnt on the same level as those either
 

Saberus

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1440 to 4k may look fine if amd has dlss.
But what's worrying for me, these launch ps5 games dont look too next gen impressive (UE5) but are already struggling with dynamic res and targeting 60fps.

Iirc a quick gears port can do 4k/60 already, with ultra pc assets, imo graphically it looks about there with sony lineup

Tbh, i dont think we will get full UE5 quality games, with tons of activities and destruction on consoles.
Gears port, no matter how much you spin it, its current Gen engine, not next-gen, and also after testing even an RTX2080 could not do native 4k60 or 4k30 with ray tracing without some kind of DLSS, so why would anybody think that the PS5 or XSX can?? Only issue until MS have any next-gen 1st party games come out, this type of talk will continue.
 
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longdi

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RnC and Demon's Souls dont look next gen impressive? Literally the best looking games weve seen so far.

And Gears 5 isnt on the same level as those either
I think demon soul had a big remake upgrade. But some things are still iffy. There is like a lack of drop my jaws lighting and effects. I thought the models dont look as complex as i hope of next gen.

It just seems to look like the latest pc games at cranked up visuals settings.

Likewise for RnC, it looks quite similar to the last version, with cranked up resolution, so it looks sharper and clean off sheen, and yes the effects appear doubled or so.
 
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geordiemp

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All of this projection :messenger_smiling_with_eyes:

this is like watching a kid lie about taking candy not understanding object permanence (well well, how do you know, you don't know, hahaha)
in this case, all of the knowledge is not in your head only, LOL, elevate your, conversation out of this nonsense.




talking about FP16 then saying TF does not matter(in your previous post), fail
saying it's all about cache nothing else, why so limited in your point of view?
(caches are just copies of data in VRAM or will be in VRAM, I wonder how it moves from GPU to VRAM, it can't be the memory bus, bandwidth).
haveing fast caches is just part of the equation.
I know it does not gel with your limited construct but that is just how it works.
Repeating a bunch regularly used phrases, does not demonstrate you understand.

posting unsolicited charts and GPU blocks serve nothing but to try and confuse the topic.

this is just a full break down of logic at this point.

why are you suffering everyone with your logical fallacies, strawman arguments, and profuse Ad hominem attacks?

come on dude, what are you arguing here that the bandwidth to the GPU is not important, Really!

circus


FP16 half precision is used to double performance for simp;ler calculations, some simpler ray tracuing calculations can be done at half precsion if the BVH is closer (Local). LcalRay.....is the name of the tech as it offsets and does other clever stuff. I would link papers but your not going to read or understand them without high level maths

Bandwidth of the memory needed depends on the bus width, speed AND L2 cache size, AMD new RDNA2 PC parts are leaked to have same bus size as ps5 but have big L2 cache

Also depends on the compression which has been changed by RDNA2. is the leaks, Again End october..

Amd RDNA1 white paper and how stuff works, its not unsolicited -


Want to learn about effectiove bandwidth and cache mises from AMD (latest GPU RDNA2 or 3)


Just read the introduction on memory wall (thats cache not memory speed lol)

I am giving you information if your interested, cant be bothered with your terrafloppies narrative and mem bandwidth simpler arguements, you will learn soon enough. end of October or you can blame other things.
 
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geordiemp

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So we went from variable clocks to variable resolution faster than it took for Ratchet and Clank to load a new level. Bo Hazem must be crushed.

Crushed, its hilarious, dont throw stones when you live in a glass house. Most triple AAA engines use dymanic resoluton now, better than droppng a frame to 59 FPS.

Xbox users posting on Ratchet quality when its in a different league to what MS showed at last conference just makes us laugh so hard it hurts my sides.

Also pixel quality >>>>>>>>> pixel number, as seen below whicih has neither.


 
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pyrocro

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FP16 half precision is used to double performance for simp;ler calculations, some simpler ray tracuing calculations can be done at half precsion if the BVH is closer (Local). LcalRay.....is the name of the tech as it offsets and does other clever stuff. I would link papers but your not going to read or understand them without high level maths
oooh such a classy guy lol,
None stop projection, pseudo intellectualism what a combination you have there.

Bandwidth of the memory needed depends on the bus width, speed AND L2 cache size, AMD new RDNA2 PC parts are leaked to have same bus size as ps5 but have big L2 cache

Also depends on the compression which has been changed by RDNA2. is the leaks, Again End october..

Amd RDNA1 white paper and how stuff works, its not unsolicited -


Want to learn about effectiove bandwidth and cache mises from AMD (latest GPU RDNA2 or 3)


Just read the introduction on memory wall (thats cache not memory speed lol)

I am giving you information if your interested, cant be bothered with your terrafloppies narrative and mem bandwidth simpler arguements, you will learn soon enough. end of October or you can blame other things.
More paraphrasing of definitions, this might have worked in university but its plain to see here how vapid your responses are.
The constant Ad hominem spouting is very telling.

none of your restated definition address the fact that Bandwidth has a greater effect than cache for rendering most 3D game scenes in most game scenarios.

Please die on this hill more,
Because Microsoft will risk getting sued for saying the Xbox is the most powerfully console, because you cracked the code, and figured out Sony De Vinc, Rube Goldberg machine code on how they win with performance, you can make a lot of money dude, contact that lawyer you will be set for life.

Only problem is its not that and your argument falls apart at the seams.

again no one is saying cache is not important and having fast cache is not good, it just not good enough to beat the XSX in general scenarios.
so you pretending to hold all the knowledge and dispensing it to us mere mortals is so laughable you would not believe if I told you.
 
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BlueXImpulse

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Crushed, its hilarious, dont throw stones when you live in a glass house. Most triple AAA engines use dymanic resoluton now, better than droppng a frame to 59 FPS.

Xbox users posting on Ratchet quality when its in a different league to what MS showed at last conference just makes us laugh so hard it hurts my sides.

Also pixel quality >>>>>>>>> pixel number, as seen below whicih has neither.



That's VRS and up to 4K at work. That's for sure.
 
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geordiemp

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oooh such a classy guy lol,
None stop projection, pseudo intellectualism what a combination you have there.


More paraphrasing of definitions, this might have worked in university but its plain to see here how vapid your responses are.
The constant Ad hominem spouting is very telling.

none of your restated definition address the fact that Bandwidth has a greater effect than cache for rendering most 3D game scenes in most game scenarios.

Please die on this hill more,
Because Microsoft will risk getting sued for saying the Xbox is the most powerfully console, because you cracked the code, and figured out Sony De Vinc, Rube Goldberg machine code on how they win with performance, you can make a lot of money dude, contact that lawyer you will be set for life.

Only problem is its not that and your argument falls apart at the seams.

again no one is saying cache is not important and having fast cache is not good, it just not good enough to beat the XSX in general scenarios.
so you pretending to hold all the knowledge and dispensing it to us mere mortals is so laughable you would not believe if you told you.

Pseudo, lol, I work in semi conductor hardware and quaified as such. Your credentials are whatever. I visit TSMC, you visit Mcdonalds.

Your not going to read anything i sent you and just insult, whatever, I got real work to do.

Go learn something, might help you in life.

Tada
 

Lethal01

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Don’t forget “So many studios, still no games” and “how do games actually look on Series X? use your imagination dummy.”

it really is nuts, With all the work they are doing it really is wide they couldn't have just one big games at launch, didn't need to be something BoTW level
 

Dinky

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Crushed, its hilarious, dont throw stones when you live in a glass house. Most triple AAA engines use dymanic resoluton now, better than droppng a frame to 59 FPS.

Xbox users posting on Ratchet quality when its in a different league to what MS showed at last conference just makes us laugh so hard it hurts my sides.

Also pixel quality >>>>>>>>> pixel number, as seen below whicih has neither.
Lol, I could care less about Halo, it's been garbage for a while anyway. So you automatically assumed I'm an Xbox gamer because I made a joke about a PS5 game? How cute, but no, console gaming isn't for me. Maybe you should learn to take a friendly banter and stop being so defensive and viewing everything from console war lense.
 
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Allandor

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Crushed, its hilarious, dont throw stones when you live in a glass house. Most triple AAA engines use dymanic resoluton now, better than droppng a frame to 59 FPS.

Xbox users posting on Ratchet quality when its in a different league to what MS showed at last conference just makes us laugh so hard it hurts my sides.

Also pixel quality >>>>>>>>> pixel number, as seen below whicih has neither.


Just for once, try not to use this "horrible" tech-demo (actually is was just a gameplay demo and at least the gameplay worked ... but well ... the tech not so). This has nothing to do with the hardware used for it. Actually it ran on a pc with unknown specs.

And if someone wants to explain you some relative "simple" things how cache etc, works. You should really try to understand it and not again try to spam your halo infinite demo pics in here, from which we all know, that there is something really wrong with that software.

All you are saying in every thread and almost every post if there is something about xbox is "Craig" ... and "Craig" and ... well guess what .. "Craig". It is just annoying.
And btw, you really sound like last gens misterx just for the playstation.



so, back to the topic.
Dynamic resolution is really something that can assure that the hardware is maxed out. But if even PR speaks of dynamic resolution, I really don't know how low it can go. I hope for something between 1440p & 1800p in performance mode and hope only for minor dips under native 4k in 30fps mode.
But the last ratchet already had a good upscaling tech on PS4 Pro. So I guess that we won't see that many jaggies.
But PR wise, this is more or less a "mini desaster", because they already promoted the PS4 Pro as dynamic 4k console. Now they just repeat that.
But like always most consumers won't be interested in the tech behind, the game must just look cool and play well.
 
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Orky

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Crushed, its hilarious, dont throw stones when you live in a glass house. Most triple AAA engines use dymanic resoluton now, better than droppng a frame to 59 FPS.

Xbox users posting on Ratchet quality when its in a different league to what MS showed at last conference just makes us laugh so hard it hurts my sides.

Also pixel quality >>>>>>>>> pixel number, as seen below whicih has neither.



Thanks for your input on Ratchet resolution modes. Interesting.
 
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pyrocro

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Pseudo, lol, I work in semi conductor hardware and quaified as such. Your credentials are whatever. I visit TSMC, you visit Mcdonalds.

Your not going to read anything i sent you and just insult, whatever, I got real work to do.

Go learn something, might help you in life.

Tada
More of what I expect from you, vapid, nonsense akin to a child pouting.
Your obviously struggling to understand these things, all of your attempts to explain basic concepts generally missies the point completely
and is marred by your constant use of Ad hominem towards anyone who challenges you. again like a child. LOL,
it just funny how much of a textbook case of interiority complex and projection it is,
everyone of your argument end with I work at a semi-conductor company.

To bad these concepts more often than not escape your grasp. please more hill dying and childish pouting, your impressing us all with it. really. :messenger_tears_of_joy:
 
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So we went from variable clocks to variable resolution faster than it took for Ratchet and Clank to load a new level. Bo Hazem must be crushed.

This is fucking idiotic. Variable 4K has massive benefits in performance over native 4K yet in this case and probably in all cases is indistinguishable from native. It is not any indication of the performance difference between PS5 and XsX just as Halo:Infinite's last gen graphics are indicative of XsX performance. In any case, Ratchet looks a generation ahead of the biggest MS exclusive, and that's being kind...
 

thelastword

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So clearly, games that are pushing rtx, higher quality assets and textures, higher quality effects and particles, it's perfectly understandable that these games will be dynamic when pushing for 4k 60fps with all these features. The 2080ti could not even hit 4k 60fps on many last gen games.....

I have seen other games, with much lower fidelity, 720p textures with vrs, low poly models still not hitting 4K native elsewhere.....PS5 is ahead of the curve based on next gen visuals, 4k and actual games shown.....
 

geordiemp

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More of what I expect from you, vapid, nonsense akin to a child pouting.
Your obviously struggling to understand these things, all of your attempts to explain basic concepts generally missies the point completely
and is marred by your constant use of Ad hominem towards anyone who challenges you. again like a child. LOL,
it just funny how much of a textbook case of interiority complex and projection it is,
everyone of your argument end with I work at a semi-conductor company.

To bad these concepts more often than not escape your grasp. please more hill dying and childish pouting, your impressing us all with it. really. :messenger_tears_of_joy:

Dont forget to come back after AMD reveals RDNA2 memory and cache bandwiths / speeds and clocks and say sorry, its not long now.

I note you have not linked one paper, no information, no understanding, just a babbling fanboy on GAF.
 
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JohnnyFootball

GerAlt-Right. Ciriously.
Jan 20, 2014
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Excellent news. I hated the 30 fps feel from R&C on PS4.

It's crazy that we only got one Ratchet and Clank game this gen. Crazy!
 
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pawel86ck

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Jan 27, 2018
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Crushed, its hilarious, dont throw stones when you live in a glass house. Most triple AAA engines use dymanic resoluton now, better than droppng a frame to 59 FPS.

Xbox users posting on Ratchet quality when its in a different league to what MS showed at last conference just makes us laugh so hard it hurts my sides.

Also pixel quality >>>>>>>>> pixel number, as seen below whicih has neither.


That's just a crop, so pixels appreas bigger than in reality. Are you sure VRS at 4K can decrease pixels down to 720p levels? 720p pixels would be HUGE on 4K crop. For now I think someone who wrote 720p on this screenshot was just guessing and he was probably wrong.
 
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