Update 40 is out - Multiclassing Part 2. Too much to copy/paste into here coherently on mobile. tl;dr 3E style is out, 2E style is in. Multiclassed characters end up with loads of abilities but at later levels and can't access the top power level.
Here is the accompanying video where Josh talks about the what's and whys and shows off some gameplay. I think we should all agree that the pre-alpha UI looks like a major improvement.
If someone else has the time it might be worthy of a new news/new thread with all the information presented well. If not I'll look into it when I get home of people think it's worthy.
Update 40 is out - Multiclassing Part 2. Too much to copy/paste into here coherently on mobile. tl;dr 3E style is out, 2E style is in. Multiclassed characters end up with loads of abilities but at later levels and can't access the top power level.
Here is the accompanying video where Josh talks about the what's and whys and shows off some gameplay. I think we should all agree that the pre-alpha UI looks like a major improvement.
If someone else has the time it might be worthy of a new news/new thread with all the information presented well. If not I'll look into it when I get home of people think it's worthy.
Hierophant is a really strange choice for the Cipher/Wizard multiclass. Neither class has any divine flavor to it, and ἱεροφάντης literally means something along the lines of "one who makes holy things apparent".
I wonder how a Shattered Pillar monk (wounds from DPS) stacks with a Cipher. Gain full wounds and focus on each strike? Half and half? Subclassses aside that was likely gonna be my first character.
Update 40 is out - Multiclassing Part 2. Too much to copy/paste into here coherently on mobile. tl;dr 3E style is out, 2E style is in. Multiclassed characters end up with loads of abilities but at later levels and can't access the top power level.
Here is the accompanying video where Josh talks about the what's and whys and shows off some gameplay. I think we should all agree that the pre-alpha UI looks like a major improvement.
If someone else has the time it might be worthy of a new news/new thread with all the information presented well. If not I'll look into it when I get home of people think it's worthy.
I imagine they work independently of each other, so you would get full focus and wounds per hit as if you were a pure monk or cipher of that level.
. Imagine having the job of coming up with all of these.
I'll try my favorite class, Chanter.
Chanter +
Barbarian = Grunter
Cipher = Earworm
Druid = Fox Speaker
Fighter = Heavy Metal
Monk = Chatterboxer
Paladin = Oathshouter
Priest = Litany
Ranger = Bard
Rogue = Plagiarist
Wizard = Soothsayer
Oooh, let's see how close I got with chanters.
Aw, nuts.
I still maintain chanter/rogue should have been Plagiarist.
This is by far my favorite update for the game. There are what, like 1000+ class combos? That is if you include subclasses, of course. I already have a few combos that I am interested in.
When is this expected to be released?
When is this expected to be released?
Q1 2018 is what the Fig campaign advertised, but I have no idea if hitting all those stretch goals or other schedule changes have delayed the game. I do know they started the crowdfunding further along in development this time than the first game, so it may still be true!
Q1 2018 is what the Fig campaign advertised, but I have no idea if hitting all those stretch goals or other schedule changes have delayed the game. I do know they started the crowdfunding further along in development this time than the first game, so it may still be true!
The character models looks like a step up from the first game, even in pre alpha. All that options for multiclass will make so hard for me to what to choose. XD
Paladin
Bleak Walkers - Flames of Devotion (Remember Rakhan Field) generates black flames and does Corrode damage. Healing given and received is reduced. - Cannot multiclass with priests of Eothas, Berath, or Skaen.
Darcozzi Paladini - Lay on Hands (Flames of Darcozzi Palace) creates a flame shield around the paladin. Lower Zeal power. - Cannot multiclass with priests of Berath, Magran, or Skaen.
Goldpact Knights - Sworn Enemy (Gilded Enmity) creates protective gold armor on the paladin. Cannot learn Zealous Auras. - Cannot multiclass with priests of Magran or Wael.
Kind Wayfarers - Flames of Devotion (Sword and the Shepherd) heals nearby allies. Does less damage against enemies vulnerable to Sneak Attack. - Cannot multiclass with priests of Berath, Magran, Wael, or Skaen.
Shieldbearers of St. Elcga - Lay on Hands (St. Elcga's Grace) prevents the target from being knocked out for a short duration. Cannot use Lay on Hands on self. - Cannot multiclass with priests of Skaen, Magran, or Wael.
Priest
Berath - Can learn Decay spells from the druid list, cannot learn Condemnation spells. - Cannot multiclass with Bleak Walker, Kind Wayfarer, or Darcozzi paladins.
Eothas - Can learn Elemental spells from the druid list, cannot learn Protection spells. - Cannot multiclass with Bleak Walker paladins.
Magran - Can learn Fire spells from the wizard list, cannot learn Restoration spells. - Cannot multiclass with Shieldbearer, Kind Wayfarer, Goldpact, or Darcozzi paladins.
Skaen - Can learn rogue offensive abilities as priest spells, cannot learn Inspiration spells. - Cannot multiclass with Shieldbearer, Bleak Walker, Kind Wayfarer, or Darcozzi paladins.
Wael - Can learn Illusion spells from the wizard list, cannot learn Punishment spells. - Cannot multiclass with Shieldbeaer, Kind Wayfarer, or Goldpact paladins.
Herbalism probably allows you to get ingredients by harvesting plants.I wonder if some of the passive skills are only for speech checks or if they all have some kind of mechanical purpose. Like what mechanic would History or Metaphysics get you? It's also odd to see both Alchemy and Herbalism. I'm guessing alchemy might be more for explosives than potions.
Press Release said:Independent games publisher Versus Evil today announced its partnership with Obsidian Entertainment to publish Pillars of Eternity II: Deadfire. The sequel to the critically acclaimed, award-winning RPG Pillars of Eternity, will launch on Windows PC, Mac and Linux in early 2018.
Pillars of Eternity and Obsidian are practically synonymous with quality RPGs and we couldnt be happier to work with their team and their community in supporting Pillars of Eternity II: Deadfire, said Steve Escalante, General Manager of Versus Evil. The sequel builds on the massive critical success of the first game and will be one of the premier RPGs to launch in 2018. Fans of the franchise will be thrilled with everything that this sequel has to offer, and newcomers to the Pillars universe will get to experience a technically superior RPG adventure with a more meaningful companion system, deep progression mechanics and uniquely rich storyline for the first time.
For its part, Obsidian Entertainment CEO Feargus Urquhart said: We are thrilled to be working with the team at Versus Evil on Pillars of Eternity II: Deadfire, the first sequel weve ever made into one of our own IPs. Partnering with a team that is as passionate as we are about making Pillars of Eternity outstanding has already been such a gratifying and exciting experience. We know that Steve and his team will treat Deadfire right and help us make it the game that our incredible fans and generous backers expect and deserve.
In Pillars of Eternity II: Deadfire, players embark on a dangerous voyage of discovery as they hunt down a god to save their own souls. Building on the award-winning gameplay of the first Pillars of Eternity, every aspect of Deadfire has been improved and expanded. Vastly more detailed graphics, deeper game mechanics, increased player choice and reactivity, a new companion relationship system, streamlined combat, and an entirely new, hand-crafted adventure make Deadfire the ultimate cRPG experience.
Players travel the far-flung region of the titular Deadfire Archipelago by ship, where they will discover new races, visit exotic islands, defend their ships against pirates, and, most importantly, choose their allies carefully, as there are powerful factions to encounter at nearly every port.
Some more news: Deadfire will not be published by Paradox, but rather by Versus Evil. They've previously published a number of small indie games on Steam, the Banner Saga series chief among them. So this is certainly a step up for them.
Thoughts?
Utter speculation on my part: Obsidian will handle even more of the traditional publishing duties than the first time around as they have expressed interest in self-publishing or publishing others and these guys are just cheaper to handle the rest of it. Plus presumably Obsidian is confident that they're good.
They had an expansion for Tyranny that released during that period. I'd like to think that there is something more to it, but I am a die hard pessimist.I expect Paradox to publish a different Obsidian game in the near future. Paradox had paid for the trip that led to all those Obsidian articles appearing on Eurogamer recently. There must be a reason why they're interested in promoting the company.
It's odd how after playing a lot of DOS2 the past week I'm EVEN MORE excited to play Deadfire. It's great and all but I must return to the RTWP world I belong to.
I'm trying to get this, but it won't let me select country during the shipping part of checkout. Does anyone have any suggestions? It just says select country and when I go to put the information in, it defaults back to select country. It doesn't do this for any other field.
You mean on the Obsidian slacker backer portal? Don't know what the issue is but there's a contact button there on the front - maybe send them a message? They updated the website today so maybe something broke in the process.
Interesting. The partnership with Paradox seemed strong and allowed them to hold onto control of the IP. Wonder what the impetus was for switching.
So they went to Fig to get away from publishers, only to sign with a publisher. I'll be skipping this game it seems then, publishers ruin CRPGs, they all said the genre was dead and dumbed it down as a result.
So they went to Fig to get away from publishers, only to sign with a publisher. I'll be skipping this game it seems then, publishers ruin CRPGs, they all said the genre was dead and dumbed it down as a result.
So they went to Fig to get away from publishers, only to sign with a publisher. I'll be skipping this game it seems then, publishers ruin CRPGs, they all said the genre was dead and dumbed it down as a result.
That makes a lot of sense to me, though if Versus Evil is a "lighter" publisher that might be another reason, just to have tighter reins on publishing and maybe do more in the future there.My only guess is that Paradox wanted to increase their level of involvement in and control over the IP, whereas Obsidian wants to keep it entirely their baby and don't want any other companies being too closely affiliated with it.